heretic2-sdk/Toolkit/Programming/Tools/qe4/select.c
1998-11-24 00:00:00 +00:00

1144 lines
28 KiB
C

// select.c
#include "qe3.h"
#include "undo.h"
/*
===========
Test_Ray
===========
*/
#define DIST_START 999999
trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
{
brush_t *brush;
face_t *face;
float dist;
trace_t t;
memset (&t, 0, sizeof(t));
t.dist = DIST_START;
if (! (flags & SF_SELECTED_ONLY) )
for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
{
if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
continue;
if (FilterBrush (brush))
continue;
face = Brush_Ray (origin, dir, brush, &dist);
if (dist > 0 && dist < t.dist)
{
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = false;
}
}
for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
{
if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
continue;
if (FilterBrush (brush))
continue;
face = Brush_Ray (origin, dir, brush, &dist);
if (dist > 0 && dist < t.dist)
{
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = true;
}
}
// if entites first, but didn't find any, check regular
if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
return t;
}
/*
============
Select_Brush
============
*/
void Select_Brush (brush_t *brush)
{
brush_t *b;
entity_t *e;
selected_face = NULL;
e = brush->owner;
if (e)
{
// select complete entity on first click
if (e != world_entity)
{
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
if (b->owner == e)
goto singleselect;
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
else
{
singleselect:
Brush_RemoveFromList (brush);
Brush_AddToList (brush, &selected_brushes);
}
if (e->eclass)
{
UpdateEntitySel(brush->owner->eclass);
}
}
TEXMOD_UpdateCheck();
}
/*
============
Select_Ray
If the origin is inside a brush, that brush will be ignored.
============
*/
void Select_Ray (vec3_t origin, vec3_t dir, int flags)
{
trace_t t;
t = Test_Ray (origin, dir, flags);
if (!t.brush)
return;
if (flags == SF_SINGLEFACE)
{
selected_face = t.face;
selected_face_brush = t.brush;
Sys_UpdateWindows (W_ALL);
g_qeglobals.d_select_mode = sel_brush;
return;
}
// move the brush to the other list
g_qeglobals.d_select_mode = sel_brush;
if (t.selected)
{
Brush_RemoveFromList (t.brush);
Brush_AddToList (t.brush, &active_brushes);
} else
{
Select_Brush (t.brush);
}
Sys_UpdateWindows (W_ALL);
TEXMOD_UpdateCheck();
}
void Select_Delete (qboolean undo)
{
brush_t *brush;
if(undo)
{
UNDO_StartBrushDelete("&Undo Deletion");
}
selected_face = NULL;
g_qeglobals.d_select_mode = sel_brush;
g_qeglobals.d_num_move_points = 0;
while (selected_brushes.next != &selected_brushes)
{
brush = selected_brushes.next;
Brush_Free (brush);
}
// FIXME: remove any entities with no brushes
Sys_UpdateWindows (W_ALL);
TEXMOD_UpdateCheck();
}
void Select_Deselect (void)
{
brush_t *b;
g_qeglobals.d_workcount++;
g_qeglobals.d_num_move_points = 0;
b = selected_brushes.next;
if (b == &selected_brushes)
{
if (selected_face)
{
selected_face = NULL;
Sys_UpdateWindows (W_ALL);
}
return;
}
selected_face = NULL;
g_qeglobals.d_select_mode = sel_brush;
// grab top / bottom height for new brushes
if (b->mins[2] < b->maxs[2])
{
g_qeglobals.d_new_brush_bottom_z = b->mins[2];
g_qeglobals.d_new_brush_top_z = b->maxs[2];
}
selected_brushes.next->prev = &active_brushes;
selected_brushes.prev->next = active_brushes.next;
active_brushes.next->prev = selected_brushes.prev;
active_brushes.next = selected_brushes.next;
selected_brushes.prev = selected_brushes.next = &selected_brushes;
Sys_UpdateWindows (W_ALL);
TEXMOD_UpdateCheck();
}
/*
============
Select_Move
============
*/
void Select_Move (vec3_t delta)
{
brush_t *b;
qboolean moveorigin;
moveorigin = true;
// actually move the selected brushes
for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
Brush_Move (b, delta, moveorigin);
if (b->owner->eclass->PhysicsModel)
{
moveorigin = false;
}
}
// Sys_UpdateWindows (W_ALL);
}
/*
============
Select_Clone
Creates an exact duplicate of the selection in place, then moves
the selected brushes off of their old positions
============
*/
void Select_Clone (void)
{
brush_t *b, *b2, *n, *next, *next2;
vec3_t delta;
entity_t *e;
qboolean moveorigin;
moveorigin = true;
// UNDO_StartBrushAdd ("&Undo Clone");
g_qeglobals.d_workcount++;
g_qeglobals.d_select_mode = sel_brush;
delta[0] = g_qeglobals.d_gridsize;
delta[1] = g_qeglobals.d_gridsize;
delta[2] = 0;
for (b=selected_brushes.next ; b != &selected_brushes ; b=next)
{
next = b->next;
// if the brush is a world brush, handle simply
if (b->owner == world_entity)
{
n = Brush_Clone (b);
Brush_AddToList (n, &active_brushes);
Entity_LinkBrush (world_entity, n);
Brush_Build( n );
Brush_Move (b, delta, true);
continue;
}
e = Entity_Clone (b->owner);
// clear the target / targetname
DeleteKey (e, "target");
DeleteKey (e, "target2");
DeleteKey (e, "targetname");
// if the brush is a fixed size entity, create a new entity
if (b->owner->eclass->fixedsize)
{
n = Brush_Clone (b);
Brush_AddToList (n, &active_brushes);
Entity_LinkBrush (e, n);
Brush_Build( n );
Brush_Move (b, delta, true);
continue;
}
// brush is a complex entity, grab all the other ones now
next = &selected_brushes;
for ( b2 = b ; b2 != &selected_brushes ; b2=next2)
{
next2 = b2->next;
if (b2->owner != b->owner)
{
if (next == &selected_brushes)
next = b2;
continue;
}
// move b2 to the start of selected_brushes,
// so it won't be hit again
Brush_RemoveFromList (b2);
Brush_AddToList (b2, &selected_brushes);
n = Brush_Clone (b2);
Brush_AddToList (n, &active_brushes);
Entity_LinkBrush (e, n);
Brush_Build( n );
Brush_Move (b2, delta, moveorigin);
if (b->owner->eclass->PhysicsModel)
{
moveorigin = false;
}
}
}
UNDO_FinishBrushAdd("&Undo Clone");
Sys_UpdateWindows (W_ALL);
TEXMOD_UpdateCheck();
}
/*
============
Select_SetTexture
============
*/
void Select_SetTexture (texdef_t *texdef)
{
brush_t *b;
if (selected_face)
{
selected_face->texdef = *texdef;
Brush_Build(selected_face_brush);
}
else
{
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
if (!b->owner->eclass->fixedsize)
Brush_SetTexture (b, texdef);
}
Sys_UpdateWindows (W_ALL);
}
/*
================================================================
TRANSFORMATIONS
================================================================
*/
void Select_GetBounds (vec3_t mins, vec3_t maxs)
{
brush_t *b;
int i;
for (i=0 ; i<3 ; i++)
{
mins[i] = 99999;
maxs[i] = -99999;
}
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
for (i=0 ; i<3 ; i++)
{
if (b->mins[i] < mins[i])
mins[i] = b->mins[i];
if (b->maxs[i] > maxs[i])
maxs[i] = b->maxs[i];
}
}
void Select_GetMid (vec3_t mid)
{
vec3_t mins, maxs;
int i;
Select_GetBounds (mins, maxs);
for (i=0 ; i<3 ; i++)
mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
// the gridsize bit makes the origin fit the grid
}
vec3_t select_origin;
vec3_t select_matrix[3];
qboolean select_fliporder;
void Select_AplyMatrix (void)
{
brush_t *b;
face_t *f;
int i, j;
vec3_t temp;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
{
for (i=0 ; i<3 ; i++)
{
VectorSubtract (f->planepts[i], select_origin, temp);
for (j=0 ; j<3 ; j++)
{
f->planepts[i][j] = DotProduct(temp, select_matrix[j])
+ select_origin[j];
}
}
if (select_fliporder)
{
VectorCopy (f->planepts[0], temp);
VectorCopy (f->planepts[2], f->planepts[0]);
VectorCopy (temp, f->planepts[2]);
}
}
Brush_Build( b );
}
Sys_UpdateWindows (W_ALL);
}
void Select_FlipAxis (int axis)
{
int i;
Select_GetMid (select_origin);
if ((selected_brushes.next->owner != NULL) && (selected_brushes.next->owner->eclass->PhysicsModel))
{
GetVectorForKey(selected_brushes.next->owner, "origin", select_origin);
}
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
select_matrix[axis][axis] = -1;
select_fliporder = true;
Select_AplyMatrix ();
}
void Select_RotateAxis (int axis, float deg)
{
brush_t *b;
// brush_t *bcopy;
// face_t *f, *fcopy;
// vec3_t texvect[2], texvectcopy[2];
// vec3_t rotnorm, rotvert;
vec3_t zaxis, origin;
// float oldscale[2], oldshift[2];
// float delu, delv, delw;
// float maxx, maxy, minx, miny, maxz, minz;
// float delucopy, delvcopy, delwcopy;
// float maxxcopy, maxycopy, maxzcopy, minxcopy, minycopy, minzcopy;
// float dot, dotmax;
// int index;
int stayaway =0;
char text[255];
int oldangle;
vec3_t temp;
int i, j;
vec_t c, s;
if (deg == 0)
return;
Select_GetMid (select_origin);
if ((selected_brushes.next->owner != NULL) &&
(selected_brushes.next == selected_brushes.prev) &&
strcmp(selected_brushes.next->owner->eclass->name,"worldspawn") &&
(selected_brushes.next->owner->eclass->fixedsize)) // one selected entity
{
GetVectorForKey (selected_brushes.next->owner, "origin", select_origin);
stayaway =1;
}
if ((selected_brushes.next->owner != NULL) && (selected_brushes.next->owner->eclass->PhysicsModel) &&
(axis == 2))
{
oldangle = IntForKey(selected_brushes.next->owner, "angle");
oldangle -= deg;
while (oldangle < 0)
{
oldangle +=360;
}
while (oldangle >= 360)
{
oldangle -= 360;
}
sprintf(text, "%i", oldangle);
SetKeyValue(selected_brushes.next->owner, "angle", text);
GetVectorForKey(selected_brushes.next->owner, "origin", select_origin);
}
select_fliporder = false;
zaxis[0] = 0;
zaxis[1] = 0;
zaxis[2] = 1;
if (deg == 90)
{
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
i = (axis+1)%3;
j = (axis+2)%3;
VectorCopy (select_matrix[i], temp);
VectorCopy (select_matrix[j], select_matrix[i]);
VectorSubtract (vec3_origin, temp, select_matrix[j]);
}
else
{
deg = -deg;
if (deg == -180)
{
c = -1;
s = 0;
}
else if (deg == -270)
{
c = 0;
s = -1;
}
else
{
c = cos(deg/180*3.14159);
s = sin (deg/180*3.14159);
}
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
switch (axis)
{
case 0:
select_matrix[1][1] = c;
select_matrix[1][2] = -s;
select_matrix[2][1] = s;
select_matrix[2][2] = c;
break;
case 1:
select_matrix[0][0] = c;
select_matrix[0][2] = s;
select_matrix[2][0] = -s;
select_matrix[2][2] = c;
break;
case 2:
select_matrix[0][0] = c;
select_matrix[0][1] = -s;
select_matrix[1][0] = s;
select_matrix[1][1] = c;
break;
}
}
// TEXTURE LOCK STUFF STARTS HERE
// Note: This is Not done. It impossible, given the way texture coordinates
// are currently handled to write an all-inclusive texture lock. But, one that handles
// most mundane cases can be done. This has been started here, but I have been instructed
// to move on to other things -- dk
/* for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
if (b->texLocked == true)
{
bcopy = Brush_Clone (b);
for (fcopy = bcopy->brush_faces; fcopy ; fcopy = fcopy->next)
{
for (i=0 ; i<3 ; i++)
{
VectorSubtract (fcopy->planepts[i], select_origin, temp);
for (j=0 ; j<3 ; j++)
{
fcopy->planepts[i][j] = DotProduct(temp, select_matrix[j])+ select_origin[j];
}
}
}
Brush_Build (bcopy);
// at this point, we have two brushes: b is the unrotated brush, and bcopy is the rebuilt,
// rotated brush.
for ( f = b->brush_faces; f; f = f->next)
{
// for each face on b, get the normal, rotate it, and compare to faces on bcopy to find the
// its corresponding face
fcopy = bcopy->brush_faces;
for (i=0; i<3; i++)
{
rotnorm[i] = DotProduct(f->plane.normal, select_matrix[i]);
}
VectorNormalize(rotnorm, rotnorm);
// run through all rotates faces and find the largest Dot Product between norms
// this avoids roundoff "epsilon" problems
dotmax = -9999;
i = 0;
while (fcopy)
{
dot = DotProduct(fcopy->plane.normal, rotnorm);
if (dot > dotmax)
{
dotmax = dot;
index = i;
}
i++;
fcopy = fcopy->next;
}
fcopy = bcopy->brush_faces;
i = 0;
while ( i < index )
{
i++;
fcopy = fcopy->next;
}
// fcopy is now the rotated face corresponding to the unrotated face, f
TextureAxisFromPlane(&f->plane, texvect[0], texvect[1]);
TextureAxisFromPlane(&fcopy->plane, texvectcopy[0], texvectcopy[1]);
// comparing texvect and texvectcopy will tell us if we need to worry about
// changing texture axes
// now get max and min x,y,z from both f and fcopy
maxx = -9999;
minx = 9999;
maxy = -9999;
miny = 9999;
maxz = -9999;
minz = 9999;
maxxcopy = -9999;
minxcopy = 9999;
maxycopy = -9999;
minycopy = 9999;
maxzcopy = -9999;
minzcopy = 9999;
// fixme: HOW THE HELL CAN FACE_WINDING BE NULL?
for ( i = 0 ; i < f->face_winding->numpoints; i++)
{
if (f->face_winding->points[i][0] < minx)
{
minx = f->face_winding->points[i][0];
}
if (f->face_winding->points[i][0] > maxx)
{
maxx = f->face_winding->points[i][0];
}
if (f->face_winding->points[i][1] < miny)
{
miny = f->face_winding->points[i][1];
}
if (f->face_winding->points[i][1] > maxy)
{
maxy = f->face_winding->points[i][1];
}
if (f->face_winding->points[i][2] < minz)
{
minz = f->face_winding->points[i][2];
}
if (f->face_winding->points[i][2] > maxz)
{
maxz = f->face_winding->points[i][2];
}
if (fcopy->face_winding->points[i][0] < minxcopy)
{
minxcopy = fcopy->face_winding->points[i][0];
}
if (fcopy->face_winding->points[i][0] > maxxcopy)
{
maxxcopy = fcopy->face_winding->points[i][0];
}
if (fcopy->face_winding->points[i][1] < minycopy)
{
minycopy = fcopy->face_winding->points[i][1];
}
if (fcopy->face_winding->points[i][1] > maxycopy)
{
maxycopy = fcopy->face_winding->points[i][1];
}
if (fcopy->face_winding->points[i][2] < minzcopy)
{
minzcopy = fcopy->face_winding->points[i][2];
}
if (fcopy->face_winding->points[i][2] > maxzcopy)
{
maxzcopy = fcopy->face_winding->points[i][2];
}
}
VectorSubtract (f->face_winding->points[0], select_origin, temp);
for ( i=0; i <3; i++)
{
rotvert[i] = DotProduct(temp,select_matrix[i]) + select_origin[i];
}
//rotvert is the rotated first vertex of this face
// this rotation changes on top or bottom face
switch (axis)
{
case 0: //x rotation
if ((texvectcopy[0][1] == 1) && (texvectcopy[1][2] == -1)) //yz texture plane
{ // u->y v->z w->y
f->texdef.rotate += deg;
}
else if ((texvectcopy[0][0] == 1) && (texvectcopy[1][2] == -1)) //xz texture plane
{ // u->x v->z w->y
delu = maxx - minx;
delv = maxz - minz;
delw = maxy - miny;
delucopy = maxxcopy - minxcopy;
delvcopy = maxzcopy - minzcopy;
delwcopy = maxycopy - minycopy;
if (!f->texdef.scale[0])
{
f->texdef.scale[0] = 1;
}
oldscale[1] = f->texdef.scale[1];
f->texdef.scale[1] *= delvcopy / delv;
f->texdef.shift[1] = (f->texdef.shift[1]*oldscale[1] - (minz - minzcopy)) / f->texdef.scale[1];
}
else if ((texvectcopy[0][0] == 1) && (texvectcopy[1][1] == -1)) //xyplane texture for ceiling/floor
{ // u->x v->y w->z
delu = maxx - minx;
delv = maxy - miny;
delw = maxz - minz;
delucopy = maxxcopy - minxcopy;
delvcopy = maxycopy - minycopy;
delwcopy = maxzcopy - minzcopy;
if (!f->texdef.scale[0])
{
f->texdef.scale[0] = 1;
}
oldscale[1] = f->texdef.scale[1];
f->texdef.scale[1] *= delvcopy / delv;
f->texdef.shift[1] = (f->texdef.shift[1]*oldscale[1] - (miny - minycopy)) / f->texdef.scale[1];
}
break;
case 1: //y rotation
if ((texvectcopy[0][0] == 1) && (texvectcopy[1][2] == -1)) //xz texture plane
{ // u->x v->z w->y
f->texdef.rotate -= deg;
}
else if ((texvect[0][0] == 1) && (texvect[1][1] == -1)) //xyplane texture for ceiling/floor
{ // u->x v->y w->z
if ((texvectcopy[0][0] == 1) && (texvectcopy[1][1] == -1)) // staying in xy
{
delu = maxx - minx;
delv = maxy - miny;
delw = maxz - minz;
delucopy = maxxcopy - minxcopy;
delvcopy = maxycopy - minycopy;
delwcopy = maxzcopy - minzcopy;
if (!f->texdef.scale[0])
{
f->texdef.scale[0] = 1;
}
oldscale[0] = f->texdef.scale[0];
f->texdef.scale[0] *= delucopy / delu;
f->texdef.shift[0] = (f->texdef.shift[0]*oldscale[0] + (minx - minxcopy)) / f->texdef.scale[0];
}
else if ((texvectcopy[0][1] == 1) && (texvectcopy[1][2] == -1)) // switching to yz
{
delu = maxy - miny;
delv = maxz - minz;
delw = maxx - minx;
delucopy = maxycopy - minycopy;
delvcopy = maxzcopy - minzcopy;
delwcopy = maxxcopy - minxcopy;
if (!f->texdef.scale[1])
{
f->texdef.scale[1] = 1;
}
oldscale[0] = f->texdef.scale[0];
f->texdef.scale[0] = f->texdef.scale[1];
f->texdef.scale[1] = oldscale[0];
f->texdef.scale[1] *= -(delvcopy / delw);
oldshift[0] = f->texdef.shift[0];
f->texdef.shift[0] = f->texdef.shift[1];
f->texdef.shift[1] = oldshift[0];
f->texdef.shift[1] = (f->texdef.shift[1]*oldscale[0] + minx - minzcopy) / f->texdef.scale[1]; // FIX ME
f->texdef.rotate += 90;
}
}
else if ((texvectcopy[0][1] == 1) && (texvectcopy[1][2] == -1)) //yzplane texture for west/east walls
{ // u->y v->z w->x
delu = maxy - miny;
delv = maxz - minz;
delw = maxx - minx;
delucopy = maxycopy - minycopy;
delvcopy = maxzcopy - minzcopy;
delwcopy = maxxcopy - minxcopy;
if (!f->texdef.scale[1])
{
f->texdef.scale[1] = 1;
}
oldscale[1] = f->texdef.scale[1];
f->texdef.scale[1] *= delvcopy / delv;
f->texdef.shift[1] = (f->texdef.shift[1]*oldscale[1] - (minz - minzcopy)) / f->texdef.scale[1];
}
break;
case 2: //z rotation
if ((texvect[0][0] == 1) && (texvect[1][1] == -1)) //xyplane texture for ceiling/floor
{ // u->x v->y w->z
f->texdef.rotate += deg; // rotate ceiling & floor textures
if (DotProduct(fcopy->plane.normal, zaxis) > 0)
{
f->texdef.shift[0] += (f->face_winding->points[0][0] - rotvert[0]) / f->texdef.scale[0];
f->texdef.shift[1] += (f->face_winding->points[0][1] - rotvert[1]) / f->texdef.scale[1];
}
else
{
f->texdef.shift[0] += (f->face_winding->points[0][0] - rotvert[0]) / f->texdef.scale[0];
f->texdef.shift[1] -= (f->face_winding->points[0][1] - rotvert[1]) / f->texdef.scale[1];
}
// this texture plane will not change in a z rotation
}
else if ((texvect[0][1] == 1) && (texvect[1][2] == -1)) //yzplane texture for west/east walls
{ // u->y v->z w->x
if ((texvectcopy[0][1] == 1) && (texvectcopy[1][2] == -1)) // not changing axes
{
delu = maxy - miny;
delv = maxz - minz;
delw = maxx - minx;
delucopy = maxycopy - minycopy;
delvcopy = maxzcopy - minzcopy;
delwcopy = maxxcopy - minxcopy;
if (!f->texdef.scale[0])
{
f->texdef.scale[0] = 1;
}
oldscale[0] = f->texdef.scale[0];
f->texdef.scale[0] *= delucopy / delu;
f->texdef.shift[0] = (f->texdef.shift[0]*oldscale[0] + (miny - minycopy)) / f->texdef.scale[0];
}
else if ((texvectcopy[0][0] == 1) && (texvectcopy[1][2] == -1))// switching to xzplane
{
delu = maxx - minx;
delv = maxz - minz;
delw = maxy - miny;
delucopy = maxxcopy - minxcopy;
delvcopy = maxzcopy - minzcopy;
delwcopy = maxycopy - minycopy;
if (!f->texdef.scale[0])
{
f->texdef.scale[0] = 1;
}
oldscale[0] = f->texdef.scale[0];
f->texdef.scale[0] *= delucopy / delw;
f->texdef.shift[0] = (f->texdef.shift[0]*oldscale[0] + miny - minxcopy) / f->texdef.scale[0];
}
else
{
Error;
}
}
else if ((texvect[0][0] == 1) && (texvect[1][2] == -1)) //xzplane texture for north/south walls
{ // u->x v->z w->y
if ((texvectcopy[0][0] == 1) && (texvectcopy[1][2] == -1))
{
delu = maxx - minx;
delv = maxz - minz;
delw = maxy - miny;
delucopy = maxxcopy - minxcopy;
delvcopy = maxzcopy - minzcopy;
delwcopy = maxycopy - minycopy;
if (!f->texdef.scale[0])
{
f->texdef.scale[0] = 1;
}
oldscale[0] = f->texdef.scale[0];
f->texdef.scale[0] *= delucopy / delu;
f->texdef.shift[0] = (f->texdef.shift[0]*oldscale[0] + (minx - minxcopy)) / f->texdef.scale[0];
}
else if ((texvectcopy[0][1] == 1) && (texvectcopy[1][2] == -1)) // switch to yz
{
delu = maxy - miny;
delv = maxz - minz;
delw = maxx - minx;
delucopy = maxycopy - minycopy;
delvcopy = maxzcopy - minzcopy;
delwcopy = maxxcopy - minxcopy;
if (!f->texdef.scale[0])
{
f->texdef.scale[0] = 1;
}
oldscale[0] = f->texdef.scale[0];
f->texdef.scale[0] *= delucopy / delw;
f->texdef.shift[0] = (f->texdef.shift[0]*oldscale[0] + (minx - minycopy)) / f->texdef.scale[0];
}
else
{
Error; // uh oh
}
} // end if
break;
default:
break;
} // end switch
} // end face loop
} // end texture lock if
} // end brush loop
// TEXTURE LOCK STUFF ENDS HERE*/
Select_AplyMatrix ();
if ((selected_brushes.next->owner != NULL) && (stayaway == 0))// recompute origins for fixed-sized, non worldspawn
{
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
if (strcmp(b->owner->eclass->name,"worldspawn") &&
(b->owner->eclass->fixedsize)) // fixedsize non-worldspawn
{
VectorSubtract (b->owner->brushes.onext->mins, b->owner->eclass->mins, origin);
sprintf (text, "%i %i %i", (int)origin[0],
(int)origin[1], (int)origin[2]);
SetKeyValue (b->owner, "origin", text);
}
}
}
}
/*
================================================================
GROUP SELECTIONS
================================================================
*/
void Select_CompleteTall (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
UNDO_ClearSelection(selected_brushes.next);
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete (FALSE);
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
for (i=0 ; i<2 ; i++)
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
break;
if (i == 2)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
TEXMOD_UpdateCheck();
}
void Select_PartialTall (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
UNDO_ClearSelection(selected_brushes.next);
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete (FALSE);
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
for (i=0 ; i<2 ; i++)
if (b->mins[i] > maxs[i] || b->maxs[i] < mins[i])
break;
if (i == 2)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
TEXMOD_UpdateCheck();
}
void Select_Touching (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
for (i=0 ; i<3 ; i++)
if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
break;
if (i == 3)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
TEXMOD_UpdateCheck();
}
void Select_Inside (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
UNDO_ClearSelection(selected_brushes.next);
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete (FALSE);
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
for (i=0 ; i<3 ; i++)
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
break;
if (i == 3)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
TEXMOD_UpdateCheck();
}
/*
=============
Select_Ungroup
Turn the currently selected entity back into normal brushes
=============
*/
void Select_Ungroup (void)
{
entity_t *e;
brush_t *b;
e = selected_brushes.next->owner;
if (!e || e == world_entity || e->eclass->fixedsize)
{
Sys_Status ("Not a grouped entity.", 0);
return;
}
for (b=e->brushes.onext ; b != &e->brushes ; b=e->brushes.onext)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &active_brushes);
Entity_UnlinkBrush (b);
Entity_LinkBrush (world_entity, b);
Brush_Build( b );
b->owner = world_entity;
}
Entity_Free (e);
Sys_UpdateWindows (W_ALL);
}
/*
====================
Select_MakeStructural
====================
*/
void Select_MakeStructural (void)
{
brush_t *b;
face_t *f;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
for (f=b->brush_faces ; f ; f=f->next)
f->texdef.contents &= ~CONTENTS_DETAIL;
Select_Deselect ();
Sys_UpdateWindows (W_ALL);
}
void Select_MakeDetail (void)
{
brush_t *b;
face_t *f;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
for (f=b->brush_faces ; f ; f=f->next)
f->texdef.contents |= CONTENTS_DETAIL;
Select_Deselect ();
Sys_UpdateWindows (W_ALL);
}