heretic2-sdk/Toolkit/Programming/Tools/qdata/images.c
1999-03-18 00:00:00 +00:00

1392 lines
31 KiB
C

#include "qdata.h"
#include <windows.h>
#include <gl/gl.h>
#ifdef _QDATA
extern char *g_outputDir;
#endif // _QDATA
char mip_prefix[1024]; // directory to dump the textures in
qboolean colormap_issued;
byte colormap_palette[768];
unsigned total_x = 0;
unsigned total_y = 0;
unsigned total_textures = 0;
#define MAX_IMAGE_SIZE 512
#if 0
/*
==============
RemapZero
Replaces all 0 bytes in an image with the closest palette entry.
This is because NT won't let us change index 0, so any palette
animation leaves those pixels untouched.
==============
*/
void RemapZero (byte *pixels, byte *palette, int width, int height)
{
int i, c;
int alt_zero;
int value, best;
alt_zero = 0;
best = 9999999;
for (i=1 ; i<255 ; i++)
{
value = palette[i*3+0]+palette[i*3+1]+palette[i*3+2];
if (value < best)
{
best = value;
alt_zero = i;
}
}
c = width*height;
for (i=0 ; i<c ; i++)
if (pixels[i] == 0)
pixels[i] = alt_zero;
}
#endif
// ********************************************************************
// ** Mip Map Pre-Processing Routines
// ********************************************************************
#define intensity_value 1
static unsigned image_pal[256];
#define MAX_LAST 25
long palette_r[256], palette_g[256], palette_b[256];
long last_r[MAX_LAST],last_g[MAX_LAST],last_b[MAX_LAST], last_i[MAX_LAST], last_place;
long cached;
void PrepareConvert(unsigned *palette)
{
int i;
for(i=0;i<256;i++)
{
palette_r[i] = (palette[i] & 0x00ff0000) >> 16;
palette_g[i] = (palette[i] & 0x0000ff00) >> 8;
palette_b[i] = (palette[i] & 0x000000ff);
}
for(i=0;i<MAX_LAST;i++)
last_r[i] = -1;
last_place = -1;
}
int ConvertTrueColorToPal(unsigned r, unsigned g, unsigned b)
{
int i;
long min_dist;
int min_index;
long dist;
long dr, dg, db, biggest_delta;
for(i=0;i<MAX_LAST;i++)
if (r == last_r[i] && g == last_g[i] && b == last_b[i])
{
cached++;
return last_i[i];
}
min_dist = 256 * 256 + 256 * 256 + 256 * 256;
biggest_delta = 256*256;
min_index = 0;
for (i=0;i<256;i++)
{
dr = abs(palette_r[i] - r);
if (dr > biggest_delta)
continue;
dg = abs(palette_g[i] - g);
if (dg > biggest_delta)
continue;
db = abs(palette_b[i] - b);
if (db > biggest_delta)
continue;
dist = dr * dr + dg * dg + db * db;
if (dist < min_dist)
{
min_dist = dist;
min_index = i;
if (min_dist == 0) break;
dist = dr;
if (dg > dist) dist = dg;
if (db > dist) dist = db;
if (dist < biggest_delta)
biggest_delta = dist;
}
}
last_place++;
if (last_place >= MAX_LAST)
last_place = 0;
last_r[last_place] = r;
last_g[last_place] = g;
last_b[last_place] = b;
last_i[last_place] = min_index;
return min_index;
}
void GL_ResampleTexture8P (byte *in, int inwidth, int inheight, byte *out,
int outwidth, int outheight, palette_t *palette)
{
int i, j;
byte *inrow, *inrow2;
unsigned frac, fracstep;
unsigned p1[1024], p2[1024], *p1p, *p2p;
palette_t *c1,*c2,*c3,*c4;
unsigned r,g,b;
fracstep = inwidth*0x10000/outwidth;
frac = fracstep>>2;
for (i=0 ; i<outwidth ; i++)
{
p1[i] = frac>>16;
frac += fracstep;
}
frac = 3*(fracstep>>2);
for (i=0 ; i<outwidth ; i++)
{
p2[i] = frac>>16;
frac += fracstep;
}
cached = 0;
for (i=0 ; i<outheight ; i++)//, out += outwidth)
{
inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
p1p = p1;
p2p = p2;
for (j=0 ; j<outwidth ; j++)
{
c1 = &palette[*((byte *)inrow + (*p1p))];
c2 = &palette[*((byte *)inrow + (*p2p))];
c3 = &palette[*((byte *)inrow2 + (*p1p++))];
c4 = &palette[*((byte *)inrow2 + (*p2p++))];
r = ((unsigned)c1->r + (unsigned)c2->r + (unsigned)c3->r + (unsigned)c4->r)>>2;
g = ((unsigned)c1->g + (unsigned)c2->g + (unsigned)c3->g + (unsigned)c4->g)>>2;
b = ((unsigned)c1->b + (unsigned)c2->b + (unsigned)c3->b + (unsigned)c4->b)>>2;
*out++ = ConvertTrueColorToPal(r,g,b);
}
}
}
void GL_MipMap8P(byte *out, byte *in, int width, int height, palette_t *palette)
{
int i, j;
palette_t *c1,*c2,*c3,*c4;
unsigned r,g,b;
cached = 0;
memset(out, 0, 256 * 256);
width <<= 1;
height <<= 1;
for (i = 0; i < height; i += 2, in += width)
{
for (j = 0; j < width; j += 2)
{
c1 = &palette[in[0]];
c3 = &palette[in[width]];
in++;
c2 = &palette[in[0]];
c4 = &palette[in[width]];
in++;
r = ((unsigned)c1->r + (unsigned)c2->r + (unsigned)c3->r + (unsigned)c4->r) >> 2;
g = ((unsigned)c1->g + (unsigned)c2->g + (unsigned)c3->g + (unsigned)c4->g) >> 2;
b = ((unsigned)c1->b + (unsigned)c2->b + (unsigned)c3->b + (unsigned)c4->b) >> 2;
*out++ = ConvertTrueColorToPal(r, g, b);
}
}
}
miptex_t *CreateMip(byte *data, unsigned width, unsigned height, byte *palette, int *FinalSize, qboolean mip)
{
int scaled_width, scaled_height;
int i,j,r,g,b;
byte intensitytable[256];
byte scaled[256*256];
byte out[256*256];
int miplevel;
miptex_t *mp;
byte *pos;
int size;
for (i=0 ; i<256 ; i++)
{
j = i * intensity_value;
if (j > 255)
j = 255;
intensitytable[i] = j;
}
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
;
if (1 && scaled_width > width && 1)
scaled_width >>= 1;
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
;
if (1 && scaled_height > height && 1)
scaled_height >>= 1;
// don't ever bother with >256 textures
if (scaled_width > 256)
scaled_width = 256;
if (scaled_height > 256)
scaled_height = 256;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
size = sizeof(*mp) + (scaled_width*scaled_height*3);
mp = (miptex_t *)SafeMalloc(size, "CreateMip");
memset(mp,0,size);
mp->version = MIP_VERSION;
for(i=j=0;i<256;i++,j+=3)
{
mp->palette[i].r = r = intensitytable[palette[j]];
mp->palette[i].g = g = intensitytable[palette[j+1]];
mp->palette[i].b = b = intensitytable[palette[j+2]];
image_pal[i] = 0xff000000 | (r<<16) | (g<<8) | (b);
}
PrepareConvert(image_pal);
if (scaled_width == width && scaled_height == height)
{
memcpy (scaled, data, width*height);
}
else
GL_ResampleTexture8P (data, width, height, scaled, scaled_width, scaled_height, mp->palette);
pos = (byte *)(mp + 1);
miplevel = 0;
while ((scaled_width >= 1 || scaled_height >= 1) && (miplevel <= MIPLEVELS-1) && (!miplevel || mip))
{
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
if(miplevel > 0)
GL_MipMap8P(out, (byte *)scaled, scaled_width, scaled_height, mp->palette);
else
memcpy(out, scaled, 256 * 256);
mp->width[miplevel] = scaled_width;
mp->height[miplevel] = scaled_height;
mp->offsets[miplevel] = pos - ((byte *)(mp));
memcpy(pos, out, scaled_width * scaled_height);
memcpy(scaled, out, 256 * 256);
pos += scaled_width * scaled_height;
scaled_width >>= 1;
scaled_height >>= 1;
miplevel++;
}
*FinalSize = pos - ((byte *)(mp));
return mp;
}
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
{
int i, j;
unsigned *inrow, *inrow2;
unsigned frac, fracstep;
unsigned p1[1024], p2[1024];
byte *pix1, *pix2, *pix3, *pix4;
fracstep = inwidth*0x10000/outwidth;
frac = fracstep>>2;
for (i=0 ; i<outwidth ; i++)
{
p1[i] = 4*(frac>>16);
frac += fracstep;
}
frac = 3*(fracstep>>2);
for (i=0 ; i<outwidth ; i++)
{
p2[i] = 4*(frac>>16);
frac += fracstep;
}
for (i=0 ; i<outheight ; i++, out += outwidth)
{
inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
frac = fracstep >> 1;
for (j=0 ; j<outwidth ; j++)
{
pix1 = (byte *)inrow + p1[j];
pix2 = (byte *)inrow + p2[j];
pix3 = (byte *)inrow2 + p1[j];
pix4 = (byte *)inrow2 + p2[j];
((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2;
((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2;
((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2;
((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2;
}
}
}
void GL_MipMap (byte *out, byte *in, int width, int height)
{
int i, j;
width <<=3;
height <<= 1;
for (i=0 ; i<height ; i++, in+=width)
{
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
{
out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
}
}
}
miptex32_t *CreateMip32(unsigned *data, unsigned width, unsigned height, int *FinalSize, qboolean mip)
{
int scaled_width, scaled_height;
unsigned scaled[MAX_IMAGE_SIZE*MAX_IMAGE_SIZE];
unsigned out[MAX_IMAGE_SIZE*MAX_IMAGE_SIZE];
int miplevel;
miptex32_t *mp;
byte *pos;
int size;
paletteRGBA_t *test;
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
;
if (1 && scaled_width > width && 1)
scaled_width >>= 1;
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
;
if (1 && scaled_height > height && 1)
scaled_height >>= 1;
// don't ever bother with >256 textures
if (scaled_width > MAX_IMAGE_SIZE)
scaled_width = MAX_IMAGE_SIZE;
if (scaled_height > MAX_IMAGE_SIZE)
scaled_height = MAX_IMAGE_SIZE;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
size = sizeof(*mp) + (scaled_width*scaled_height*3*4);
mp = (miptex32_t *)SafeMalloc(size, "CreateMip");
memset(mp,0,size);
mp->version = MIP32_VERSION;
size = width*height;
test = (paletteRGBA_t *)data;
while(size)
{
if (test->a != 255)
{
mp->flags |= LittleLong(SURF_ALPHA_TEXTURE);
break;
}
size--;
test++;
}
if (scaled_width == width && scaled_height == height)
{
memcpy (scaled, data, width*height*4);
}
else
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
pos = (byte *)(mp + 1);
miplevel = 0;
while ((scaled_width >= 1 || scaled_height >= 1) && (miplevel <= MIPLEVELS-1) && (!miplevel || mip))
{
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
if (miplevel > 0)
{
GL_MipMap((byte *)out, (byte *)scaled, scaled_width, scaled_height);
}
else
{
memcpy(out, scaled, MAX_IMAGE_SIZE * MAX_IMAGE_SIZE * 4);
}
mp->width[miplevel] = scaled_width;
mp->height[miplevel] = scaled_height;
mp->offsets[miplevel] = pos - ((byte *)(mp));
memcpy(pos, out, scaled_width * scaled_height * 4);
memcpy(scaled, out, MAX_IMAGE_SIZE * MAX_IMAGE_SIZE * 4);
pos += scaled_width * scaled_height * 4;
scaled_width >>= 1;
scaled_height >>= 1;
miplevel++;
}
*FinalSize = pos - ((byte *)(mp));
return mp;
}
/*
==============
Cmd_Grab
$grab filename x y width height
==============
*/
void Cmd_Grab (void)
{
int xl,yl,w,h,y;
byte *cropped;
char savename[1024];
char dest[1024];
GetScriptToken (false);
if (token[0] == '/' || token[0] == '\\')
sprintf (savename, "%s%s.pcx", gamedir, token+1);
else
sprintf (savename, "%spics/%s.pcx", gamedir, token);
if (g_release)
{
if (token[0] == '/' || token[0] == '\\')
sprintf (dest, "%s.pcx", token+1);
else
sprintf (dest, "pics/%s.pcx", token);
ReleaseFile (dest);
return;
}
GetScriptToken (false);
xl = atoi (token);
GetScriptToken (false);
yl = atoi (token);
GetScriptToken (false);
w = atoi (token);
GetScriptToken (false);
h = atoi (token);
if (xl<0 || yl<0 || w<0 || h<0 || xl+w>byteimagewidth || yl+h>byteimageheight)
Error ("GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h);
// crop it to the proper size
cropped = SafeMalloc (w*h, "Cmd_Grab");
for (y=0 ; y<h ; y++)
{
memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
}
// save off the new image
printf ("saving %s\n", savename);
CreatePath (savename);
WritePCXfile (savename, cropped, w, h, lbmpalette);
free (cropped);
}
/*
==============
Cmd_Raw
$grab filename x y width height
==============
*/
void Cmd_Raw (void)
{
int xl,yl,w,h,y;
byte *cropped;
char savename[1024];
char dest[1024];
GetScriptToken (false);
sprintf (savename, "%s%s.lmp", gamedir, token);
if (g_release)
{
sprintf (dest, "%s.lmp", token);
ReleaseFile (dest);
return;
}
GetScriptToken (false);
xl = atoi (token);
GetScriptToken (false);
yl = atoi (token);
GetScriptToken (false);
w = atoi (token);
GetScriptToken (false);
h = atoi (token);
if (xl<0 || yl<0 || w<0 || h<0 || xl+w>byteimagewidth || yl+h>byteimageheight)
Error ("GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h);
// crop it to the proper size
cropped = SafeMalloc (w*h, "Cmd_Raw");
for (y=0 ; y<h ; y++)
{
memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
}
// save off the new image
printf ("saving %s\n", savename);
CreatePath (savename);
SaveFile (savename, cropped, w*h);
free (cropped);
}
/*
=============================================================================
COLORMAP GRABBING
=============================================================================
*/
/*
===============
BestColor
===============
*/
byte BestColor (int r, int g, int b, int start, int stop)
{
int i;
int dr, dg, db;
int bestdistortion, distortion;
int bestcolor;
byte *pal;
//
// let any color go to 0 as a last resort
//
bestdistortion = 256*256*4;
bestcolor = 0;
pal = colormap_palette + start*3;
for (i=start ; i<= stop ; i++)
{
dr = r - (int)pal[0];
dg = g - (int)pal[1];
db = b - (int)pal[2];
pal += 3;
distortion = dr*dr + dg*dg + db*db;
if (distortion < bestdistortion)
{
if (!distortion)
return i; // perfect match
bestdistortion = distortion;
bestcolor = i;
}
}
return bestcolor;
}
/*
==============
Cmd_Colormap
$colormap filename
the brightes colormap is first in the table (FIXME: reverse this now?)
64 rows of 256 : lightmaps
256 rows of 256 : translucency table
==============
*/
void Cmd_Colormap (void)
{
int levels, brights;
int l, c;
float frac, red, green, blue;
float range;
byte *cropped, *lump_p;
char savename[1024];
char dest[1024];
colormap_issued = true;
if (!g_release)
memcpy (colormap_palette, lbmpalette, 768);
if (!ScriptTokenAvailable ())
{ // just setting colormap_issued
return;
}
GetScriptToken (false);
sprintf (savename, "%spics/%s.pcx", gamedir, token);
if (g_release)
{
sprintf (dest, "pics/%s.pcx", token);
ReleaseFile (dest);
return;
}
range = 2;
levels = 64;
brights = 1; // ignore 255 (transparent)
cropped = SafeMalloc((levels+256)*256, "Cmd_ColorMap");
lump_p = cropped;
// shaded levels
for (l=0;l<levels;l++)
{
frac = range - range*(float)l/(levels-1);
for (c=0 ; c<256-brights ; c++)
{
red = lbmpalette[c*3];
green = lbmpalette[c*3+1];
blue = lbmpalette[c*3+2];
red = (int)(red*frac+0.5);
green = (int)(green*frac+0.5);
blue = (int)(blue*frac+0.5);
//
// note: 254 instead of 255 because 255 is the transparent color, and we
// don't want anything remapping to that
// don't use color 0, because NT can't remap that (or 255)
//
*lump_p++ = BestColor(red,green,blue, 1, 254);
}
// fullbrights allways stay the same
for ( ; c<256 ; c++)
*lump_p++ = c;
}
// 66% transparancy table
for (l=0;l<255;l++)
{
for (c=0 ; c<255 ; c++)
{
red = lbmpalette[c*3]*0.33 + lbmpalette[l*3]*0.66;
green = lbmpalette[c*3+1]*0.33 + lbmpalette[l*3+1]*0.66;
blue = lbmpalette[c*3+2]*0.33 + lbmpalette[l*3+2]*0.66;
*lump_p++ = BestColor(red,green,blue, 1, 254);
}
*lump_p++ = 255;
}
for (c=0 ; c<256 ; c++)
*lump_p++ = 255;
// save off the new image
printf ("saving %s\n", savename);
CreatePath (savename);
WritePCXfile (savename, cropped, 256, levels+256, lbmpalette);
free (cropped);
}
/*
=============================================================================
MIPTEX GRABBING
=============================================================================
*/
byte pixdata[256];
int d_red, d_green, d_blue;
byte palmap[32][32][32];
qboolean palmap_built;
/*
=============
FindColor
=============
*/
int FindColor (int r, int g, int b)
{
int bestcolor;
if (r > 255)
r = 255;
if (r < 0)
r = 0;
if (g > 255)
g = 255;
if (g < 0)
g = 0;
if (b > 255)
b = 255;
if (b < 0)
b = 0;
#ifndef TABLECOLORS
bestcolor = BestColor (r, g, b, 0, 254);
#else
bestcolor = palmap[r>>3][g>>3][b>>3];
#endif
return bestcolor;
}
void BuildPalmap (void)
{
#ifdef TABLECOLORS
int r, g, b;
int bestcolor;
if (palmap_built)
return;
palmap_built = true;
for (r=4 ; r<256 ; r+=8)
{
for (g=4 ; g<256 ; g+=8)
{
for (b=4 ; b<256 ; b+=8)
{
bestcolor = BestColor (r, g, b, 1, 254);
palmap[r>>3][g>>3][b>>3] = bestcolor;
}
}
}
#endif
if (!colormap_issued)
Error ("You must issue a $colormap command first");
}
/*
=============
AveragePixels
=============
*/
byte AveragePixels (int count)
{
int r,g,b;
int i;
int vis;
int pix;
int bestcolor;
byte *pal;
int fullbright;
vis = 0;
r = g = b = 0;
fullbright = 0;
for (i=0 ; i<count ; i++)
{
pix = pixdata[i];
r += lbmpalette[pix*3];
g += lbmpalette[pix*3+1];
b += lbmpalette[pix*3+2];
vis++;
}
r /= vis;
g /= vis;
b /= vis;
// error diffusion
r += d_red;
g += d_green;
b += d_blue;
//
// find the best color
//
bestcolor = FindColor (r, g, b);
// error diffusion
pal = colormap_palette + bestcolor*3;
d_red = r - (int)pal[0];
d_green = g - (int)pal[1];
d_blue = b - (int)pal[2];
return bestcolor;
}
typedef enum
{
pt_contents,
pt_flags,
pt_animvalue,
pt_altnamevalue,
pt_damagenamevalue,
pt_flagvalue,
pt_materialvalue,
pt_scale,
pt_mip,
pt_detail,
pt_gl,
pt_nomip,
pt_detailer,
} parmtype_t;
typedef struct
{
char *name;
int flags;
parmtype_t type;
} mipparm_t;
mipparm_t mipparms[] =
{
// utility content attributes
{"pushpull",CONTENTS_PUSHPULL, pt_contents},
{"water", CONTENTS_WATER, pt_contents},
{"slime", CONTENTS_SLIME, pt_contents}, // mildly damaging
{"lava", CONTENTS_LAVA, pt_contents}, // very damaging
{"window", CONTENTS_WINDOW, pt_contents}, // solid, but doesn't eat internal textures
{"mist", CONTENTS_MIST, pt_contents}, // non-solid window
{"origin", CONTENTS_ORIGIN, pt_contents}, // center of rotating brushes
{"playerclip", CONTENTS_PLAYERCLIP, pt_contents},
{"monsterclip", CONTENTS_MONSTERCLIP, pt_contents},
// utility surface attributes
{"hint", SURF_HINT, pt_flags},
{"skip", SURF_SKIP, pt_flags},
{"light", SURF_LIGHT, pt_flagvalue}, // value is the light quantity
{"animspeed",SURF_ANIMSPEED, pt_flagvalue}, // value will hold the anim speed in fps
// texture chaining
{"anim", 0, pt_animvalue}, // animname is the next animation
{"alt", 0, pt_altnamevalue}, // altname is the alternate texture
{"damage", 0, pt_damagenamevalue}, // damagename is the damage texture
{"scale", 0, pt_scale}, // next two values are for scale
{"mip", 0, pt_mip},
{"detail", 0, pt_detail},
{"GL_ZERO", GL_ZERO, pt_gl},
{"GL_ONE", GL_ONE, pt_gl},
{"GL_SRC_COLOR", GL_SRC_COLOR, pt_gl},
{"GL_ONE_MINUS_SRC_COLOR", GL_ONE_MINUS_SRC_COLOR, pt_gl},
{"GL_DST_COLOR", GL_DST_COLOR, pt_gl},
{"GL_ONE_MINUS_DST_COLOR", GL_ONE_MINUS_DST_COLOR, pt_gl},
{"GL_SRC_ALPHA", GL_SRC_ALPHA, pt_gl},
{"GL_ONE_MINUS_SRC_ALPHA", GL_ONE_MINUS_SRC_ALPHA, pt_gl},
{"GL_DST_ALPHA", GL_DST_ALPHA, pt_gl},
{"GL_ONE_MINUS_DST_ALPHA", GL_ONE_MINUS_DST_ALPHA, pt_gl},
{"GL_SRC_ALPHA_SATURATE", GL_SRC_ALPHA_SATURATE, pt_gl},
// server attributes
{"slick", SURF_SLICK, pt_flags},
// drawing attributes
{"sky", SURF_SKY, pt_flags},
{"warping", SURF_WARP, pt_flags}, // only valid with 64x64 textures
{"trans33", SURF_TRANS33, pt_flags}, // translucent should allso set fullbright
{"trans66", SURF_TRANS66, pt_flags},
{"flowing", SURF_FLOWING, pt_flags}, // flow direction towards angle 0
{"nodraw", SURF_NODRAW, pt_flags}, // for clip textures and trigger textures
{"alpha", SURF_ALPHA_TEXTURE, pt_flags},
{"undulate", SURF_UNDULATE, pt_flags}, // rock surface up and down...
{"skyreflect", SURF_SKYREFLECT, pt_flags}, // liquid will somewhat reflect the sky - not quite finished....
{"material", SURF_MATERIAL, pt_materialvalue},
{"metal", SURF_TYPE_METAL, pt_flags},
{"stone", SURF_TYPE_STONE, pt_flags},
{"wood", SURF_TYPE_WOOD, pt_flags},
{"m_nomip", 0, pt_nomip},
{"m_detail", 0, pt_detailer},
{NULL, 0, pt_contents}
};
/*
==============
Cmd_Mip
$mip filename x y width height <OPTIONS>
must be multiples of sixteen
SURF_WINDOW
==============
*/
void Cmd_Mip (void)
{
int xl,yl,xh,yh,w,h;
byte *dest, *source;
int flags, value, contents;
mipparm_t *mp;
char lumpname[128];
char altname[128];
char animname[128];
char damagename[128];
byte buffer[MAX_IMAGE_SIZE*MAX_IMAGE_SIZE];
unsigned bufferl[MAX_IMAGE_SIZE*MAX_IMAGE_SIZE];
materialtype_t *mat;
char filename[1024];
unsigned *destl, *sourcel;
int linedelta, x, y;
int size;
miptex_t *qtex;
miptex32_t *qtex32;
float scale_x, scale_y;
int mip_scale;
// detail texturing
char dt_name[128];
float dt_scale_x, dt_scale_y;
float dt_u, dt_v;
float dt_alpha;
int dt_src_blend_mode, dt_dst_blend_mode;
int flags2;
GetScriptToken (false);
strcpy (lumpname, token);
GetScriptToken (false);
xl = atoi (token);
GetScriptToken (false);
yl = atoi (token);
GetScriptToken (false);
w = atoi (token);
GetScriptToken (false);
h = atoi (token);
total_x += w;
total_y += h;
total_textures++;
if ( (w & 15) || (h & 15) )
Error ("line %i: miptex sizes must be multiples of 16", scriptline);
flags = 0;
flags2 = 0;
contents = 0;
value = 0;
mip_scale = 0;
altname[0] = animname[0] = damagename[0] = 0;
scale_x = scale_y = 0.5;
// detail texturing
dt_name[0] = 0;
dt_scale_x = dt_scale_y = 0.0;
dt_u = dt_v = 0.0;
dt_alpha = 0.0;
dt_src_blend_mode = dt_dst_blend_mode = 0;
// get optional flags and values
while (ScriptTokenAvailable ())
{
GetScriptToken (false);
for (mp=mipparms ; mp->name ; mp++)
{
if (!strcmp(mp->name, token))
{
switch (mp->type)
{
case pt_animvalue:
GetScriptToken (false); // specify the next animation frame
strcpy (animname, token);
break;
case pt_altnamevalue:
GetScriptToken (false); // specify the alternate texture
strcpy (altname, token);
break;
case pt_damagenamevalue:
GetScriptToken (false); // specify the damage texture
strcpy (damagename, token);
break;
case pt_flags:
flags |= mp->flags;
break;
case pt_contents:
contents |= mp->flags;
break;
case pt_flagvalue:
flags |= mp->flags;
GetScriptToken (false); // specify the light value
value = atoi(token);
break;
case pt_materialvalue:
GetScriptToken(false);
for (mat=materialtypes ; mat->name ; mat++)
{
if (!strcmp(mat->name, token))
{
// assumes SURF_MATERIAL is in top 8 bits
flags = (flags & 0x0FFFFFF) | (mat->value << 24);
break;
}
}
break;
case pt_scale:
GetScriptToken (false); // specify the x scale
scale_x = atof(token);
GetScriptToken (false); // specify the y scale
scale_y = atof(token);
break;
case pt_mip:
mip_scale = 1;
break;
case pt_detailer:
flags2 |= MIP32_DETAILER_FLAG2;
break;
case pt_nomip:
flags2 |= MIP32_NOMIP_FLAG2;
break;
case pt_detail:
GetScriptToken(false);
strcpy(dt_name, token);
GetScriptToken(false);
dt_scale_x = atof(token);
GetScriptToken(false);
dt_scale_y = atof(token);
GetScriptToken(false);
dt_u = atof(token);
GetScriptToken(false);
dt_v = atof(token);
GetScriptToken(false);
dt_alpha = atof(token);
GetScriptToken(false);
for (mp=mipparms ; mp->name ; mp++)
{
if (!strcmp(mp->name, token))
{
if (mp->type == pt_gl)
{
dt_src_blend_mode = mp->flags;
break;
}
}
}
if (!mp->name)
{
Error ("line %i: invalid gl blend mode %s", scriptline, token);
}
GetScriptToken (false);
for (mp=mipparms ; mp->name ; mp++)
{
if (!strcmp(mp->name, token))
{
if (mp->type == pt_gl)
{
dt_dst_blend_mode = mp->flags;
break;
}
}
}
if (!mp->name)
{
Error ("line %i: invalid gl blend mode %s", scriptline, token);
}
break;
}
break;
}
}
if (!mp->name)
Error ("line %i: unknown parm %s", scriptline, token);
}
if (g_release)
return; // textures are only released by $maps
xh = xl+w;
yh = yl+h;
if (xh*yh > MAX_IMAGE_SIZE*MAX_IMAGE_SIZE)
{
Error("line %i image %s: image is too big!", scriptline, lumpname);
}
if (TrueColorImage)
{
if (xl >= longimagewidth || xh > longimagewidth ||
yl >= longimageheight || yh > longimageheight)
{
Error ("line %i image %s: bad clip dimmensions (%d,%d) (%d,%d) > image (%d,%d)", scriptline, lumpname, xl,yl,w,h,longimagewidth,longimageheight);
}
sourcel = longimage + (yl*longimagewidth) + xl;
destl = bufferl;
linedelta = (longimagewidth - w);
for (y=yl ; y<yh ; y++)
{
for (x=xl ; x<xh ; x++)
{
*destl++ = *sourcel++; // RGBA
}
sourcel += linedelta;
}
qtex32 = CreateMip32(bufferl, w, h, &size, true);
qtex32->flags |= LittleLong(flags);
qtex32->flags2 |= LittleLong(flags2);
qtex32->contents = LittleLong(contents);
qtex32->value = LittleLong(value);
qtex32->scale_x = scale_x;
qtex32->scale_y = scale_y;
qtex32->mip_scale = mip_scale;
sprintf (qtex32->name, "%s/%s", mip_prefix, lumpname);
if (animname[0])
{
sprintf (qtex32->animname, "%s/%s", mip_prefix, animname);
}
if (altname[0])
{
sprintf (qtex32->altname, "%s/%s", mip_prefix, altname);
}
if (damagename[0])
{
sprintf (qtex32->damagename, "%s/%s", mip_prefix, damagename);
}
if (dt_name[0] & ((flags2 & MIP32_DETAILER_FLAG2) == 0))
{
sprintf (qtex32->dt_name, "%s/%s", mip_prefix, dt_name);
qtex32->dt_scale_x = dt_scale_x;
qtex32->dt_scale_y = dt_scale_y;
qtex32->dt_u = dt_u;
qtex32->dt_v = dt_v;
qtex32->dt_alpha = dt_alpha;
qtex32->dt_src_blend_mode = dt_src_blend_mode;
qtex32->dt_dst_blend_mode = dt_dst_blend_mode;
}
//
// write it out
//
sprintf (filename, "%stextures/%s/%s.m32", g_outputDir, mip_prefix, lumpname);
if(qtex32->flags & (SURF_ALPHA_TEXTURE))
printf ("writing %s with ALPHA\n", filename);
else
printf ("writing %s\n", filename);
SaveFile (filename, (byte *)qtex32, size);
free (qtex32);
}
else
{
if (xl >= byteimagewidth || xh > byteimagewidth ||
yl >= byteimageheight || yh > byteimageheight)
{
Error ("line %i: bad clip dimmensions (%d,%d) (%d,%d) > image (%d,%d)", scriptline, xl,yl,w,h,byteimagewidth,byteimageheight);
}
source = byteimage + yl*byteimagewidth + xl;
dest = buffer;
linedelta = byteimagewidth - w;
for (y=yl ; y<yh ; y++)
{
for (x=xl ; x<xh ; x++)
{
*dest++ = *source++;
}
source += linedelta;
}
qtex = CreateMip(buffer, w, h, lbmpalette, &size, true);
qtex->flags = LittleLong(flags);
qtex->contents = LittleLong(contents);
qtex->value = LittleLong(value);
sprintf (qtex->name, "%s/%s", mip_prefix, lumpname);
if (animname[0])
sprintf (qtex->animname, "%s/%s", mip_prefix, animname);
//
// write it out
//
sprintf (filename, "%stextures/%s/%s.m8", g_outputDir, mip_prefix, lumpname);
printf ("writing %s\n", filename);
SaveFile (filename, (byte *)qtex, size);
free (qtex);
}
}
/*
===============
Cmd_Mippal
===============
*/
void Cmd_Mippal (void)
{
colormap_issued = true;
if (g_release)
return;
memcpy (colormap_palette, lbmpalette, 768);
BuildPalmap();
}
/*
===============
Cmd_Mipdir
===============
*/
void Cmd_Mipdir (void)
{
char filename[1024];
GetScriptToken (false);
strcpy (mip_prefix, token);
// create the directory if needed
sprintf (filename, "%stextures", g_outputDir);
Q_mkdir (filename);
sprintf (filename, "%stextures/%s", g_outputDir, mip_prefix);
Q_mkdir (filename);
}
/*
=============================================================================
ENVIRONMENT MAP GRABBING
Creates six pcx files from tga files without any palette edge seams
also copies the tga files for GL rendering.
=============================================================================
*/
// 3dstudio environment map suffixes
char *suf[6] = {"rt", "ft", "lf", "bk", "up", "dn"};
/*
=================
Cmd_Environment
=================
*/
void Cmd_Environment (void)
{
char name[1024];
int i, x, y;
byte image[256*256];
byte *tga;
GetScriptToken (false);
if (g_release)
{
for (i=0 ; i<6 ; i++)
{
sprintf (name, "env/%s%s.pcx", token, suf[i]);
ReleaseFile (name);
sprintf (name, "env/%s%s.tga", token, suf[i]);
ReleaseFile (name);
}
return;
}
// get the palette
BuildPalmap ();
sprintf (name, "%senv/", gamedir);
CreatePath (name);
// convert the images
for (i=0 ; i<6 ; i++)
{
sprintf (name, "%senv/%s%s.tga", gamedir, token, suf[i]);
printf ("loading %s...\n", name);
LoadTGA (name, &tga, NULL, NULL);
for (y=0 ; y<256 ; y++)
{
for (x=0 ; x<256 ; x++)
{
image[y*256+x] = FindColor (tga[(y*256+x)*4+0],tga[(y*256+x)*4+1],tga[(y*256+x)*4+2]);
}
}
free (tga);
sprintf (name, "%senv/%s%s.pcx", gamedir, token, suf[i]);
if (FileTime (name) != -1)
printf ("%s already exists, not overwriting.\n", name);
else
WritePCXfile (name, image, 256, 256, colormap_palette);
}
}