1392 lines
31 KiB
C
1392 lines
31 KiB
C
#include "qdata.h"
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#include <windows.h>
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#include <gl/gl.h>
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#ifdef _QDATA
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extern char *g_outputDir;
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#endif // _QDATA
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char mip_prefix[1024]; // directory to dump the textures in
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qboolean colormap_issued;
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byte colormap_palette[768];
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unsigned total_x = 0;
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unsigned total_y = 0;
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unsigned total_textures = 0;
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#define MAX_IMAGE_SIZE 512
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#if 0
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/*
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==============
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RemapZero
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Replaces all 0 bytes in an image with the closest palette entry.
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This is because NT won't let us change index 0, so any palette
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animation leaves those pixels untouched.
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==============
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*/
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void RemapZero (byte *pixels, byte *palette, int width, int height)
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{
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int i, c;
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int alt_zero;
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int value, best;
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alt_zero = 0;
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best = 9999999;
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for (i=1 ; i<255 ; i++)
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{
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value = palette[i*3+0]+palette[i*3+1]+palette[i*3+2];
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if (value < best)
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{
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best = value;
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alt_zero = i;
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}
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}
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c = width*height;
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for (i=0 ; i<c ; i++)
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if (pixels[i] == 0)
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pixels[i] = alt_zero;
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}
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#endif
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// ********************************************************************
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// ** Mip Map Pre-Processing Routines
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// ********************************************************************
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#define intensity_value 1
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static unsigned image_pal[256];
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#define MAX_LAST 25
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long palette_r[256], palette_g[256], palette_b[256];
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long last_r[MAX_LAST],last_g[MAX_LAST],last_b[MAX_LAST], last_i[MAX_LAST], last_place;
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long cached;
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void PrepareConvert(unsigned *palette)
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{
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int i;
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for(i=0;i<256;i++)
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{
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palette_r[i] = (palette[i] & 0x00ff0000) >> 16;
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palette_g[i] = (palette[i] & 0x0000ff00) >> 8;
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palette_b[i] = (palette[i] & 0x000000ff);
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}
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for(i=0;i<MAX_LAST;i++)
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last_r[i] = -1;
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last_place = -1;
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}
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int ConvertTrueColorToPal(unsigned r, unsigned g, unsigned b)
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{
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int i;
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long min_dist;
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int min_index;
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long dist;
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long dr, dg, db, biggest_delta;
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for(i=0;i<MAX_LAST;i++)
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if (r == last_r[i] && g == last_g[i] && b == last_b[i])
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{
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cached++;
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return last_i[i];
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}
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min_dist = 256 * 256 + 256 * 256 + 256 * 256;
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biggest_delta = 256*256;
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min_index = 0;
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for (i=0;i<256;i++)
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{
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dr = abs(palette_r[i] - r);
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if (dr > biggest_delta)
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continue;
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dg = abs(palette_g[i] - g);
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if (dg > biggest_delta)
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continue;
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db = abs(palette_b[i] - b);
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if (db > biggest_delta)
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continue;
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dist = dr * dr + dg * dg + db * db;
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if (dist < min_dist)
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{
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min_dist = dist;
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min_index = i;
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if (min_dist == 0) break;
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dist = dr;
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if (dg > dist) dist = dg;
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if (db > dist) dist = db;
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if (dist < biggest_delta)
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biggest_delta = dist;
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}
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}
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last_place++;
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if (last_place >= MAX_LAST)
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last_place = 0;
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last_r[last_place] = r;
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last_g[last_place] = g;
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last_b[last_place] = b;
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last_i[last_place] = min_index;
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return min_index;
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}
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void GL_ResampleTexture8P (byte *in, int inwidth, int inheight, byte *out,
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int outwidth, int outheight, palette_t *palette)
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{
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int i, j;
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byte *inrow, *inrow2;
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unsigned frac, fracstep;
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unsigned p1[1024], p2[1024], *p1p, *p2p;
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palette_t *c1,*c2,*c3,*c4;
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unsigned r,g,b;
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fracstep = inwidth*0x10000/outwidth;
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frac = fracstep>>2;
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for (i=0 ; i<outwidth ; i++)
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{
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p1[i] = frac>>16;
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frac += fracstep;
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}
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frac = 3*(fracstep>>2);
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for (i=0 ; i<outwidth ; i++)
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{
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p2[i] = frac>>16;
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frac += fracstep;
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}
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cached = 0;
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for (i=0 ; i<outheight ; i++)//, out += outwidth)
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{
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inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
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inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
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p1p = p1;
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p2p = p2;
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for (j=0 ; j<outwidth ; j++)
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{
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c1 = &palette[*((byte *)inrow + (*p1p))];
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c2 = &palette[*((byte *)inrow + (*p2p))];
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c3 = &palette[*((byte *)inrow2 + (*p1p++))];
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c4 = &palette[*((byte *)inrow2 + (*p2p++))];
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r = ((unsigned)c1->r + (unsigned)c2->r + (unsigned)c3->r + (unsigned)c4->r)>>2;
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g = ((unsigned)c1->g + (unsigned)c2->g + (unsigned)c3->g + (unsigned)c4->g)>>2;
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b = ((unsigned)c1->b + (unsigned)c2->b + (unsigned)c3->b + (unsigned)c4->b)>>2;
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*out++ = ConvertTrueColorToPal(r,g,b);
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}
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}
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}
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void GL_MipMap8P(byte *out, byte *in, int width, int height, palette_t *palette)
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{
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int i, j;
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palette_t *c1,*c2,*c3,*c4;
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unsigned r,g,b;
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cached = 0;
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memset(out, 0, 256 * 256);
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width <<= 1;
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height <<= 1;
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for (i = 0; i < height; i += 2, in += width)
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{
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for (j = 0; j < width; j += 2)
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{
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c1 = &palette[in[0]];
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c3 = &palette[in[width]];
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in++;
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c2 = &palette[in[0]];
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c4 = &palette[in[width]];
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in++;
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r = ((unsigned)c1->r + (unsigned)c2->r + (unsigned)c3->r + (unsigned)c4->r) >> 2;
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g = ((unsigned)c1->g + (unsigned)c2->g + (unsigned)c3->g + (unsigned)c4->g) >> 2;
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b = ((unsigned)c1->b + (unsigned)c2->b + (unsigned)c3->b + (unsigned)c4->b) >> 2;
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*out++ = ConvertTrueColorToPal(r, g, b);
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}
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}
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}
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miptex_t *CreateMip(byte *data, unsigned width, unsigned height, byte *palette, int *FinalSize, qboolean mip)
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{
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int scaled_width, scaled_height;
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int i,j,r,g,b;
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byte intensitytable[256];
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byte scaled[256*256];
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byte out[256*256];
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int miplevel;
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miptex_t *mp;
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byte *pos;
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int size;
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for (i=0 ; i<256 ; i++)
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{
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j = i * intensity_value;
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if (j > 255)
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j = 255;
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intensitytable[i] = j;
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}
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for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
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;
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if (1 && scaled_width > width && 1)
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scaled_width >>= 1;
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for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
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;
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if (1 && scaled_height > height && 1)
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scaled_height >>= 1;
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// don't ever bother with >256 textures
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if (scaled_width > 256)
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scaled_width = 256;
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if (scaled_height > 256)
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scaled_height = 256;
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if (scaled_width < 1)
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scaled_width = 1;
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if (scaled_height < 1)
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scaled_height = 1;
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size = sizeof(*mp) + (scaled_width*scaled_height*3);
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mp = (miptex_t *)SafeMalloc(size, "CreateMip");
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memset(mp,0,size);
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mp->version = MIP_VERSION;
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for(i=j=0;i<256;i++,j+=3)
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{
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mp->palette[i].r = r = intensitytable[palette[j]];
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mp->palette[i].g = g = intensitytable[palette[j+1]];
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mp->palette[i].b = b = intensitytable[palette[j+2]];
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image_pal[i] = 0xff000000 | (r<<16) | (g<<8) | (b);
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}
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PrepareConvert(image_pal);
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if (scaled_width == width && scaled_height == height)
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{
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memcpy (scaled, data, width*height);
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}
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else
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GL_ResampleTexture8P (data, width, height, scaled, scaled_width, scaled_height, mp->palette);
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pos = (byte *)(mp + 1);
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miplevel = 0;
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while ((scaled_width >= 1 || scaled_height >= 1) && (miplevel <= MIPLEVELS-1) && (!miplevel || mip))
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{
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if (scaled_width < 1)
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scaled_width = 1;
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if (scaled_height < 1)
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scaled_height = 1;
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if(miplevel > 0)
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GL_MipMap8P(out, (byte *)scaled, scaled_width, scaled_height, mp->palette);
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else
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memcpy(out, scaled, 256 * 256);
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mp->width[miplevel] = scaled_width;
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mp->height[miplevel] = scaled_height;
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mp->offsets[miplevel] = pos - ((byte *)(mp));
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memcpy(pos, out, scaled_width * scaled_height);
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memcpy(scaled, out, 256 * 256);
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pos += scaled_width * scaled_height;
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scaled_width >>= 1;
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scaled_height >>= 1;
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miplevel++;
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}
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*FinalSize = pos - ((byte *)(mp));
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return mp;
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}
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void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
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{
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int i, j;
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unsigned *inrow, *inrow2;
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unsigned frac, fracstep;
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unsigned p1[1024], p2[1024];
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byte *pix1, *pix2, *pix3, *pix4;
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fracstep = inwidth*0x10000/outwidth;
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frac = fracstep>>2;
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for (i=0 ; i<outwidth ; i++)
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{
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p1[i] = 4*(frac>>16);
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frac += fracstep;
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}
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frac = 3*(fracstep>>2);
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for (i=0 ; i<outwidth ; i++)
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{
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p2[i] = 4*(frac>>16);
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frac += fracstep;
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}
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for (i=0 ; i<outheight ; i++, out += outwidth)
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{
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inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
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inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
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frac = fracstep >> 1;
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for (j=0 ; j<outwidth ; j++)
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{
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pix1 = (byte *)inrow + p1[j];
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pix2 = (byte *)inrow + p2[j];
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pix3 = (byte *)inrow2 + p1[j];
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pix4 = (byte *)inrow2 + p2[j];
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((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2;
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((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2;
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((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2;
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((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2;
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}
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}
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}
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void GL_MipMap (byte *out, byte *in, int width, int height)
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{
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int i, j;
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width <<=3;
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height <<= 1;
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for (i=0 ; i<height ; i++, in+=width)
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{
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for (j=0 ; j<width ; j+=8, out+=4, in+=8)
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{
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out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
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out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
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out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
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out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
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}
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}
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}
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miptex32_t *CreateMip32(unsigned *data, unsigned width, unsigned height, int *FinalSize, qboolean mip)
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{
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int scaled_width, scaled_height;
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unsigned scaled[MAX_IMAGE_SIZE*MAX_IMAGE_SIZE];
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unsigned out[MAX_IMAGE_SIZE*MAX_IMAGE_SIZE];
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int miplevel;
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miptex32_t *mp;
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byte *pos;
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int size;
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paletteRGBA_t *test;
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for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
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;
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if (1 && scaled_width > width && 1)
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scaled_width >>= 1;
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for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
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;
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if (1 && scaled_height > height && 1)
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scaled_height >>= 1;
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// don't ever bother with >256 textures
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if (scaled_width > MAX_IMAGE_SIZE)
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scaled_width = MAX_IMAGE_SIZE;
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if (scaled_height > MAX_IMAGE_SIZE)
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scaled_height = MAX_IMAGE_SIZE;
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if (scaled_width < 1)
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scaled_width = 1;
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if (scaled_height < 1)
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scaled_height = 1;
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size = sizeof(*mp) + (scaled_width*scaled_height*3*4);
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mp = (miptex32_t *)SafeMalloc(size, "CreateMip");
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memset(mp,0,size);
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mp->version = MIP32_VERSION;
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size = width*height;
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test = (paletteRGBA_t *)data;
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while(size)
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{
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if (test->a != 255)
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{
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mp->flags |= LittleLong(SURF_ALPHA_TEXTURE);
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break;
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}
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size--;
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test++;
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}
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if (scaled_width == width && scaled_height == height)
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{
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memcpy (scaled, data, width*height*4);
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}
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else
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GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
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pos = (byte *)(mp + 1);
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miplevel = 0;
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while ((scaled_width >= 1 || scaled_height >= 1) && (miplevel <= MIPLEVELS-1) && (!miplevel || mip))
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{
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if (scaled_width < 1)
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scaled_width = 1;
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if (scaled_height < 1)
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scaled_height = 1;
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if (miplevel > 0)
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{
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GL_MipMap((byte *)out, (byte *)scaled, scaled_width, scaled_height);
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}
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else
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{
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memcpy(out, scaled, MAX_IMAGE_SIZE * MAX_IMAGE_SIZE * 4);
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}
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mp->width[miplevel] = scaled_width;
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mp->height[miplevel] = scaled_height;
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mp->offsets[miplevel] = pos - ((byte *)(mp));
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memcpy(pos, out, scaled_width * scaled_height * 4);
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memcpy(scaled, out, MAX_IMAGE_SIZE * MAX_IMAGE_SIZE * 4);
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pos += scaled_width * scaled_height * 4;
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scaled_width >>= 1;
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scaled_height >>= 1;
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miplevel++;
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}
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*FinalSize = pos - ((byte *)(mp));
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return mp;
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}
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/*
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==============
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Cmd_Grab
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$grab filename x y width height
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==============
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*/
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void Cmd_Grab (void)
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{
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int xl,yl,w,h,y;
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byte *cropped;
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char savename[1024];
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char dest[1024];
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GetScriptToken (false);
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if (token[0] == '/' || token[0] == '\\')
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sprintf (savename, "%s%s.pcx", gamedir, token+1);
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else
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sprintf (savename, "%spics/%s.pcx", gamedir, token);
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if (g_release)
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{
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if (token[0] == '/' || token[0] == '\\')
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sprintf (dest, "%s.pcx", token+1);
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else
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sprintf (dest, "pics/%s.pcx", token);
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ReleaseFile (dest);
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return;
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}
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GetScriptToken (false);
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xl = atoi (token);
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GetScriptToken (false);
|
|
yl = atoi (token);
|
|
GetScriptToken (false);
|
|
w = atoi (token);
|
|
GetScriptToken (false);
|
|
h = atoi (token);
|
|
|
|
if (xl<0 || yl<0 || w<0 || h<0 || xl+w>byteimagewidth || yl+h>byteimageheight)
|
|
Error ("GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h);
|
|
|
|
// crop it to the proper size
|
|
cropped = SafeMalloc (w*h, "Cmd_Grab");
|
|
for (y=0 ; y<h ; y++)
|
|
{
|
|
memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
|
|
}
|
|
|
|
// save off the new image
|
|
printf ("saving %s\n", savename);
|
|
CreatePath (savename);
|
|
WritePCXfile (savename, cropped, w, h, lbmpalette);
|
|
|
|
free (cropped);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Cmd_Raw
|
|
|
|
$grab filename x y width height
|
|
==============
|
|
*/
|
|
void Cmd_Raw (void)
|
|
{
|
|
int xl,yl,w,h,y;
|
|
byte *cropped;
|
|
char savename[1024];
|
|
char dest[1024];
|
|
|
|
GetScriptToken (false);
|
|
|
|
sprintf (savename, "%s%s.lmp", gamedir, token);
|
|
|
|
if (g_release)
|
|
{
|
|
sprintf (dest, "%s.lmp", token);
|
|
ReleaseFile (dest);
|
|
return;
|
|
}
|
|
|
|
GetScriptToken (false);
|
|
xl = atoi (token);
|
|
GetScriptToken (false);
|
|
yl = atoi (token);
|
|
GetScriptToken (false);
|
|
w = atoi (token);
|
|
GetScriptToken (false);
|
|
h = atoi (token);
|
|
|
|
if (xl<0 || yl<0 || w<0 || h<0 || xl+w>byteimagewidth || yl+h>byteimageheight)
|
|
Error ("GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h);
|
|
|
|
// crop it to the proper size
|
|
cropped = SafeMalloc (w*h, "Cmd_Raw");
|
|
for (y=0 ; y<h ; y++)
|
|
{
|
|
memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
|
|
}
|
|
|
|
// save off the new image
|
|
printf ("saving %s\n", savename);
|
|
CreatePath (savename);
|
|
|
|
SaveFile (savename, cropped, w*h);
|
|
|
|
free (cropped);
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
COLORMAP GRABBING
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
/*
|
|
===============
|
|
BestColor
|
|
===============
|
|
*/
|
|
byte BestColor (int r, int g, int b, int start, int stop)
|
|
{
|
|
int i;
|
|
int dr, dg, db;
|
|
int bestdistortion, distortion;
|
|
int bestcolor;
|
|
byte *pal;
|
|
|
|
//
|
|
// let any color go to 0 as a last resort
|
|
//
|
|
bestdistortion = 256*256*4;
|
|
bestcolor = 0;
|
|
|
|
pal = colormap_palette + start*3;
|
|
for (i=start ; i<= stop ; i++)
|
|
{
|
|
dr = r - (int)pal[0];
|
|
dg = g - (int)pal[1];
|
|
db = b - (int)pal[2];
|
|
pal += 3;
|
|
distortion = dr*dr + dg*dg + db*db;
|
|
if (distortion < bestdistortion)
|
|
{
|
|
if (!distortion)
|
|
return i; // perfect match
|
|
|
|
bestdistortion = distortion;
|
|
bestcolor = i;
|
|
}
|
|
}
|
|
|
|
return bestcolor;
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
Cmd_Colormap
|
|
|
|
$colormap filename
|
|
|
|
the brightes colormap is first in the table (FIXME: reverse this now?)
|
|
|
|
64 rows of 256 : lightmaps
|
|
256 rows of 256 : translucency table
|
|
==============
|
|
*/
|
|
void Cmd_Colormap (void)
|
|
{
|
|
int levels, brights;
|
|
int l, c;
|
|
float frac, red, green, blue;
|
|
float range;
|
|
byte *cropped, *lump_p;
|
|
char savename[1024];
|
|
char dest[1024];
|
|
|
|
colormap_issued = true;
|
|
if (!g_release)
|
|
memcpy (colormap_palette, lbmpalette, 768);
|
|
|
|
if (!ScriptTokenAvailable ())
|
|
{ // just setting colormap_issued
|
|
return;
|
|
}
|
|
|
|
GetScriptToken (false);
|
|
sprintf (savename, "%spics/%s.pcx", gamedir, token);
|
|
|
|
if (g_release)
|
|
{
|
|
sprintf (dest, "pics/%s.pcx", token);
|
|
ReleaseFile (dest);
|
|
return;
|
|
}
|
|
|
|
range = 2;
|
|
levels = 64;
|
|
brights = 1; // ignore 255 (transparent)
|
|
|
|
cropped = SafeMalloc((levels+256)*256, "Cmd_ColorMap");
|
|
lump_p = cropped;
|
|
|
|
// shaded levels
|
|
for (l=0;l<levels;l++)
|
|
{
|
|
frac = range - range*(float)l/(levels-1);
|
|
for (c=0 ; c<256-brights ; c++)
|
|
{
|
|
red = lbmpalette[c*3];
|
|
green = lbmpalette[c*3+1];
|
|
blue = lbmpalette[c*3+2];
|
|
|
|
red = (int)(red*frac+0.5);
|
|
green = (int)(green*frac+0.5);
|
|
blue = (int)(blue*frac+0.5);
|
|
|
|
//
|
|
// note: 254 instead of 255 because 255 is the transparent color, and we
|
|
// don't want anything remapping to that
|
|
// don't use color 0, because NT can't remap that (or 255)
|
|
//
|
|
*lump_p++ = BestColor(red,green,blue, 1, 254);
|
|
}
|
|
|
|
// fullbrights allways stay the same
|
|
for ( ; c<256 ; c++)
|
|
*lump_p++ = c;
|
|
}
|
|
|
|
// 66% transparancy table
|
|
for (l=0;l<255;l++)
|
|
{
|
|
for (c=0 ; c<255 ; c++)
|
|
{
|
|
red = lbmpalette[c*3]*0.33 + lbmpalette[l*3]*0.66;
|
|
green = lbmpalette[c*3+1]*0.33 + lbmpalette[l*3+1]*0.66;
|
|
blue = lbmpalette[c*3+2]*0.33 + lbmpalette[l*3+2]*0.66;
|
|
|
|
*lump_p++ = BestColor(red,green,blue, 1, 254);
|
|
}
|
|
*lump_p++ = 255;
|
|
}
|
|
for (c=0 ; c<256 ; c++)
|
|
*lump_p++ = 255;
|
|
|
|
// save off the new image
|
|
printf ("saving %s\n", savename);
|
|
CreatePath (savename);
|
|
WritePCXfile (savename, cropped, 256, levels+256, lbmpalette);
|
|
|
|
free (cropped);
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
MIPTEX GRABBING
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
byte pixdata[256];
|
|
|
|
int d_red, d_green, d_blue;
|
|
|
|
byte palmap[32][32][32];
|
|
qboolean palmap_built;
|
|
|
|
/*
|
|
=============
|
|
FindColor
|
|
=============
|
|
*/
|
|
int FindColor (int r, int g, int b)
|
|
{
|
|
int bestcolor;
|
|
|
|
if (r > 255)
|
|
r = 255;
|
|
if (r < 0)
|
|
r = 0;
|
|
if (g > 255)
|
|
g = 255;
|
|
if (g < 0)
|
|
g = 0;
|
|
if (b > 255)
|
|
b = 255;
|
|
if (b < 0)
|
|
b = 0;
|
|
#ifndef TABLECOLORS
|
|
bestcolor = BestColor (r, g, b, 0, 254);
|
|
#else
|
|
bestcolor = palmap[r>>3][g>>3][b>>3];
|
|
#endif
|
|
|
|
return bestcolor;
|
|
}
|
|
|
|
|
|
void BuildPalmap (void)
|
|
{
|
|
#ifdef TABLECOLORS
|
|
int r, g, b;
|
|
int bestcolor;
|
|
|
|
if (palmap_built)
|
|
return;
|
|
palmap_built = true;
|
|
|
|
for (r=4 ; r<256 ; r+=8)
|
|
{
|
|
for (g=4 ; g<256 ; g+=8)
|
|
{
|
|
for (b=4 ; b<256 ; b+=8)
|
|
{
|
|
bestcolor = BestColor (r, g, b, 1, 254);
|
|
palmap[r>>3][g>>3][b>>3] = bestcolor;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!colormap_issued)
|
|
Error ("You must issue a $colormap command first");
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
AveragePixels
|
|
=============
|
|
*/
|
|
byte AveragePixels (int count)
|
|
{
|
|
int r,g,b;
|
|
int i;
|
|
int vis;
|
|
int pix;
|
|
int bestcolor;
|
|
byte *pal;
|
|
int fullbright;
|
|
|
|
vis = 0;
|
|
r = g = b = 0;
|
|
fullbright = 0;
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
pix = pixdata[i];
|
|
|
|
r += lbmpalette[pix*3];
|
|
g += lbmpalette[pix*3+1];
|
|
b += lbmpalette[pix*3+2];
|
|
vis++;
|
|
}
|
|
|
|
r /= vis;
|
|
g /= vis;
|
|
b /= vis;
|
|
|
|
// error diffusion
|
|
r += d_red;
|
|
g += d_green;
|
|
b += d_blue;
|
|
|
|
//
|
|
// find the best color
|
|
//
|
|
bestcolor = FindColor (r, g, b);
|
|
|
|
// error diffusion
|
|
pal = colormap_palette + bestcolor*3;
|
|
d_red = r - (int)pal[0];
|
|
d_green = g - (int)pal[1];
|
|
d_blue = b - (int)pal[2];
|
|
|
|
return bestcolor;
|
|
}
|
|
|
|
|
|
typedef enum
|
|
{
|
|
pt_contents,
|
|
pt_flags,
|
|
pt_animvalue,
|
|
pt_altnamevalue,
|
|
pt_damagenamevalue,
|
|
pt_flagvalue,
|
|
pt_materialvalue,
|
|
pt_scale,
|
|
pt_mip,
|
|
pt_detail,
|
|
pt_gl,
|
|
pt_nomip,
|
|
pt_detailer,
|
|
} parmtype_t;
|
|
|
|
typedef struct
|
|
{
|
|
char *name;
|
|
int flags;
|
|
parmtype_t type;
|
|
} mipparm_t;
|
|
|
|
mipparm_t mipparms[] =
|
|
{
|
|
// utility content attributes
|
|
{"pushpull",CONTENTS_PUSHPULL, pt_contents},
|
|
{"water", CONTENTS_WATER, pt_contents},
|
|
{"slime", CONTENTS_SLIME, pt_contents}, // mildly damaging
|
|
{"lava", CONTENTS_LAVA, pt_contents}, // very damaging
|
|
{"window", CONTENTS_WINDOW, pt_contents}, // solid, but doesn't eat internal textures
|
|
{"mist", CONTENTS_MIST, pt_contents}, // non-solid window
|
|
{"origin", CONTENTS_ORIGIN, pt_contents}, // center of rotating brushes
|
|
{"playerclip", CONTENTS_PLAYERCLIP, pt_contents},
|
|
{"monsterclip", CONTENTS_MONSTERCLIP, pt_contents},
|
|
|
|
// utility surface attributes
|
|
{"hint", SURF_HINT, pt_flags},
|
|
{"skip", SURF_SKIP, pt_flags},
|
|
{"light", SURF_LIGHT, pt_flagvalue}, // value is the light quantity
|
|
|
|
{"animspeed",SURF_ANIMSPEED, pt_flagvalue}, // value will hold the anim speed in fps
|
|
|
|
// texture chaining
|
|
{"anim", 0, pt_animvalue}, // animname is the next animation
|
|
{"alt", 0, pt_altnamevalue}, // altname is the alternate texture
|
|
{"damage", 0, pt_damagenamevalue}, // damagename is the damage texture
|
|
{"scale", 0, pt_scale}, // next two values are for scale
|
|
{"mip", 0, pt_mip},
|
|
{"detail", 0, pt_detail},
|
|
|
|
{"GL_ZERO", GL_ZERO, pt_gl},
|
|
{"GL_ONE", GL_ONE, pt_gl},
|
|
{"GL_SRC_COLOR", GL_SRC_COLOR, pt_gl},
|
|
{"GL_ONE_MINUS_SRC_COLOR", GL_ONE_MINUS_SRC_COLOR, pt_gl},
|
|
{"GL_DST_COLOR", GL_DST_COLOR, pt_gl},
|
|
{"GL_ONE_MINUS_DST_COLOR", GL_ONE_MINUS_DST_COLOR, pt_gl},
|
|
{"GL_SRC_ALPHA", GL_SRC_ALPHA, pt_gl},
|
|
{"GL_ONE_MINUS_SRC_ALPHA", GL_ONE_MINUS_SRC_ALPHA, pt_gl},
|
|
{"GL_DST_ALPHA", GL_DST_ALPHA, pt_gl},
|
|
{"GL_ONE_MINUS_DST_ALPHA", GL_ONE_MINUS_DST_ALPHA, pt_gl},
|
|
{"GL_SRC_ALPHA_SATURATE", GL_SRC_ALPHA_SATURATE, pt_gl},
|
|
|
|
// server attributes
|
|
{"slick", SURF_SLICK, pt_flags},
|
|
|
|
// drawing attributes
|
|
{"sky", SURF_SKY, pt_flags},
|
|
{"warping", SURF_WARP, pt_flags}, // only valid with 64x64 textures
|
|
{"trans33", SURF_TRANS33, pt_flags}, // translucent should allso set fullbright
|
|
{"trans66", SURF_TRANS66, pt_flags},
|
|
{"flowing", SURF_FLOWING, pt_flags}, // flow direction towards angle 0
|
|
{"nodraw", SURF_NODRAW, pt_flags}, // for clip textures and trigger textures
|
|
{"alpha", SURF_ALPHA_TEXTURE, pt_flags},
|
|
{"undulate", SURF_UNDULATE, pt_flags}, // rock surface up and down...
|
|
{"skyreflect", SURF_SKYREFLECT, pt_flags}, // liquid will somewhat reflect the sky - not quite finished....
|
|
|
|
{"material", SURF_MATERIAL, pt_materialvalue},
|
|
{"metal", SURF_TYPE_METAL, pt_flags},
|
|
{"stone", SURF_TYPE_STONE, pt_flags},
|
|
{"wood", SURF_TYPE_WOOD, pt_flags},
|
|
|
|
{"m_nomip", 0, pt_nomip},
|
|
{"m_detail", 0, pt_detailer},
|
|
|
|
{NULL, 0, pt_contents}
|
|
};
|
|
|
|
/*
|
|
==============
|
|
Cmd_Mip
|
|
|
|
$mip filename x y width height <OPTIONS>
|
|
must be multiples of sixteen
|
|
SURF_WINDOW
|
|
==============
|
|
*/
|
|
|
|
void Cmd_Mip (void)
|
|
{
|
|
int xl,yl,xh,yh,w,h;
|
|
byte *dest, *source;
|
|
int flags, value, contents;
|
|
mipparm_t *mp;
|
|
char lumpname[128];
|
|
char altname[128];
|
|
char animname[128];
|
|
char damagename[128];
|
|
byte buffer[MAX_IMAGE_SIZE*MAX_IMAGE_SIZE];
|
|
unsigned bufferl[MAX_IMAGE_SIZE*MAX_IMAGE_SIZE];
|
|
materialtype_t *mat;
|
|
char filename[1024];
|
|
unsigned *destl, *sourcel;
|
|
int linedelta, x, y;
|
|
int size;
|
|
miptex_t *qtex;
|
|
miptex32_t *qtex32;
|
|
float scale_x, scale_y;
|
|
int mip_scale;
|
|
// detail texturing
|
|
char dt_name[128];
|
|
float dt_scale_x, dt_scale_y;
|
|
float dt_u, dt_v;
|
|
float dt_alpha;
|
|
int dt_src_blend_mode, dt_dst_blend_mode;
|
|
int flags2;
|
|
|
|
|
|
GetScriptToken (false);
|
|
strcpy (lumpname, token);
|
|
|
|
GetScriptToken (false);
|
|
xl = atoi (token);
|
|
GetScriptToken (false);
|
|
yl = atoi (token);
|
|
GetScriptToken (false);
|
|
w = atoi (token);
|
|
GetScriptToken (false);
|
|
h = atoi (token);
|
|
|
|
total_x += w;
|
|
total_y += h;
|
|
total_textures++;
|
|
|
|
if ( (w & 15) || (h & 15) )
|
|
Error ("line %i: miptex sizes must be multiples of 16", scriptline);
|
|
|
|
flags = 0;
|
|
flags2 = 0;
|
|
contents = 0;
|
|
value = 0;
|
|
mip_scale = 0;
|
|
|
|
altname[0] = animname[0] = damagename[0] = 0;
|
|
|
|
scale_x = scale_y = 0.5;
|
|
|
|
// detail texturing
|
|
dt_name[0] = 0;
|
|
dt_scale_x = dt_scale_y = 0.0;
|
|
dt_u = dt_v = 0.0;
|
|
dt_alpha = 0.0;
|
|
dt_src_blend_mode = dt_dst_blend_mode = 0;
|
|
|
|
// get optional flags and values
|
|
while (ScriptTokenAvailable ())
|
|
{
|
|
GetScriptToken (false);
|
|
|
|
for (mp=mipparms ; mp->name ; mp++)
|
|
{
|
|
if (!strcmp(mp->name, token))
|
|
{
|
|
switch (mp->type)
|
|
{
|
|
case pt_animvalue:
|
|
GetScriptToken (false); // specify the next animation frame
|
|
strcpy (animname, token);
|
|
break;
|
|
case pt_altnamevalue:
|
|
GetScriptToken (false); // specify the alternate texture
|
|
strcpy (altname, token);
|
|
break;
|
|
case pt_damagenamevalue:
|
|
GetScriptToken (false); // specify the damage texture
|
|
strcpy (damagename, token);
|
|
break;
|
|
case pt_flags:
|
|
flags |= mp->flags;
|
|
break;
|
|
case pt_contents:
|
|
contents |= mp->flags;
|
|
break;
|
|
case pt_flagvalue:
|
|
flags |= mp->flags;
|
|
GetScriptToken (false); // specify the light value
|
|
value = atoi(token);
|
|
break;
|
|
case pt_materialvalue:
|
|
GetScriptToken(false);
|
|
for (mat=materialtypes ; mat->name ; mat++)
|
|
{
|
|
if (!strcmp(mat->name, token))
|
|
{
|
|
// assumes SURF_MATERIAL is in top 8 bits
|
|
flags = (flags & 0x0FFFFFF) | (mat->value << 24);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case pt_scale:
|
|
GetScriptToken (false); // specify the x scale
|
|
scale_x = atof(token);
|
|
GetScriptToken (false); // specify the y scale
|
|
scale_y = atof(token);
|
|
break;
|
|
|
|
case pt_mip:
|
|
mip_scale = 1;
|
|
break;
|
|
|
|
case pt_detailer:
|
|
flags2 |= MIP32_DETAILER_FLAG2;
|
|
break;
|
|
|
|
case pt_nomip:
|
|
flags2 |= MIP32_NOMIP_FLAG2;
|
|
break;
|
|
|
|
case pt_detail:
|
|
GetScriptToken(false);
|
|
strcpy(dt_name, token);
|
|
GetScriptToken(false);
|
|
dt_scale_x = atof(token);
|
|
GetScriptToken(false);
|
|
dt_scale_y = atof(token);
|
|
GetScriptToken(false);
|
|
dt_u = atof(token);
|
|
GetScriptToken(false);
|
|
dt_v = atof(token);
|
|
GetScriptToken(false);
|
|
dt_alpha = atof(token);
|
|
GetScriptToken(false);
|
|
for (mp=mipparms ; mp->name ; mp++)
|
|
{
|
|
if (!strcmp(mp->name, token))
|
|
{
|
|
if (mp->type == pt_gl)
|
|
{
|
|
dt_src_blend_mode = mp->flags;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!mp->name)
|
|
{
|
|
Error ("line %i: invalid gl blend mode %s", scriptline, token);
|
|
}
|
|
GetScriptToken (false);
|
|
for (mp=mipparms ; mp->name ; mp++)
|
|
{
|
|
if (!strcmp(mp->name, token))
|
|
{
|
|
if (mp->type == pt_gl)
|
|
{
|
|
dt_dst_blend_mode = mp->flags;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!mp->name)
|
|
{
|
|
Error ("line %i: invalid gl blend mode %s", scriptline, token);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!mp->name)
|
|
Error ("line %i: unknown parm %s", scriptline, token);
|
|
}
|
|
|
|
if (g_release)
|
|
return; // textures are only released by $maps
|
|
|
|
xh = xl+w;
|
|
yh = yl+h;
|
|
if (xh*yh > MAX_IMAGE_SIZE*MAX_IMAGE_SIZE)
|
|
{
|
|
Error("line %i image %s: image is too big!", scriptline, lumpname);
|
|
}
|
|
|
|
if (TrueColorImage)
|
|
{
|
|
if (xl >= longimagewidth || xh > longimagewidth ||
|
|
yl >= longimageheight || yh > longimageheight)
|
|
{
|
|
Error ("line %i image %s: bad clip dimmensions (%d,%d) (%d,%d) > image (%d,%d)", scriptline, lumpname, xl,yl,w,h,longimagewidth,longimageheight);
|
|
}
|
|
|
|
sourcel = longimage + (yl*longimagewidth) + xl;
|
|
destl = bufferl;
|
|
linedelta = (longimagewidth - w);
|
|
|
|
for (y=yl ; y<yh ; y++)
|
|
{
|
|
for (x=xl ; x<xh ; x++)
|
|
{
|
|
*destl++ = *sourcel++; // RGBA
|
|
}
|
|
sourcel += linedelta;
|
|
}
|
|
|
|
qtex32 = CreateMip32(bufferl, w, h, &size, true);
|
|
|
|
qtex32->flags |= LittleLong(flags);
|
|
qtex32->flags2 |= LittleLong(flags2);
|
|
qtex32->contents = LittleLong(contents);
|
|
qtex32->value = LittleLong(value);
|
|
qtex32->scale_x = scale_x;
|
|
qtex32->scale_y = scale_y;
|
|
qtex32->mip_scale = mip_scale;
|
|
sprintf (qtex32->name, "%s/%s", mip_prefix, lumpname);
|
|
if (animname[0])
|
|
{
|
|
sprintf (qtex32->animname, "%s/%s", mip_prefix, animname);
|
|
}
|
|
if (altname[0])
|
|
{
|
|
sprintf (qtex32->altname, "%s/%s", mip_prefix, altname);
|
|
}
|
|
if (damagename[0])
|
|
{
|
|
sprintf (qtex32->damagename, "%s/%s", mip_prefix, damagename);
|
|
}
|
|
if (dt_name[0] & ((flags2 & MIP32_DETAILER_FLAG2) == 0))
|
|
{
|
|
sprintf (qtex32->dt_name, "%s/%s", mip_prefix, dt_name);
|
|
qtex32->dt_scale_x = dt_scale_x;
|
|
qtex32->dt_scale_y = dt_scale_y;
|
|
qtex32->dt_u = dt_u;
|
|
qtex32->dt_v = dt_v;
|
|
qtex32->dt_alpha = dt_alpha;
|
|
qtex32->dt_src_blend_mode = dt_src_blend_mode;
|
|
qtex32->dt_dst_blend_mode = dt_dst_blend_mode;
|
|
}
|
|
|
|
//
|
|
// write it out
|
|
//
|
|
sprintf (filename, "%stextures/%s/%s.m32", g_outputDir, mip_prefix, lumpname);
|
|
if(qtex32->flags & (SURF_ALPHA_TEXTURE))
|
|
printf ("writing %s with ALPHA\n", filename);
|
|
else
|
|
printf ("writing %s\n", filename);
|
|
SaveFile (filename, (byte *)qtex32, size);
|
|
|
|
free (qtex32);
|
|
}
|
|
else
|
|
{
|
|
if (xl >= byteimagewidth || xh > byteimagewidth ||
|
|
yl >= byteimageheight || yh > byteimageheight)
|
|
{
|
|
Error ("line %i: bad clip dimmensions (%d,%d) (%d,%d) > image (%d,%d)", scriptline, xl,yl,w,h,byteimagewidth,byteimageheight);
|
|
}
|
|
|
|
source = byteimage + yl*byteimagewidth + xl;
|
|
dest = buffer;
|
|
linedelta = byteimagewidth - w;
|
|
|
|
for (y=yl ; y<yh ; y++)
|
|
{
|
|
for (x=xl ; x<xh ; x++)
|
|
{
|
|
*dest++ = *source++;
|
|
}
|
|
source += linedelta;
|
|
}
|
|
|
|
qtex = CreateMip(buffer, w, h, lbmpalette, &size, true);
|
|
|
|
qtex->flags = LittleLong(flags);
|
|
qtex->contents = LittleLong(contents);
|
|
qtex->value = LittleLong(value);
|
|
sprintf (qtex->name, "%s/%s", mip_prefix, lumpname);
|
|
if (animname[0])
|
|
sprintf (qtex->animname, "%s/%s", mip_prefix, animname);
|
|
|
|
//
|
|
// write it out
|
|
//
|
|
sprintf (filename, "%stextures/%s/%s.m8", g_outputDir, mip_prefix, lumpname);
|
|
printf ("writing %s\n", filename);
|
|
SaveFile (filename, (byte *)qtex, size);
|
|
|
|
free (qtex);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Cmd_Mippal
|
|
===============
|
|
*/
|
|
void Cmd_Mippal (void)
|
|
{
|
|
colormap_issued = true;
|
|
if (g_release)
|
|
return;
|
|
|
|
memcpy (colormap_palette, lbmpalette, 768);
|
|
|
|
BuildPalmap();
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Cmd_Mipdir
|
|
===============
|
|
*/
|
|
void Cmd_Mipdir (void)
|
|
{
|
|
char filename[1024];
|
|
|
|
GetScriptToken (false);
|
|
strcpy (mip_prefix, token);
|
|
// create the directory if needed
|
|
sprintf (filename, "%stextures", g_outputDir);
|
|
Q_mkdir (filename);
|
|
sprintf (filename, "%stextures/%s", g_outputDir, mip_prefix);
|
|
Q_mkdir (filename);
|
|
}
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
ENVIRONMENT MAP GRABBING
|
|
|
|
Creates six pcx files from tga files without any palette edge seams
|
|
also copies the tga files for GL rendering.
|
|
=============================================================================
|
|
*/
|
|
|
|
// 3dstudio environment map suffixes
|
|
char *suf[6] = {"rt", "ft", "lf", "bk", "up", "dn"};
|
|
|
|
/*
|
|
=================
|
|
Cmd_Environment
|
|
=================
|
|
*/
|
|
void Cmd_Environment (void)
|
|
{
|
|
char name[1024];
|
|
int i, x, y;
|
|
byte image[256*256];
|
|
byte *tga;
|
|
|
|
GetScriptToken (false);
|
|
|
|
if (g_release)
|
|
{
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
sprintf (name, "env/%s%s.pcx", token, suf[i]);
|
|
ReleaseFile (name);
|
|
sprintf (name, "env/%s%s.tga", token, suf[i]);
|
|
ReleaseFile (name);
|
|
}
|
|
return;
|
|
}
|
|
// get the palette
|
|
BuildPalmap ();
|
|
|
|
sprintf (name, "%senv/", gamedir);
|
|
CreatePath (name);
|
|
|
|
// convert the images
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
sprintf (name, "%senv/%s%s.tga", gamedir, token, suf[i]);
|
|
printf ("loading %s...\n", name);
|
|
LoadTGA (name, &tga, NULL, NULL);
|
|
|
|
for (y=0 ; y<256 ; y++)
|
|
{
|
|
for (x=0 ; x<256 ; x++)
|
|
{
|
|
image[y*256+x] = FindColor (tga[(y*256+x)*4+0],tga[(y*256+x)*4+1],tga[(y*256+x)*4+2]);
|
|
}
|
|
}
|
|
free (tga);
|
|
sprintf (name, "%senv/%s%s.pcx", gamedir, token, suf[i]);
|
|
if (FileTime (name) != -1)
|
|
printf ("%s already exists, not overwriting.\n", name);
|
|
else
|
|
WritePCXfile (name, image, 256, 256, colormap_palette);
|
|
}
|
|
}
|
|
|