122 lines
2.9 KiB
Text
122 lines
2.9 KiB
Text
qMView ver 1.5 Work Log (c) 1998, Josh Weier
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----------------------------------------------
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TODO:
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----------------------------------------------
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ground plane
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axis
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drag and drop frame placement (insert before / after)
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scale (scoped)
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translate (scoped)
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rotate (scoped)
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file save (Quake)
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file save (Quake2)
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model bitfield editing
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label editing (frame)
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undo / redo
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import frame (3DS / DXF / COB)
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export frame (3DS / DXF / COB)
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export skin (BMP / PCX / RAW)
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skin view
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on model painting
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dodge tool
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burn tool
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on skin page painting
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palette swatches
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other paint tools
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dynamic interpolation
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frame rate locking (clamping / acceling)
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preferences dialog
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palette on status bar
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on the fly frame import and model colallation
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optimize Quake2 frame updates (vert paths)
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add tri-outline skin
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frame sequencing
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snap to vertex
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----------------------------------------------
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[1/24/98]
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* surrenders processor time when not active (minimized, not visible)
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* 'z' spin toggle
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* fix model loading error
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* fix Quake models
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* frame rate display (in status bar)
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* updated to DirectX v5.0 (SDK / End User)
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- Fixed ambient light problem
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- Fixed transparency error (has palette error now)
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- Minor speed increase
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* ambient lighting mode
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* removed Quake2 model light normal calculations (4 FPS opt)
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* re-added frame interpolation (manditory 4 IFPF)
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[1/25/98]
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* added interpolation toggle to menu and toolbar
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[1/26/98]
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* fix Quake texture vertex loss bug
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* fix palette import bug
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[1/29/98]
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* Models are loadable from command line or double click
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* fix Quake model scale bug
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* fix Quake frame group bug
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* fix interpolation error (interpolating to next frame in full list)
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* moved to version 1.4ß
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* tweaked splash screen
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[1/31/98]
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* really fixed z-spin
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* re-did dialog bar
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[2/14/98]
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* spent Valentine's day coding
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* added multi-selection
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* fixed Quake model mirroring
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[2/20/98]
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* fixed Quake model Skin import
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* fixed ping-pong in punch select
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* added normal ping-pong
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* fixed scaling system
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* fixed SHIFT and CTRL key captures (unless focus to treectrl)
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* add smooth scale
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* hacked workable tree updates
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* fixed Z rotation (really!)
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* added tweaks to throw code to prevent slow moving
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* hack fixed Microsoft's weird texture transparency problem
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[2/21/98]
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* made h2 palette the default
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* fixed up Quake model preset positions
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[2/22/98]
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* added multi-skin support
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* added icon art
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* optimized skin loading
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* added group filling to multi-select frames
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* FIXME! Don't group select backwards!
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* FIXME! Don't think about doing it with Quake2!
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* FIXME! Don't switch internal skins after loading a new one!
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* fixed keydown capture on skin tree
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[3/17/98]
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* Hexen2 MP finished up, added qMView to SourceSafe
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[2/23/98]
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* Basic FM support
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* Load M8 as a skin
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* Added double click disk load to skin tree
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