177 lines
4.8 KiB
Text
177 lines
4.8 KiB
Text
$load art/gfx/gamepal.lbm
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$mippal
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$mipdir General
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;=================================================
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; BRICKS AND STONES
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;=================================================
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$load art/gfx/textures/general/final/teleport.pcx
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$mip teleport 0 0 128 128 stone
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$load art/gfx/textures/General/final/yellow.pcx
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$mip yellow 0 0 16 16
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$load art/gfx/textures/General/final/white.pcx
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$mip white 0 0 16 16
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$load art/gfx/textures/general/final/gravel.pcx
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$mip gravel 0 0 128 128 stone
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$load art/gfx/textures/general/final/greyslate.pcx
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$mip greyslate 0 0 128 128 stone
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$load art/gfx/textures/general/final/rust1.pcx
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$mip rock1 0 0 64 64 stone
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$load art/gfx/textures/general/final/rust2.pcx
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$mip rock2 0 0 256 128 stone
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$load art/gfx/textures/general/final/scwall4.pcx
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$mip rock3 0 0 128 128 stone
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$load art/gfx/textures/general/final/brownslate.pcx
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$mip rock4 0 0 128 128 stone
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$load art/gfx/textures/general/final/rockwal1.pcx
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$mip rockwal1 0 0 256 128 stone
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$load art/gfx/textures/general/final/rockwal2.pcx
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$mip rockwal2 0 0 256 128 stone
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$load art/gfx/textures/general/final/rockwal3.pcx
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$mip rockwal3 0 0 256 128 stone
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$load art/gfx/textures/general/final/rockwal4.pcx
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$mip rockwal4 0 0 128 128 stone
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$load art/gfx/textures/general/final/rockwal5.pcx
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$mip rockwal5 0 0 128 128 stone
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$load art/gfx/textures/general/final/rockwal6.pcx
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$mip rockwal6 0 0 64 64 stone
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$load art/gfx/textures/general/final/sandwave.pcx
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$mip sand1 0 0 128 128 stone
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$load art/gfx/textures/general/final/blackflr.pcx
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$mip stone3b 0 0 128 128 stone
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$load art/gfx/textures/general/final/wooda.pcx
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$mip wood5 0 0 128 128 wood
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;=================================================
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;=================================================
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; WATER(S)
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;=================================================
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$load art/gfx/textures/general/final/water.pcx
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$mip water8 0 0 128 128 water warping trans33 undulate
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$load art/gfx/textures/general/final/water2b.pcx
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$mip water7 0 0 128 128 water warping trans33 undulate
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$load art/gfx/textures/general/final/water1g.pcx
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$mip water6 0 0 128 128 water warping trans33 undulate
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$load art/gfx/textures/general/final/water1e.pcx
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$mip water5 0 0 128 128 water warping trans33 undulate
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$load art/gfx/textures/general/final/water1a.pcx
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$mip water4 0 0 128 128 water warping trans33 undulate
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$load art/gfx/textures/general/final/water02.pcx
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$mip water1 0 0 128 128 water warping trans33 undulate
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$load art/gfx/textures/general/final/water02.pcx
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$mip water2 0 0 128 128 water warping trans33 undulate
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$load art/gfx/textures/general/final/water02.pcx
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$mip water3 0 0 128 128 water warping trans33 undulate
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$load art/gfx/textures/general/final/waterfast3.pcx
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$mip waterfast4 0 0 128 128 anim waterfast1
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$load art/gfx/textures/general/final/waterfast2.pcx
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$mip waterfast3 0 0 128 128 anim waterfast4
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$load art/gfx/textures/general/final/waterfast1.pcx
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$mip waterfast2 0 0 128 128 anim waterfast3
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$load art/gfx/textures/general/final/waterfast.pcx
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$mip waterfast1 0 0 128 128 anim waterfast2 animspeed 15
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;=================================================
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;=================================================
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; TRIM / DECORATIONS / DETAILS
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;=================================================
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;=================================================
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;=================================================
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; MISC.
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;=================================================
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$load art/gfx/textures/General/final/clip.pcx
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$mip clip 0 0 64 64 nodraw playerclip
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$load art/gfx/textures/General/final/noclip.pcx
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$mip noclip 0 0 64 64 nodraw
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$load art/gfx/textures/General/final/trigger.pcx
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$mip trigger 0 0 64 64 nodraw
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$load art/gfx/textures/General/final/hint.pcx
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$mip hint 0 0 64 64 hint
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$load art/gfx/textures/General/final/origin.pcx
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$mip origin 0 0 64 64 origin
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$load art/gfx/textures/General/final/sky2.pcx
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$mip sky2 0 0 64 64 sky
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$load art/gfx/textures/General/final/sky.pcx
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$mip sky 0 0 64 64 sky
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$load art/gfx/textures/General/final/128.pcx
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$mip 128 0 0 128 128
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$load art/gfx/textures/General/final/64.pcx
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$mip 64 0 0 64 64
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$load art/gfx/textures/General/final/32.pcx
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$mip 32 0 0 32 32
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$load art/gfx/textures/General/final/16.pcx
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$mip 16 0 0 16 16
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$load art/gfx/textures/General/final/notex.pcx
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$mip notex 0 0 64 64
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$load art/gfx/textures/General/final/mat.pcx
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$mip mat 0 0 128 256
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;=================================================
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$load art/gfx/textures/general/final/water.pcx
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$mip slime 0 0 128 128 slime warping trans33
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$load art/gfx/textures/crate.pcx
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$mip pushpull 0 0 64 64 stone
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$load art/gfx/textures/8-12testcrate1.pcx
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$mip pushpull1 0 0 64 64 stone
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$load art/gfx/textures/8-12testcrate2.pcx
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$mip pushpull2 0 0 64 64 stone
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