heretic2-sdk/Toolkit/Designer/qdtexamples/Tiles_Canyon.qdt
1998-12-10 00:00:00 +00:00

230 lines
6.3 KiB
Text

$load art/gfx/gamepal.lbm
$mippal
$mipdir Canyon
;=================================================
; BRICKS AND STONES
;=================================================
$load art/gfx/textures/Canyon/final/rufrok05.pcx
$mip rock03 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/rufrok02.pcx
$mip rock02 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/rufrok01.pcx
$mip rock01 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/7_1gwall3bwithrub1.pcx
$mip rubblewall2 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/7_1gwall3bwithrub.pcx
$mip rubblewall1 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/7_1gwall3bmoss.pcx
$mip mosswall2 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/7_1gcan12moss.pcx
$mip mosswall1 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_4canrockf.pcx
$mip canyon22 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_4canrocke.pcx
$mip canyon21 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_4canrockd.pcx
$mip canyon20 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_10wall3b.pcx
$mip canyon19 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/gcanline1.pcx
$mip canyon18 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/gslate.pcx
$mip canyon17 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/gcan12newa.pcx
$mip canyon16 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_4canrockb.pcx
$mip canyon15 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_10wall3a.pcx
$mip canyon14 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_10wall3.pcx
$mip canyon13 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/orewall.pcx
$mip canyon12 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/g256e.pcx
$mip canyon11 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/g256d.pcx
$mip canyon10 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/g256c.pcx
$mip canyon09 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/g256b.pcx
$mip canyon08 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/g256asharper.pcx
$mip canyon07 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/cliffwall.pcx
$mip canyon06 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_4morewal.pcx
$mip canyon05 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_4canrockc.pcx
$mip canyon04 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_4canrocka.pcx
$mip canyon03 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/5_3rwall2b.pcx
$mip canyon02 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/5_3rwall2.pcx
$mip canyon01 0 0 256 256 stone
;=================================================
;=================================================
; FLOOR(S)
;=================================================
$load art/gfx/textures/Canyon/final/gdirtgravel.pcx
$mip gravel01 0 0 128 128
$load art/gfx/textures/Canyon/final/gdrieddirt.pcx
$mip dirt03 0 0 64 64
$load art/gfx/textures/Canyon/final/gcrackeddirt.pcx
$mip dirt02 0 0 64 64
$load art/gfx/textures/Canyon/final/6_10grocky.pcx
$mip dirt01 0 0 128 128
$load art/gfx/textures/Canyon/final/gstngrnd6.pcx
$mip rkfloor10 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/gstngrnd5.pcx
$mip rkfloor09 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/gstngrnd4.pcx
$mip rkfloor08 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/gstngrnd3.pcx
$mip rkfloor07 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/gstngrnd2.pcx
$mip rkfloor06 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/gstngrnd.pcx
$mip rkfloor05 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/grockflr3.pcx
$mip rkfloor04 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/grockflr2.pcx
$mip rkfloor03 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/grockflr1.pcx
$mip rkfloor02 0 0 128 128 stone
$load art/gfx/textures/Canyon/final/6_10grocky.pcx
$mip rkfloor01 0 0 128 128 stone
;=================================================
;=================================================
; TRANSITIONS
;=================================================
$load art/gfx/textures/Canyon/final/6_30gwalltowallb128.pcx
$mip wftrans03 0 0 128 256 stone
$load art/gfx/textures/Canyon/final/6_30gwalltowalla128.pcx
$mip wwtrans02 0 0 128 256 stone
$load art/gfx/textures/Canyon/final/6_30gflrtoflra64.pcx
$mip wwtrans01 0 0 64 128 stone
$load art/gfx/textures/Canyon/final/6_10rubble2b.pcx
$mip trans05 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_10rubble2a.pcx
$mip trans04 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_10rubble2.pcx
$mip trans03 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/grockbottom2.pcx
$mip trans02 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/grockbottom.pcx
$mip trans01 0 0 256 256 stone
;=================================================
;=================================================
; MISC.
;=================================================
$load art/gfx/textures/Canyon/final/8-12gwoodbridge.pcx
$mip bridge01 0 0 64 64 wood
$load art/gfx/textures/Canyon/final/7_2gorgonstrip.pcx
$mip bugrelf08 0 0 128 32 stone
$load art/gfx/textures/Canyon/final/7_2gorgonfest.pcx
$mip bugrelf07 0 0 128 64 stone
$load art/gfx/textures/Canyon/final/7_2gorginlay.pcx
$mip bugrelf06 0 0 64 64 stone
$load art/gfx/textures/Canyon/final/7_2ggorgc.pcx
$mip bugrelf05 0 0 64 64 stone
$load art/gfx/textures/Canyon/final/7_2ggorgb.pcx
$mip bugrelf04 0 0 64 64 stone
$load art/gfx/textures/Canyon/final/7_2ggorga.pcx
$mip bugrelf03 0 0 64 64 stone
$load art/gfx/textures/Canyon/final/7_1ggorg2.pcx
$mip bugrelf02 0 0 64 64 stone
$load art/gfx/textures/Canyon/final/7_1ggorg1.pcx
$mip bugrelf01 0 0 64 64 stone
$load art/gfx/textures/Canyon/final/6_30-wallglyph-right.pcx
$mip glyph5 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_30-wallglyph-mid.pcx
$mip glyph4 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_30-wallglyph-left.pcx
$mip glyph3 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6_30-wallglyph-all.pcx
$mip glyph2 0 0 256 256 stone
$load art/gfx/textures/Canyon/final/6-30-1-skullglyph.pcx
$mip glyph1 0 0 256 256 stone
;=================================================