156 lines
3.6 KiB
Text
156 lines
3.6 KiB
Text
// ------------------------------------
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// Skies
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// ------------------------------------
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$picdir Skies
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//-------------------------------------
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// ANDORIA SKY
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//-------------------------------------
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$load art/gfx/env/andortownbk.pcx
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$pic andoriabk 0 0 256 256
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$load art/gfx/env/andortowndn.pcx
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$pic andoriadn 0 0 256 256
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$load art/gfx/env/andortownft.pcx
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$pic andoriaft 0 0 256 256
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$load art/gfx/env/andortownlf.pcx
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$pic andorialf 0 0 256 256
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$load art/gfx/env/andortownrt.pcx
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$pic andoriart 0 0 256 256
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$load art/gfx/env/andortownup.pcx
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$pic andoriaup 0 0 256 256
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//-------------------------------------
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// SWAMP SKY
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//-------------------------------------
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$load art/gfx/env/newswampbk.pcx
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$pic swampbk 0 0 256 256
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$load art/gfx/env/newswampdn.pcx
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$pic swampdn 0 0 256 256
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$load art/gfx/env/newswampft.pcx
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$pic swampft 0 0 256 256
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$load art/gfx/env/newswamplf.pcx
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$pic swamplf 0 0 256 256
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$load art/gfx/env/newswamprt.pcx
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$pic swamprt 0 0 256 256
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$load art/gfx/env/newswampup.pcx
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$pic swampup 0 0 256 256
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//-------------------------------------
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// TOWN SKY
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//-------------------------------------
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$load art/gfx/env/townbk.pcx
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$pic townbk 0 0 256 256
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$load art/gfx/env/towndn.pcx
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$pic towndn 0 0 256 256
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$load art/gfx/env/townft.pcx
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$pic townft 0 0 256 256
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$load art/gfx/env/townlf.pcx
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$pic townlf 0 0 256 256
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$load art/gfx/env/townrt.pcx
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$pic townrt 0 0 256 256
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$load art/gfx/env/townup.pcx
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$pic townup 0 0 256 256
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//-------------------------------------
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// HIVE SKY
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//-------------------------------------
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$load art/gfx/env/newnightbk.pcx
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$pic hivebk 0 0 256 256
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$load art/gfx/env/newnightdn.pcx
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$pic hivedn 0 0 256 256
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$load art/gfx/env/newnightft.pcx
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$pic hiveft 0 0 256 256
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$load art/gfx/env/newnightlf.pcx
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$pic hivelf 0 0 256 256
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$load art/gfx/env/newnightrt.pcx
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$pic hivert 0 0 256 256
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$load art/gfx/env/newnightup.pcx
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$pic hiveup 0 0 256 256
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//-------------------------------------
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// CLOUDHUB SKY
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//-------------------------------------
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$load art/gfx/env/darkstormbk.pcx
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$pic stormbk 0 0 256 256
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$load art/gfx/env/darkstormdn.pcx
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$pic stormdn 0 0 256 256
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$load art/gfx/env/darkstormft.pcx
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$pic stormft 0 0 256 256
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$load art/gfx/env/darkstormlf.pcx
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$pic stormlf 0 0 256 256
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$load art/gfx/env/darkstormrt.pcx
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$pic stormrt 0 0 256 256
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$load art/gfx/env/darkstormup.pcx
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$pic stormup 0 0 256 256
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//-------------------------------------
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// DOCKS SKY
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//-------------------------------------
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$load art/gfx/env/shitdocksbk.pcx
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$pic sky1bk 0 0 256 256
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$load art/gfx/env/shitdocksdn.pcx
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$pic sky1dn 0 0 256 256
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$load art/gfx/env/shitdocksft.pcx
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$pic sky1ft 0 0 256 256
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$load art/gfx/env/shitdockslf.pcx
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$pic sky1lf 0 0 256 256
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$load art/gfx/env/shitdocksrt.pcx
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$pic sky1rt 0 0 256 256
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$load art/gfx/env/shitdocksup.pcx
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$pic sky1up 0 0 256 256
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//-------------------------------------
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// DESERT SKY
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//-------------------------------------
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$load art/gfx/env/canyonbk.pcx
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$pic desertbk 0 0 256 256
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$load art/gfx/env/canyondn.pcx
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$pic desertdn 0 0 256 256
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$load art/gfx/env/canyonft.pcx
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$pic desertft 0 0 256 256
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$load art/gfx/env/canyonlf.pcx
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$pic desertlf 0 0 256 256
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$load art/gfx/env/canyonrt.pcx
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$pic desertrt 0 0 256 256
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$load art/gfx/env/canyonup.pcx
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$pic desertup 0 0 256 256
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