heretic2-sdk/Toolkit/Designer/qdtexamples/Pics_Skies.qdt
1998-12-10 00:00:00 +00:00

156 lines
3.6 KiB
Text

// ------------------------------------
// Skies
// ------------------------------------
$picdir Skies
//-------------------------------------
// ANDORIA SKY
//-------------------------------------
$load art/gfx/env/andortownbk.pcx
$pic andoriabk 0 0 256 256
$load art/gfx/env/andortowndn.pcx
$pic andoriadn 0 0 256 256
$load art/gfx/env/andortownft.pcx
$pic andoriaft 0 0 256 256
$load art/gfx/env/andortownlf.pcx
$pic andorialf 0 0 256 256
$load art/gfx/env/andortownrt.pcx
$pic andoriart 0 0 256 256
$load art/gfx/env/andortownup.pcx
$pic andoriaup 0 0 256 256
//-------------------------------------
// SWAMP SKY
//-------------------------------------
$load art/gfx/env/newswampbk.pcx
$pic swampbk 0 0 256 256
$load art/gfx/env/newswampdn.pcx
$pic swampdn 0 0 256 256
$load art/gfx/env/newswampft.pcx
$pic swampft 0 0 256 256
$load art/gfx/env/newswamplf.pcx
$pic swamplf 0 0 256 256
$load art/gfx/env/newswamprt.pcx
$pic swamprt 0 0 256 256
$load art/gfx/env/newswampup.pcx
$pic swampup 0 0 256 256
//-------------------------------------
// TOWN SKY
//-------------------------------------
$load art/gfx/env/townbk.pcx
$pic townbk 0 0 256 256
$load art/gfx/env/towndn.pcx
$pic towndn 0 0 256 256
$load art/gfx/env/townft.pcx
$pic townft 0 0 256 256
$load art/gfx/env/townlf.pcx
$pic townlf 0 0 256 256
$load art/gfx/env/townrt.pcx
$pic townrt 0 0 256 256
$load art/gfx/env/townup.pcx
$pic townup 0 0 256 256
//-------------------------------------
// HIVE SKY
//-------------------------------------
$load art/gfx/env/newnightbk.pcx
$pic hivebk 0 0 256 256
$load art/gfx/env/newnightdn.pcx
$pic hivedn 0 0 256 256
$load art/gfx/env/newnightft.pcx
$pic hiveft 0 0 256 256
$load art/gfx/env/newnightlf.pcx
$pic hivelf 0 0 256 256
$load art/gfx/env/newnightrt.pcx
$pic hivert 0 0 256 256
$load art/gfx/env/newnightup.pcx
$pic hiveup 0 0 256 256
//-------------------------------------
// CLOUDHUB SKY
//-------------------------------------
$load art/gfx/env/darkstormbk.pcx
$pic stormbk 0 0 256 256
$load art/gfx/env/darkstormdn.pcx
$pic stormdn 0 0 256 256
$load art/gfx/env/darkstormft.pcx
$pic stormft 0 0 256 256
$load art/gfx/env/darkstormlf.pcx
$pic stormlf 0 0 256 256
$load art/gfx/env/darkstormrt.pcx
$pic stormrt 0 0 256 256
$load art/gfx/env/darkstormup.pcx
$pic stormup 0 0 256 256
//-------------------------------------
// DOCKS SKY
//-------------------------------------
$load art/gfx/env/shitdocksbk.pcx
$pic sky1bk 0 0 256 256
$load art/gfx/env/shitdocksdn.pcx
$pic sky1dn 0 0 256 256
$load art/gfx/env/shitdocksft.pcx
$pic sky1ft 0 0 256 256
$load art/gfx/env/shitdockslf.pcx
$pic sky1lf 0 0 256 256
$load art/gfx/env/shitdocksrt.pcx
$pic sky1rt 0 0 256 256
$load art/gfx/env/shitdocksup.pcx
$pic sky1up 0 0 256 256
//-------------------------------------
// DESERT SKY
//-------------------------------------
$load art/gfx/env/canyonbk.pcx
$pic desertbk 0 0 256 256
$load art/gfx/env/canyondn.pcx
$pic desertdn 0 0 256 256
$load art/gfx/env/canyonft.pcx
$pic desertft 0 0 256 256
$load art/gfx/env/canyonlf.pcx
$pic desertlf 0 0 256 256
$load art/gfx/env/canyonrt.pcx
$pic desertrt 0 0 256 256
$load art/gfx/env/canyonup.pcx
$pic desertup 0 0 256 256