78 lines
2.3 KiB
Text
78 lines
2.3 KiB
Text
// template file for scripts
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#include "../common/header.ds"
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output "r:/base/ds/common"
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local int sig
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parameter entity plagueelf
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// Idle 3
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animate entity plagueelf performing action IDLE3_ANIMATION repeating for 2 times signaling sig
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wait for any clearing sig
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// Pain 1
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animate entity plagueelf performing action PAIN1_ANIMATION by turning [180, 0, 0] repeating for 4 times signaling sig
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wait for any clearing sig
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// DEATH 1
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animate entity plagueelf performing action DEATH1_ANIMATION signaling sig
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// DEATH 2
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//animate entity plagueelf performing action DEATH2_ANIMATION signaling sig
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//wait for any clearing sig
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// DEATH 3
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//animate entity plagueelf performing action DEATH3_ANIMATION signaling sig
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//wait for any clearing sig
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// Idle 3
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//animate entity plagueelf performing action IDLE3_ANIMATION by turning [180, 0, 0] repeating for 2 times signaling sig
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//wait for any clearing sig
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// Idle 1
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//animate entity plagueelf performing action IDLE1_ANIMATION by turning [180, 0, 0] repeating for 4 times signaling sig
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//wait for any clearing sig
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// Idle 2
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//animate entity plagueelf performing action IDLE2_ANIMATION by turning [-180, 0, 0] repeating for 2 times signaling sig
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//wait for any clearing sig
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// Run 1
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//animate entity plagueelf performing action RUN1_ANIMATION by moving [200, 0, 0] by turning [180, 0, 0] signaling sig
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//wait for any clearing sig
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// Walk 1
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//animate entity plagueelf performing action WALK2_ANIMATION by moving [200, 0, 0] by turning [180, 0, 0] signaling sig
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//wait for any clearing sig
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// Walk 2
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//animate entity plagueelf performing action WALK1_ANIMATION by moving [200, 0, 0] by turning [180, 0, 0] signaling sig
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//wait for any clearing sig
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// ATTACK1
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//animate entity plagueelf performing action ATTACK1_ANIMATION by moving [100, 0, 0] signaling sig
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//wait for any clearing sig
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// ATTACK2
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//animate entity plagueelf performing action ATTACK2_ANIMATION repeating for 3 times signaling sig
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//wait for any clearing sig
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// ATTACK3
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//animate entity plagueelf performing action ATTACK3_ANIMATION signaling sig
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//wait for any clearing sig
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// DEATH 4
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//animate entity plagueelf performing action DEATH4_ANIMATION
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// GIB 1
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//animate entity plagueelf performing action GIB1_ANIMATION
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