heretic2-sdk/Toolkit/Designer/dsexamples/common/plagueelf.ds
1998-11-24 00:00:00 +00:00

78 lines
2.3 KiB
Text

// template file for scripts
#include "../common/header.ds"
output "r:/base/ds/common"
local int sig
parameter entity plagueelf
// Idle 3
animate entity plagueelf performing action IDLE3_ANIMATION repeating for 2 times signaling sig
wait for any clearing sig
// Pain 1
animate entity plagueelf performing action PAIN1_ANIMATION by turning [180, 0, 0] repeating for 4 times signaling sig
wait for any clearing sig
// DEATH 1
animate entity plagueelf performing action DEATH1_ANIMATION signaling sig
// DEATH 2
//animate entity plagueelf performing action DEATH2_ANIMATION signaling sig
//wait for any clearing sig
// DEATH 3
//animate entity plagueelf performing action DEATH3_ANIMATION signaling sig
//wait for any clearing sig
// Idle 3
//animate entity plagueelf performing action IDLE3_ANIMATION by turning [180, 0, 0] repeating for 2 times signaling sig
//wait for any clearing sig
// Idle 1
//animate entity plagueelf performing action IDLE1_ANIMATION by turning [180, 0, 0] repeating for 4 times signaling sig
//wait for any clearing sig
// Idle 2
//animate entity plagueelf performing action IDLE2_ANIMATION by turning [-180, 0, 0] repeating for 2 times signaling sig
//wait for any clearing sig
// Run 1
//animate entity plagueelf performing action RUN1_ANIMATION by moving [200, 0, 0] by turning [180, 0, 0] signaling sig
//wait for any clearing sig
// Walk 1
//animate entity plagueelf performing action WALK2_ANIMATION by moving [200, 0, 0] by turning [180, 0, 0] signaling sig
//wait for any clearing sig
// Walk 2
//animate entity plagueelf performing action WALK1_ANIMATION by moving [200, 0, 0] by turning [180, 0, 0] signaling sig
//wait for any clearing sig
// ATTACK1
//animate entity plagueelf performing action ATTACK1_ANIMATION by moving [100, 0, 0] signaling sig
//wait for any clearing sig
// ATTACK2
//animate entity plagueelf performing action ATTACK2_ANIMATION repeating for 3 times signaling sig
//wait for any clearing sig
// ATTACK3
//animate entity plagueelf performing action ATTACK3_ANIMATION signaling sig
//wait for any clearing sig
// DEATH 4
//animate entity plagueelf performing action DEATH4_ANIMATION
// GIB 1
//animate entity plagueelf performing action GIB1_ANIMATION