112 lines
3 KiB
Text
112 lines
3 KiB
Text
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//platform that raises block over stairs
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#include "../common/header.ds"
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output "r:/base/ds/andoria"
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//define variables
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local entity plat
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local entity buttons
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local entity punch
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local entity bars
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local entity block
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local entity back
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local entity saw
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local entity rope
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local int sig
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local int sig2
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local int sig3
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global int up_or_down1
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global int up_or_down2
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plat = find entity with targetname "lifter"
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buttons = find entity with targetname "buttonpunchers"
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punch = find entity with targetname "punch"
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bars = find entity with targetname "pusher2"
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block = find entity with targetname "pickmeup"
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back = find entity with targetname "pusher1"
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saw = find entity with targetname "blade"
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rope = find entity with targetname "rope"
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//start of script
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//plat moves down after checking to see if bars are in place
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label downsy
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if up_or_down2 = 0
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up_or_down1 = 1
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play sound "doors/elevatorstart.wav" for entity plat
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// wait 0.9 seconds
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// play sound "doors/elevatormove.wav" for entity plat
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move entity plat by [0, 0, -176] at 100 speed signaling sig
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wait for all clearing sig
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play sound "doors/elevatorstop.wav" for entity plat
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up_or_down1 = 0
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goto checkit
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else
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up_or_down1 = 1
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play sound "doors/elevatorstart.wav" for entity plat
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// wait 0.9 seconds
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// play sound "doors/elevatormove.wav" for entity plat
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move entity plat by [0, 0, -144] at 100 speed signaling sig
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wait for all clearing sig
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play sound "doors/elevatorstop.wav" for entity plat
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wait 2 seconds
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play sound "doors/elevatorstart.wav" for entity plat
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// wait 0.9 seconds
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// play sound "doors/elevatormove.wav" for entity plat
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move entity plat by [0, 0, 144] at 100 speed signaling sig
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wait for all clearing sig
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play sound "doors/elevatorstop.wav" for entity plat
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up_or_down1 = 0
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goto holdon
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endif
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//pause to allow bars to be moved into place
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label checkit
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wait 10 seconds
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goto upsy
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//plat moves up after checking to see if bars are in place
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label upsy
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if up_or_down2 = 0
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up_or_down1 = 1
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play sound "doors/elevatorstart.wav" for entity plat
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// wait 0.9 seconds
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// play sound "doors/elevatormove.wav" for entity plat
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move entity plat by [0, 0, 176] at 100 speed signaling sig
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wait for all clearing sig
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play sound "doors/elevatorstop.wav" for entity plat
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up_or_down1 = 0
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goto holdon
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else
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up_or_down1 = 1
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disable trigger entity buttons
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disable trigger entity punch
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play sound "doors/elevatorstart.wav" for entity plat
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// wait 0.9 seconds
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// play sound "doors/elevatormove.wav" for entity plat
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move entity saw by [0, 0, 384] at 400 speed
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move entity rope by [0, 0, 384] at 400 speed
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move entity plat by [0, 0, 176] at 100 speed signaling sig
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move entity bars by [0, 0, 176] at 100 speed signaling sig2
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move entity block by [0, 0, 176] at 100 speed signaling sig3
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wait for all clearing sig, sig2, sig3
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play sound "doors/elevatorstop.wav" for entity plat
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play sound "doors/stonestart.wav" for entity back
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move entity back by [0, -176, 0] at 300 speed signaling sig
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exit
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endif
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label holdon
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suspend
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goto downsy
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