236 lines
5.5 KiB
C
236 lines
5.5 KiB
C
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#include "DoomDef.h"
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#include "P_local.h"
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#include "soundst.h"
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//==================================================================
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//==================================================================
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//
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// CEILINGS
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//
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//==================================================================
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//==================================================================
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ceiling_t *activeceilings[MAXCEILINGS];
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//==================================================================
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//
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// T_MoveCeiling
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//
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//==================================================================
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void T_MoveCeiling (ceiling_t *ceiling)
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{
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result_e res;
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switch(ceiling->direction)
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{
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case 0: // IN STASIS
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break;
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case 1: // UP
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res = T_MovePlane(ceiling->sector,ceiling->speed,
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ceiling->topheight,false,1,ceiling->direction);
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if(!(leveltime&7))
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S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_dormov);
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if (res == pastdest)
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switch(ceiling->type)
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{
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case raiseToHighest:
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P_RemoveActiveCeiling(ceiling);
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break;
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case fastCrushAndRaise:
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case crushAndRaise:
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ceiling->direction = -1;
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break;
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default:
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break;
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}
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break;
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case -1: // DOWN
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res = T_MovePlane(ceiling->sector,ceiling->speed,
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ceiling->bottomheight,ceiling->crush,1,ceiling->direction);
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if (!(leveltime&7))
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S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_dormov);
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if (res == pastdest)
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switch(ceiling->type)
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{
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case crushAndRaise:
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ceiling->speed = CEILSPEED;
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case fastCrushAndRaise:
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ceiling->direction = 1;
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break;
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case lowerAndCrush:
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case lowerToFloor:
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P_RemoveActiveCeiling(ceiling);
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break;
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default:
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break;
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}
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else
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if (res == crushed)
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switch(ceiling->type)
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{
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case crushAndRaise:
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case lowerAndCrush:
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ceiling->speed = CEILSPEED / 8;
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break;
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default:
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break;
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}
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break;
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}
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}
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//==================================================================
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//
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// EV_DoCeiling
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// Move a ceiling up/down and all around!
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//
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//==================================================================
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int EV_DoCeiling (line_t *line, ceiling_e type)
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{
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int secnum,rtn;
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sector_t *sec;
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ceiling_t *ceiling;
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secnum = -1;
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rtn = 0;
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//
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// Reactivate in-stasis ceilings...for certain types.
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//
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switch(type)
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{
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case fastCrushAndRaise:
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case crushAndRaise:
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P_ActivateInStasisCeiling(line);
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default:
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break;
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}
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while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
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{
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sec = §ors[secnum];
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if (sec->specialdata)
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continue;
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//
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// new door thinker
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//
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rtn = 1;
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ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0);
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P_AddThinker (&ceiling->thinker);
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sec->specialdata = ceiling;
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ceiling->thinker.function = T_MoveCeiling;
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ceiling->sector = sec;
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ceiling->crush = false;
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switch(type)
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{
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case fastCrushAndRaise:
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ceiling->crush = true;
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ceiling->topheight = sec->ceilingheight;
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ceiling->bottomheight = sec->floorheight + (8*FRACUNIT);
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ceiling->direction = -1;
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ceiling->speed = CEILSPEED * 2;
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break;
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case crushAndRaise:
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ceiling->crush = true;
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ceiling->topheight = sec->ceilingheight;
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case lowerAndCrush:
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case lowerToFloor:
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ceiling->bottomheight = sec->floorheight;
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if (type != lowerToFloor)
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ceiling->bottomheight += 8*FRACUNIT;
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ceiling->direction = -1;
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ceiling->speed = CEILSPEED;
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break;
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case raiseToHighest:
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ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
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ceiling->direction = 1;
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ceiling->speed = CEILSPEED;
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break;
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}
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ceiling->tag = sec->tag;
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ceiling->type = type;
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P_AddActiveCeiling(ceiling);
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}
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return rtn;
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}
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//==================================================================
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//
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// Add an active ceiling
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//
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//==================================================================
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void P_AddActiveCeiling(ceiling_t *c)
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{
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int i;
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for (i = 0; i < MAXCEILINGS;i++)
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if (activeceilings[i] == NULL)
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{
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activeceilings[i] = c;
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return;
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}
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}
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//==================================================================
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//
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// Remove a ceiling's thinker
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//
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//==================================================================
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void P_RemoveActiveCeiling(ceiling_t *c)
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{
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int i;
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for (i = 0;i < MAXCEILINGS;i++)
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if (activeceilings[i] == c)
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{
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activeceilings[i]->sector->specialdata = NULL;
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P_RemoveThinker (&activeceilings[i]->thinker);
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activeceilings[i] = NULL;
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break;
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}
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}
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//==================================================================
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//
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// Restart a ceiling that's in-stasis
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//
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//==================================================================
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void P_ActivateInStasisCeiling(line_t *line)
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{
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int i;
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for (i = 0;i < MAXCEILINGS;i++)
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if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
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(activeceilings[i]->direction == 0))
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{
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activeceilings[i]->direction = activeceilings[i]->olddirection;
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activeceilings[i]->thinker.function = T_MoveCeiling;
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}
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}
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//==================================================================
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//
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// EV_CeilingCrushStop
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// Stop a ceiling from crushing!
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//
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//==================================================================
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int EV_CeilingCrushStop(line_t *line)
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{
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int i;
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int rtn;
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rtn = 0;
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for (i = 0;i < MAXCEILINGS;i++)
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if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
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(activeceilings[i]->direction != 0))
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{
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activeceilings[i]->olddirection = activeceilings[i]->direction;
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activeceilings[i]->thinker.function = NULL;
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activeceilings[i]->direction = 0; // in-stasis
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rtn = 1;
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}
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return rtn;
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}
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