heretic/Heretic Source/INFO.C

5678 lines
162 KiB
C

#include "DoomDef.h"
// generated by multigen
char *sprnames[NUMSPRITES] = {
"IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR",
"INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP",
"PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL",
"SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1",
"MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB",
"SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1",
"WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00",
"FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08",
"FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM",
"FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK",
"WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH",
"FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2",
"AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2"
};
void A_FreeTargMobj ();
void A_RestoreSpecialThing1 ();
void A_RestoreSpecialThing2 ();
void A_HideThing ();
void A_UnHideThing ();
void A_RestoreArtifact ();
void A_Scream ();
void A_Explode ();
void A_PodPain ();
void A_RemovePod ();
void A_MakePod ();
void A_InitKeyGizmo ();
void A_VolcanoSet ();
void A_VolcanoBlast ();
void A_BeastPuff ();
void A_VolcBallImpact ();
void A_SpawnTeleGlitter ();
void A_SpawnTeleGlitter2 ();
void A_AccTeleGlitter ();
void A_Light0 ();
void A_WeaponReady ();
void A_Lower ();
void A_Raise ();
void A_StaffAttackPL1 ();
void A_ReFire ();
void A_StaffAttackPL2 ();
void A_BeakReady ();
void A_BeakRaise ();
void A_BeakAttackPL1 ();
void A_BeakAttackPL2 ();
void A_GauntletAttack ();
void A_FireBlasterPL1 ();
void A_FireBlasterPL2 ();
void A_SpawnRippers ();
void A_FireMacePL1 ();
void A_FireMacePL2 ();
void A_MacePL1Check ();
void A_MaceBallImpact ();
void A_MaceBallImpact2 ();
void A_DeathBallImpact ();
void A_FireSkullRodPL1 ();
void A_FireSkullRodPL2 ();
void A_SkullRodPL2Seek ();
void A_AddPlayerRain ();
void A_HideInCeiling ();
void A_SkullRodStorm ();
void A_RainImpact ();
void A_FireGoldWandPL1 ();
void A_FireGoldWandPL2 ();
void A_FirePhoenixPL1 ();
void A_InitPhoenixPL2 ();
void A_FirePhoenixPL2 ();
void A_ShutdownPhoenixPL2 ();
void A_PhoenixPuff ();
void A_FlameEnd ();
void A_FloatPuff ();
void A_FireCrossbowPL1 ();
void A_FireCrossbowPL2 ();
void A_BoltSpark ();
void A_Pain ();
void A_NoBlocking ();
void A_AddPlayerCorpse ();
void A_SkullPop ();
void A_FlameSnd ();
void A_CheckBurnGone ();
void A_CheckSkullFloor ();
void A_CheckSkullDone ();
void A_Feathers ();
void A_ChicLook ();
void A_ChicChase ();
void A_ChicPain ();
void A_FaceTarget ();
void A_ChicAttack ();
void A_Look ();
void A_Chase ();
void A_MummyAttack ();
void A_MummyAttack2 ();
void A_MummySoul ();
void A_ContMobjSound ();
void A_MummyFX1Seek ();
void A_BeastAttack ();
void A_SnakeAttack ();
void A_SnakeAttack2 ();
void A_HeadAttack ();
void A_BossDeath ();
void A_HeadIceImpact ();
void A_HeadFireGrow ();
void A_WhirlwindSeek ();
void A_ClinkAttack ();
void A_WizAtk1 ();
void A_WizAtk2 ();
void A_WizAtk3 ();
void A_GhostOff ();
void A_ImpMeAttack ();
void A_ImpMsAttack ();
void A_ImpMsAttack2 ();
void A_ImpDeath ();
void A_ImpXDeath1 ();
void A_ImpXDeath2 ();
void A_ImpExplode ();
void A_KnightAttack ();
void A_DripBlood ();
void A_Sor1Chase ();
void A_Sor1Pain ();
void A_Srcr1Attack ();
void A_SorZap ();
void A_SorcererRise ();
void A_SorRise ();
void A_SorSightSnd ();
void A_Srcr2Decide ();
void A_Srcr2Attack ();
void A_Sor2DthInit ();
void A_SorDSph ();
void A_Sor2DthLoop ();
void A_SorDExp ();
void A_SorDBon ();
void A_BlueSpark ();
void A_GenWizard ();
void A_MinotaurAtk1 ();
void A_MinotaurDecide ();
void A_MinotaurAtk2 ();
void A_MinotaurAtk3 ();
void A_MinotaurCharge ();
void A_MntrFloorFire ();
void A_ESound ();
state_t states[NUMSTATES] = {
{SPR_IMPX,0,-1,NULL,S_NULL,0,0}, // S_NULL
{SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0}, // S_FREETARGMOBJ
{SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0}, // S_ITEM_PTN1_1
{SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0}, // S_ITEM_PTN1_2
{SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0}, // S_ITEM_PTN1_3
{SPR_SHLD,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHLD1
{SPR_SHD2,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHD2_1
{SPR_BAGH,0,-1,NULL,S_NULL,0,0}, // S_ITEM_BAGH1
{SPR_SPMP,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SPMP1
{SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0}, // S_HIDESPECIAL1
{SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0}, // S_HIDESPECIAL2
{SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3
{SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4
{SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5
{SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6
{SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7
{SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8
{SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0}, // S_HIDESPECIAL9
{SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0}, // S_HIDESPECIAL10
{SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0}, // S_HIDESPECIAL11
{SPR_ACLO,3,3,NULL,S_DORMANTARTI2,0,0}, // S_DORMANTARTI1
{SPR_ACLO,2,3,NULL,S_DORMANTARTI3,0,0}, // S_DORMANTARTI2
{SPR_ACLO,3,3,NULL,S_DORMANTARTI4,0,0}, // S_DORMANTARTI3
{SPR_ACLO,2,3,NULL,S_DORMANTARTI5,0,0}, // S_DORMANTARTI4
{SPR_ACLO,1,3,NULL,S_DORMANTARTI6,0,0}, // S_DORMANTARTI5
{SPR_ACLO,2,3,NULL,S_DORMANTARTI7,0,0}, // S_DORMANTARTI6
{SPR_ACLO,1,3,NULL,S_DORMANTARTI8,0,0}, // S_DORMANTARTI7
{SPR_ACLO,0,3,NULL,S_DORMANTARTI9,0,0}, // S_DORMANTARTI8
{SPR_ACLO,1,3,NULL,S_DORMANTARTI10,0,0}, // S_DORMANTARTI9
{SPR_ACLO,0,3,NULL,S_DORMANTARTI11,0,0}, // S_DORMANTARTI10
{SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI12,0,0}, // S_DORMANTARTI11
{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI13,0,0}, // S_DORMANTARTI12
{SPR_ACLO,1,3,NULL,S_DORMANTARTI14,0,0}, // S_DORMANTARTI13
{SPR_ACLO,0,3,NULL,S_DORMANTARTI15,0,0}, // S_DORMANTARTI14
{SPR_ACLO,1,3,NULL,S_DORMANTARTI16,0,0}, // S_DORMANTARTI15
{SPR_ACLO,2,3,NULL,S_DORMANTARTI17,0,0}, // S_DORMANTARTI16
{SPR_ACLO,1,3,NULL,S_DORMANTARTI18,0,0}, // S_DORMANTARTI17
{SPR_ACLO,2,3,NULL,S_DORMANTARTI19,0,0}, // S_DORMANTARTI18
{SPR_ACLO,3,3,NULL,S_DORMANTARTI20,0,0}, // S_DORMANTARTI19
{SPR_ACLO,2,3,NULL,S_DORMANTARTI21,0,0}, // S_DORMANTARTI20
{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI21
{SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0}, // S_DEADARTI1
{SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0}, // S_DEADARTI2
{SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0}, // S_DEADARTI3
{SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0}, // S_DEADARTI4
{SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0}, // S_DEADARTI5
{SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0}, // S_DEADARTI6
{SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0}, // S_DEADARTI7
{SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0}, // S_DEADARTI8
{SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0}, // S_DEADARTI9
{SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10
{SPR_INVS,32768,350,NULL,S_ARTI_INVS1,0,0}, // S_ARTI_INVS1
{SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0}, // S_ARTI_PTN2_1
{SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0}, // S_ARTI_PTN2_2
{SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0}, // S_ARTI_PTN2_3
{SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0}, // S_ARTI_SOAR1
{SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0}, // S_ARTI_SOAR2
{SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0}, // S_ARTI_SOAR3
{SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0}, // S_ARTI_SOAR4
{SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0}, // S_ARTI_INVU1
{SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0}, // S_ARTI_INVU2
{SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0}, // S_ARTI_INVU3
{SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0}, // S_ARTI_INVU4
{SPR_PWBK,0,350,NULL,S_ARTI_PWBK1,0,0}, // S_ARTI_PWBK1
{SPR_EGGC,0,6,NULL,S_ARTI_EGGC2,0,0}, // S_ARTI_EGGC1
{SPR_EGGC,1,6,NULL,S_ARTI_EGGC3,0,0}, // S_ARTI_EGGC2
{SPR_EGGC,2,6,NULL,S_ARTI_EGGC4,0,0}, // S_ARTI_EGGC3
{SPR_EGGC,1,6,NULL,S_ARTI_EGGC1,0,0}, // S_ARTI_EGGC4
{SPR_EGGM,0,4,NULL,S_EGGFX2,0,0}, // S_EGGFX1
{SPR_EGGM,1,4,NULL,S_EGGFX3,0,0}, // S_EGGFX2
{SPR_EGGM,2,4,NULL,S_EGGFX4,0,0}, // S_EGGFX3
{SPR_EGGM,3,4,NULL,S_EGGFX5,0,0}, // S_EGGFX4
{SPR_EGGM,4,4,NULL,S_EGGFX1,0,0}, // S_EGGFX5
{SPR_FX01,32772,3,NULL,S_EGGFXI1_2,0,0}, // S_EGGFXI1_1
{SPR_FX01,32773,3,NULL,S_EGGFXI1_3,0,0}, // S_EGGFXI1_2
{SPR_FX01,32774,3,NULL,S_EGGFXI1_4,0,0}, // S_EGGFXI1_3
{SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_EGGFXI1_4
{SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1
{SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0}, // S_ARTI_TRCH1
{SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0}, // S_ARTI_TRCH2
{SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0}, // S_ARTI_TRCH3
{SPR_FBMB,4,350,NULL,S_ARTI_FBMB1,0,0}, // S_ARTI_FBMB1
{SPR_FBMB,0,10,NULL,S_FIREBOMB2,0,0}, // S_FIREBOMB1
{SPR_FBMB,1,10,NULL,S_FIREBOMB3,0,0}, // S_FIREBOMB2
{SPR_FBMB,2,10,NULL,S_FIREBOMB4,0,0}, // S_FIREBOMB3
{SPR_FBMB,3,10,NULL,S_FIREBOMB5,0,0}, // S_FIREBOMB4
{SPR_FBMB,4,6,A_Scream,S_FIREBOMB6,0,0}, // S_FIREBOMB5
{SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0}, // S_FIREBOMB6
{SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0}, // S_FIREBOMB7
{SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0}, // S_FIREBOMB8
{SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0}, // S_FIREBOMB9
{SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0}, // S_FIREBOMB10
{SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBOMB11
{SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0}, // S_ARTI_ATLP1
{SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0}, // S_ARTI_ATLP2
{SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0}, // S_ARTI_ATLP3
{SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0}, // S_ARTI_ATLP4
{SPR_PPOD,0,10,NULL,S_POD_WAIT1,0,0}, // S_POD_WAIT1
{SPR_PPOD,1,14,A_PodPain,S_POD_WAIT1,0,0}, // S_POD_PAIN1
{SPR_PPOD,32770,5,A_RemovePod,S_POD_DIE2,0,0}, // S_POD_DIE1
{SPR_PPOD,32771,5,A_Scream,S_POD_DIE3,0,0}, // S_POD_DIE2
{SPR_PPOD,32772,5,A_Explode,S_POD_DIE4,0,0}, // S_POD_DIE3
{SPR_PPOD,32773,10,NULL,S_FREETARGMOBJ,0,0}, // S_POD_DIE4
{SPR_PPOD,8,3,NULL,S_POD_GROW2,0,0}, // S_POD_GROW1
{SPR_PPOD,9,3,NULL,S_POD_GROW3,0,0}, // S_POD_GROW2
{SPR_PPOD,10,3,NULL,S_POD_GROW4,0,0}, // S_POD_GROW3
{SPR_PPOD,11,3,NULL,S_POD_GROW5,0,0}, // S_POD_GROW4
{SPR_PPOD,12,3,NULL,S_POD_GROW6,0,0}, // S_POD_GROW5
{SPR_PPOD,13,3,NULL,S_POD_GROW7,0,0}, // S_POD_GROW6
{SPR_PPOD,14,3,NULL,S_POD_GROW8,0,0}, // S_POD_GROW7
{SPR_PPOD,15,3,NULL,S_POD_WAIT1,0,0}, // S_POD_GROW8
{SPR_PPOD,6,8,NULL,S_PODGOO2,0,0}, // S_PODGOO1
{SPR_PPOD,7,8,NULL,S_PODGOO1,0,0}, // S_PODGOO2
{SPR_PPOD,6,10,NULL,S_NULL,0,0}, // S_PODGOOX
{SPR_AMG1,0,35,A_MakePod,S_PODGENERATOR,0,0}, // S_PODGENERATOR
{SPR_SPSH,0,8,NULL,S_SPLASH2,0,0}, // S_SPLASH1
{SPR_SPSH,1,8,NULL,S_SPLASH3,0,0}, // S_SPLASH2
{SPR_SPSH,2,8,NULL,S_SPLASH4,0,0}, // S_SPLASH3
{SPR_SPSH,3,16,NULL,S_NULL,0,0}, // S_SPLASH4
{SPR_SPSH,3,10,NULL,S_NULL,0,0}, // S_SPLASHX
{SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0}, // S_SPLASHBASE1
{SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0}, // S_SPLASHBASE2
{SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0}, // S_SPLASHBASE3
{SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0}, // S_SPLASHBASE4
{SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0}, // S_SPLASHBASE5
{SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0}, // S_SPLASHBASE6
{SPR_SPSH,10,5,NULL,S_NULL,0,0}, // S_SPLASHBASE7
{SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0}, // S_LAVASPLASH1
{SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0}, // S_LAVASPLASH2
{SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0}, // S_LAVASPLASH3
{SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0}, // S_LAVASPLASH4
{SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0}, // S_LAVASPLASH5
{SPR_LVAS,32773,5,NULL,S_NULL,0,0}, // S_LAVASPLASH6
{SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0}, // S_LAVASMOKE1
{SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0}, // S_LAVASMOKE2
{SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0}, // S_LAVASMOKE3
{SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0}, // S_LAVASMOKE4
{SPR_LVAS,32778,5,NULL,S_NULL,0,0}, // S_LAVASMOKE5
{SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1
{SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2
{SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3
{SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4
{SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX
{SPR_SLDG,4,5,NULL,S_SLUDGESPLASH2,0,0}, // S_SLUDGESPLASH1
{SPR_SLDG,5,5,NULL,S_SLUDGESPLASH3,0,0}, // S_SLUDGESPLASH2
{SPR_SLDG,6,5,NULL,S_SLUDGESPLASH4,0,0}, // S_SLUDGESPLASH3
{SPR_SLDG,7,5,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4
{SPR_SKH1,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG70_1
{SPR_SKH2,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG60_1
{SPR_SKH3,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG45_1
{SPR_SKH4,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG35_1
{SPR_CHDL,0,4,NULL,S_CHANDELIER2,0,0}, // S_CHANDELIER1
{SPR_CHDL,1,4,NULL,S_CHANDELIER3,0,0}, // S_CHANDELIER2
{SPR_CHDL,2,4,NULL,S_CHANDELIER1,0,0}, // S_CHANDELIER3
{SPR_SRTC,0,4,NULL,S_SERPTORCH2,0,0}, // S_SERPTORCH1
{SPR_SRTC,1,4,NULL,S_SERPTORCH3,0,0}, // S_SERPTORCH2
{SPR_SRTC,2,4,NULL,S_SERPTORCH1,0,0}, // S_SERPTORCH3
{SPR_SMPL,0,-1,NULL,S_NULL,0,0}, // S_SMALLPILLAR
{SPR_STGS,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITESMALL
{SPR_STGL,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITELARGE
{SPR_STCS,0,-1,NULL,S_NULL,0,0}, // S_STALACTITESMALL
{SPR_STCL,0,-1,NULL,S_NULL,0,0}, // S_STALACTITELARGE
{SPR_KFR1,32768,3,NULL,S_FIREBRAZIER2,0,0}, // S_FIREBRAZIER1
{SPR_KFR1,32769,3,NULL,S_FIREBRAZIER3,0,0}, // S_FIREBRAZIER2
{SPR_KFR1,32770,3,NULL,S_FIREBRAZIER4,0,0}, // S_FIREBRAZIER3
{SPR_KFR1,32771,3,NULL,S_FIREBRAZIER5,0,0}, // S_FIREBRAZIER4
{SPR_KFR1,32772,3,NULL,S_FIREBRAZIER6,0,0}, // S_FIREBRAZIER5
{SPR_KFR1,32773,3,NULL,S_FIREBRAZIER7,0,0}, // S_FIREBRAZIER6
{SPR_KFR1,32774,3,NULL,S_FIREBRAZIER8,0,0}, // S_FIREBRAZIER7
{SPR_KFR1,32775,3,NULL,S_FIREBRAZIER1,0,0}, // S_FIREBRAZIER8
{SPR_BARL,0,-1,NULL,S_NULL,0,0}, // S_BARREL
{SPR_BRPL,0,-1,NULL,S_NULL,0,0}, // S_BRPILLAR
{SPR_MOS1,0,-1,NULL,S_NULL,0,0}, // S_MOSS1
{SPR_MOS2,0,-1,NULL,S_NULL,0,0}, // S_MOSS2
{SPR_WTRH,32768,6,NULL,S_WALLTORCH2,0,0}, // S_WALLTORCH1
{SPR_WTRH,32769,6,NULL,S_WALLTORCH3,0,0}, // S_WALLTORCH2
{SPR_WTRH,32770,6,NULL,S_WALLTORCH1,0,0}, // S_WALLTORCH3
{SPR_HCOR,0,-1,NULL,S_NULL,0,0}, // S_HANGINGCORPSE
{SPR_KGZ1,0,1,NULL,S_KEYGIZMO2,0,0}, // S_KEYGIZMO1
{SPR_KGZ1,0,1,A_InitKeyGizmo,S_KEYGIZMO3,0,0}, // S_KEYGIZMO2
{SPR_KGZ1,0,-1,NULL,S_NULL,0,0}, // S_KEYGIZMO3
{SPR_KGZB,0,1,NULL,S_KGZ_START,0,0}, // S_KGZ_START
{SPR_KGZB,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_BLUEFLOAT1
{SPR_KGZG,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_GREENFLOAT1
{SPR_KGZY,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_YELLOWFLOAT1
{SPR_VLCO,0,350,NULL,S_VOLCANO2,0,0}, // S_VOLCANO1
{SPR_VLCO,0,35,A_VolcanoSet,S_VOLCANO3,0,0}, // S_VOLCANO2
{SPR_VLCO,1,3,NULL,S_VOLCANO4,0,0}, // S_VOLCANO3
{SPR_VLCO,2,3,NULL,S_VOLCANO5,0,0}, // S_VOLCANO4
{SPR_VLCO,3,3,NULL,S_VOLCANO6,0,0}, // S_VOLCANO5
{SPR_VLCO,1,3,NULL,S_VOLCANO7,0,0}, // S_VOLCANO6
{SPR_VLCO,2,3,NULL,S_VOLCANO8,0,0}, // S_VOLCANO7
{SPR_VLCO,3,3,NULL,S_VOLCANO9,0,0}, // S_VOLCANO8
{SPR_VLCO,4,10,A_VolcanoBlast,S_VOLCANO2,0,0}, // S_VOLCANO9
{SPR_VFBL,0,4,A_BeastPuff,S_VOLCANOBALL2,0,0}, // S_VOLCANOBALL1
{SPR_VFBL,1,4,A_BeastPuff,S_VOLCANOBALL1,0,0}, // S_VOLCANOBALL2
{SPR_XPL1,0,4,A_VolcBallImpact,S_VOLCANOBALLX2,0,0}, // S_VOLCANOBALLX1
{SPR_XPL1,1,4,NULL,S_VOLCANOBALLX3,0,0}, // S_VOLCANOBALLX2
{SPR_XPL1,2,4,NULL,S_VOLCANOBALLX4,0,0}, // S_VOLCANOBALLX3
{SPR_XPL1,3,4,NULL,S_VOLCANOBALLX5,0,0}, // S_VOLCANOBALLX4
{SPR_XPL1,4,4,NULL,S_VOLCANOBALLX6,0,0}, // S_VOLCANOBALLX5
{SPR_XPL1,5,4,NULL,S_NULL,0,0}, // S_VOLCANOBALLX6
{SPR_VTFB,0,4,NULL,S_VOLCANOTBALL2,0,0}, // S_VOLCANOTBALL1
{SPR_VTFB,1,4,NULL,S_VOLCANOTBALL1,0,0}, // S_VOLCANOTBALL2
{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX2,0,0}, // S_VOLCANOTBALLX1
{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX3,0,0}, // S_VOLCANOTBALLX2
{SPR_SFFI,0,4,NULL,S_VOLCANOTBALLX4,0,0}, // S_VOLCANOTBALLX3
{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX5,0,0}, // S_VOLCANOTBALLX4
{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX6,0,0}, // S_VOLCANOTBALLX5
{SPR_SFFI,3,4,NULL,S_VOLCANOTBALLX7,0,0}, // S_VOLCANOTBALLX6
{SPR_SFFI,4,4,NULL,S_NULL,0,0}, // S_VOLCANOTBALLX7
{SPR_TGLT,0,8,A_SpawnTeleGlitter,S_TELEGLITGEN1,0,0}, // S_TELEGLITGEN1
{SPR_TGLT,5,8,A_SpawnTeleGlitter2,S_TELEGLITGEN2,0,0}, // S_TELEGLITGEN2
{SPR_TGLT,32768,2,NULL,S_TELEGLITTER1_2,0,0}, // S_TELEGLITTER1_1
{SPR_TGLT,32769,2,A_AccTeleGlitter,S_TELEGLITTER1_3,0,0}, // S_TELEGLITTER1_2
{SPR_TGLT,32770,2,NULL,S_TELEGLITTER1_4,0,0}, // S_TELEGLITTER1_3
{SPR_TGLT,32771,2,A_AccTeleGlitter,S_TELEGLITTER1_5,0,0}, // S_TELEGLITTER1_4
{SPR_TGLT,32772,2,NULL,S_TELEGLITTER1_1,0,0}, // S_TELEGLITTER1_5
{SPR_TGLT,32773,2,NULL,S_TELEGLITTER2_2,0,0}, // S_TELEGLITTER2_1
{SPR_TGLT,32774,2,A_AccTeleGlitter,S_TELEGLITTER2_3,0,0}, // S_TELEGLITTER2_2
{SPR_TGLT,32775,2,NULL,S_TELEGLITTER2_4,0,0}, // S_TELEGLITTER2_3
{SPR_TGLT,32776,2,A_AccTeleGlitter,S_TELEGLITTER2_5,0,0}, // S_TELEGLITTER2_4
{SPR_TGLT,32777,2,NULL,S_TELEGLITTER2_1,0,0}, // S_TELEGLITTER2_5
{SPR_TELE,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG1
{SPR_TELE,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
{SPR_TELE,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
{SPR_TELE,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
{SPR_TELE,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
{SPR_TELE,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
{SPR_TELE,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
{SPR_TELE,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
{SPR_TELE,32774,6,NULL,S_TFOG10,0,0}, // S_TFOG9
{SPR_TELE,32773,6,NULL,S_TFOG11,0,0}, // S_TFOG10
{SPR_TELE,32772,6,NULL,S_TFOG12,0,0}, // S_TFOG11
{SPR_TELE,32771,6,NULL,S_TFOG13,0,0}, // S_TFOG12
{SPR_TELE,32770,6,NULL,S_NULL,0,0}, // S_TFOG13
{SPR_STFF,0,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
{SPR_STFF,0,1,A_WeaponReady,S_STAFFREADY,0,0}, // S_STAFFREADY
{SPR_STFF,0,1,A_Lower,S_STAFFDOWN,0,0}, // S_STAFFDOWN
{SPR_STFF,0,1,A_Raise,S_STAFFUP,0,0}, // S_STAFFUP
{SPR_STFF,3,4,A_WeaponReady,S_STAFFREADY2_2,0,0}, // S_STAFFREADY2_1
{SPR_STFF,4,4,A_WeaponReady,S_STAFFREADY2_3,0,0}, // S_STAFFREADY2_2
{SPR_STFF,5,4,A_WeaponReady,S_STAFFREADY2_1,0,0}, // S_STAFFREADY2_3
{SPR_STFF,3,1,A_Lower,S_STAFFDOWN2,0,0}, // S_STAFFDOWN2
{SPR_STFF,3,1,A_Raise,S_STAFFUP2,0,0}, // S_STAFFUP2
{SPR_STFF,1,6,NULL,S_STAFFATK1_2,0,0}, // S_STAFFATK1_1
{SPR_STFF,2,8,A_StaffAttackPL1,S_STAFFATK1_3,0,0}, // S_STAFFATK1_2
{SPR_STFF,1,8,A_ReFire,S_STAFFREADY,0,0}, // S_STAFFATK1_3
{SPR_STFF,6,6,NULL,S_STAFFATK2_2,0,0}, // S_STAFFATK2_1
{SPR_STFF,7,8,A_StaffAttackPL2,S_STAFFATK2_3,0,0}, // S_STAFFATK2_2
{SPR_STFF,6,8,A_ReFire,S_STAFFREADY2_1,0,0}, // S_STAFFATK2_3
{SPR_PUF3,32768,4,NULL,S_STAFFPUFF2,0,0}, // S_STAFFPUFF1
{SPR_PUF3,1,4,NULL,S_STAFFPUFF3,0,0}, // S_STAFFPUFF2
{SPR_PUF3,2,4,NULL,S_STAFFPUFF4,0,0}, // S_STAFFPUFF3
{SPR_PUF3,3,4,NULL,S_NULL,0,0}, // S_STAFFPUFF4
{SPR_PUF4,32768,4,NULL,S_STAFFPUFF2_2,0,0}, // S_STAFFPUFF2_1
{SPR_PUF4,32769,4,NULL,S_STAFFPUFF2_3,0,0}, // S_STAFFPUFF2_2
{SPR_PUF4,32770,4,NULL,S_STAFFPUFF2_4,0,0}, // S_STAFFPUFF2_3
{SPR_PUF4,32771,4,NULL,S_STAFFPUFF2_5,0,0}, // S_STAFFPUFF2_4
{SPR_PUF4,32772,4,NULL,S_STAFFPUFF2_6,0,0}, // S_STAFFPUFF2_5
{SPR_PUF4,32773,4,NULL,S_NULL,0,0}, // S_STAFFPUFF2_6
{SPR_BEAK,0,1,A_BeakReady,S_BEAKREADY,0,0}, // S_BEAKREADY
{SPR_BEAK,0,1,A_Lower,S_BEAKDOWN,0,0}, // S_BEAKDOWN
{SPR_BEAK,0,1,A_BeakRaise,S_BEAKUP,0,0}, // S_BEAKUP
{SPR_BEAK,0,18,A_BeakAttackPL1,S_BEAKREADY,0,0}, // S_BEAKATK1_1
{SPR_BEAK,0,12,A_BeakAttackPL2,S_BEAKREADY,0,0}, // S_BEAKATK2_1
{SPR_WGNT,0,-1,NULL,S_NULL,0,0}, // S_WGNT
{SPR_GAUN,0,1,A_WeaponReady,S_GAUNTLETREADY,0,0}, // S_GAUNTLETREADY
{SPR_GAUN,0,1,A_Lower,S_GAUNTLETDOWN,0,0}, // S_GAUNTLETDOWN
{SPR_GAUN,0,1,A_Raise,S_GAUNTLETUP,0,0}, // S_GAUNTLETUP
{SPR_GAUN,6,4,A_WeaponReady,S_GAUNTLETREADY2_2,0,0}, // S_GAUNTLETREADY2_1
{SPR_GAUN,7,4,A_WeaponReady,S_GAUNTLETREADY2_3,0,0}, // S_GAUNTLETREADY2_2
{SPR_GAUN,8,4,A_WeaponReady,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETREADY2_3
{SPR_GAUN,6,1,A_Lower,S_GAUNTLETDOWN2,0,0}, // S_GAUNTLETDOWN2
{SPR_GAUN,6,1,A_Raise,S_GAUNTLETUP2,0,0}, // S_GAUNTLETUP2
{SPR_GAUN,1,4,NULL,S_GAUNTLETATK1_2,0,0}, // S_GAUNTLETATK1_1
{SPR_GAUN,2,4,NULL,S_GAUNTLETATK1_3,0,0}, // S_GAUNTLETATK1_2
{SPR_GAUN,32771,4,A_GauntletAttack,S_GAUNTLETATK1_4,0,0}, // S_GAUNTLETATK1_3
{SPR_GAUN,32772,4,A_GauntletAttack,S_GAUNTLETATK1_5,0,0}, // S_GAUNTLETATK1_4
{SPR_GAUN,32773,4,A_GauntletAttack,S_GAUNTLETATK1_6,0,0}, // S_GAUNTLETATK1_5
{SPR_GAUN,2,4,A_ReFire,S_GAUNTLETATK1_7,0,0}, // S_GAUNTLETATK1_6
{SPR_GAUN,1,4,A_Light0,S_GAUNTLETREADY,0,0}, // S_GAUNTLETATK1_7
{SPR_GAUN,9,4,NULL,S_GAUNTLETATK2_2,0,0}, // S_GAUNTLETATK2_1
{SPR_GAUN,10,4,NULL,S_GAUNTLETATK2_3,0,0}, // S_GAUNTLETATK2_2
{SPR_GAUN,32779,4,A_GauntletAttack,S_GAUNTLETATK2_4,0,0}, // S_GAUNTLETATK2_3
{SPR_GAUN,32780,4,A_GauntletAttack,S_GAUNTLETATK2_5,0,0}, // S_GAUNTLETATK2_4
{SPR_GAUN,32781,4,A_GauntletAttack,S_GAUNTLETATK2_6,0,0}, // S_GAUNTLETATK2_5
{SPR_GAUN,10,4,A_ReFire,S_GAUNTLETATK2_7,0,0}, // S_GAUNTLETATK2_6
{SPR_GAUN,9,4,A_Light0,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETATK2_7
{SPR_PUF1,32768,4,NULL,S_GAUNTLETPUFF1_2,0,0}, // S_GAUNTLETPUFF1_1
{SPR_PUF1,32769,4,NULL,S_GAUNTLETPUFF1_3,0,0}, // S_GAUNTLETPUFF1_2
{SPR_PUF1,32770,4,NULL,S_GAUNTLETPUFF1_4,0,0}, // S_GAUNTLETPUFF1_3
{SPR_PUF1,32771,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF1_4
{SPR_PUF1,32772,4,NULL,S_GAUNTLETPUFF2_2,0,0}, // S_GAUNTLETPUFF2_1
{SPR_PUF1,32773,4,NULL,S_GAUNTLETPUFF2_3,0,0}, // S_GAUNTLETPUFF2_2
{SPR_PUF1,32774,4,NULL,S_GAUNTLETPUFF2_4,0,0}, // S_GAUNTLETPUFF2_3
{SPR_PUF1,32775,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF2_4
{SPR_WBLS,0,-1,NULL,S_NULL,0,0}, // S_BLSR
{SPR_BLSR,0,1,A_WeaponReady,S_BLASTERREADY,0,0}, // S_BLASTERREADY
{SPR_BLSR,0,1,A_Lower,S_BLASTERDOWN,0,0}, // S_BLASTERDOWN
{SPR_BLSR,0,1,A_Raise,S_BLASTERUP,0,0}, // S_BLASTERUP
{SPR_BLSR,1,3,NULL,S_BLASTERATK1_2,0,0}, // S_BLASTERATK1_1
{SPR_BLSR,2,3,NULL,S_BLASTERATK1_3,0,0}, // S_BLASTERATK1_2
{SPR_BLSR,3,2,A_FireBlasterPL1,S_BLASTERATK1_4,0,0}, // S_BLASTERATK1_3
{SPR_BLSR,2,2,NULL,S_BLASTERATK1_5,0,0}, // S_BLASTERATK1_4
{SPR_BLSR,1,2,NULL,S_BLASTERATK1_6,0,0}, // S_BLASTERATK1_5
{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK1_6
{SPR_BLSR,1,0,NULL,S_BLASTERATK2_2,0,0}, // S_BLASTERATK2_1
{SPR_BLSR,2,0,NULL,S_BLASTERATK2_3,0,0}, // S_BLASTERATK2_2
{SPR_BLSR,3,3,A_FireBlasterPL2,S_BLASTERATK2_4,0,0}, // S_BLASTERATK2_3
{SPR_BLSR,2,4,NULL,S_BLASTERATK2_5,0,0}, // S_BLASTERATK2_4
{SPR_BLSR,1,4,NULL,S_BLASTERATK2_6,0,0}, // S_BLASTERATK2_5
{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK2_6
{SPR_ACLO,4,200,NULL,S_BLASTERFX1_1,0,0}, // S_BLASTERFX1_1
{SPR_FX18,32768,3,A_SpawnRippers,S_BLASTERFXI1_2,0,0}, // S_BLASTERFXI1_1
{SPR_FX18,32769,3,NULL,S_BLASTERFXI1_3,0,0}, // S_BLASTERFXI1_2
{SPR_FX18,32770,4,NULL,S_BLASTERFXI1_4,0,0}, // S_BLASTERFXI1_3
{SPR_FX18,32771,4,NULL,S_BLASTERFXI1_5,0,0}, // S_BLASTERFXI1_4
{SPR_FX18,32772,4,NULL,S_BLASTERFXI1_6,0,0}, // S_BLASTERFXI1_5
{SPR_FX18,32773,4,NULL,S_BLASTERFXI1_7,0,0}, // S_BLASTERFXI1_6
{SPR_FX18,32774,4,NULL,S_NULL,0,0}, // S_BLASTERFXI1_7
{SPR_FX18,7,4,NULL,S_BLASTERSMOKE2,0,0}, // S_BLASTERSMOKE1
{SPR_FX18,8,4,NULL,S_BLASTERSMOKE3,0,0}, // S_BLASTERSMOKE2
{SPR_FX18,9,4,NULL,S_BLASTERSMOKE4,0,0}, // S_BLASTERSMOKE3
{SPR_FX18,10,4,NULL,S_BLASTERSMOKE5,0,0}, // S_BLASTERSMOKE4
{SPR_FX18,11,4,NULL,S_NULL,0,0}, // S_BLASTERSMOKE5
{SPR_FX18,12,4,NULL,S_RIPPER2,0,0}, // S_RIPPER1
{SPR_FX18,13,5,NULL,S_RIPPER1,0,0}, // S_RIPPER2
{SPR_FX18,32782,4,NULL,S_RIPPERX2,0,0}, // S_RIPPERX1
{SPR_FX18,32783,4,NULL,S_RIPPERX3,0,0}, // S_RIPPERX2
{SPR_FX18,32784,4,NULL,S_RIPPERX4,0,0}, // S_RIPPERX3
{SPR_FX18,32785,4,NULL,S_RIPPERX5,0,0}, // S_RIPPERX4
{SPR_FX18,32786,4,NULL,S_NULL,0,0}, // S_RIPPERX5
{SPR_FX17,32768,4,NULL,S_BLASTERPUFF1_2,0,0}, // S_BLASTERPUFF1_1
{SPR_FX17,32769,4,NULL,S_BLASTERPUFF1_3,0,0}, // S_BLASTERPUFF1_2
{SPR_FX17,32770,4,NULL,S_BLASTERPUFF1_4,0,0}, // S_BLASTERPUFF1_3
{SPR_FX17,32771,4,NULL,S_BLASTERPUFF1_5,0,0}, // S_BLASTERPUFF1_4
{SPR_FX17,32772,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF1_5
{SPR_FX17,32773,3,NULL,S_BLASTERPUFF2_2,0,0}, // S_BLASTERPUFF2_1
{SPR_FX17,32774,3,NULL,S_BLASTERPUFF2_3,0,0}, // S_BLASTERPUFF2_2
{SPR_FX17,32775,4,NULL,S_BLASTERPUFF2_4,0,0}, // S_BLASTERPUFF2_3
{SPR_FX17,32776,4,NULL,S_BLASTERPUFF2_5,0,0}, // S_BLASTERPUFF2_4
{SPR_FX17,32777,4,NULL,S_BLASTERPUFF2_6,0,0}, // S_BLASTERPUFF2_5
{SPR_FX17,32778,4,NULL,S_BLASTERPUFF2_7,0,0}, // S_BLASTERPUFF2_6
{SPR_FX17,32779,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF2_7
{SPR_WMCE,0,-1,NULL,S_NULL,0,0}, // S_WMCE
{SPR_MACE,0,1,A_WeaponReady,S_MACEREADY,0,0}, // S_MACEREADY
{SPR_MACE,0,1,A_Lower,S_MACEDOWN,0,0}, // S_MACEDOWN
{SPR_MACE,0,1,A_Raise,S_MACEUP,0,0}, // S_MACEUP
{SPR_MACE,1,4,NULL,S_MACEATK1_2,0,0}, // S_MACEATK1_1
{SPR_MACE,2,3,A_FireMacePL1,S_MACEATK1_3,0,0}, // S_MACEATK1_2
{SPR_MACE,3,3,A_FireMacePL1,S_MACEATK1_4,0,0}, // S_MACEATK1_3
{SPR_MACE,4,3,A_FireMacePL1,S_MACEATK1_5,0,0}, // S_MACEATK1_4
{SPR_MACE,5,3,A_FireMacePL1,S_MACEATK1_6,0,0}, // S_MACEATK1_5
{SPR_MACE,2,4,A_ReFire,S_MACEATK1_7,0,0}, // S_MACEATK1_6
{SPR_MACE,3,4,NULL,S_MACEATK1_8,0,0}, // S_MACEATK1_7
{SPR_MACE,4,4,NULL,S_MACEATK1_9,0,0}, // S_MACEATK1_8
{SPR_MACE,5,4,NULL,S_MACEATK1_10,0,0}, // S_MACEATK1_9
{SPR_MACE,1,4,NULL,S_MACEREADY,0,0}, // S_MACEATK1_10
{SPR_MACE,1,4,NULL,S_MACEATK2_2,0,0}, // S_MACEATK2_1
{SPR_MACE,3,4,A_FireMacePL2,S_MACEATK2_3,0,0}, // S_MACEATK2_2
{SPR_MACE,1,4,NULL,S_MACEATK2_4,0,0}, // S_MACEATK2_3
{SPR_MACE,0,8,A_ReFire,S_MACEREADY,0,0}, // S_MACEATK2_4
{SPR_FX02,0,4,A_MacePL1Check,S_MACEFX1_2,0,0}, // S_MACEFX1_1
{SPR_FX02,1,4,A_MacePL1Check,S_MACEFX1_1,0,0}, // S_MACEFX1_2
{SPR_FX02,32773,4,A_MaceBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI1_1
{SPR_FX02,32774,4,NULL,S_MACEFXI1_3,0,0}, // S_MACEFXI1_2
{SPR_FX02,32775,4,NULL,S_MACEFXI1_4,0,0}, // S_MACEFXI1_3
{SPR_FX02,32776,4,NULL,S_MACEFXI1_5,0,0}, // S_MACEFXI1_4
{SPR_FX02,32777,4,NULL,S_NULL,0,0}, // S_MACEFXI1_5
{SPR_FX02,2,4,NULL,S_MACEFX2_2,0,0}, // S_MACEFX2_1
{SPR_FX02,3,4,NULL,S_MACEFX2_1,0,0}, // S_MACEFX2_2
{SPR_FX02,32773,4,A_MaceBallImpact2,S_MACEFXI1_2,0,0}, // S_MACEFXI2_1
{SPR_FX02,0,4,NULL,S_MACEFX3_2,0,0}, // S_MACEFX3_1
{SPR_FX02,1,4,NULL,S_MACEFX3_1,0,0}, // S_MACEFX3_2
{SPR_FX02,4,99,NULL,S_MACEFX4_1,0,0}, // S_MACEFX4_1
{SPR_FX02,32770,4,A_DeathBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI4_1
{SPR_WSKL,0,-1,NULL,S_NULL,0,0}, // S_WSKL
{SPR_HROD,0,1,A_WeaponReady,S_HORNRODREADY,0,0}, // S_HORNRODREADY
{SPR_HROD,0,1,A_Lower,S_HORNRODDOWN,0,0}, // S_HORNRODDOWN
{SPR_HROD,0,1,A_Raise,S_HORNRODUP,0,0}, // S_HORNRODUP
{SPR_HROD,0,4,A_FireSkullRodPL1,S_HORNRODATK1_2,0,0}, // S_HORNRODATK1_1
{SPR_HROD,1,4,A_FireSkullRodPL1,S_HORNRODATK1_3,0,0}, // S_HORNRODATK1_2
{SPR_HROD,1,0,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK1_3
{SPR_HROD,2,2,NULL,S_HORNRODATK2_2,0,0}, // S_HORNRODATK2_1
{SPR_HROD,3,3,NULL,S_HORNRODATK2_3,0,0}, // S_HORNRODATK2_2
{SPR_HROD,4,2,NULL,S_HORNRODATK2_4,0,0}, // S_HORNRODATK2_3
{SPR_HROD,5,3,NULL,S_HORNRODATK2_5,0,0}, // S_HORNRODATK2_4
{SPR_HROD,6,4,A_FireSkullRodPL2,S_HORNRODATK2_6,0,0}, // S_HORNRODATK2_5
{SPR_HROD,5,2,NULL,S_HORNRODATK2_7,0,0}, // S_HORNRODATK2_6
{SPR_HROD,4,3,NULL,S_HORNRODATK2_8,0,0}, // S_HORNRODATK2_7
{SPR_HROD,3,2,NULL,S_HORNRODATK2_9,0,0}, // S_HORNRODATK2_8
{SPR_HROD,2,2,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK2_9
{SPR_FX00,32768,6,NULL,S_HRODFX1_2,0,0}, // S_HRODFX1_1
{SPR_FX00,32769,6,NULL,S_HRODFX1_1,0,0}, // S_HRODFX1_2
{SPR_FX00,32775,5,NULL,S_HRODFXI1_2,0,0}, // S_HRODFXI1_1
{SPR_FX00,32776,5,NULL,S_HRODFXI1_3,0,0}, // S_HRODFXI1_2
{SPR_FX00,32777,4,NULL,S_HRODFXI1_4,0,0}, // S_HRODFXI1_3
{SPR_FX00,32778,4,NULL,S_HRODFXI1_5,0,0}, // S_HRODFXI1_4
{SPR_FX00,32779,3,NULL,S_HRODFXI1_6,0,0}, // S_HRODFXI1_5
{SPR_FX00,32780,3,NULL,S_NULL,0,0}, // S_HRODFXI1_6
{SPR_FX00,32770,3,NULL,S_HRODFX2_2,0,0}, // S_HRODFX2_1
{SPR_FX00,32771,3,A_SkullRodPL2Seek,S_HRODFX2_3,0,0}, // S_HRODFX2_2
{SPR_FX00,32772,3,NULL,S_HRODFX2_4,0,0}, // S_HRODFX2_3
{SPR_FX00,32773,3,A_SkullRodPL2Seek,S_HRODFX2_1,0,0}, // S_HRODFX2_4
{SPR_FX00,32775,5,A_AddPlayerRain,S_HRODFXI2_2,0,0}, // S_HRODFXI2_1
{SPR_FX00,32776,5,NULL,S_HRODFXI2_3,0,0}, // S_HRODFXI2_2
{SPR_FX00,32777,4,NULL,S_HRODFXI2_4,0,0}, // S_HRODFXI2_3
{SPR_FX00,32778,3,NULL,S_HRODFXI2_5,0,0}, // S_HRODFXI2_4
{SPR_FX00,32779,3,NULL,S_HRODFXI2_6,0,0}, // S_HRODFXI2_5
{SPR_FX00,32780,3,NULL,S_HRODFXI2_7,0,0}, // S_HRODFXI2_6
{SPR_FX00,6,1,A_HideInCeiling,S_HRODFXI2_8,0,0}, // S_HRODFXI2_7
{SPR_FX00,6,1,A_SkullRodStorm,S_HRODFXI2_8,0,0}, // S_HRODFXI2_8
{SPR_FX20,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR1_1
{SPR_FX21,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR2_1
{SPR_FX22,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR3_1
{SPR_FX23,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR4_1
{SPR_FX20,32769,4,A_RainImpact,S_RAINPLR1X_2,0,0}, // S_RAINPLR1X_1
{SPR_FX20,32770,4,NULL,S_RAINPLR1X_3,0,0}, // S_RAINPLR1X_2
{SPR_FX20,32771,4,NULL,S_RAINPLR1X_4,0,0}, // S_RAINPLR1X_3
{SPR_FX20,32772,4,NULL,S_RAINPLR1X_5,0,0}, // S_RAINPLR1X_4
{SPR_FX20,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR1X_5
{SPR_FX21,32769,4,A_RainImpact,S_RAINPLR2X_2,0,0}, // S_RAINPLR2X_1
{SPR_FX21,32770,4,NULL,S_RAINPLR2X_3,0,0}, // S_RAINPLR2X_2
{SPR_FX21,32771,4,NULL,S_RAINPLR2X_4,0,0}, // S_RAINPLR2X_3
{SPR_FX21,32772,4,NULL,S_RAINPLR2X_5,0,0}, // S_RAINPLR2X_4
{SPR_FX21,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR2X_5
{SPR_FX22,32769,4,A_RainImpact,S_RAINPLR3X_2,0,0}, // S_RAINPLR3X_1
{SPR_FX22,32770,4,NULL,S_RAINPLR3X_3,0,0}, // S_RAINPLR3X_2
{SPR_FX22,32771,4,NULL,S_RAINPLR3X_4,0,0}, // S_RAINPLR3X_3
{SPR_FX22,32772,4,NULL,S_RAINPLR3X_5,0,0}, // S_RAINPLR3X_4
{SPR_FX22,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR3X_5
{SPR_FX23,32769,4,A_RainImpact,S_RAINPLR4X_2,0,0}, // S_RAINPLR4X_1
{SPR_FX23,32770,4,NULL,S_RAINPLR4X_3,0,0}, // S_RAINPLR4X_2
{SPR_FX23,32771,4,NULL,S_RAINPLR4X_4,0,0}, // S_RAINPLR4X_3
{SPR_FX23,32772,4,NULL,S_RAINPLR4X_5,0,0}, // S_RAINPLR4X_4
{SPR_FX23,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR4X_5
{SPR_FX20,32774,4,NULL,S_RAINAIRXPLR1_2,0,0}, // S_RAINAIRXPLR1_1
{SPR_FX21,32774,4,NULL,S_RAINAIRXPLR2_2,0,0}, // S_RAINAIRXPLR2_1
{SPR_FX22,32774,4,NULL,S_RAINAIRXPLR3_2,0,0}, // S_RAINAIRXPLR3_1
{SPR_FX23,32774,4,NULL,S_RAINAIRXPLR4_2,0,0}, // S_RAINAIRXPLR4_1
{SPR_FX20,32775,4,NULL,S_RAINAIRXPLR1_3,0,0}, // S_RAINAIRXPLR1_2
{SPR_FX21,32775,4,NULL,S_RAINAIRXPLR2_3,0,0}, // S_RAINAIRXPLR2_2
{SPR_FX22,32775,4,NULL,S_RAINAIRXPLR3_3,0,0}, // S_RAINAIRXPLR3_2
{SPR_FX23,32775,4,NULL,S_RAINAIRXPLR4_3,0,0}, // S_RAINAIRXPLR4_2
{SPR_FX20,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR1_3
{SPR_FX21,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR2_3
{SPR_FX22,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR3_3
{SPR_FX23,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR4_3
{SPR_GWND,0,1,A_WeaponReady,S_GOLDWANDREADY,0,0}, // S_GOLDWANDREADY
{SPR_GWND,0,1,A_Lower,S_GOLDWANDDOWN,0,0}, // S_GOLDWANDDOWN
{SPR_GWND,0,1,A_Raise,S_GOLDWANDUP,0,0}, // S_GOLDWANDUP
{SPR_GWND,1,3,NULL,S_GOLDWANDATK1_2,0,0}, // S_GOLDWANDATK1_1
{SPR_GWND,2,5,A_FireGoldWandPL1,S_GOLDWANDATK1_3,0,0}, // S_GOLDWANDATK1_2
{SPR_GWND,3,3,NULL,S_GOLDWANDATK1_4,0,0}, // S_GOLDWANDATK1_3
{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK1_4
{SPR_GWND,1,3,NULL,S_GOLDWANDATK2_2,0,0}, // S_GOLDWANDATK2_1
{SPR_GWND,2,4,A_FireGoldWandPL2,S_GOLDWANDATK2_3,0,0}, // S_GOLDWANDATK2_2
{SPR_GWND,3,3,NULL,S_GOLDWANDATK2_4,0,0}, // S_GOLDWANDATK2_3
{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK2_4
{SPR_FX01,32768,6,NULL,S_GWANDFX1_2,0,0}, // S_GWANDFX1_1
{SPR_FX01,32769,6,NULL,S_GWANDFX1_1,0,0}, // S_GWANDFX1_2
{SPR_FX01,32772,3,NULL,S_GWANDFXI1_2,0,0}, // S_GWANDFXI1_1
{SPR_FX01,32773,3,NULL,S_GWANDFXI1_3,0,0}, // S_GWANDFXI1_2
{SPR_FX01,32774,3,NULL,S_GWANDFXI1_4,0,0}, // S_GWANDFXI1_3
{SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_GWANDFXI1_4
{SPR_FX01,32770,6,NULL,S_GWANDFX2_2,0,0}, // S_GWANDFX2_1
{SPR_FX01,32771,6,NULL,S_GWANDFX2_1,0,0}, // S_GWANDFX2_2
{SPR_PUF2,32768,3,NULL,S_GWANDPUFF1_2,0,0}, // S_GWANDPUFF1_1
{SPR_PUF2,32769,3,NULL,S_GWANDPUFF1_3,0,0}, // S_GWANDPUFF1_2
{SPR_PUF2,32770,3,NULL,S_GWANDPUFF1_4,0,0}, // S_GWANDPUFF1_3
{SPR_PUF2,32771,3,NULL,S_GWANDPUFF1_5,0,0}, // S_GWANDPUFF1_4
{SPR_PUF2,32772,3,NULL,S_NULL,0,0}, // S_GWANDPUFF1_5
{SPR_WPHX,0,-1,NULL,S_NULL,0,0}, // S_WPHX
{SPR_PHNX,0,1,A_WeaponReady,S_PHOENIXREADY,0,0}, // S_PHOENIXREADY
{SPR_PHNX,0,1,A_Lower,S_PHOENIXDOWN,0,0}, // S_PHOENIXDOWN
{SPR_PHNX,0,1,A_Raise,S_PHOENIXUP,0,0}, // S_PHOENIXUP
{SPR_PHNX,1,5,NULL,S_PHOENIXATK1_2,0,0}, // S_PHOENIXATK1_1
{SPR_PHNX,2,7,A_FirePhoenixPL1,S_PHOENIXATK1_3,0,0}, // S_PHOENIXATK1_2
{SPR_PHNX,3,4,NULL,S_PHOENIXATK1_4,0,0}, // S_PHOENIXATK1_3
{SPR_PHNX,1,4,NULL,S_PHOENIXATK1_5,0,0}, // S_PHOENIXATK1_4
{SPR_PHNX,1,0,A_ReFire,S_PHOENIXREADY,0,0}, // S_PHOENIXATK1_5
{SPR_PHNX,1,3,A_InitPhoenixPL2,S_PHOENIXATK2_2,0,0}, // S_PHOENIXATK2_1
{SPR_PHNX,32770,1,A_FirePhoenixPL2,S_PHOENIXATK2_3,0,0}, // S_PHOENIXATK2_2
{SPR_PHNX,1,4,A_ReFire,S_PHOENIXATK2_4,0,0}, // S_PHOENIXATK2_3
{SPR_PHNX,1,4,A_ShutdownPhoenixPL2,S_PHOENIXREADY,0,0}, // S_PHOENIXATK2_4
{SPR_FX04,32768,4,A_PhoenixPuff,S_PHOENIXFX1_1,0,0}, // S_PHOENIXFX1_1
{SPR_FX08,32768,6,A_Explode,S_PHOENIXFXI1_2,0,0}, // S_PHOENIXFXI1_1
{SPR_FX08,32769,5,NULL,S_PHOENIXFXI1_3,0,0}, // S_PHOENIXFXI1_2
{SPR_FX08,32770,5,NULL,S_PHOENIXFXI1_4,0,0}, // S_PHOENIXFXI1_3
{SPR_FX08,32771,4,NULL,S_PHOENIXFXI1_5,0,0}, // S_PHOENIXFXI1_4
{SPR_FX08,32772,4,NULL,S_PHOENIXFXI1_6,0,0}, // S_PHOENIXFXI1_5
{SPR_FX08,32773,4,NULL,S_PHOENIXFXI1_7,0,0}, // S_PHOENIXFXI1_6
{SPR_FX08,32774,4,NULL,S_PHOENIXFXI1_8,0,0}, // S_PHOENIXFXI1_7
{SPR_FX08,32775,4,NULL,S_NULL,0,0}, // S_PHOENIXFXI1_8
{SPR_FX04,1,4,NULL,S_PHOENIXPUFF2,0,0}, // S_PHOENIXPUFF1
{SPR_FX04,2,4,NULL,S_PHOENIXPUFF3,0,0}, // S_PHOENIXPUFF2
{SPR_FX04,3,4,NULL,S_PHOENIXPUFF4,0,0}, // S_PHOENIXPUFF3
{SPR_FX04,4,4,NULL,S_PHOENIXPUFF5,0,0}, // S_PHOENIXPUFF4
{SPR_FX04,5,4,NULL,S_NULL,0,0}, // S_PHOENIXPUFF5
{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_2,0,0}, // S_PHOENIXFX2_1
{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_3,0,0}, // S_PHOENIXFX2_2
{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_4,0,0}, // S_PHOENIXFX2_3
{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_5,0,0}, // S_PHOENIXFX2_4
{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_6,0,0}, // S_PHOENIXFX2_5
{SPR_FX09,32769,2,A_FlameEnd,S_PHOENIXFX2_7,0,0}, // S_PHOENIXFX2_6
{SPR_FX09,32770,2,NULL,S_PHOENIXFX2_8,0,0}, // S_PHOENIXFX2_7
{SPR_FX09,32771,2,NULL,S_PHOENIXFX2_9,0,0}, // S_PHOENIXFX2_8
{SPR_FX09,32772,2,NULL,S_PHOENIXFX2_10,0,0}, // S_PHOENIXFX2_9
{SPR_FX09,32773,2,NULL,S_NULL,0,0}, // S_PHOENIXFX2_10
{SPR_FX09,32774,3,NULL,S_PHOENIXFXI2_2,0,0}, // S_PHOENIXFXI2_1
{SPR_FX09,32775,3,A_FloatPuff,S_PHOENIXFXI2_3,0,0}, // S_PHOENIXFXI2_2
{SPR_FX09,32776,4,NULL,S_PHOENIXFXI2_4,0,0}, // S_PHOENIXFXI2_3
{SPR_FX09,32777,5,NULL,S_PHOENIXFXI2_5,0,0}, // S_PHOENIXFXI2_4
{SPR_FX09,32778,5,NULL,S_NULL,0,0}, // S_PHOENIXFXI2_5
{SPR_WBOW,0,-1,NULL,S_NULL,0,0}, // S_WBOW
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW2,0,0}, // S_CRBOW1
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW3,0,0}, // S_CRBOW2
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW4,0,0}, // S_CRBOW3
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW5,0,0}, // S_CRBOW4
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW6,0,0}, // S_CRBOW5
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW7,0,0}, // S_CRBOW6
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW8,0,0}, // S_CRBOW7
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW9,0,0}, // S_CRBOW8
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW10,0,0}, // S_CRBOW9
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW11,0,0}, // S_CRBOW10
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW12,0,0}, // S_CRBOW11
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW13,0,0}, // S_CRBOW12
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW14,0,0}, // S_CRBOW13
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW15,0,0}, // S_CRBOW14
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW16,0,0}, // S_CRBOW15
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW17,0,0}, // S_CRBOW16
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW18,0,0}, // S_CRBOW17
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW1,0,0}, // S_CRBOW18
{SPR_CRBW,0,1,A_Lower,S_CRBOWDOWN,0,0}, // S_CRBOWDOWN
{SPR_CRBW,0,1,A_Raise,S_CRBOWUP,0,0}, // S_CRBOWUP
{SPR_CRBW,3,6,A_FireCrossbowPL1,S_CRBOWATK1_2,0,0}, // S_CRBOWATK1_1
{SPR_CRBW,4,3,NULL,S_CRBOWATK1_3,0,0}, // S_CRBOWATK1_2
{SPR_CRBW,5,3,NULL,S_CRBOWATK1_4,0,0}, // S_CRBOWATK1_3
{SPR_CRBW,6,3,NULL,S_CRBOWATK1_5,0,0}, // S_CRBOWATK1_4
{SPR_CRBW,7,3,NULL,S_CRBOWATK1_6,0,0}, // S_CRBOWATK1_5
{SPR_CRBW,0,4,NULL,S_CRBOWATK1_7,0,0}, // S_CRBOWATK1_6
{SPR_CRBW,1,4,NULL,S_CRBOWATK1_8,0,0}, // S_CRBOWATK1_7
{SPR_CRBW,2,5,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK1_8
{SPR_CRBW,3,5,A_FireCrossbowPL2,S_CRBOWATK2_2,0,0}, // S_CRBOWATK2_1
{SPR_CRBW,4,3,NULL,S_CRBOWATK2_3,0,0}, // S_CRBOWATK2_2
{SPR_CRBW,5,2,NULL,S_CRBOWATK2_4,0,0}, // S_CRBOWATK2_3
{SPR_CRBW,6,3,NULL,S_CRBOWATK2_5,0,0}, // S_CRBOWATK2_4
{SPR_CRBW,7,2,NULL,S_CRBOWATK2_6,0,0}, // S_CRBOWATK2_5
{SPR_CRBW,0,3,NULL,S_CRBOWATK2_7,0,0}, // S_CRBOWATK2_6
{SPR_CRBW,1,3,NULL,S_CRBOWATK2_8,0,0}, // S_CRBOWATK2_7
{SPR_CRBW,2,4,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK2_8
{SPR_FX03,32769,1,NULL,S_CRBOWFX1,0,0}, // S_CRBOWFX1
{SPR_FX03,32775,8,NULL,S_CRBOWFXI1_2,0,0}, // S_CRBOWFXI1_1
{SPR_FX03,32776,8,NULL,S_CRBOWFXI1_3,0,0}, // S_CRBOWFXI1_2
{SPR_FX03,32777,8,NULL,S_NULL,0,0}, // S_CRBOWFXI1_3
{SPR_FX03,32769,1,A_BoltSpark,S_CRBOWFX2,0,0}, // S_CRBOWFX2
{SPR_FX03,32768,1,NULL,S_CRBOWFX3,0,0}, // S_CRBOWFX3
{SPR_FX03,32770,8,NULL,S_CRBOWFXI3_2,0,0}, // S_CRBOWFXI3_1
{SPR_FX03,32771,8,NULL,S_CRBOWFXI3_3,0,0}, // S_CRBOWFXI3_2
{SPR_FX03,32772,8,NULL,S_NULL,0,0}, // S_CRBOWFXI3_3
{SPR_FX03,32773,8,NULL,S_CRBOWFX4_2,0,0}, // S_CRBOWFX4_1
{SPR_FX03,32774,8,NULL,S_NULL,0,0}, // S_CRBOWFX4_2
{SPR_BLOD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
{SPR_BLOD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
{SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0}, // S_BLOODSPLATTER1
{SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0}, // S_BLOODSPLATTER2
{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3
{SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX
{SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
{SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
{SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
{SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
{SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
{SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
{SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
{SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
{SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
{SPR_PLAY,7,6,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
{SPR_PLAY,8,6,A_Scream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
{SPR_PLAY,9,6,NULL,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
{SPR_PLAY,10,6,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
{SPR_PLAY,11,6,A_NoBlocking,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
{SPR_PLAY,12,6,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
{SPR_PLAY,13,6,NULL,S_PLAY_DIE8,0,0}, // S_PLAY_DIE7
{SPR_PLAY,14,6,NULL,S_PLAY_DIE9,0,0}, // S_PLAY_DIE8
{SPR_PLAY,15,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_DIE9
{SPR_PLAY,16,5,A_Scream,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
{SPR_PLAY,17,5,A_SkullPop,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
{SPR_PLAY,18,5,A_NoBlocking,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
{SPR_PLAY,19,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
{SPR_PLAY,20,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
{SPR_PLAY,21,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
{SPR_PLAY,22,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
{SPR_PLAY,23,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
{SPR_PLAY,24,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_XDIE9
{SPR_FDTH,32768,5,A_FlameSnd,S_PLAY_FDTH2,0,0}, // S_PLAY_FDTH1
{SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_FDTH2
{SPR_FDTH,32770,5,NULL,S_PLAY_FDTH4,0,0}, // S_PLAY_FDTH3
{SPR_FDTH,32771,4,A_Scream,S_PLAY_FDTH5,0,0}, // S_PLAY_FDTH4
{SPR_FDTH,32772,5,NULL,S_PLAY_FDTH6,0,0}, // S_PLAY_FDTH5
{SPR_FDTH,32773,4,NULL,S_PLAY_FDTH7,0,0}, // S_PLAY_FDTH6
{SPR_FDTH,32774,5,A_FlameSnd,S_PLAY_FDTH8,0,0}, // S_PLAY_FDTH7
{SPR_FDTH,32775,4,NULL,S_PLAY_FDTH9,0,0}, // S_PLAY_FDTH8
{SPR_FDTH,32776,5,NULL,S_PLAY_FDTH10,0,0}, // S_PLAY_FDTH9
{SPR_FDTH,32777,4,NULL,S_PLAY_FDTH11,0,0}, // S_PLAY_FDTH10
{SPR_FDTH,32778,5,NULL,S_PLAY_FDTH12,0,0}, // S_PLAY_FDTH11
{SPR_FDTH,32779,4,NULL,S_PLAY_FDTH13,0,0}, // S_PLAY_FDTH12
{SPR_FDTH,32780,5,NULL,S_PLAY_FDTH14,0,0}, // S_PLAY_FDTH13
{SPR_FDTH,32781,4,NULL,S_PLAY_FDTH15,0,0}, // S_PLAY_FDTH14
{SPR_FDTH,32782,5,A_NoBlocking,S_PLAY_FDTH16,0,0}, // S_PLAY_FDTH15
{SPR_FDTH,32783,4,NULL,S_PLAY_FDTH17,0,0}, // S_PLAY_FDTH16
{SPR_FDTH,32784,5,NULL,S_PLAY_FDTH18,0,0}, // S_PLAY_FDTH17
{SPR_FDTH,32785,4,NULL,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH18
{SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH19
{SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20
{SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0}, // S_BLOODYSKULL1
{SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0}, // S_BLOODYSKULL2
{SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0}, // S_BLOODYSKULL3
{SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0}, // S_BLOODYSKULL4
{SPR_BSKL,4,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0}, // S_BLOODYSKULL5
{SPR_BSKL,5,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0}, // S_BLOODYSKULLX1
{SPR_BSKL,5,1050,NULL,S_NULL,0,0}, // S_BLOODYSKULLX2
{SPR_CHKN,0,-1,NULL,S_NULL,0,0}, // S_CHICPLAY
{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN2,0,0}, // S_CHICPLAY_RUN1
{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN3,0,0}, // S_CHICPLAY_RUN2
{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN4,0,0}, // S_CHICPLAY_RUN3
{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN1,0,0}, // S_CHICPLAY_RUN4
{SPR_CHKN,2,12,NULL,S_CHICPLAY,0,0}, // S_CHICPLAY_ATK1
{SPR_CHKN,3,4,A_Feathers,S_CHICPLAY_PAIN2,0,0}, // S_CHICPLAY_PAIN
{SPR_CHKN,2,4,A_Pain,S_CHICPLAY,0,0}, // S_CHICPLAY_PAIN2
{SPR_CHKN,0,10,A_ChicLook,S_CHICKEN_LOOK2,0,0}, // S_CHICKEN_LOOK1
{SPR_CHKN,1,10,A_ChicLook,S_CHICKEN_LOOK1,0,0}, // S_CHICKEN_LOOK2
{SPR_CHKN,0,3,A_ChicChase,S_CHICKEN_WALK2,0,0}, // S_CHICKEN_WALK1
{SPR_CHKN,1,3,A_ChicChase,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_WALK2
{SPR_CHKN,3,5,A_Feathers,S_CHICKEN_PAIN2,0,0}, // S_CHICKEN_PAIN1
{SPR_CHKN,2,5,A_ChicPain,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_PAIN2
{SPR_CHKN,0,8,A_FaceTarget,S_CHICKEN_ATK2,0,0}, // S_CHICKEN_ATK1
{SPR_CHKN,2,10,A_ChicAttack,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_ATK2
{SPR_CHKN,4,6,A_Scream,S_CHICKEN_DIE2,0,0}, // S_CHICKEN_DIE1
{SPR_CHKN,5,6,A_Feathers,S_CHICKEN_DIE3,0,0}, // S_CHICKEN_DIE2
{SPR_CHKN,6,6,NULL,S_CHICKEN_DIE4,0,0}, // S_CHICKEN_DIE3
{SPR_CHKN,7,6,A_NoBlocking,S_CHICKEN_DIE5,0,0}, // S_CHICKEN_DIE4
{SPR_CHKN,8,6,NULL,S_CHICKEN_DIE6,0,0}, // S_CHICKEN_DIE5
{SPR_CHKN,9,6,NULL,S_CHICKEN_DIE7,0,0}, // S_CHICKEN_DIE6
{SPR_CHKN,10,6,NULL,S_CHICKEN_DIE8,0,0}, // S_CHICKEN_DIE7
{SPR_CHKN,11,-1,NULL,S_NULL,0,0}, // S_CHICKEN_DIE8
{SPR_CHKN,12,3,NULL,S_FEATHER2,0,0}, // S_FEATHER1
{SPR_CHKN,13,3,NULL,S_FEATHER3,0,0}, // S_FEATHER2
{SPR_CHKN,14,3,NULL,S_FEATHER4,0,0}, // S_FEATHER3
{SPR_CHKN,15,3,NULL,S_FEATHER5,0,0}, // S_FEATHER4
{SPR_CHKN,16,3,NULL,S_FEATHER6,0,0}, // S_FEATHER5
{SPR_CHKN,15,3,NULL,S_FEATHER7,0,0}, // S_FEATHER6
{SPR_CHKN,14,3,NULL,S_FEATHER8,0,0}, // S_FEATHER7
{SPR_CHKN,13,3,NULL,S_FEATHER1,0,0}, // S_FEATHER8
{SPR_CHKN,13,6,NULL,S_NULL,0,0}, // S_FEATHERX
{SPR_MUMM,0,10,A_Look,S_MUMMY_LOOK2,0,0}, // S_MUMMY_LOOK1
{SPR_MUMM,1,10,A_Look,S_MUMMY_LOOK1,0,0}, // S_MUMMY_LOOK2
{SPR_MUMM,0,4,A_Chase,S_MUMMY_WALK2,0,0}, // S_MUMMY_WALK1
{SPR_MUMM,1,4,A_Chase,S_MUMMY_WALK3,0,0}, // S_MUMMY_WALK2
{SPR_MUMM,2,4,A_Chase,S_MUMMY_WALK4,0,0}, // S_MUMMY_WALK3
{SPR_MUMM,3,4,A_Chase,S_MUMMY_WALK1,0,0}, // S_MUMMY_WALK4
{SPR_MUMM,4,6,A_FaceTarget,S_MUMMY_ATK2,0,0}, // S_MUMMY_ATK1
{SPR_MUMM,5,6,A_MummyAttack,S_MUMMY_ATK3,0,0}, // S_MUMMY_ATK2
{SPR_MUMM,6,6,A_FaceTarget,S_MUMMY_WALK1,0,0}, // S_MUMMY_ATK3
{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK2,0,0}, // S_MUMMYL_ATK1
{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK3,0,0}, // S_MUMMYL_ATK2
{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK4,0,0}, // S_MUMMYL_ATK3
{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK5,0,0}, // S_MUMMYL_ATK4
{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK6,0,0}, // S_MUMMYL_ATK5
{SPR_MUMM,32792,15,A_MummyAttack2,S_MUMMY_WALK1,0,0}, // S_MUMMYL_ATK6
{SPR_MUMM,7,4,NULL,S_MUMMY_PAIN2,0,0}, // S_MUMMY_PAIN1
{SPR_MUMM,7,4,A_Pain,S_MUMMY_WALK1,0,0}, // S_MUMMY_PAIN2
{SPR_MUMM,8,5,NULL,S_MUMMY_DIE2,0,0}, // S_MUMMY_DIE1
{SPR_MUMM,9,5,A_Scream,S_MUMMY_DIE3,0,0}, // S_MUMMY_DIE2
{SPR_MUMM,10,5,A_MummySoul,S_MUMMY_DIE4,0,0}, // S_MUMMY_DIE3
{SPR_MUMM,11,5,NULL,S_MUMMY_DIE5,0,0}, // S_MUMMY_DIE4
{SPR_MUMM,12,5,A_NoBlocking,S_MUMMY_DIE6,0,0}, // S_MUMMY_DIE5
{SPR_MUMM,13,5,NULL,S_MUMMY_DIE7,0,0}, // S_MUMMY_DIE6
{SPR_MUMM,14,5,NULL,S_MUMMY_DIE8,0,0}, // S_MUMMY_DIE7
{SPR_MUMM,15,-1,NULL,S_NULL,0,0}, // S_MUMMY_DIE8
{SPR_MUMM,16,5,NULL,S_MUMMY_SOUL2,0,0}, // S_MUMMY_SOUL1
{SPR_MUMM,17,5,NULL,S_MUMMY_SOUL3,0,0}, // S_MUMMY_SOUL2
{SPR_MUMM,18,5,NULL,S_MUMMY_SOUL4,0,0}, // S_MUMMY_SOUL3
{SPR_MUMM,19,9,NULL,S_MUMMY_SOUL5,0,0}, // S_MUMMY_SOUL4
{SPR_MUMM,20,5,NULL,S_MUMMY_SOUL6,0,0}, // S_MUMMY_SOUL5
{SPR_MUMM,21,5,NULL,S_MUMMY_SOUL7,0,0}, // S_MUMMY_SOUL6
{SPR_MUMM,22,5,NULL,S_NULL,0,0}, // S_MUMMY_SOUL7
{SPR_FX15,32768,5,A_ContMobjSound,S_MUMMYFX1_2,0,0}, // S_MUMMYFX1_1
{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_3,0,0}, // S_MUMMYFX1_2
{SPR_FX15,32770,5,NULL,S_MUMMYFX1_4,0,0}, // S_MUMMYFX1_3
{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_1,0,0}, // S_MUMMYFX1_4
{SPR_FX15,32771,5,NULL,S_MUMMYFXI1_2,0,0}, // S_MUMMYFXI1_1
{SPR_FX15,32772,5,NULL,S_MUMMYFXI1_3,0,0}, // S_MUMMYFXI1_2
{SPR_FX15,32773,5,NULL,S_MUMMYFXI1_4,0,0}, // S_MUMMYFXI1_3
{SPR_FX15,32774,5,NULL,S_NULL,0,0}, // S_MUMMYFXI1_4
{SPR_BEAS,0,10,A_Look,S_BEAST_LOOK2,0,0}, // S_BEAST_LOOK1
{SPR_BEAS,1,10,A_Look,S_BEAST_LOOK1,0,0}, // S_BEAST_LOOK2
{SPR_BEAS,0,3,A_Chase,S_BEAST_WALK2,0,0}, // S_BEAST_WALK1
{SPR_BEAS,1,3,A_Chase,S_BEAST_WALK3,0,0}, // S_BEAST_WALK2
{SPR_BEAS,2,3,A_Chase,S_BEAST_WALK4,0,0}, // S_BEAST_WALK3
{SPR_BEAS,3,3,A_Chase,S_BEAST_WALK5,0,0}, // S_BEAST_WALK4
{SPR_BEAS,4,3,A_Chase,S_BEAST_WALK6,0,0}, // S_BEAST_WALK5
{SPR_BEAS,5,3,A_Chase,S_BEAST_WALK1,0,0}, // S_BEAST_WALK6
{SPR_BEAS,7,10,A_FaceTarget,S_BEAST_ATK2,0,0}, // S_BEAST_ATK1
{SPR_BEAS,8,10,A_BeastAttack,S_BEAST_WALK1,0,0}, // S_BEAST_ATK2
{SPR_BEAS,6,3,NULL,S_BEAST_PAIN2,0,0}, // S_BEAST_PAIN1
{SPR_BEAS,6,3,A_Pain,S_BEAST_WALK1,0,0}, // S_BEAST_PAIN2
{SPR_BEAS,17,6,NULL,S_BEAST_DIE2,0,0}, // S_BEAST_DIE1
{SPR_BEAS,18,6,A_Scream,S_BEAST_DIE3,0,0}, // S_BEAST_DIE2
{SPR_BEAS,19,6,NULL,S_BEAST_DIE4,0,0}, // S_BEAST_DIE3
{SPR_BEAS,20,6,NULL,S_BEAST_DIE5,0,0}, // S_BEAST_DIE4
{SPR_BEAS,21,6,NULL,S_BEAST_DIE6,0,0}, // S_BEAST_DIE5
{SPR_BEAS,22,6,A_NoBlocking,S_BEAST_DIE7,0,0}, // S_BEAST_DIE6
{SPR_BEAS,23,6,NULL,S_BEAST_DIE8,0,0}, // S_BEAST_DIE7
{SPR_BEAS,24,6,NULL,S_BEAST_DIE9,0,0}, // S_BEAST_DIE8
{SPR_BEAS,25,-1,NULL,S_NULL,0,0}, // S_BEAST_DIE9
{SPR_BEAS,9,5,NULL,S_BEAST_XDIE2,0,0}, // S_BEAST_XDIE1
{SPR_BEAS,10,6,A_Scream,S_BEAST_XDIE3,0,0}, // S_BEAST_XDIE2
{SPR_BEAS,11,5,NULL,S_BEAST_XDIE4,0,0}, // S_BEAST_XDIE3
{SPR_BEAS,12,6,NULL,S_BEAST_XDIE5,0,0}, // S_BEAST_XDIE4
{SPR_BEAS,13,5,NULL,S_BEAST_XDIE6,0,0}, // S_BEAST_XDIE5
{SPR_BEAS,14,6,A_NoBlocking,S_BEAST_XDIE7,0,0}, // S_BEAST_XDIE6
{SPR_BEAS,15,5,NULL,S_BEAST_XDIE8,0,0}, // S_BEAST_XDIE7
{SPR_BEAS,16,-1,NULL,S_NULL,0,0}, // S_BEAST_XDIE8
{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL2,0,0}, // S_BEASTBALL1
{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL3,0,0}, // S_BEASTBALL2
{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL4,0,0}, // S_BEASTBALL3
{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL5,0,0}, // S_BEASTBALL4
{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL6,0,0}, // S_BEASTBALL5
{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL1,0,0}, // S_BEASTBALL6
{SPR_FRB1,3,4,NULL,S_BEASTBALLX2,0,0}, // S_BEASTBALLX1
{SPR_FRB1,4,4,NULL,S_BEASTBALLX3,0,0}, // S_BEASTBALLX2
{SPR_FRB1,5,4,NULL,S_BEASTBALLX4,0,0}, // S_BEASTBALLX3
{SPR_FRB1,6,4,NULL,S_BEASTBALLX5,0,0}, // S_BEASTBALLX4
{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BEASTBALLX5
{SPR_FRB1,0,4,NULL,S_BURNBALL2,0,0}, // S_BURNBALL1
{SPR_FRB1,1,4,NULL,S_BURNBALL3,0,0}, // S_BURNBALL2
{SPR_FRB1,2,4,NULL,S_BURNBALL4,0,0}, // S_BURNBALL3
{SPR_FRB1,3,4,NULL,S_BURNBALL5,0,0}, // S_BURNBALL4
{SPR_FRB1,4,4,NULL,S_BURNBALL6,0,0}, // S_BURNBALL5
{SPR_FRB1,5,4,NULL,S_BURNBALL7,0,0}, // S_BURNBALL6
{SPR_FRB1,6,4,NULL,S_BURNBALL8,0,0}, // S_BURNBALL7
{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BURNBALL8
{SPR_FRB1,32768,4,NULL,S_BURNBALLFB2,0,0}, // S_BURNBALLFB1
{SPR_FRB1,32769,4,NULL,S_BURNBALLFB3,0,0}, // S_BURNBALLFB2
{SPR_FRB1,32770,4,NULL,S_BURNBALLFB4,0,0}, // S_BURNBALLFB3
{SPR_FRB1,32771,4,NULL,S_BURNBALLFB5,0,0}, // S_BURNBALLFB4
{SPR_FRB1,32772,4,NULL,S_BURNBALLFB6,0,0}, // S_BURNBALLFB5
{SPR_FRB1,32773,4,NULL,S_BURNBALLFB7,0,0}, // S_BURNBALLFB6
{SPR_FRB1,32774,4,NULL,S_BURNBALLFB8,0,0}, // S_BURNBALLFB7
{SPR_FRB1,32775,4,NULL,S_NULL,0,0}, // S_BURNBALLFB8
{SPR_FRB1,3,4,NULL,S_PUFFY2,0,0}, // S_PUFFY1
{SPR_FRB1,4,4,NULL,S_PUFFY3,0,0}, // S_PUFFY2
{SPR_FRB1,5,4,NULL,S_PUFFY4,0,0}, // S_PUFFY3
{SPR_FRB1,6,4,NULL,S_PUFFY5,0,0}, // S_PUFFY4
{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_PUFFY5
{SPR_SNKE,0,10,A_Look,S_SNAKE_LOOK2,0,0}, // S_SNAKE_LOOK1
{SPR_SNKE,1,10,A_Look,S_SNAKE_LOOK1,0,0}, // S_SNAKE_LOOK2
{SPR_SNKE,0,4,A_Chase,S_SNAKE_WALK2,0,0}, // S_SNAKE_WALK1
{SPR_SNKE,1,4,A_Chase,S_SNAKE_WALK3,0,0}, // S_SNAKE_WALK2
{SPR_SNKE,2,4,A_Chase,S_SNAKE_WALK4,0,0}, // S_SNAKE_WALK3
{SPR_SNKE,3,4,A_Chase,S_SNAKE_WALK1,0,0}, // S_SNAKE_WALK4
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK2,0,0}, // S_SNAKE_ATK1
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK3,0,0}, // S_SNAKE_ATK2
{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK4,0,0}, // S_SNAKE_ATK3
{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK5,0,0}, // S_SNAKE_ATK4
{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK6,0,0}, // S_SNAKE_ATK5
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK7,0,0}, // S_SNAKE_ATK6
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK8,0,0}, // S_SNAKE_ATK7
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK9,0,0}, // S_SNAKE_ATK8
{SPR_SNKE,5,4,A_SnakeAttack2,S_SNAKE_WALK1,0,0}, // S_SNAKE_ATK9
{SPR_SNKE,4,3,NULL,S_SNAKE_PAIN2,0,0}, // S_SNAKE_PAIN1
{SPR_SNKE,4,3,A_Pain,S_SNAKE_WALK1,0,0}, // S_SNAKE_PAIN2
{SPR_SNKE,6,5,NULL,S_SNAKE_DIE2,0,0}, // S_SNAKE_DIE1
{SPR_SNKE,7,5,A_Scream,S_SNAKE_DIE3,0,0}, // S_SNAKE_DIE2
{SPR_SNKE,8,5,NULL,S_SNAKE_DIE4,0,0}, // S_SNAKE_DIE3
{SPR_SNKE,9,5,NULL,S_SNAKE_DIE5,0,0}, // S_SNAKE_DIE4
{SPR_SNKE,10,5,NULL,S_SNAKE_DIE6,0,0}, // S_SNAKE_DIE5
{SPR_SNKE,11,5,NULL,S_SNAKE_DIE7,0,0}, // S_SNAKE_DIE6
{SPR_SNKE,12,5,A_NoBlocking,S_SNAKE_DIE8,0,0}, // S_SNAKE_DIE7
{SPR_SNKE,13,5,NULL,S_SNAKE_DIE9,0,0}, // S_SNAKE_DIE8
{SPR_SNKE,14,5,NULL,S_SNAKE_DIE10,0,0}, // S_SNAKE_DIE9
{SPR_SNKE,15,-1,NULL,S_NULL,0,0}, // S_SNAKE_DIE10
{SPR_SNFX,32768,5,NULL,S_SNAKEPRO_A2,0,0}, // S_SNAKEPRO_A1
{SPR_SNFX,32769,5,NULL,S_SNAKEPRO_A3,0,0}, // S_SNAKEPRO_A2
{SPR_SNFX,32770,5,NULL,S_SNAKEPRO_A4,0,0}, // S_SNAKEPRO_A3
{SPR_SNFX,32771,5,NULL,S_SNAKEPRO_A1,0,0}, // S_SNAKEPRO_A4
{SPR_SNFX,32772,5,NULL,S_SNAKEPRO_AX2,0,0}, // S_SNAKEPRO_AX1
{SPR_SNFX,32773,5,NULL,S_SNAKEPRO_AX3,0,0}, // S_SNAKEPRO_AX2
{SPR_SNFX,32774,4,NULL,S_SNAKEPRO_AX4,0,0}, // S_SNAKEPRO_AX3
{SPR_SNFX,32775,3,NULL,S_SNAKEPRO_AX5,0,0}, // S_SNAKEPRO_AX4
{SPR_SNFX,32776,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_AX5
{SPR_SNFX,32777,6,NULL,S_SNAKEPRO_B2,0,0}, // S_SNAKEPRO_B1
{SPR_SNFX,32778,6,NULL,S_SNAKEPRO_B1,0,0}, // S_SNAKEPRO_B2
{SPR_SNFX,32779,5,NULL,S_SNAKEPRO_BX2,0,0}, // S_SNAKEPRO_BX1
{SPR_SNFX,32780,5,NULL,S_SNAKEPRO_BX3,0,0}, // S_SNAKEPRO_BX2
{SPR_SNFX,32781,4,NULL,S_SNAKEPRO_BX4,0,0}, // S_SNAKEPRO_BX3
{SPR_SNFX,32782,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_BX4
{SPR_HEAD,0,10,A_Look,S_HEAD_LOOK,0,0}, // S_HEAD_LOOK
{SPR_HEAD,0,4,A_Chase,S_HEAD_FLOAT,0,0}, // S_HEAD_FLOAT
{SPR_HEAD,0,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
{SPR_HEAD,1,20,A_HeadAttack,S_HEAD_FLOAT,0,0}, // S_HEAD_ATK2
{SPR_HEAD,0,4,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN1
{SPR_HEAD,0,4,A_Pain,S_HEAD_FLOAT,0,0}, // S_HEAD_PAIN2
{SPR_HEAD,2,7,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
{SPR_HEAD,3,7,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
{SPR_HEAD,4,7,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
{SPR_HEAD,5,7,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
{SPR_HEAD,6,7,A_NoBlocking,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
{SPR_HEAD,7,7,NULL,S_HEAD_DIE7,0,0}, // S_HEAD_DIE6
{SPR_HEAD,8,-1,A_BossDeath,S_NULL,0,0}, // S_HEAD_DIE7
{SPR_FX05,0,6,NULL,S_HEADFX1_2,0,0}, // S_HEADFX1_1
{SPR_FX05,1,6,NULL,S_HEADFX1_3,0,0}, // S_HEADFX1_2
{SPR_FX05,2,6,NULL,S_HEADFX1_1,0,0}, // S_HEADFX1_3
{SPR_FX05,3,5,A_HeadIceImpact,S_HEADFXI1_2,0,0}, // S_HEADFXI1_1
{SPR_FX05,4,5,NULL,S_HEADFXI1_3,0,0}, // S_HEADFXI1_2
{SPR_FX05,5,5,NULL,S_HEADFXI1_4,0,0}, // S_HEADFXI1_3
{SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI1_4
{SPR_FX05,7,6,NULL,S_HEADFX2_2,0,0}, // S_HEADFX2_1
{SPR_FX05,8,6,NULL,S_HEADFX2_3,0,0}, // S_HEADFX2_2
{SPR_FX05,9,6,NULL,S_HEADFX2_1,0,0}, // S_HEADFX2_3
{SPR_FX05,3,5,NULL,S_HEADFXI2_2,0,0}, // S_HEADFXI2_1
{SPR_FX05,4,5,NULL,S_HEADFXI2_3,0,0}, // S_HEADFXI2_2
{SPR_FX05,5,5,NULL,S_HEADFXI2_4,0,0}, // S_HEADFXI2_3
{SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI2_4
{SPR_FX06,0,4,A_HeadFireGrow,S_HEADFX3_2,0,0}, // S_HEADFX3_1
{SPR_FX06,1,4,A_HeadFireGrow,S_HEADFX3_3,0,0}, // S_HEADFX3_2
{SPR_FX06,2,4,A_HeadFireGrow,S_HEADFX3_1,0,0}, // S_HEADFX3_3
{SPR_FX06,0,5,NULL,S_HEADFX3_5,0,0}, // S_HEADFX3_4
{SPR_FX06,1,5,NULL,S_HEADFX3_6,0,0}, // S_HEADFX3_5
{SPR_FX06,2,5,NULL,S_HEADFX3_4,0,0}, // S_HEADFX3_6
{SPR_FX06,3,5,NULL,S_HEADFXI3_2,0,0}, // S_HEADFXI3_1
{SPR_FX06,4,5,NULL,S_HEADFXI3_3,0,0}, // S_HEADFXI3_2
{SPR_FX06,5,5,NULL,S_HEADFXI3_4,0,0}, // S_HEADFXI3_3
{SPR_FX06,6,5,NULL,S_NULL,0,0}, // S_HEADFXI3_4
{SPR_FX07,3,3,NULL,S_HEADFX4_2,0,0}, // S_HEADFX4_1
{SPR_FX07,4,3,NULL,S_HEADFX4_3,0,0}, // S_HEADFX4_2
{SPR_FX07,5,3,NULL,S_HEADFX4_4,0,0}, // S_HEADFX4_3
{SPR_FX07,6,3,NULL,S_HEADFX4_5,0,0}, // S_HEADFX4_4
{SPR_FX07,0,3,A_WhirlwindSeek,S_HEADFX4_6,0,0}, // S_HEADFX4_5
{SPR_FX07,1,3,A_WhirlwindSeek,S_HEADFX4_7,0,0}, // S_HEADFX4_6
{SPR_FX07,2,3,A_WhirlwindSeek,S_HEADFX4_5,0,0}, // S_HEADFX4_7
{SPR_FX07,6,4,NULL,S_HEADFXI4_2,0,0}, // S_HEADFXI4_1
{SPR_FX07,5,4,NULL,S_HEADFXI4_3,0,0}, // S_HEADFXI4_2
{SPR_FX07,4,4,NULL,S_HEADFXI4_4,0,0}, // S_HEADFXI4_3
{SPR_FX07,3,4,NULL,S_NULL,0,0}, // S_HEADFXI4_4
{SPR_CLNK,0,10,A_Look,S_CLINK_LOOK2,0,0}, // S_CLINK_LOOK1
{SPR_CLNK,1,10,A_Look,S_CLINK_LOOK1,0,0}, // S_CLINK_LOOK2
{SPR_CLNK,0,3,A_Chase,S_CLINK_WALK2,0,0}, // S_CLINK_WALK1
{SPR_CLNK,1,3,A_Chase,S_CLINK_WALK3,0,0}, // S_CLINK_WALK2
{SPR_CLNK,2,3,A_Chase,S_CLINK_WALK4,0,0}, // S_CLINK_WALK3
{SPR_CLNK,3,3,A_Chase,S_CLINK_WALK1,0,0}, // S_CLINK_WALK4
{SPR_CLNK,4,5,A_FaceTarget,S_CLINK_ATK2,0,0}, // S_CLINK_ATK1
{SPR_CLNK,5,4,A_FaceTarget,S_CLINK_ATK3,0,0}, // S_CLINK_ATK2
{SPR_CLNK,6,7,A_ClinkAttack,S_CLINK_WALK1,0,0}, // S_CLINK_ATK3
{SPR_CLNK,7,3,NULL,S_CLINK_PAIN2,0,0}, // S_CLINK_PAIN1
{SPR_CLNK,7,3,A_Pain,S_CLINK_WALK1,0,0}, // S_CLINK_PAIN2
{SPR_CLNK,8,6,NULL,S_CLINK_DIE2,0,0}, // S_CLINK_DIE1
{SPR_CLNK,9,6,NULL,S_CLINK_DIE3,0,0}, // S_CLINK_DIE2
{SPR_CLNK,10,5,A_Scream,S_CLINK_DIE4,0,0}, // S_CLINK_DIE3
{SPR_CLNK,11,5,A_NoBlocking,S_CLINK_DIE5,0,0}, // S_CLINK_DIE4
{SPR_CLNK,12,5,NULL,S_CLINK_DIE6,0,0}, // S_CLINK_DIE5
{SPR_CLNK,13,5,NULL,S_CLINK_DIE7,0,0}, // S_CLINK_DIE6
{SPR_CLNK,14,-1,NULL,S_NULL,0,0}, // S_CLINK_DIE7
{SPR_WZRD,0,10,A_Look,S_WIZARD_LOOK2,0,0}, // S_WIZARD_LOOK1
{SPR_WZRD,1,10,A_Look,S_WIZARD_LOOK1,0,0}, // S_WIZARD_LOOK2
{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK2,0,0}, // S_WIZARD_WALK1
{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK3,0,0}, // S_WIZARD_WALK2
{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK4,0,0}, // S_WIZARD_WALK3
{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK5,0,0}, // S_WIZARD_WALK4
{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK6,0,0}, // S_WIZARD_WALK5
{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK7,0,0}, // S_WIZARD_WALK6
{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK8,0,0}, // S_WIZARD_WALK7
{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK1,0,0}, // S_WIZARD_WALK8
{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK2,0,0}, // S_WIZARD_ATK1
{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK3,0,0}, // S_WIZARD_ATK2
{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK4,0,0}, // S_WIZARD_ATK3
{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK5,0,0}, // S_WIZARD_ATK4
{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK6,0,0}, // S_WIZARD_ATK5
{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK7,0,0}, // S_WIZARD_ATK6
{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK8,0,0}, // S_WIZARD_ATK7
{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK9,0,0}, // S_WIZARD_ATK8
{SPR_WZRD,3,12,A_WizAtk3,S_WIZARD_WALK1,0,0}, // S_WIZARD_ATK9
{SPR_WZRD,4,3,A_GhostOff,S_WIZARD_PAIN2,0,0}, // S_WIZARD_PAIN1
{SPR_WZRD,4,3,A_Pain,S_WIZARD_WALK1,0,0}, // S_WIZARD_PAIN2
{SPR_WZRD,5,6,A_GhostOff,S_WIZARD_DIE2,0,0}, // S_WIZARD_DIE1
{SPR_WZRD,6,6,A_Scream,S_WIZARD_DIE3,0,0}, // S_WIZARD_DIE2
{SPR_WZRD,7,6,NULL,S_WIZARD_DIE4,0,0}, // S_WIZARD_DIE3
{SPR_WZRD,8,6,NULL,S_WIZARD_DIE5,0,0}, // S_WIZARD_DIE4
{SPR_WZRD,9,6,A_NoBlocking,S_WIZARD_DIE6,0,0}, // S_WIZARD_DIE5
{SPR_WZRD,10,6,NULL,S_WIZARD_DIE7,0,0}, // S_WIZARD_DIE6
{SPR_WZRD,11,6,NULL,S_WIZARD_DIE8,0,0}, // S_WIZARD_DIE7
{SPR_WZRD,12,-1,NULL,S_NULL,0,0}, // S_WIZARD_DIE8
{SPR_FX11,32768,6,NULL,S_WIZFX1_2,0,0}, // S_WIZFX1_1
{SPR_FX11,32769,6,NULL,S_WIZFX1_1,0,0}, // S_WIZFX1_2
{SPR_FX11,32770,5,NULL,S_WIZFXI1_2,0,0}, // S_WIZFXI1_1
{SPR_FX11,32771,5,NULL,S_WIZFXI1_3,0,0}, // S_WIZFXI1_2
{SPR_FX11,32772,5,NULL,S_WIZFXI1_4,0,0}, // S_WIZFXI1_3
{SPR_FX11,32773,5,NULL,S_WIZFXI1_5,0,0}, // S_WIZFXI1_4
{SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_WIZFXI1_5
{SPR_IMPX,0,10,A_Look,S_IMP_LOOK2,0,0}, // S_IMP_LOOK1
{SPR_IMPX,1,10,A_Look,S_IMP_LOOK3,0,0}, // S_IMP_LOOK2
{SPR_IMPX,2,10,A_Look,S_IMP_LOOK4,0,0}, // S_IMP_LOOK3
{SPR_IMPX,1,10,A_Look,S_IMP_LOOK1,0,0}, // S_IMP_LOOK4
{SPR_IMPX,0,3,A_Chase,S_IMP_FLY2,0,0}, // S_IMP_FLY1
{SPR_IMPX,0,3,A_Chase,S_IMP_FLY3,0,0}, // S_IMP_FLY2
{SPR_IMPX,1,3,A_Chase,S_IMP_FLY4,0,0}, // S_IMP_FLY3
{SPR_IMPX,1,3,A_Chase,S_IMP_FLY5,0,0}, // S_IMP_FLY4
{SPR_IMPX,2,3,A_Chase,S_IMP_FLY6,0,0}, // S_IMP_FLY5
{SPR_IMPX,2,3,A_Chase,S_IMP_FLY7,0,0}, // S_IMP_FLY6
{SPR_IMPX,1,3,A_Chase,S_IMP_FLY8,0,0}, // S_IMP_FLY7
{SPR_IMPX,1,3,A_Chase,S_IMP_FLY1,0,0}, // S_IMP_FLY8
{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MEATK2,0,0}, // S_IMP_MEATK1
{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MEATK3,0,0}, // S_IMP_MEATK2
{SPR_IMPX,5,6,A_ImpMeAttack,S_IMP_FLY1,0,0}, // S_IMP_MEATK3
{SPR_IMPX,0,10,A_FaceTarget,S_IMP_MSATK1_2,0,0}, // S_IMP_MSATK1_1
{SPR_IMPX,1,6,A_ImpMsAttack,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_2
{SPR_IMPX,2,6,NULL,S_IMP_MSATK1_4,0,0}, // S_IMP_MSATK1_3
{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_5,0,0}, // S_IMP_MSATK1_4
{SPR_IMPX,0,6,NULL,S_IMP_MSATK1_6,0,0}, // S_IMP_MSATK1_5
{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_6
{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MSATK2_2,0,0}, // S_IMP_MSATK2_1
{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MSATK2_3,0,0}, // S_IMP_MSATK2_2
{SPR_IMPX,5,6,A_ImpMsAttack2,S_IMP_FLY1,0,0}, // S_IMP_MSATK2_3
{SPR_IMPX,6,3,NULL,S_IMP_PAIN2,0,0}, // S_IMP_PAIN1
{SPR_IMPX,6,3,A_Pain,S_IMP_FLY1,0,0}, // S_IMP_PAIN2
{SPR_IMPX,6,4,A_ImpDeath,S_IMP_DIE2,0,0}, // S_IMP_DIE1
{SPR_IMPX,7,5,NULL,S_IMP_DIE2,0,0}, // S_IMP_DIE2
{SPR_IMPX,18,5,A_ImpXDeath1,S_IMP_XDIE2,0,0}, // S_IMP_XDIE1
{SPR_IMPX,19,5,NULL,S_IMP_XDIE3,0,0}, // S_IMP_XDIE2
{SPR_IMPX,20,5,NULL,S_IMP_XDIE4,0,0}, // S_IMP_XDIE3
{SPR_IMPX,21,5,A_ImpXDeath2,S_IMP_XDIE5,0,0}, // S_IMP_XDIE4
{SPR_IMPX,22,5,NULL,S_IMP_XDIE5,0,0}, // S_IMP_XDIE5
{SPR_IMPX,8,7,A_ImpExplode,S_IMP_CRASH2,0,0}, // S_IMP_CRASH1
{SPR_IMPX,9,7,A_Scream,S_IMP_CRASH3,0,0}, // S_IMP_CRASH2
{SPR_IMPX,10,7,NULL,S_IMP_CRASH4,0,0}, // S_IMP_CRASH3
{SPR_IMPX,11,-1,NULL,S_NULL,0,0}, // S_IMP_CRASH4
{SPR_IMPX,23,7,NULL,S_IMP_XCRASH2,0,0}, // S_IMP_XCRASH1
{SPR_IMPX,24,7,NULL,S_IMP_XCRASH3,0,0}, // S_IMP_XCRASH2
{SPR_IMPX,25,-1,NULL,S_NULL,0,0}, // S_IMP_XCRASH3
{SPR_IMPX,12,5,NULL,S_IMP_CHUNKA2,0,0}, // S_IMP_CHUNKA1
{SPR_IMPX,13,700,NULL,S_IMP_CHUNKA3,0,0}, // S_IMP_CHUNKA2
{SPR_IMPX,14,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKA3
{SPR_IMPX,15,5,NULL,S_IMP_CHUNKB2,0,0}, // S_IMP_CHUNKB1
{SPR_IMPX,16,700,NULL,S_IMP_CHUNKB3,0,0}, // S_IMP_CHUNKB2
{SPR_IMPX,17,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKB3
{SPR_FX10,32768,6,NULL,S_IMPFX2,0,0}, // S_IMPFX1
{SPR_FX10,32769,6,NULL,S_IMPFX3,0,0}, // S_IMPFX2
{SPR_FX10,32770,6,NULL,S_IMPFX1,0,0}, // S_IMPFX3
{SPR_FX10,32771,5,NULL,S_IMPFXI2,0,0}, // S_IMPFXI1
{SPR_FX10,32772,5,NULL,S_IMPFXI3,0,0}, // S_IMPFXI2
{SPR_FX10,32773,5,NULL,S_IMPFXI4,0,0}, // S_IMPFXI3
{SPR_FX10,32774,5,NULL,S_NULL,0,0}, // S_IMPFXI4
{SPR_KNIG,0,10,A_Look,S_KNIGHT_STND2,0,0}, // S_KNIGHT_STND1
{SPR_KNIG,1,10,A_Look,S_KNIGHT_STND1,0,0}, // S_KNIGHT_STND2
{SPR_KNIG,0,4,A_Chase,S_KNIGHT_WALK2,0,0}, // S_KNIGHT_WALK1
{SPR_KNIG,1,4,A_Chase,S_KNIGHT_WALK3,0,0}, // S_KNIGHT_WALK2
{SPR_KNIG,2,4,A_Chase,S_KNIGHT_WALK4,0,0}, // S_KNIGHT_WALK3
{SPR_KNIG,3,4,A_Chase,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_WALK4
{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK2,0,0}, // S_KNIGHT_ATK1
{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK3,0,0}, // S_KNIGHT_ATK2
{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_ATK4,0,0}, // S_KNIGHT_ATK3
{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK5,0,0}, // S_KNIGHT_ATK4
{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK6,0,0}, // S_KNIGHT_ATK5
{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_ATK6
{SPR_KNIG,7,3,NULL,S_KNIGHT_PAIN2,0,0}, // S_KNIGHT_PAIN1
{SPR_KNIG,7,3,A_Pain,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_PAIN2
{SPR_KNIG,8,6,NULL,S_KNIGHT_DIE2,0,0}, // S_KNIGHT_DIE1
{SPR_KNIG,9,6,A_Scream,S_KNIGHT_DIE3,0,0}, // S_KNIGHT_DIE2
{SPR_KNIG,10,6,NULL,S_KNIGHT_DIE4,0,0}, // S_KNIGHT_DIE3
{SPR_KNIG,11,6,A_NoBlocking,S_KNIGHT_DIE5,0,0}, // S_KNIGHT_DIE4
{SPR_KNIG,12,6,NULL,S_KNIGHT_DIE6,0,0}, // S_KNIGHT_DIE5
{SPR_KNIG,13,6,NULL,S_KNIGHT_DIE7,0,0}, // S_KNIGHT_DIE6
{SPR_KNIG,14,-1,NULL,S_NULL,0,0}, // S_KNIGHT_DIE7
{SPR_SPAX,32768,3,A_ContMobjSound,S_SPINAXE2,0,0}, // S_SPINAXE1
{SPR_SPAX,32769,3,NULL,S_SPINAXE3,0,0}, // S_SPINAXE2
{SPR_SPAX,32770,3,NULL,S_SPINAXE1,0,0}, // S_SPINAXE3
{SPR_SPAX,32771,6,NULL,S_SPINAXEX2,0,0}, // S_SPINAXEX1
{SPR_SPAX,32772,6,NULL,S_SPINAXEX3,0,0}, // S_SPINAXEX2
{SPR_SPAX,32773,6,NULL,S_NULL,0,0}, // S_SPINAXEX3
{SPR_RAXE,32768,5,A_DripBlood,S_REDAXE2,0,0}, // S_REDAXE1
{SPR_RAXE,32769,5,A_DripBlood,S_REDAXE1,0,0}, // S_REDAXE2
{SPR_RAXE,32770,6,NULL,S_REDAXEX2,0,0}, // S_REDAXEX1
{SPR_RAXE,32771,6,NULL,S_REDAXEX3,0,0}, // S_REDAXEX2
{SPR_RAXE,32772,6,NULL,S_NULL,0,0}, // S_REDAXEX3
{SPR_SRCR,0,10,A_Look,S_SRCR1_LOOK2,0,0}, // S_SRCR1_LOOK1
{SPR_SRCR,1,10,A_Look,S_SRCR1_LOOK1,0,0}, // S_SRCR1_LOOK2
{SPR_SRCR,0,5,A_Sor1Chase,S_SRCR1_WALK2,0,0}, // S_SRCR1_WALK1
{SPR_SRCR,1,5,A_Sor1Chase,S_SRCR1_WALK3,0,0}, // S_SRCR1_WALK2
{SPR_SRCR,2,5,A_Sor1Chase,S_SRCR1_WALK4,0,0}, // S_SRCR1_WALK3
{SPR_SRCR,3,5,A_Sor1Chase,S_SRCR1_WALK1,0,0}, // S_SRCR1_WALK4
{SPR_SRCR,16,6,A_Sor1Pain,S_SRCR1_WALK1,0,0}, // S_SRCR1_PAIN1
{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK2,0,0}, // S_SRCR1_ATK1
{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK3,0,0}, // S_SRCR1_ATK2
{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK3
{SPR_SRCR,18,10,A_FaceTarget,S_SRCR1_ATK5,0,0}, // S_SRCR1_ATK4
{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK6,0,0}, // S_SRCR1_ATK5
{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK7,0,0}, // S_SRCR1_ATK6
{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK7
{SPR_SRCR,4,7,NULL,S_SRCR1_DIE2,0,0}, // S_SRCR1_DIE1
{SPR_SRCR,5,7,A_Scream,S_SRCR1_DIE3,0,0}, // S_SRCR1_DIE2
{SPR_SRCR,6,7,NULL,S_SRCR1_DIE4,0,0}, // S_SRCR1_DIE3
{SPR_SRCR,7,6,NULL,S_SRCR1_DIE5,0,0}, // S_SRCR1_DIE4
{SPR_SRCR,8,6,NULL,S_SRCR1_DIE6,0,0}, // S_SRCR1_DIE5
{SPR_SRCR,9,6,NULL,S_SRCR1_DIE7,0,0}, // S_SRCR1_DIE6
{SPR_SRCR,10,6,NULL,S_SRCR1_DIE8,0,0}, // S_SRCR1_DIE7
{SPR_SRCR,11,25,A_SorZap,S_SRCR1_DIE9,0,0}, // S_SRCR1_DIE8
{SPR_SRCR,12,5,NULL,S_SRCR1_DIE10,0,0}, // S_SRCR1_DIE9
{SPR_SRCR,13,5,NULL,S_SRCR1_DIE11,0,0}, // S_SRCR1_DIE10
{SPR_SRCR,14,4,NULL,S_SRCR1_DIE12,0,0}, // S_SRCR1_DIE11
{SPR_SRCR,11,20,A_SorZap,S_SRCR1_DIE13,0,0}, // S_SRCR1_DIE12
{SPR_SRCR,12,5,NULL,S_SRCR1_DIE14,0,0}, // S_SRCR1_DIE13
{SPR_SRCR,13,5,NULL,S_SRCR1_DIE15,0,0}, // S_SRCR1_DIE14
{SPR_SRCR,14,4,NULL,S_SRCR1_DIE16,0,0}, // S_SRCR1_DIE15
{SPR_SRCR,11,12,NULL,S_SRCR1_DIE17,0,0}, // S_SRCR1_DIE16
{SPR_SRCR,15,-1,A_SorcererRise,S_NULL,0,0}, // S_SRCR1_DIE17
{SPR_FX14,32768,6,NULL,S_SRCRFX1_2,0,0}, // S_SRCRFX1_1
{SPR_FX14,32769,6,NULL,S_SRCRFX1_3,0,0}, // S_SRCRFX1_2
{SPR_FX14,32770,6,NULL,S_SRCRFX1_1,0,0}, // S_SRCRFX1_3
{SPR_FX14,32771,5,NULL,S_SRCRFXI1_2,0,0}, // S_SRCRFXI1_1
{SPR_FX14,32772,5,NULL,S_SRCRFXI1_3,0,0}, // S_SRCRFXI1_2
{SPR_FX14,32773,5,NULL,S_SRCRFXI1_4,0,0}, // S_SRCRFXI1_3
{SPR_FX14,32774,5,NULL,S_SRCRFXI1_5,0,0}, // S_SRCRFXI1_4
{SPR_FX14,32775,5,NULL,S_NULL,0,0}, // S_SRCRFXI1_5
{SPR_SOR2,0,4,NULL,S_SOR2_RISE2,0,0}, // S_SOR2_RISE1
{SPR_SOR2,1,4,NULL,S_SOR2_RISE3,0,0}, // S_SOR2_RISE2
{SPR_SOR2,2,4,A_SorRise,S_SOR2_RISE4,0,0}, // S_SOR2_RISE3
{SPR_SOR2,3,4,NULL,S_SOR2_RISE5,0,0}, // S_SOR2_RISE4
{SPR_SOR2,4,4,NULL,S_SOR2_RISE6,0,0}, // S_SOR2_RISE5
{SPR_SOR2,5,4,NULL,S_SOR2_RISE7,0,0}, // S_SOR2_RISE6
{SPR_SOR2,6,12,A_SorSightSnd,S_SOR2_WALK1,0,0}, // S_SOR2_RISE7
{SPR_SOR2,12,10,A_Look,S_SOR2_LOOK2,0,0}, // S_SOR2_LOOK1
{SPR_SOR2,13,10,A_Look,S_SOR2_LOOK1,0,0}, // S_SOR2_LOOK2
{SPR_SOR2,12,4,A_Chase,S_SOR2_WALK2,0,0}, // S_SOR2_WALK1
{SPR_SOR2,13,4,A_Chase,S_SOR2_WALK3,0,0}, // S_SOR2_WALK2
{SPR_SOR2,14,4,A_Chase,S_SOR2_WALK4,0,0}, // S_SOR2_WALK3
{SPR_SOR2,15,4,A_Chase,S_SOR2_WALK1,0,0}, // S_SOR2_WALK4
{SPR_SOR2,16,3,NULL,S_SOR2_PAIN2,0,0}, // S_SOR2_PAIN1
{SPR_SOR2,16,6,A_Pain,S_SOR2_WALK1,0,0}, // S_SOR2_PAIN2
{SPR_SOR2,17,9,A_Srcr2Decide,S_SOR2_ATK2,0,0}, // S_SOR2_ATK1
{SPR_SOR2,18,9,A_FaceTarget,S_SOR2_ATK3,0,0}, // S_SOR2_ATK2
{SPR_SOR2,19,20,A_Srcr2Attack,S_SOR2_WALK1,0,0}, // S_SOR2_ATK3
{SPR_SOR2,11,6,NULL,S_SOR2_TELE2,0,0}, // S_SOR2_TELE1
{SPR_SOR2,10,6,NULL,S_SOR2_TELE3,0,0}, // S_SOR2_TELE2
{SPR_SOR2,9,6,NULL,S_SOR2_TELE4,0,0}, // S_SOR2_TELE3
{SPR_SOR2,8,6,NULL,S_SOR2_TELE5,0,0}, // S_SOR2_TELE4
{SPR_SOR2,7,6,NULL,S_SOR2_TELE6,0,0}, // S_SOR2_TELE5
{SPR_SOR2,6,6,NULL,S_SOR2_WALK1,0,0}, // S_SOR2_TELE6
{SPR_SDTH,0,8,A_Sor2DthInit,S_SOR2_DIE2,0,0}, // S_SOR2_DIE1
{SPR_SDTH,1,8,NULL,S_SOR2_DIE3,0,0}, // S_SOR2_DIE2
{SPR_SDTH,2,8,A_SorDSph,S_SOR2_DIE4,0,0}, // S_SOR2_DIE3
{SPR_SDTH,3,7,NULL,S_SOR2_DIE5,0,0}, // S_SOR2_DIE4
{SPR_SDTH,4,7,NULL,S_SOR2_DIE6,0,0}, // S_SOR2_DIE5
{SPR_SDTH,5,7,A_Sor2DthLoop,S_SOR2_DIE7,0,0}, // S_SOR2_DIE6
{SPR_SDTH,6,6,A_SorDExp,S_SOR2_DIE8,0,0}, // S_SOR2_DIE7
{SPR_SDTH,7,6,NULL,S_SOR2_DIE9,0,0}, // S_SOR2_DIE8
{SPR_SDTH,8,18,NULL,S_SOR2_DIE10,0,0}, // S_SOR2_DIE9
{SPR_SDTH,9,6,A_NoBlocking,S_SOR2_DIE11,0,0}, // S_SOR2_DIE10
{SPR_SDTH,10,6,A_SorDBon,S_SOR2_DIE12,0,0}, // S_SOR2_DIE11
{SPR_SDTH,11,6,NULL,S_SOR2_DIE13,0,0}, // S_SOR2_DIE12
{SPR_SDTH,12,6,NULL,S_SOR2_DIE14,0,0}, // S_SOR2_DIE13
{SPR_SDTH,13,6,NULL,S_SOR2_DIE15,0,0}, // S_SOR2_DIE14
{SPR_SDTH,14,-1,A_BossDeath,S_NULL,0,0}, // S_SOR2_DIE15
{SPR_FX16,32768,3,A_BlueSpark,S_SOR2FX1_2,0,0}, // S_SOR2FX1_1
{SPR_FX16,32769,3,A_BlueSpark,S_SOR2FX1_3,0,0}, // S_SOR2FX1_2
{SPR_FX16,32770,3,A_BlueSpark,S_SOR2FX1_1,0,0}, // S_SOR2FX1_3
{SPR_FX16,32774,5,A_Explode,S_SOR2FXI1_2,0,0}, // S_SOR2FXI1_1
{SPR_FX16,32775,5,NULL,S_SOR2FXI1_3,0,0}, // S_SOR2FXI1_2
{SPR_FX16,32776,5,NULL,S_SOR2FXI1_4,0,0}, // S_SOR2FXI1_3
{SPR_FX16,32777,5,NULL,S_SOR2FXI1_5,0,0}, // S_SOR2FXI1_4
{SPR_FX16,32778,5,NULL,S_SOR2FXI1_6,0,0}, // S_SOR2FXI1_5
{SPR_FX16,32779,5,NULL,S_NULL,0,0}, // S_SOR2FXI1_6
{SPR_FX16,32771,12,NULL,S_SOR2FXSPARK2,0,0}, // S_SOR2FXSPARK1
{SPR_FX16,32772,12,NULL,S_SOR2FXSPARK3,0,0}, // S_SOR2FXSPARK2
{SPR_FX16,32773,12,NULL,S_NULL,0,0}, // S_SOR2FXSPARK3
{SPR_FX11,32768,35,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_1
{SPR_FX11,32768,5,A_GenWizard,S_SOR2FX2_3,0,0}, // S_SOR2FX2_2
{SPR_FX11,32769,5,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_3
{SPR_FX11,32770,5,NULL,S_SOR2FXI2_2,0,0}, // S_SOR2FXI2_1
{SPR_FX11,32771,5,NULL,S_SOR2FXI2_3,0,0}, // S_SOR2FXI2_2
{SPR_FX11,32772,5,NULL,S_SOR2FXI2_4,0,0}, // S_SOR2FXI2_3
{SPR_FX11,32773,5,NULL,S_SOR2FXI2_5,0,0}, // S_SOR2FXI2_4
{SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_SOR2FXI2_5
{SPR_SOR2,6,8,NULL,S_SOR2TELEFADE2,0,0}, // S_SOR2TELEFADE1
{SPR_SOR2,7,6,NULL,S_SOR2TELEFADE3,0,0}, // S_SOR2TELEFADE2
{SPR_SOR2,8,6,NULL,S_SOR2TELEFADE4,0,0}, // S_SOR2TELEFADE3
{SPR_SOR2,9,6,NULL,S_SOR2TELEFADE5,0,0}, // S_SOR2TELEFADE4
{SPR_SOR2,10,6,NULL,S_SOR2TELEFADE6,0,0}, // S_SOR2TELEFADE5
{SPR_SOR2,11,6,NULL,S_NULL,0,0}, // S_SOR2TELEFADE6
{SPR_MNTR,0,10,A_Look,S_MNTR_LOOK2,0,0}, // S_MNTR_LOOK1
{SPR_MNTR,1,10,A_Look,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2
{SPR_MNTR,0,5,A_Chase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1
{SPR_MNTR,1,5,A_Chase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2
{SPR_MNTR,2,5,A_Chase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3
{SPR_MNTR,3,5,A_Chase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4
{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1
{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK1_3,0,0}, // S_MNTR_ATK1_2
{SPR_MNTR,23,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3
{SPR_MNTR,21,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0}, // S_MNTR_ATK2_1
{SPR_MNTR,24,4,A_FaceTarget,S_MNTR_ATK2_3,0,0}, // S_MNTR_ATK2_2
{SPR_MNTR,25,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3
{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1
{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK3_3,0,0}, // S_MNTR_ATK3_2
{SPR_MNTR,23,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3
{SPR_MNTR,23,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4
{SPR_MNTR,20,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0}, // S_MNTR_ATK4_1
{SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0}, // S_MNTR_PAIN1
{SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2
{SPR_MNTR,5,6,NULL,S_MNTR_DIE2,0,0}, // S_MNTR_DIE1
{SPR_MNTR,6,5,NULL,S_MNTR_DIE3,0,0}, // S_MNTR_DIE2
{SPR_MNTR,7,6,A_Scream,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3
{SPR_MNTR,8,5,NULL,S_MNTR_DIE5,0,0}, // S_MNTR_DIE4
{SPR_MNTR,9,6,NULL,S_MNTR_DIE6,0,0}, // S_MNTR_DIE5
{SPR_MNTR,10,5,NULL,S_MNTR_DIE7,0,0}, // S_MNTR_DIE6
{SPR_MNTR,11,6,NULL,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7
{SPR_MNTR,12,5,A_NoBlocking,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8
{SPR_MNTR,13,6,NULL,S_MNTR_DIE10,0,0}, // S_MNTR_DIE9
{SPR_MNTR,14,5,NULL,S_MNTR_DIE11,0,0}, // S_MNTR_DIE10
{SPR_MNTR,15,6,NULL,S_MNTR_DIE12,0,0}, // S_MNTR_DIE11
{SPR_MNTR,16,5,NULL,S_MNTR_DIE13,0,0}, // S_MNTR_DIE12
{SPR_MNTR,17,6,NULL,S_MNTR_DIE14,0,0}, // S_MNTR_DIE13
{SPR_MNTR,18,5,NULL,S_MNTR_DIE15,0,0}, // S_MNTR_DIE14
{SPR_MNTR,19,-1,A_BossDeath,S_NULL,0,0}, // S_MNTR_DIE15
{SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0}, // S_MNTRFX1_1
{SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0}, // S_MNTRFX1_2
{SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0}, // S_MNTRFXI1_1
{SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0}, // S_MNTRFXI1_2
{SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0}, // S_MNTRFXI1_3
{SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0}, // S_MNTRFXI1_4
{SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0}, // S_MNTRFXI1_5
{SPR_FX12,32775,5,NULL,S_NULL,0,0}, // S_MNTRFXI1_6
{SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1
{SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0}, // S_MNTRFXI2_1
{SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0}, // S_MNTRFXI2_2
{SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0}, // S_MNTRFXI2_3
{SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0}, // S_MNTRFXI2_4
{SPR_FX13,32780,4,NULL,S_NULL,0,0}, // S_MNTRFXI2_5
{SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0}, // S_MNTRFX3_1
{SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0}, // S_MNTRFX3_2
{SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0}, // S_MNTRFX3_3
{SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0}, // S_MNTRFX3_4
{SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0}, // S_MNTRFX3_5
{SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0}, // S_MNTRFX3_6
{SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0}, // S_MNTRFX3_7
{SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0}, // S_MNTRFX3_8
{SPR_FX13,32775,4,NULL,S_NULL,0,0}, // S_MNTRFX3_9
{SPR_AKYY,32768,3,NULL,S_AKYY2,0,0}, // S_AKYY1
{SPR_AKYY,32769,3,NULL,S_AKYY3,0,0}, // S_AKYY2
{SPR_AKYY,32770,3,NULL,S_AKYY4,0,0}, // S_AKYY3
{SPR_AKYY,32771,3,NULL,S_AKYY5,0,0}, // S_AKYY4
{SPR_AKYY,32772,3,NULL,S_AKYY6,0,0}, // S_AKYY5
{SPR_AKYY,32773,3,NULL,S_AKYY7,0,0}, // S_AKYY6
{SPR_AKYY,32774,3,NULL,S_AKYY8,0,0}, // S_AKYY7
{SPR_AKYY,32775,3,NULL,S_AKYY9,0,0}, // S_AKYY8
{SPR_AKYY,32776,3,NULL,S_AKYY10,0,0}, // S_AKYY9
{SPR_AKYY,32777,3,NULL,S_AKYY1,0,0}, // S_AKYY10
{SPR_BKYY,32768,3,NULL,S_BKYY2,0,0}, // S_BKYY1
{SPR_BKYY,32769,3,NULL,S_BKYY3,0,0}, // S_BKYY2
{SPR_BKYY,32770,3,NULL,S_BKYY4,0,0}, // S_BKYY3
{SPR_BKYY,32771,3,NULL,S_BKYY5,0,0}, // S_BKYY4
{SPR_BKYY,32772,3,NULL,S_BKYY6,0,0}, // S_BKYY5
{SPR_BKYY,32773,3,NULL,S_BKYY7,0,0}, // S_BKYY6
{SPR_BKYY,32774,3,NULL,S_BKYY8,0,0}, // S_BKYY7
{SPR_BKYY,32775,3,NULL,S_BKYY9,0,0}, // S_BKYY8
{SPR_BKYY,32776,3,NULL,S_BKYY10,0,0}, // S_BKYY9
{SPR_BKYY,32777,3,NULL,S_BKYY1,0,0}, // S_BKYY10
{SPR_CKYY,32768,3,NULL,S_CKYY2,0,0}, // S_CKYY1
{SPR_CKYY,32769,3,NULL,S_CKYY3,0,0}, // S_CKYY2
{SPR_CKYY,32770,3,NULL,S_CKYY4,0,0}, // S_CKYY3
{SPR_CKYY,32771,3,NULL,S_CKYY5,0,0}, // S_CKYY4
{SPR_CKYY,32772,3,NULL,S_CKYY6,0,0}, // S_CKYY5
{SPR_CKYY,32773,3,NULL,S_CKYY7,0,0}, // S_CKYY6
{SPR_CKYY,32774,3,NULL,S_CKYY8,0,0}, // S_CKYY7
{SPR_CKYY,32775,3,NULL,S_CKYY9,0,0}, // S_CKYY8
{SPR_CKYY,32776,3,NULL,S_CKYY1,0,0}, // S_CKYY9
{SPR_AMG1,0,-1,NULL,S_NULL,0,0}, // S_AMG1
{SPR_AMG2,0,4,NULL,S_AMG2_2,0,0}, // S_AMG2_1
{SPR_AMG2,1,4,NULL,S_AMG2_3,0,0}, // S_AMG2_2
{SPR_AMG2,2,4,NULL,S_AMG2_1,0,0}, // S_AMG2_3
{SPR_AMM1,0,-1,NULL,S_NULL,0,0}, // S_AMM1
{SPR_AMM2,0,-1,NULL,S_NULL,0,0}, // S_AMM2
{SPR_AMC1,0,-1,NULL,S_NULL,0,0}, // S_AMC1
{SPR_AMC2,0,5,NULL,S_AMC2_2,0,0}, // S_AMC2_1
{SPR_AMC2,1,5,NULL,S_AMC2_3,0,0}, // S_AMC2_2
{SPR_AMC2,2,5,NULL,S_AMC2_1,0,0}, // S_AMC2_3
{SPR_AMS1,0,5,NULL,S_AMS1_2,0,0}, // S_AMS1_1
{SPR_AMS1,1,5,NULL,S_AMS1_1,0,0}, // S_AMS1_2
{SPR_AMS2,0,5,NULL,S_AMS2_2,0,0}, // S_AMS2_1
{SPR_AMS2,1,5,NULL,S_AMS2_1,0,0}, // S_AMS2_2
{SPR_AMP1,0,4,NULL,S_AMP1_2,0,0}, // S_AMP1_1
{SPR_AMP1,1,4,NULL,S_AMP1_3,0,0}, // S_AMP1_2
{SPR_AMP1,2,4,NULL,S_AMP1_1,0,0}, // S_AMP1_3
{SPR_AMP2,0,4,NULL,S_AMP2_2,0,0}, // S_AMP2_1
{SPR_AMP2,1,4,NULL,S_AMP2_3,0,0}, // S_AMP2_2
{SPR_AMP2,2,4,NULL,S_AMP2_1,0,0}, // S_AMP2_3
{SPR_AMB1,0,4,NULL,S_AMB1_2,0,0}, // S_AMB1_1
{SPR_AMB1,1,4,NULL,S_AMB1_3,0,0}, // S_AMB1_2
{SPR_AMB1,2,4,NULL,S_AMB1_1,0,0}, // S_AMB1_3
{SPR_AMB2,0,4,NULL,S_AMB2_2,0,0}, // S_AMB2_1
{SPR_AMB2,1,4,NULL,S_AMB2_3,0,0}, // S_AMB2_2
{SPR_AMB2,2,4,NULL,S_AMB2_1,0,0}, // S_AMB2_3
{SPR_AMG1,0,100,A_ESound,S_SND_WIND,0,0}, // S_SND_WIND
{SPR_AMG1,0,85,A_ESound,S_SND_WATERFALL,0,0} // S_SND_WATERFALL
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
{ // MT_MISC0
81, // doomednum
S_ITEM_PTN1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ITEMSHIELD1
85, // doomednum
S_ITEM_SHLD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ITEMSHIELD2
31, // doomednum
S_ITEM_SHD2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC1
8, // doomednum
S_ITEM_BAGH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC2
35, // doomednum
S_ITEM_SPMP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTIINVISIBILITY
75, // doomednum
S_ARTI_INVS1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHADOW|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC3
82, // doomednum
S_ARTI_PTN2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTIFLY
83, // doomednum
S_ARTI_SOAR1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTIINVULNERABILITY
84, // doomednum
S_ARTI_INVU1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTITOMEOFPOWER
86, // doomednum
S_ARTI_PWBK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_ARTIEGG
30, // doomednum
S_ARTI_EGGC1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_EGGFX
-1, // doomednum
S_EGGFX1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_EGGFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
18*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_ARTISUPERHEAL
32, // doomednum
S_ARTI_SPHL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC4
33, // doomednum
S_ARTI_TRCH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_MISC5
34, // doomednum
S_ARTI_FBMB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_FIREBOMB
-1, // doomednum
S_FIREBOMB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_phohit, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SHADOW, // flags
0 // flags2
},
{ // MT_ARTITELEPORT
36, // doomednum
S_ARTI_ATLP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
MF2_FLOATBOB // flags2
},
{ // MT_POD
2035, // doomednum
S_POD_WAIT1, // spawnstate
45, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_POD_PAIN1, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_POD_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_podexp, // deathsound
0, // speed
16*FRACUNIT, // radius
54*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOBLOOD|MF_SHOOTABLE|MF_DROPOFF, // flags
MF2_WINDTHRUST|MF2_PUSHABLE|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2
},
{ // MT_PODGOO
-1, // doomednum
S_PODGOO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_PODGOOX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
},
{ // MT_PODGENERATOR
43, // doomednum
S_PODGENERATOR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_SPLASH
-1, // doomednum
S_SPLASH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SPLASHX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
},
{ // MT_SPLASHBASE
-1, // doomednum
S_SPLASHBASE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_LAVASPLASH
-1, // doomednum
S_LAVASPLASH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_LAVASMOKE
-1, // doomednum
S_LAVASMOKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
0 // flags2
},
{ // MT_SLUDGECHUNK
-1, // doomednum
S_SLUDGECHUNK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SLUDGECHUNKX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
},
{ // MT_SLUDGESPLASH
-1, // doomednum
S_SLUDGESPLASH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_SKULLHANG70
17, // doomednum
S_SKULLHANG70_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
70*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_SKULLHANG60
24, // doomednum
S_SKULLHANG60_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
60*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_SKULLHANG45
25, // doomednum
S_SKULLHANG45_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
45*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_SKULLHANG35
26, // doomednum
S_SKULLHANG35_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
35*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_CHANDELIER
28, // doomednum
S_CHANDELIER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
60*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_SERPTORCH
27, // doomednum
S_SERPTORCH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
54*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_SMALLPILLAR
29, // doomednum
S_SMALLPILLAR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
34*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_STALAGMITESMALL
37, // doomednum
S_STALAGMITESMALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_STALAGMITELARGE
38, // doomednum
S_STALAGMITELARGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
64*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_STALACTITESMALL
39, // doomednum
S_STALACTITESMALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
36*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_STALACTITELARGE
40, // doomednum
S_STALACTITELARGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
68*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC6
76, // doomednum
S_FIREBRAZIER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
44*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_BARREL
44, // doomednum
S_BARREL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
32*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_MISC7
47, // doomednum
S_BRPILLAR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
14*FRACUNIT, // radius
128*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_MISC8
48, // doomednum
S_MOSS1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
23*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC9
49, // doomednum
S_MOSS2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
27*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC10
50, // doomednum
S_WALLTORCH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC11
51, // doomednum
S_HANGINGCORPSE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
104*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_KEYGIZMOBLUE
94, // doomednum
S_KEYGIZMO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
50*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_KEYGIZMOGREEN
95, // doomednum
S_KEYGIZMO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
50*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_KEYGIZMOYELLOW
96, // doomednum
S_KEYGIZMO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
50*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_KEYGIZMOFLOAT
-1, // doomednum
S_KGZ_START, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC12
87, // doomednum
S_VOLCANO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
20*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0 // flags2
},
{ // MT_VOLCANOBLAST
-1, // doomednum
S_VOLCANOBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_VOLCANOBALLX1, // deathstate
S_NULL, // xdeathstate
sfx_volhit, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
},
{ // MT_VOLCANOTBLAST
-1, // doomednum
S_VOLCANOTBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_VOLCANOTBALLX1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
},
{ // MT_TELEGLITGEN
74, // doomednum
S_TELEGLITGEN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_TELEGLITGEN2
52, // doomednum
S_TELEGLITGEN2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_TELEGLITTER
-1, // doomednum
S_TELEGLITTER1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
0 // flags2
},
{ // MT_TELEGLITTER2
-1, // doomednum
S_TELEGLITTER2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
0 // flags2
},
{ // MT_TFOG
-1, // doomednum
S_TFOG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_TELEPORTMAN
14, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_STAFFPUFF
-1, // doomednum
S_STAFFPUFF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_stfhit, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_STAFFPUFF2
-1, // doomednum
S_STAFFPUFF2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_stfpow, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_BEAKPUFF
-1, // doomednum
S_STAFFPUFF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_chicatk, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MISC13
2005, // doomednum
S_WGNT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_GAUNTLETPUFF1
-1, // doomednum
S_GAUNTLETPUFF1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
0 // flags2
},
{ // MT_GAUNTLETPUFF2
-1, // doomednum
S_GAUNTLETPUFF2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
0 // flags2
},
{ // MT_MISC14
53, // doomednum
S_BLSR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_BLASTERFX1
-1, // doomednum
S_BLASTERFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BLASTERFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_blshit, // deathsound
184*FRACUNIT, // speed
12*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_BLASTERSMOKE
-1, // doomednum
S_BLASTERSMOKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
},
{ // MT_RIPPER
-1, // doomednum
S_RIPPER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RIPPERX1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
14*FRACUNIT, // speed
8*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT|MF2_RIP // flags2
},
{ // MT_BLASTERPUFF1
-1, // doomednum
S_BLASTERPUFF1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_BLASTERPUFF2
-1, // doomednum
S_BLASTERPUFF2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_WMACE
2002, // doomednum
S_WMCE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_MACEFX1
-1, // doomednum
S_MACEFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_lobsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MACEFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
20*FRACUNIT, // speed
8*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
},
{ // MT_MACEFX2
-1, // doomednum
S_MACEFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MACEFXI2_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10*FRACUNIT, // speed
8*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
6, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
},
{ // MT_MACEFX3
-1, // doomednum
S_MACEFX3_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MACEFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
7*FRACUNIT, // speed
8*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
},
{ // MT_MACEFX4
-1, // doomednum
S_MACEFX4_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MACEFXI4_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
7*FRACUNIT, // speed
8*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
18, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP // flags2
},
{ // MT_WSKULLROD
2004, // doomednum
S_WSKL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_HORNRODFX1
-1, // doomednum
S_HRODFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_hrnsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HRODFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
22*FRACUNIT, // speed
12*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
},
{ // MT_HORNRODFX2
-1, // doomednum
S_HRODFX2_1, // spawnstate
4*35, // spawnhealth
S_NULL, // seestate
sfx_hrnsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HRODFXI2_1, // deathstate
S_NULL, // xdeathstate
sfx_ramphit, // deathsound
22*FRACUNIT, // speed
12*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_RAINPLR1
-1, // doomednum
S_RAINPLR1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RAINPLR1X_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12*FRACUNIT, // speed
5*FRACUNIT, // radius
12*FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_RAINPLR2
-1, // doomednum
S_RAINPLR2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RAINPLR2X_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12*FRACUNIT, // speed
5*FRACUNIT, // radius
12*FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_RAINPLR3
-1, // doomednum
S_RAINPLR3_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RAINPLR3X_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12*FRACUNIT, // speed
5*FRACUNIT, // radius
12*FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_RAINPLR4
-1, // doomednum
S_RAINPLR4_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_RAINPLR4X_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12*FRACUNIT, // speed
5*FRACUNIT, // radius
12*FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_GOLDWANDFX1
-1, // doomednum
S_GWANDFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_GWANDFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_gldhit, // deathsound
22*FRACUNIT, // speed
10*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_GOLDWANDFX2
-1, // doomednum
S_GWANDFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_GWANDFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
18*FRACUNIT, // speed
10*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_GOLDWANDPUFF1
-1, // doomednum
S_GWANDPUFF1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_GOLDWANDPUFF2
-1, // doomednum
S_GWANDFXI1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_WPHOENIXROD
2003, // doomednum
S_WPHX, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_PHOENIXFX1
-1, // doomednum
S_PHOENIXFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_phosht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_PHOENIXFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_phohit, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_THRUGHOST|MF2_NOTELEPORT // flags2
},
{ // MT_PHOENIXPUFF
-1, // doomednum
S_PHOENIXPUFF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
},
{ // MT_PHOENIXFX2
-1, // doomednum
S_PHOENIXFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_PHOENIXFXI2_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10*FRACUNIT, // speed
6*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
},
{ // MT_MISC15
2001, // doomednum
S_WBOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_CRBOWFX1
-1, // doomednum
S_CRBOWFX1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bowsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_CRBOWFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
30*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_CRBOWFX2
-1, // doomednum
S_CRBOWFX2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bowsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_CRBOWFXI1_1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
32*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
6, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_CRBOWFX3
-1, // doomednum
S_CRBOWFX3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_CRBOWFXI3_1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
},
{ // MT_CRBOWFX4
-1, // doomednum
S_CRBOWFX4_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
MF2_LOGRAV // flags2
},
{ // MT_BLOOD
-1, // doomednum
S_BLOOD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_BLOODSPLATTER
-1, // doomednum
S_BLOODSPLATTER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BLOODSPLATTERX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
},
{ // MT_PLAYER
-1, // doomednum
S_PLAY, // spawnstate
100, // spawnhealth
S_PLAY_RUN1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_PLAY_PAIN, // painstate
255, // painchance
sfx_plrpai, // painsound
S_NULL, // meleestate
S_PLAY_ATK1, // missilestate
S_NULL, // crashstate
S_PLAY_DIE1, // deathstate
S_PLAY_XDIE1, // xdeathstate
sfx_plrdth, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2
},
{ // MT_BLOODYSKULL
-1, // doomednum
S_BLOODYSKULL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_DROPOFF, // flags
MF2_LOGRAV|MF2_CANNOTPUSH // flags2
},
{ // MT_CHICPLAYER
-1, // doomednum
S_CHICPLAY, // spawnstate
100, // spawnhealth
S_CHICPLAY_RUN1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_CHICPLAY_PAIN, // painstate
255, // painchance
sfx_chicpai, // painsound
S_NULL, // meleestate
S_CHICPLAY_ATK1, // missilestate
S_NULL, // crashstate
S_CHICKEN_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_chicdth, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, // flags
MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FOOTCLIP|MF2_LOGRAV|MF2_TELESTOMP // flags2
},
{ // MT_CHICKEN
-1, // doomednum
S_CHICKEN_LOOK1, // spawnstate
10, // spawnhealth
S_CHICKEN_WALK1, // seestate
sfx_chicpai, // seesound
8, // reactiontime
sfx_chicatk, // attacksound
S_CHICKEN_PAIN1, // painstate
200, // painchance
sfx_chicpai, // painsound
S_CHICKEN_ATK1, // meleestate
0, // missilestate
S_NULL, // crashstate
S_CHICKEN_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_chicdth, // deathsound
4, // speed
9*FRACUNIT, // radius
22*FRACUNIT, // height
40, // mass
0, // damage
sfx_chicact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags
MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_FEATHER
-1, // doomednum
S_FEATHER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_FEATHERX, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH|MF2_WINDTHRUST // flags2
},
{ // MT_MUMMY
68, // doomednum
S_MUMMY_LOOK1, // spawnstate
80, // spawnhealth
S_MUMMY_WALK1, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
S_MUMMY_PAIN1, // painstate
128, // painchance
sfx_mumpai, // painsound
S_MUMMY_ATK1, // meleestate
0, // missilestate
S_NULL, // crashstate
S_MUMMY_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22*FRACUNIT, // radius
62*FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_MUMMYLEADER
45, // doomednum
S_MUMMY_LOOK1, // spawnstate
100, // spawnhealth
S_MUMMY_WALK1, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
S_MUMMY_PAIN1, // painstate
64, // painchance
sfx_mumpai, // painsound
S_MUMMY_ATK1, // meleestate
S_MUMMYL_ATK1, // missilestate
S_NULL, // crashstate
S_MUMMY_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22*FRACUNIT, // radius
62*FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_MUMMYGHOST
69, // doomednum
S_MUMMY_LOOK1, // spawnstate
80, // spawnhealth
S_MUMMY_WALK1, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
S_MUMMY_PAIN1, // painstate
128, // painchance
sfx_mumpai, // painsound
S_MUMMY_ATK1, // meleestate
0, // missilestate
S_NULL, // crashstate
S_MUMMY_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22*FRACUNIT, // radius
62*FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_MUMMYLEADERGHOST
46, // doomednum
S_MUMMY_LOOK1, // spawnstate
100, // spawnhealth
S_MUMMY_WALK1, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
S_MUMMY_PAIN1, // painstate
64, // painchance
sfx_mumpai, // painsound
S_MUMMY_ATK1, // meleestate
S_MUMMYL_ATK1, // missilestate
S_NULL, // crashstate
S_MUMMY_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22*FRACUNIT, // radius
62*FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_MUMMYSOUL
-1, // doomednum
S_MUMMY_SOUL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
0 // flags2
},
{ // MT_MUMMYFX1
-1, // doomednum
S_MUMMYFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MUMMYFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
9*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_BEAST
70, // doomednum
S_BEAST_LOOK1, // spawnstate
220, // spawnhealth
S_BEAST_WALK1, // seestate
sfx_bstsit, // seesound
8, // reactiontime
sfx_bstatk, // attacksound
S_BEAST_PAIN1, // painstate
100, // painchance
sfx_bstpai, // painsound
0, // meleestate
S_BEAST_ATK1, // missilestate
S_NULL, // crashstate
S_BEAST_DIE1, // deathstate
S_BEAST_XDIE1, // xdeathstate
sfx_bstdth, // deathsound
14, // speed
32*FRACUNIT, // radius
74*FRACUNIT, // height
200, // mass
0, // damage
sfx_bstact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_BEASTBALL
-1, // doomednum
S_BEASTBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BEASTBALLX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
12*FRACUNIT, // speed
9*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
},
{ // MT_BURNBALL
-1, // doomednum
S_BURNBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BEASTBALLX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10*FRACUNIT, // speed
6*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_BURNBALLFB
-1, // doomednum
S_BURNBALLFB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_BEASTBALLX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10*FRACUNIT, // speed
6*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_PUFFY
-1, // doomednum
S_PUFFY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_PUFFY1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10*FRACUNIT, // speed
6*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_SNAKE
92, // doomednum
S_SNAKE_LOOK1, // spawnstate
280, // spawnhealth
S_SNAKE_WALK1, // seestate
sfx_snksit, // seesound
8, // reactiontime
sfx_snkatk, // attacksound
S_SNAKE_PAIN1, // painstate
48, // painchance
sfx_snkpai, // painsound
0, // meleestate
S_SNAKE_ATK1, // missilestate
S_NULL, // crashstate
S_SNAKE_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_snkdth, // deathsound
10, // speed
22*FRACUNIT, // radius
70*FRACUNIT, // height
100, // mass
0, // damage
sfx_snkact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_SNAKEPRO_A
-1, // doomednum
S_SNAKEPRO_A1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SNAKEPRO_AX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
14*FRACUNIT, // speed
12*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
},
{ // MT_SNAKEPRO_B
-1, // doomednum
S_SNAKEPRO_B1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SNAKEPRO_BX1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
14*FRACUNIT, // speed
12*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_HEAD
6, // doomednum
S_HEAD_LOOK, // spawnstate
700, // spawnhealth
S_HEAD_FLOAT, // seestate
sfx_hedsit, // seesound
8, // reactiontime
sfx_hedat1, // attacksound
S_HEAD_PAIN1, // painstate
32, // painchance
sfx_hedpai, // painsound
0, // meleestate
S_HEAD_ATK1, // missilestate
S_NULL, // crashstate
S_HEAD_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_heddth, // deathsound
6, // speed
40*FRACUNIT, // radius
72*FRACUNIT, // height
325, // mass
0, // damage
sfx_hedact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
MF2_PASSMOBJ // flags2
},
{ // MT_HEADFX1
-1, // doomednum
S_HEADFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HEADFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
13*FRACUNIT, // speed
12*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT|MF2_THRUGHOST // flags2
},
{ // MT_HEADFX2
-1, // doomednum
S_HEADFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HEADFXI2_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
8*FRACUNIT, // speed
12*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_HEADFX3
-1, // doomednum
S_HEADFX3_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HEADFXI3_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10*FRACUNIT, // speed
14*FRACUNIT, // radius
12*FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
},
{ // MT_WHIRLWIND
-1, // doomednum
S_HEADFX4_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_HEADFXI4_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
74*FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_SHADOW, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_CLINK
90, // doomednum
S_CLINK_LOOK1, // spawnstate
150, // spawnhealth
S_CLINK_WALK1, // seestate
sfx_clksit, // seesound
8, // reactiontime
sfx_clkatk, // attacksound
S_CLINK_PAIN1, // painstate
32, // painchance
sfx_clkpai, // painsound
S_CLINK_ATK1, // meleestate
0, // missilestate
S_NULL, // crashstate
S_CLINK_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_clkdth, // deathsound
14, // speed
20*FRACUNIT, // radius
64*FRACUNIT, // height
75, // mass
0, // damage
sfx_clkact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_WIZARD
15, // doomednum
S_WIZARD_LOOK1, // spawnstate
180, // spawnhealth
S_WIZARD_WALK1, // seestate
sfx_wizsit, // seesound
8, // reactiontime
sfx_wizatk, // attacksound
S_WIZARD_PAIN1, // painstate
64, // painchance
sfx_wizpai, // painsound
0, // meleestate
S_WIZARD_ATK1, // missilestate
S_NULL, // crashstate
S_WIZARD_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_wizdth, // deathsound
12, // speed
16*FRACUNIT, // radius
68*FRACUNIT, // height
100, // mass
0, // damage
sfx_wizact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY, // flags
MF2_PASSMOBJ // flags2
},
{ // MT_WIZFX1
-1, // doomednum
S_WIZFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_WIZFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
18*FRACUNIT, // speed
10*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_IMP
66, // doomednum
S_IMP_LOOK1, // spawnstate
40, // spawnhealth
S_IMP_FLY1, // seestate
sfx_impsit, // seesound
8, // reactiontime
sfx_impat1, // attacksound
S_IMP_PAIN1, // painstate
200, // painchance
sfx_imppai, // painsound
S_IMP_MEATK1, // meleestate
S_IMP_MSATK1_1, // missilestate
S_IMP_CRASH1, // crashstate
S_IMP_DIE1, // deathstate
S_IMP_XDIE1, // xdeathstate
sfx_impdth, // deathsound
10, // speed
16*FRACUNIT, // radius
36*FRACUNIT, // height
50, // mass
0, // damage
sfx_impact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2
},
{ // MT_IMPLEADER
5, // doomednum
S_IMP_LOOK1, // spawnstate
80, // spawnhealth
S_IMP_FLY1, // seestate
sfx_impsit, // seesound
8, // reactiontime
sfx_impat2, // attacksound
S_IMP_PAIN1, // painstate
200, // painchance
sfx_imppai, // painsound
0, // meleestate
S_IMP_MSATK2_1, // missilestate
S_IMP_CRASH1, // crashstate
S_IMP_DIE1, // deathstate
S_IMP_XDIE1, // xdeathstate
sfx_impdth, // deathsound
10, // speed
16*FRACUNIT, // radius
36*FRACUNIT, // height
50, // mass
0, // damage
sfx_impact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2
},
{ // MT_IMPCHUNK1
-1, // doomednum
S_IMP_CHUNKA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_IMPCHUNK2
-1, // doomednum
S_IMP_CHUNKB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_IMPBALL
-1, // doomednum
S_IMPFX1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_IMPFXI1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
10*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
},
{ // MT_KNIGHT
64, // doomednum
S_KNIGHT_STND1, // spawnstate
200, // spawnhealth
S_KNIGHT_WALK1, // seestate
sfx_kgtsit, // seesound
8, // reactiontime
sfx_kgtatk, // attacksound
S_KNIGHT_PAIN1, // painstate
100, // painchance
sfx_kgtpai, // painsound
S_KNIGHT_ATK1, // meleestate
S_KNIGHT_ATK1, // missilestate
S_NULL, // crashstate
S_KNIGHT_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_kgtdth, // deathsound
12, // speed
24*FRACUNIT, // radius
78*FRACUNIT, // height
150, // mass
0, // damage
sfx_kgtact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_KNIGHTGHOST
65, // doomednum
S_KNIGHT_STND1, // spawnstate
200, // spawnhealth
S_KNIGHT_WALK1, // seestate
sfx_kgtsit, // seesound
8, // reactiontime
sfx_kgtatk, // attacksound
S_KNIGHT_PAIN1, // painstate
100, // painchance
sfx_kgtpai, // painsound
S_KNIGHT_ATK1, // meleestate
S_KNIGHT_ATK1, // missilestate
S_NULL, // crashstate
S_KNIGHT_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_kgtdth, // deathsound
12, // speed
24*FRACUNIT, // radius
78*FRACUNIT, // height
150, // mass
0, // damage
sfx_kgtact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
},
{ // MT_KNIGHTAXE
-1, // doomednum
S_SPINAXE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SPINAXEX1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
9*FRACUNIT, // speed
10*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST // flags2
},
{ // MT_REDAXE
-1, // doomednum
S_REDAXE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_REDAXEX1, // deathstate
S_NULL, // xdeathstate
sfx_hrnhit, // deathsound
9*FRACUNIT, // speed
10*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
7, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT|MF2_THRUGHOST // flags2
},
{ // MT_SORCERER1
7, // doomednum
S_SRCR1_LOOK1, // spawnstate
2000, // spawnhealth
S_SRCR1_WALK1, // seestate
sfx_sbtsit, // seesound
8, // reactiontime
sfx_sbtatk, // attacksound
S_SRCR1_PAIN1, // painstate
56, // painchance
sfx_sbtpai, // painsound
0, // meleestate
S_SRCR1_ATK1, // missilestate
S_NULL, // crashstate
S_SRCR1_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_sbtdth, // deathsound
16, // speed
28*FRACUNIT, // radius
100*FRACUNIT, // height
800, // mass
0, // damage
sfx_sbtact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2
},
{ // MT_SRCRFX1
-1, // doomednum
S_SRCRFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SRCRFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
20*FRACUNIT, // speed
10*FRACUNIT, // radius
10*FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
},
{ // MT_SORCERER2
-1, // doomednum
S_SOR2_LOOK1, // spawnstate
3500, // spawnhealth
S_SOR2_WALK1, // seestate
sfx_sorsit, // seesound
8, // reactiontime
sfx_soratk, // attacksound
S_SOR2_PAIN1, // painstate
32, // painchance
sfx_sorpai, // painsound
0, // meleestate
S_SOR2_ATK1, // missilestate
S_NULL, // crashstate
S_SOR2_DIE1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
14, // speed
16*FRACUNIT, // radius
70*FRACUNIT, // height
300, // mass
0, // damage
sfx_soract, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2
},
{ // MT_SOR2FX1
-1, // doomednum
S_SOR2FX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SOR2FXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
20*FRACUNIT, // speed
10*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_SOR2FXSPARK
-1, // doomednum
S_SOR2FXSPARK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
},
{ // MT_SOR2FX2
-1, // doomednum
S_SOR2FX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_SOR2FXI2_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
6*FRACUNIT, // speed
10*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT // flags2
},
{ // MT_SOR2TELEFADE
-1, // doomednum
S_SOR2TELEFADE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0 // flags2
},
{ // MT_MINOTAUR
9, // doomednum
S_MNTR_LOOK1, // spawnstate
3000, // spawnhealth
S_MNTR_WALK1, // seestate
sfx_minsit, // seesound
8, // reactiontime
sfx_minat1, // attacksound
S_MNTR_PAIN1, // painstate
25, // painchance
sfx_minpai, // painsound
S_MNTR_ATK1_1, // meleestate
S_MNTR_ATK2_1, // missilestate
S_NULL, // crashstate
S_MNTR_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mindth, // deathsound
16, // speed
28*FRACUNIT, // radius
100*FRACUNIT, // height
800, // mass
7, // damage
sfx_minact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags
MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2
},
{ // MT_MNTRFX1
-1, // doomednum
S_MNTRFX1_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MNTRFXI1_1, // deathstate
S_NULL, // xdeathstate
0, // deathsound
20*FRACUNIT, // speed
10*FRACUNIT, // radius
6*FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
},
{ // MT_MNTRFX2
-1, // doomednum
S_MNTRFX2_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MNTRFXI2_1, // deathstate
S_NULL, // xdeathstate
sfx_phohit, // deathsound
14*FRACUNIT, // speed
5*FRACUNIT, // radius
12*FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
},
{ // MT_MNTRFX3
-1, // doomednum
S_MNTRFX3_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_MNTRFXI2_1, // deathstate
S_NULL, // xdeathstate
sfx_phohit, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
},
{ // MT_AKYY
73, // doomednum
S_AKYY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOTDMATCH, // flags
0 // flags2
},
{ // MT_BKYY
79, // doomednum
S_BKYY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOTDMATCH, // flags
0 // flags2
},
{ // MT_CKEY
80, // doomednum
S_CKYY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOTDMATCH, // flags
0 // flags2
},
{ // MT_AMGWNDWIMPY
10, // doomednum
S_AMG1, // spawnstate
AMMO_GWND_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMGWNDHEFTY
12, // doomednum
S_AMG2_1, // spawnstate
AMMO_GWND_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMMACEWIMPY
13, // doomednum
S_AMM1, // spawnstate
AMMO_MACE_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMMACEHEFTY
16, // doomednum
S_AMM2, // spawnstate
AMMO_MACE_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMCBOWWIMPY
18, // doomednum
S_AMC1, // spawnstate
AMMO_CBOW_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMCBOWHEFTY
19, // doomednum
S_AMC2_1, // spawnstate
AMMO_CBOW_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMSKRDWIMPY
20, // doomednum
S_AMS1_1, // spawnstate
AMMO_SKRD_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMSKRDHEFTY
21, // doomednum
S_AMS2_1, // spawnstate
AMMO_SKRD_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMPHRDWIMPY
22, // doomednum
S_AMP1_1, // spawnstate
AMMO_PHRD_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMPHRDHEFTY
23, // doomednum
S_AMP2_1, // spawnstate
AMMO_PHRD_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMBLSRWIMPY
54, // doomednum
S_AMB1_1, // spawnstate
AMMO_BLSR_WIMPY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_AMBLSRHEFTY
55, // doomednum
S_AMB2_1, // spawnstate
AMMO_BLSR_HEFTY, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0 // flags2
},
{ // MT_SOUNDWIND
42, // doomednum
S_SND_WIND, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
0 // flags2
},
{ // MT_SOUNDWATERFALL
41, // doomednum
S_SND_WATERFALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // crashstate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
0 // flags2
}
};