1183 lines
30 KiB
C++
1183 lines
30 KiB
C++
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// DoomDef.h
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#ifndef __DOOMDEF__
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#define __DOOMDEF__
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#include <stdio.h>
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#include <string.h>
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#ifdef __WATCOMC__
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#include <malloc.h>
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#define strcasecmp strcmpi
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#define strncasecmp strnicmp
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#endif
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#define VERSION 130
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#define VERSION_TEXT "v1.3"
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// if rangecheck is undefined, most parameter validation debugging code
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// will not be compiled
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//#define RANGECHECK
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// all external data is defined here
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#include "DoomData.h"
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// all important printed strings
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#include "DStrings.h"
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// header generated by multigen utility
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#include "info.h"
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extern byte *destview, *destscreen; // PC direct to screen pointers
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//
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// most key data are simple ascii (uppercased)
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//
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#define KEY_RIGHTARROW 0xae
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#define KEY_LEFTARROW 0xac
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#define KEY_UPARROW 0xad
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#define KEY_DOWNARROW 0xaf
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#define KEY_ESCAPE 27
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#define KEY_ENTER 13
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#define KEY_F1 (0x80+0x3b)
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#define KEY_F2 (0x80+0x3c)
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#define KEY_F3 (0x80+0x3d)
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#define KEY_F4 (0x80+0x3e)
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#define KEY_F5 (0x80+0x3f)
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#define KEY_F6 (0x80+0x40)
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#define KEY_F7 (0x80+0x41)
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#define KEY_F8 (0x80+0x42)
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#define KEY_F9 (0x80+0x43)
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#define KEY_F10 (0x80+0x44)
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#define KEY_F11 (0x80+0x57)
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#define KEY_F12 (0x80+0x58)
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#define KEY_BACKSPACE 127
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#define KEY_PAUSE 0xff
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#define KEY_EQUALS 0x3d
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#define KEY_MINUS 0x2d
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#define KEY_RSHIFT (0x80+0x36)
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#define KEY_RCTRL (0x80+0x1d)
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#define KEY_RALT (0x80+0x38)
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#define KEY_LALT KEY_RALT
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#define MAXCHAR ((char)0x7f)
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#define MAXSHORT ((short)0x7fff)
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#define MAXINT ((int)0x7fffffff) /* max pos 32-bit int */
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#define MAXLONG ((long)0x7fffffff)
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#define MINCHAR ((char)0x80)
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#define MINSHORT ((short)0x8000)
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#define MININT ((int)0x80000000) /* max negative 32-bit integer */
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#define MINLONG ((long)0x80000000)
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#define FINEANGLES 8192
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#define FINEMASK (FINEANGLES-1)
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#define ANGLETOFINESHIFT 19 // 0x100000000 to 0x2000
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#define SAVEGAMENAME "hticsav"
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#define SAVEGAMENAMECD "c:\\heretic.cd\\hticsav"
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/*
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===============================================================================
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GLOBAL TYPES
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===============================================================================
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*/
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#define NUMARTIFCTS 28
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#define MAXPLAYERS 4
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#define TICRATE 35 // number of tics / second
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#define TICSPERSEC 35
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#define FRACBITS 16
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#define FRACUNIT (1<<FRACBITS)
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typedef int fixed_t;
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#define ANGLE_1 0x01000000
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#define ANGLE_45 0x20000000
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#define ANGLE_90 0x40000000
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#define ANGLE_180 0x80000000
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#define ANGLE_MAX 0xffffffff
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#define ANG45 0x20000000
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#define ANG90 0x40000000
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#define ANG180 0x80000000
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#define ANG270 0xc0000000
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typedef unsigned angle_t;
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typedef enum
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{
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sk_baby,
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sk_easy,
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sk_medium,
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sk_hard,
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sk_nightmare
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} skill_t;
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typedef enum
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{
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ev_keydown,
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ev_keyup,
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ev_mouse,
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ev_joystick
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} evtype_t;
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typedef struct
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{
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evtype_t type;
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int data1; // keys / mouse/joystick buttons
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int data2; // mouse/joystick x move
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int data3; // mouse/joystick y move
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} event_t;
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typedef struct
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{
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char forwardmove; // *2048 for move
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char sidemove; // *2048 for move
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short angleturn; // <<16 for angle delta
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short consistancy; // checks for net game
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byte chatchar;
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byte buttons;
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byte lookfly; // look/fly up/down/centering
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byte arti; // artitype_t to use
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} ticcmd_t;
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#define BT_ATTACK 1
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#define BT_USE 2
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#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
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#define BT_WEAPONMASK (8+16+32)
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#define BT_WEAPONSHIFT 3
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#define BT_SPECIAL 128 // game events, not really buttons
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#define BTS_SAVEMASK (4+8+16)
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#define BTS_SAVESHIFT 2
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#define BT_SPECIALMASK 3
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#define BTS_PAUSE 1 // pause the game
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#define BTS_SAVEGAME 2 // save the game at each console
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// savegame slot numbers occupy the second byte of buttons
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typedef enum
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{
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GS_LEVEL,
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GS_INTERMISSION,
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GS_FINALE,
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GS_DEMOSCREEN
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} gamestate_t;
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typedef enum
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{
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ga_nothing,
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ga_loadlevel,
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ga_newgame,
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ga_loadgame,
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ga_savegame,
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ga_playdemo,
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ga_completed,
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ga_victory,
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ga_worlddone,
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ga_screenshot
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} gameaction_t;
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typedef enum
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{
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wipe_0,
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wipe_1,
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wipe_2,
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wipe_3,
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wipe_4,
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NUMWIPES,
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wipe_random
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} wipe_t;
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/*
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===============================================================================
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MAPOBJ DATA
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===============================================================================
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*/
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// think_t is a function pointer to a routine to handle an actor
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typedef void (*think_t) ();
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typedef struct thinker_s
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{
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struct thinker_s *prev, *next;
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think_t function;
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} thinker_t;
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struct player_s;
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typedef struct mobj_s
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{
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thinker_t thinker; // thinker links
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// info for drawing
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fixed_t x,y,z;
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struct mobj_s *snext, *sprev; // links in sector (if needed)
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angle_t angle;
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spritenum_t sprite; // used to find patch_t and flip value
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int frame; // might be ord with FF_FULLBRIGHT
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// interaction info
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struct mobj_s *bnext, *bprev; // links in blocks (if needed)
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struct subsector_s *subsector;
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fixed_t floorz, ceilingz; // closest together of contacted secs
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fixed_t radius, height; // for movement checking
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fixed_t momx, momy, momz; // momentums
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int validcount; // if == validcount, already checked
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mobjtype_t type;
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mobjinfo_t *info; // &mobjinfo[mobj->type]
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int tics; // state tic counter
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state_t *state;
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int damage; // For missiles
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int flags;
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int flags2; // Heretic flags
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int special1; // Special info
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int special2; // Special info
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int health;
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int movedir; // 0-7
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int movecount; // when 0, select a new dir
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struct mobj_s *target; // thing being chased/attacked (or NULL)
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// also the originator for missiles
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int reactiontime; // if non 0, don't attack yet
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// used by player to freeze a bit after
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// teleporting
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int threshold; // if >0, the target will be chased
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// no matter what (even if shot)
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struct player_s *player; // only valid if type == MT_PLAYER
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int lastlook; // player number last looked for
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mapthing_t spawnpoint; // for nightmare respawn
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} mobj_t;
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// each sector has a degenmobj_t in it's center for sound origin purposes
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typedef struct
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{
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thinker_t thinker; // not used for anything
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fixed_t x,y,z;
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} degenmobj_t;
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// Most damage defined using HITDICE
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#define HITDICE(a) ((1+(P_Random()&7))*a)
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//
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// frame flags
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//
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#define FF_FULLBRIGHT 0x8000 // flag in thing->frame
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#define FF_FRAMEMASK 0x7fff
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// --- mobj.flags ---
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#define MF_SPECIAL 1 // call P_SpecialThing when touched
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#define MF_SOLID 2
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#define MF_SHOOTABLE 4
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#define MF_NOSECTOR 8 // don't use the sector links
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// (invisible but touchable)
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#define MF_NOBLOCKMAP 16 // don't use the blocklinks
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// (inert but displayable)
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#define MF_AMBUSH 32
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#define MF_JUSTHIT 64 // try to attack right back
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#define MF_JUSTATTACKED 128 // take at least one step before attacking
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#define MF_SPAWNCEILING 256 // hang from ceiling instead of floor
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#define MF_NOGRAVITY 512 // don't apply gravity every tic
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// movement flags
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#define MF_DROPOFF 0x400 // allow jumps from high places
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#define MF_PICKUP 0x800 // for players to pick up items
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#define MF_NOCLIP 0x1000 // player cheat
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#define MF_SLIDE 0x2000 // keep info about sliding along walls
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#define MF_FLOAT 0x4000 // allow moves to any height, no gravity
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#define MF_TELEPORT 0x8000 // don't cross lines or look at heights
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#define MF_MISSILE 0x10000 // don't hit same species, explode on block
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#define MF_DROPPED 0x20000 // dropped by a demon, not level spawned
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#define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
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#define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
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#define MF_CORPSE 0x100000 // don't stop moving halfway off a step
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#define MF_INFLOAT 0x200000 // floating to a height for a move, don't
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// auto float to target's height
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#define MF_COUNTKILL 0x400000 // count towards intermission kill total
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#define MF_COUNTITEM 0x800000 // count towards intermission item total
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#define MF_SKULLFLY 0x1000000 // skull in flight
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#define MF_NOTDMATCH 0x2000000 // don't spawn in death match (key cards)
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#define MF_TRANSLATION 0xc000000 // if 0x4 0x8 or 0xc, use a translation
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#define MF_TRANSSHIFT 26 // table for player colormaps
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// --- mobj.flags2 ---
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#define MF2_LOGRAV 0x00000001 // alternate gravity setting
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#define MF2_WINDTHRUST 0x00000002 // gets pushed around by the wind
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// specials
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#define MF2_FLOORBOUNCE 0x00000004 // bounces off the floor
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#define MF2_THRUGHOST 0x00000008 // missile will pass through ghosts
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#define MF2_FLY 0x00000010 // fly mode is active
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#define MF2_FOOTCLIP 0x00000020 // if feet are allowed to be clipped
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#define MF2_SPAWNFLOAT 0x00000040 // spawn random float z
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#define MF2_NOTELEPORT 0x00000080 // does not teleport
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#define MF2_RIP 0x00000100 // missile rips through solid
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// targets
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#define MF2_PUSHABLE 0x00000200 // can be pushed by other moving
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// mobjs
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#define MF2_SLIDE 0x00000400 // slides against walls
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#define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another
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// mobj
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#define MF2_PASSMOBJ 0x00001000 // Enable z block checking. If on,
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// this flag will allow the mobj to
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// pass over/under other mobjs.
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#define MF2_CANNOTPUSH 0x00002000 // cannot push other pushable mobjs
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#define MF2_FEETARECLIPPED 0x00004000 // a mobj's feet are now being cut
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#define MF2_BOSS 0x00008000 // mobj is a major boss
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#define MF2_FIREDAMAGE 0x00010000 // does fire damage
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#define MF2_NODMGTHRUST 0x00020000 // does not thrust target when
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// damaging
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#define MF2_TELESTOMP 0x00040000 // mobj can stomp another
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#define MF2_FLOATBOB 0x00080000 // use float bobbing z movement
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#define MF2_DONTDRAW 0X00100000 // don't generate a vissprite
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//=============================================================================
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typedef enum
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{
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PST_LIVE, // playing
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PST_DEAD, // dead on the ground
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PST_REBORN // ready to restart
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} playerstate_t;
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// psprites are scaled shapes directly on the view screen
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// coordinates are given for a 320*200 view screen
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typedef enum
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{
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ps_weapon,
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ps_flash,
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NUMPSPRITES
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} psprnum_t;
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typedef struct
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{
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state_t *state; // a NULL state means not active
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int tics;
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fixed_t sx, sy;
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} pspdef_t;
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typedef enum
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{
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key_yellow,
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key_green,
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key_blue,
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NUMKEYS
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} keytype_t;
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typedef enum
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{
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wp_staff,
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wp_goldwand,
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wp_crossbow,
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wp_blaster,
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wp_skullrod,
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wp_phoenixrod,
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wp_mace,
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wp_gauntlets,
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wp_beak,
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NUMWEAPONS,
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wp_nochange
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} weapontype_t;
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#define AMMO_GWND_WIMPY 10
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#define AMMO_GWND_HEFTY 50
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#define AMMO_CBOW_WIMPY 5
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#define AMMO_CBOW_HEFTY 20
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#define AMMO_BLSR_WIMPY 10
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#define AMMO_BLSR_HEFTY 25
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#define AMMO_SKRD_WIMPY 20
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#define AMMO_SKRD_HEFTY 100
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#define AMMO_PHRD_WIMPY 1
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#define AMMO_PHRD_HEFTY 10
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#define AMMO_MACE_WIMPY 20
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#define AMMO_MACE_HEFTY 100
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typedef enum
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{
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am_goldwand,
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am_crossbow,
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am_blaster,
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am_skullrod,
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am_phoenixrod,
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am_mace,
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NUMAMMO,
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am_noammo // staff, gauntlets
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} ammotype_t;
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typedef struct
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{
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||
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ammotype_t ammo;
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int upstate;
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||
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int downstate;
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||
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int readystate;
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||
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int atkstate;
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||
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int holdatkstate;
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||
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int flashstate;
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||
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} weaponinfo_t;
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||
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extern weaponinfo_t wpnlev1info[NUMWEAPONS];
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||
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extern weaponinfo_t wpnlev2info[NUMWEAPONS];
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||
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||
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typedef enum
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||
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{
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||
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arti_none,
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||
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arti_invulnerability,
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||
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arti_invisibility,
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||
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arti_health,
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||
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arti_superhealth,
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||
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arti_tomeofpower,
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||
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arti_torch,
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||
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arti_firebomb,
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||
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arti_egg,
|
||
|
arti_fly,
|
||
|
arti_teleport,
|
||
|
NUMARTIFACTS
|
||
|
} artitype_t;
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
pw_None,
|
||
|
pw_invulnerability,
|
||
|
pw_invisibility,
|
||
|
pw_allmap,
|
||
|
pw_infrared,
|
||
|
pw_weaponlevel2,
|
||
|
pw_flight,
|
||
|
pw_shield,
|
||
|
pw_health2,
|
||
|
NUMPOWERS
|
||
|
} powertype_t;
|
||
|
|
||
|
#define INVULNTICS (30*35)
|
||
|
#define INVISTICS (60*35)
|
||
|
#define INFRATICS (120*35)
|
||
|
#define IRONTICS (60*35)
|
||
|
#define WPNLEV2TICS (40*35)
|
||
|
#define FLIGHTTICS (60*35)
|
||
|
|
||
|
#define CHICKENTICS (40*35)
|
||
|
|
||
|
#define MESSAGETICS (4*35)
|
||
|
#define BLINKTHRESHOLD (4*32)
|
||
|
|
||
|
#define NUMINVENTORYSLOTS 14
|
||
|
typedef struct
|
||
|
{
|
||
|
int type;
|
||
|
int count;
|
||
|
} inventory_t;
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
=
|
||
|
= player_t
|
||
|
=
|
||
|
================
|
||
|
*/
|
||
|
|
||
|
typedef struct player_s
|
||
|
{
|
||
|
mobj_t *mo;
|
||
|
playerstate_t playerstate;
|
||
|
ticcmd_t cmd;
|
||
|
|
||
|
fixed_t viewz; // focal origin above r.z
|
||
|
fixed_t viewheight; // base height above floor for viewz
|
||
|
fixed_t deltaviewheight; // squat speed
|
||
|
fixed_t bob; // bounded/scaled total momentum
|
||
|
|
||
|
int flyheight;
|
||
|
int lookdir;
|
||
|
boolean centering;
|
||
|
int health; // only used between levels, mo->health
|
||
|
// is used during levels
|
||
|
int armorpoints, armortype; // armor type is 0-2
|
||
|
|
||
|
inventory_t inventory[NUMINVENTORYSLOTS];
|
||
|
artitype_t readyArtifact;
|
||
|
int artifactCount;
|
||
|
int inventorySlotNum;
|
||
|
int powers[NUMPOWERS];
|
||
|
boolean keys[NUMKEYS];
|
||
|
boolean backpack;
|
||
|
signed int frags[MAXPLAYERS]; // kills of other players
|
||
|
weapontype_t readyweapon;
|
||
|
weapontype_t pendingweapon; // wp_nochange if not changing
|
||
|
boolean weaponowned[NUMWEAPONS];
|
||
|
int ammo[NUMAMMO];
|
||
|
int maxammo[NUMAMMO];
|
||
|
int attackdown, usedown; // true if button down last tic
|
||
|
int cheats; // bit flags
|
||
|
|
||
|
int refire; // refired shots are less accurate
|
||
|
|
||
|
int killcount, itemcount, secretcount; // for intermission
|
||
|
char *message; // hint messages
|
||
|
int messageTics; // counter for showing messages
|
||
|
int damagecount, bonuscount;// for screen flashing
|
||
|
int flamecount; // for flame thrower duration
|
||
|
mobj_t *attacker; // who did damage (NULL for floors)
|
||
|
int extralight; // so gun flashes light up areas
|
||
|
int fixedcolormap; // can be set to REDCOLORMAP, etc
|
||
|
int colormap; // 0-3 for which color to draw player
|
||
|
pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
|
||
|
boolean didsecret; // true if secret level has been done
|
||
|
int chickenTics; // player is a chicken if > 0
|
||
|
int chickenPeck; // chicken peck countdown
|
||
|
mobj_t *rain1; // active rain maker 1
|
||
|
mobj_t *rain2; // active rain maker 2
|
||
|
} player_t;
|
||
|
|
||
|
#define CF_NOCLIP 1
|
||
|
#define CF_GODMODE 2
|
||
|
#define CF_NOMOMENTUM 4 // not really a cheat, just a debug aid
|
||
|
|
||
|
|
||
|
#define BACKUPTICS 12 // CHANGED FROM 12 !?!?
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
unsigned checksum; // high bit is retransmit request
|
||
|
byte retransmitfrom; // only valid if NCMD_RETRANSMIT
|
||
|
byte starttic;
|
||
|
byte player, numtics;
|
||
|
ticcmd_t cmds[BACKUPTICS];
|
||
|
} doomdata_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
long id;
|
||
|
short intnum; // DOOM executes an int to execute commands
|
||
|
|
||
|
// communication between DOOM and the driver
|
||
|
short command; // CMD_SEND or CMD_GET
|
||
|
short remotenode; // dest for send, set by get (-1 = no packet)
|
||
|
short datalength; // bytes in doomdata to be sent
|
||
|
|
||
|
// info common to all nodes
|
||
|
short numnodes; // console is allways node 0
|
||
|
short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
|
||
|
short extratics; // 1 = send a backup tic in every packet
|
||
|
short deathmatch; // 1 = deathmatch
|
||
|
short savegame; // -1 = new game, 0-5 = load savegame
|
||
|
short episode; // 1-3
|
||
|
short map; // 1-9
|
||
|
short skill; // 1-5
|
||
|
|
||
|
// info specific to this node
|
||
|
short consoleplayer;
|
||
|
short numplayers;
|
||
|
short angleoffset; // 1 = left, 0 = center, -1 = right
|
||
|
short drone; // 1 = drone
|
||
|
|
||
|
// packet data to be sent
|
||
|
doomdata_t data;
|
||
|
} doomcom_t;
|
||
|
|
||
|
#define DOOMCOM_ID 0x12345678l
|
||
|
|
||
|
extern doomcom_t *doomcom;
|
||
|
extern doomdata_t *netbuffer; // points inside doomcom
|
||
|
|
||
|
#define MAXNETNODES 8 // max computers in a game
|
||
|
|
||
|
#define CMD_SEND 1
|
||
|
#define CMD_GET 2
|
||
|
|
||
|
#define SBARHEIGHT 42 // status bar height at bottom of screen
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
GLOBAL VARIABLES
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
#define TELEFOGHEIGHT (32*FRACUNIT)
|
||
|
|
||
|
#define MAXEVENTS 64
|
||
|
|
||
|
extern event_t events[MAXEVENTS];
|
||
|
extern int eventhead;
|
||
|
extern int eventtail;
|
||
|
|
||
|
extern fixed_t finesine[5*FINEANGLES/4];
|
||
|
extern fixed_t *finecosine;
|
||
|
|
||
|
extern gameaction_t gameaction;
|
||
|
|
||
|
extern boolean paused;
|
||
|
|
||
|
extern boolean shareware; // true if main WAD is the shareware version
|
||
|
extern boolean ExtendedWAD; // true if main WAD is the extended version
|
||
|
|
||
|
extern boolean nomonsters; // checkparm of -nomonsters
|
||
|
|
||
|
extern boolean respawnparm; // checkparm of -respawn
|
||
|
|
||
|
extern boolean debugmode; // checkparm of -debug
|
||
|
|
||
|
extern boolean usergame; // ok to save / end game
|
||
|
|
||
|
extern boolean ravpic; // checkparm of -ravpic
|
||
|
|
||
|
extern boolean altpal; // checkparm to use an alternate palette routine
|
||
|
|
||
|
extern boolean cdrom; // true if cd-rom mode active ("-cdrom")
|
||
|
|
||
|
extern boolean deathmatch; // only if started as net death
|
||
|
|
||
|
extern boolean netgame; // only true if >1 player
|
||
|
|
||
|
extern boolean playeringame[MAXPLAYERS];
|
||
|
|
||
|
extern int consoleplayer; // player taking events and displaying
|
||
|
|
||
|
extern int displayplayer;
|
||
|
|
||
|
extern int viewangleoffset; // ANG90 = left side, ANG270 = right
|
||
|
|
||
|
extern player_t players[MAXPLAYERS];
|
||
|
|
||
|
extern boolean singletics; // debug flag to cancel adaptiveness
|
||
|
|
||
|
extern boolean DebugSound; // debug flag for displaying sound info
|
||
|
|
||
|
extern int maxammo[NUMAMMO];
|
||
|
|
||
|
extern boolean demoplayback;
|
||
|
extern int skytexture;
|
||
|
|
||
|
extern gamestate_t gamestate;
|
||
|
extern skill_t gameskill;
|
||
|
extern boolean respawnmonsters;
|
||
|
extern int gameepisode;
|
||
|
extern int gamemap;
|
||
|
extern int prevmap;
|
||
|
extern int totalkills, totalitems, totalsecret; // for intermission
|
||
|
extern int levelstarttic; // gametic at level start
|
||
|
extern int leveltime; // tics in game play for par
|
||
|
|
||
|
extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
|
||
|
extern int ticdup;
|
||
|
|
||
|
#define MAXNETNODES 8
|
||
|
extern ticcmd_t localcmds[BACKUPTICS];
|
||
|
extern int rndindex;
|
||
|
extern int gametic, maketic;
|
||
|
extern int nettics[MAXNETNODES];
|
||
|
|
||
|
#define SAVEGAMESIZE 0x30000
|
||
|
#define SAVESTRINGSIZE 24
|
||
|
extern byte *savebuffer;
|
||
|
extern byte *save_p;
|
||
|
|
||
|
extern mapthing_t *deathmatch_p;
|
||
|
extern mapthing_t deathmatchstarts[10];
|
||
|
extern mapthing_t playerstarts[MAXPLAYERS];
|
||
|
|
||
|
extern int viewwindowx;
|
||
|
extern int viewwindowy;
|
||
|
extern int viewwidth;
|
||
|
extern int scaledviewwidth;
|
||
|
extern int viewheight;
|
||
|
|
||
|
extern int mouseSensitivity;
|
||
|
|
||
|
extern boolean precache; // if true, load all graphics at level load
|
||
|
|
||
|
extern byte *screen; // off screen work buffer, from V_video.c
|
||
|
|
||
|
extern boolean singledemo; // quit after playing a demo from cmdline
|
||
|
|
||
|
extern FILE *debugfile;
|
||
|
extern int bodyqueslot;
|
||
|
extern skill_t startskill;
|
||
|
extern int startepisode;
|
||
|
extern int startmap;
|
||
|
extern boolean autostart;
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
GLOBAL FUNCTIONS
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
|
||
|
fixed_t FixedMul (fixed_t a, fixed_t b);
|
||
|
fixed_t FixedDiv (fixed_t a, fixed_t b);
|
||
|
fixed_t FixedDiv2 (fixed_t a, fixed_t b);
|
||
|
|
||
|
#ifdef __WATCOMC__
|
||
|
#pragma aux FixedMul = \
|
||
|
"imul ebx", \
|
||
|
"shrd eax,edx,16" \
|
||
|
parm [eax] [ebx] \
|
||
|
value [eax] \
|
||
|
modify exact [eax edx]
|
||
|
|
||
|
#pragma aux FixedDiv2 = \
|
||
|
"cdq", \
|
||
|
"shld edx,eax,16", \
|
||
|
"sal eax,16", \
|
||
|
"idiv ebx" \
|
||
|
parm [eax] [ebx] \
|
||
|
value [eax] \
|
||
|
modify exact [eax edx]
|
||
|
#endif
|
||
|
|
||
|
#ifdef __BIG_ENDIAN__
|
||
|
short ShortSwap(short);
|
||
|
long LongSwap(long);
|
||
|
#define SHORT(x) ShortSwap(x)
|
||
|
#define LONG(x) LongSwap(x)
|
||
|
#else
|
||
|
#define SHORT(x) (x)
|
||
|
#define LONG(x) (x)
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//-----------
|
||
|
//MEMORY ZONE
|
||
|
//-----------
|
||
|
// tags < 100 are not overwritten until freed
|
||
|
#define PU_STATIC 1 // static entire execution time
|
||
|
#define PU_SOUND 2 // static while playing
|
||
|
#define PU_MUSIC 3 // static while playing
|
||
|
#define PU_DAVE 4 // anything else Dave wants static
|
||
|
#define PU_LEVEL 50 // static until level exited
|
||
|
#define PU_LEVSPEC 51 // a special thinker in a level
|
||
|
// tags >= 100 are purgable whenever needed
|
||
|
#define PU_PURGELEVEL 100
|
||
|
#define PU_CACHE 101
|
||
|
|
||
|
void Z_Init (void);
|
||
|
void *Z_Malloc (int size, int tag, void *ptr);
|
||
|
void Z_Free (void *ptr);
|
||
|
void Z_FreeTags (int lowtag, int hightag);
|
||
|
void Z_DumpHeap (int lowtag, int hightag);
|
||
|
void Z_FileDumpHeap (FILE *f);
|
||
|
void Z_CheckHeap (void);
|
||
|
void Z_ChangeTag2 (void *ptr, int tag);
|
||
|
int Z_FreeMemory (void);
|
||
|
|
||
|
extern boolean MallocFailureOk;
|
||
|
|
||
|
typedef struct memblock_s
|
||
|
{
|
||
|
int size; // including the header and possibly tiny fragments
|
||
|
void **user; // NULL if a free block
|
||
|
int tag; // purgelevel
|
||
|
int id; // should be ZONEID
|
||
|
struct memblock_s *next, *prev;
|
||
|
} memblock_t;
|
||
|
|
||
|
#define Z_ChangeTag(p,t) \
|
||
|
{ \
|
||
|
if (( (memblock_t *)( (byte *)(p) - sizeof(memblock_t)))->id!=0x1d4a11) \
|
||
|
I_Error("Z_CT at "__FILE__":%i",__LINE__); \
|
||
|
Z_ChangeTag2(p,t); \
|
||
|
};
|
||
|
|
||
|
//-------
|
||
|
//WADFILE
|
||
|
//-------
|
||
|
typedef struct
|
||
|
{
|
||
|
char name[8];
|
||
|
int handle,position,size;
|
||
|
} lumpinfo_t;
|
||
|
|
||
|
extern lumpinfo_t *lumpinfo;
|
||
|
extern int numlumps;
|
||
|
|
||
|
void W_InitMultipleFiles (char **filenames);
|
||
|
|
||
|
int W_CheckNumForName (char *name);
|
||
|
int W_GetNumForName (char *name);
|
||
|
|
||
|
int W_LumpLength (int lump);
|
||
|
void W_ReadLump (int lump, void *dest);
|
||
|
|
||
|
void *W_CacheLumpNum (int lump, int tag);
|
||
|
void *W_CacheLumpName (char *name, int tag);
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//----------
|
||
|
//BASE LEVEL
|
||
|
//----------
|
||
|
void D_DoomMain (void);
|
||
|
void IncThermo(void);
|
||
|
void InitThermo(int max);
|
||
|
void tprintf(char *string, int initflag);
|
||
|
// not a globally visible function, just included for source reference
|
||
|
// calls all startup code
|
||
|
// parses command line options
|
||
|
// if not overrided, calls N_AdvanceDemo
|
||
|
|
||
|
void D_DoomLoop (void);
|
||
|
// not a globally visible function, just included for source reference
|
||
|
// called by D_DoomMain, never exits
|
||
|
// manages timing and IO
|
||
|
// calls all ?_Responder, ?_Ticker, and ?_Drawer functions
|
||
|
// calls I_GetTime, I_StartFrame, and I_StartTic
|
||
|
|
||
|
void D_PostEvent (event_t *ev);
|
||
|
// called by IO functions when input is detected
|
||
|
|
||
|
void NetUpdate (void);
|
||
|
// create any new ticcmds and broadcast to other players
|
||
|
|
||
|
void D_QuitNetGame (void);
|
||
|
// broadcasts special packets to other players to notify of game exit
|
||
|
|
||
|
void TryRunTics (void);
|
||
|
|
||
|
//---------
|
||
|
//SYSTEM IO
|
||
|
//---------
|
||
|
#if 1
|
||
|
#define SCREENWIDTH 320
|
||
|
#define SCREENHEIGHT 200
|
||
|
#else
|
||
|
#define SCREENWIDTH 560
|
||
|
#define SCREENHEIGHT 375
|
||
|
#endif
|
||
|
|
||
|
byte *I_ZoneBase (int *size);
|
||
|
// called by startup code to get the ammount of memory to malloc
|
||
|
// for the zone management
|
||
|
|
||
|
int I_GetTime (void);
|
||
|
// called by D_DoomLoop
|
||
|
// returns current time in tics
|
||
|
|
||
|
void I_StartFrame (void);
|
||
|
// called by D_DoomLoop
|
||
|
// called before processing any tics in a frame (just after displaying a frame)
|
||
|
// time consuming syncronous operations are performed here (joystick reading)
|
||
|
// can call D_PostEvent
|
||
|
|
||
|
void I_StartTic (void);
|
||
|
// called by D_DoomLoop
|
||
|
// called before processing each tic in a frame
|
||
|
// quick syncronous operations are performed here
|
||
|
// can call D_PostEvent
|
||
|
|
||
|
// asyncronous interrupt functions should maintain private ques that are
|
||
|
// read by the syncronous functions to be converted into events
|
||
|
|
||
|
void I_Init (void);
|
||
|
// called by D_DoomMain
|
||
|
// determines the hardware configuration and sets up the video mode
|
||
|
|
||
|
void I_InitGraphics (void);
|
||
|
|
||
|
void I_InitNetwork (void);
|
||
|
void I_NetCmd (void);
|
||
|
|
||
|
void I_Error (char *error, ...);
|
||
|
// called by anything that can generate a terminal error
|
||
|
// bad exit with diagnostic message
|
||
|
|
||
|
void I_Quit (void);
|
||
|
// called by M_Responder when quit is selected
|
||
|
// clean exit, displays sell blurb
|
||
|
|
||
|
void I_SetPalette (byte *palette);
|
||
|
// takes full 8 bit values
|
||
|
|
||
|
void I_Update(void);
|
||
|
// Copy buffer to video
|
||
|
|
||
|
void I_WipeUpdate(wipe_t wipe);
|
||
|
// Copy buffer to video with wipe effect
|
||
|
|
||
|
void I_WaitVBL(int count);
|
||
|
// wait for vertical retrace or pause a bit
|
||
|
|
||
|
void I_BeginRead (void);
|
||
|
void I_EndRead (void);
|
||
|
|
||
|
byte *I_AllocLow (int length);
|
||
|
// allocates from low memory under dos, just mallocs under unix
|
||
|
|
||
|
void I_Tactile (int on, int off, int total);
|
||
|
|
||
|
#ifdef __WATCOMC__
|
||
|
extern boolean useexterndriver;
|
||
|
|
||
|
#define EBT_FIRE 1
|
||
|
#define EBT_OPENDOOR 2
|
||
|
#define EBT_SPEED 4
|
||
|
#define EBT_STRAFE 8
|
||
|
#define EBT_MAP 0x10
|
||
|
#define EBT_INVENTORYLEFT 0x20
|
||
|
#define EBT_INVENTORYRIGHT 0x40
|
||
|
#define EBT_USEARTIFACT 0x80
|
||
|
#define EBT_FLYDROP 0x100
|
||
|
#define EBT_CENTERVIEW 0x200
|
||
|
#define EBT_PAUSE 0x400
|
||
|
#define EBT_WEAPONCYCLE 0x800
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
short vector; // Interrupt vector
|
||
|
|
||
|
signed char moveForward; // forward/backward (maxes at 50)
|
||
|
signed char moveSideways; // strafe (maxes at 24)
|
||
|
short angleTurn; // turning speed (640 [slow] 1280 [fast])
|
||
|
short angleHead; // head angle (+2080 [left] : 0 [center] : -2048 [right])
|
||
|
signed char pitch; // look up/down (-110 : +90)
|
||
|
signed char flyDirection; // flyheight (+1/-1)
|
||
|
unsigned short buttons; // EBT_* flags
|
||
|
} externdata_t;
|
||
|
#endif
|
||
|
|
||
|
//----
|
||
|
//GAME
|
||
|
//----
|
||
|
|
||
|
void G_DeathMatchSpawnPlayer (int playernum);
|
||
|
|
||
|
void G_InitNew (skill_t skill, int episode, int map);
|
||
|
|
||
|
void G_DeferedInitNew (skill_t skill, int episode, int map);
|
||
|
// can be called by the startup code or M_Responder
|
||
|
// a normal game starts at map 1, but a warp test can start elsewhere
|
||
|
|
||
|
void G_DeferedPlayDemo (char *demo);
|
||
|
|
||
|
void G_LoadGame (char *name);
|
||
|
// can be called by the startup code or M_Responder
|
||
|
// calls P_SetupLevel or W_EnterWorld
|
||
|
void G_DoLoadGame (void);
|
||
|
|
||
|
void G_SaveGame (int slot, char *description);
|
||
|
// called by M_Responder
|
||
|
|
||
|
// Support routines for saving games
|
||
|
void SV_Open(char *fileName);
|
||
|
void SV_Close(char *fileName);
|
||
|
void SV_Write(void *buffer, int size);
|
||
|
void SV_WriteByte(byte val);
|
||
|
void SV_WriteWord(unsigned short val);
|
||
|
void SV_WriteLong(unsigned int val);
|
||
|
|
||
|
void G_RecordDemo (skill_t skill, int numplayers, int episode
|
||
|
, int map, char *name);
|
||
|
// only called by startup code
|
||
|
|
||
|
void G_PlayDemo (char *name);
|
||
|
void G_TimeDemo (char *name);
|
||
|
|
||
|
void G_ExitLevel (void);
|
||
|
void G_SecretExitLevel (void);
|
||
|
|
||
|
void G_WorldDone (void);
|
||
|
|
||
|
void G_Ticker (void);
|
||
|
boolean G_Responder (event_t *ev);
|
||
|
|
||
|
void G_ScreenShot (void);
|
||
|
|
||
|
//-----
|
||
|
//PLAY
|
||
|
//-----
|
||
|
|
||
|
void P_Ticker (void);
|
||
|
// called by C_Ticker
|
||
|
// can call G_PlayerExited
|
||
|
// carries out all thinking of monsters and players
|
||
|
|
||
|
void P_SetupLevel (int episode, int map, int playermask, skill_t skill);
|
||
|
// called by W_Ticker
|
||
|
|
||
|
void P_Init (void);
|
||
|
// called by startup code
|
||
|
|
||
|
void P_ArchivePlayers (void);
|
||
|
void P_UnArchivePlayers (void);
|
||
|
void P_ArchiveWorld (void);
|
||
|
void P_UnArchiveWorld (void);
|
||
|
void P_ArchiveThinkers (void);
|
||
|
void P_UnArchiveThinkers (void);
|
||
|
void P_ArchiveSpecials (void);
|
||
|
void P_UnArchiveSpecials (void);
|
||
|
// load / save game routines
|
||
|
|
||
|
|
||
|
//-------
|
||
|
//REFRESH
|
||
|
//-------
|
||
|
|
||
|
extern boolean setsizeneeded;
|
||
|
|
||
|
extern boolean BorderNeedRefresh;
|
||
|
extern boolean BorderTopRefresh;
|
||
|
|
||
|
extern int UpdateState;
|
||
|
// define the different areas for the dirty map
|
||
|
#define I_NOUPDATE 0
|
||
|
#define I_FULLVIEW 1
|
||
|
#define I_STATBAR 2
|
||
|
#define I_MESSAGES 4
|
||
|
#define I_FULLSCRN 8
|
||
|
|
||
|
void R_RenderPlayerView (player_t *player);
|
||
|
// called by G_Drawer
|
||
|
|
||
|
void R_Init (void);
|
||
|
// called by startup code
|
||
|
|
||
|
void R_DrawViewBorder (void);
|
||
|
void R_DrawTopBorder (void);
|
||
|
// if the view size is not full screen, draws a border around it
|
||
|
|
||
|
void R_SetViewSize (int blocks, int detail);
|
||
|
// called by M_Responder
|
||
|
|
||
|
int R_FlatNumForName (char *name);
|
||
|
|
||
|
int R_TextureNumForName (char *name);
|
||
|
int R_CheckTextureNumForName (char *name);
|
||
|
// called by P_Ticker for switches and animations
|
||
|
// returns the texture number for the texture name
|
||
|
|
||
|
|
||
|
//----
|
||
|
//MISC
|
||
|
//----
|
||
|
extern int myargc;
|
||
|
extern char **myargv;
|
||
|
|
||
|
int M_CheckParm (char *check);
|
||
|
// returns the position of the given parameter in the arg list (0 if not found)
|
||
|
|
||
|
boolean M_ValidEpisodeMap(int episode, int map);
|
||
|
// returns true if the episode/map combo is valid for the current
|
||
|
// game configuration
|
||
|
|
||
|
void M_ForceUppercase(char *text);
|
||
|
// Changes a string to uppercase
|
||
|
|
||
|
int M_Random (void);
|
||
|
// returns a number from 0 to 255
|
||
|
int P_Random (void);
|
||
|
// as M_Random, but used only by the play simulation
|
||
|
|
||
|
void M_ClearRandom (void);
|
||
|
// fix randoms for demos
|
||
|
|
||
|
void M_FindResponseFile(void);
|
||
|
|
||
|
void M_ClearBox (fixed_t *box);
|
||
|
void M_AddToBox (fixed_t *box, fixed_t x, fixed_t y);
|
||
|
// bounding box functions
|
||
|
|
||
|
boolean M_WriteFile (char const *name, void *source, int length);
|
||
|
int M_ReadFile (char const *name, byte **buffer);
|
||
|
|
||
|
void M_ScreenShot (void);
|
||
|
|
||
|
void M_LoadDefaults (void);
|
||
|
|
||
|
void M_SaveDefaults (void);
|
||
|
|
||
|
int M_DrawText (int x, int y, boolean direct, char *string);
|
||
|
|
||
|
//----------------------
|
||
|
// Interlude (IN_lude.c)
|
||
|
//----------------------
|
||
|
|
||
|
extern boolean intermission;
|
||
|
|
||
|
void IN_Start(void);
|
||
|
void IN_Ticker(void);
|
||
|
void IN_Drawer(void);
|
||
|
|
||
|
//----------------------
|
||
|
// Chat mode (CT_chat.c)
|
||
|
//----------------------
|
||
|
|
||
|
void CT_Init(void);
|
||
|
void CT_Drawer(void);
|
||
|
boolean CT_Responder(event_t *ev);
|
||
|
void CT_Ticker(void);
|
||
|
char CT_dequeueChatChar(void);
|
||
|
|
||
|
extern boolean chatmodeon;
|
||
|
extern boolean ultimatemsg;
|
||
|
|
||
|
//--------------------
|
||
|
// Finale (F_finale.c)
|
||
|
//--------------------
|
||
|
|
||
|
void F_Drawer(void);
|
||
|
void F_Ticker(void);
|
||
|
void F_StartFinale(void);
|
||
|
|
||
|
//----------------------
|
||
|
// STATUS BAR (SB_bar.c)
|
||
|
//----------------------
|
||
|
|
||
|
extern int SB_state;
|
||
|
void SB_Init(void);
|
||
|
boolean SB_Responder(event_t *event);
|
||
|
void SB_Ticker(void);
|
||
|
void SB_Drawer(void);
|
||
|
|
||
|
//-----------------
|
||
|
// MENU (MN_menu.c)
|
||
|
//-----------------
|
||
|
|
||
|
void MN_Init(void);
|
||
|
void MN_ActivateMenu(void);
|
||
|
void MN_DeactivateMenu(void);
|
||
|
boolean MN_Responder(event_t *event);
|
||
|
void MN_Ticker(void);
|
||
|
void MN_Drawer(void);
|
||
|
void MN_DrTextA(char *text, int x, int y);
|
||
|
int MN_TextAWidth(char *text);
|
||
|
void MN_DrTextB(char *text, int x, int y);
|
||
|
int MN_TextBWidth(char *text);
|
||
|
|
||
|
//------
|
||
|
// VIDEO
|
||
|
//------
|
||
|
|
||
|
extern int dirtybox[4];
|
||
|
extern byte gammatable[5][256];
|
||
|
extern int usegamma;
|
||
|
|
||
|
void V_Init(void); // Allocates buffer screens, call before R_Init
|
||
|
void V_DrawPatch(int x, int y, patch_t *patch);
|
||
|
void V_DrawFuzzPatch(int x, int y, patch_t *patch);
|
||
|
void V_DrawShadowedPatch(int x, int y, patch_t *patch);
|
||
|
void V_DrawRawScreen(byte *raw);
|
||
|
|
||
|
#include "sounds.h"
|
||
|
|
||
|
#endif // __DOOMDEF__
|