mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-30 16:01:24 +00:00
257 lines
9.2 KiB
PHP
257 lines
9.2 KiB
PHP
<? // Preamble
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$pageName = "Files";
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$focused = "download"; // Dock icon name to get a border
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$currPage = "files"; // Name of the page, for the menu
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require "parts/preamble.php"; // Load most of document
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?>
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<?
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function fileDownloadLink ($baseUrl, $extensions)
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{
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$extension = explode (' ', $extensions);
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$count = count ($extension);
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']';
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}
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}
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}
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function fileDownloadLinkGPG ($baseUrl, $extensions)
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{
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$extension = explode (' ', $extensions);
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$count = count ($extension);
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echo '<br>PGP Signatures (to verify archive authenticity) ';
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '.asc">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']';
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}
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}
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}
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?>
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<P>QuakeForge and <A href="#quake2">Quake2Forge</A> are always in constant
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development. Our development versions have the latest features, but they change
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rapidly as bugs are fixed and features are added. Stable versions do not change
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significantly once released, though we sometimes make revisions of the stable
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branch to fix known bugs.
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<H2>Current Releases</H2>
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<H3>QuakeForge</H3>
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<P>This is our new development tree (we're back to "quakeforge"),
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where we're again in the process of merging Quake and QuakeWorld...but
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this time, it's much better. This series will eventually provide the 0.6
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versions of QuakeForge.
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<P>While almost always in working order, it's under heavy development so
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be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
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Please check the <a href="documentation.php">docs</a>.
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<!--
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<P><STRONG>UNIX users:</STRONG> because of the diversity of machines QuakeForge
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runs on, we do not provide UNIX binaries. You need to compile QuakeForge
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yourself. However, QuakeForge is very easy to compile once you have the
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following packages installed:
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<UL>
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<LI>GNU autoconf 2.50 or later
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<LI>GNU automake 1.6 or later
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<LI>GNU libtool 1.4 or later
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<LI>GNU bison
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<LI>GNU flex
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<LI>GNU make (BSD make doesn't like some constructs used)
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</UL>
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The following are recommended:
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<UL>
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<LI>zlib devel (<em>highly</em> recommended for compressed file and download support)
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<LI>Ogg Vorbis libs (for compressed sound effects support)
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<LI>X11 devel (for X11-based clients: software and OpenGL)
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<LI>SVGAlib (for console-based clients: software and 3dfx)
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<LI>Glide and Mesa, or another OpenGL-compatible library.
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</UL>
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<P><STRONG>Note:</STRONG> The main reason we have Win32 downloads is that it's
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hard to compile the Win32 version, and unless we built Win32 versions ourselves,
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very few people on Windows would be able to play. <STRONG>:)</STRONG>
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-->
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<H4>QuakeForge, Version 0.5.2 (released 01 Oct 2002)</H4>
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<UL>
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<LI>Source code
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<?
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-0.5.2", "tar.bz2 tar.gz zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-0.5.2", "tar.bz2 tar.gz zip");
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?>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-0.5.2-win32", "zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-0.5.2-win32", "zip");
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?>
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</LI>
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<LI><A href="http://www.debian.org/">Debian GNU/Linux</A> packages for the
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i386 architecture are available by using APT. Use the following
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<TT>/etc/apt/sources.list</TT> recipe:
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<PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
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</LI>
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<LI>RPM packages are available <A href="/packages/rpm/">here</A>.</LI>
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<LI>The packages do not contain the menu file because it would seriously
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screw up future upgrades. This will be fixed in 0.5.3. If you want menus,
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you will have to download <TT>menu.dat</TT>
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<?
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fileDownloadLink("files/menu.dat", "gz");
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fileDownloadLinkGPG("files/menu.dat", "gz");
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?>
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<BR>This goes into your <TT>id1</TT> directory. However, this will override any
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<TT>menu.dat</TT> we supply in the future which will possibly cause
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problems.
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</LI>
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<LI>Patch to fix a bug in 0.5.2 that causes pak to generate broken pak
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files on BSD systems (seen as linking errors in the ruamoko directory).
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<?
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fileDownloadLink("files/Qseek", "diff");
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fileDownloadLinkGPG("files/Qseek", "diff");
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?>
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</LI>
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</UL>
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<P>Development snapshots (updated daily)
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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<BR>
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<STRONG>Note:</STRONG> this is an anonymous CVS-ready tree. To update, all you need to do is the following:
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<BLOCKQUOTE>
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<CODE>cvs login </code>(only need this once, press enter for the password)<br>
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<CODE>cvs up </code>(creating <a href="cvsrc.txt">~/.cvsrc</a> is <STRONG>highly</STRONG> recommended)
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</BLOCKQUOTE>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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fileDownloadLink("files/qf-win32", "zip");
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$ftime = filemtime ("files/qf-win32.zip");
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echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
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?>
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</LI>
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</UL>
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<A name="quake2"></A><H3>Quake2Forge</H3>
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<P><STRONG>Are you ready to rail?</STRONG> Good, 'cause we sure are.
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<P>Quake2Forge is the Quake II engine, with a QuakeForge "flavor".
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Undergoing slow but steady development, it aims to be a portable, stable code
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base maintaining backward-compatibility with Id Software's version.
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<H4>Quake2Forge, Version 0.1.0 (released 17 Sep 2002)</H4>
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quake2-0.1", "tar.gz tar.bz2"); ?>
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</LI>
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</UL>
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<P>The latest code can be retreived from our server, with the following commands:
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<BLOCKQUOTE>
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<TT>
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cvs -d :pserver:anonymous@cvs.quakeforge.net:/project/cvs login<BR>
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cvs -d :pserver:anonymous@cvs.quakeforge.net:/project/cvs -z3 co quake2
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</TT>
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</BLOCKQUOTE>
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<P>The anonymous password is empty, just hit Enter when prompted for one.
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</P>
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<HR>
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<H2>Older Releases</H2>
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<H3>QuakeForge: Newtree</H3>
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<P>Newtree is our sta^H^H^H<EM>dead</EM> tree. If we work on it again, it will
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provide the 0.3 and 0.4 series of QuakeForge releases. Most activity has moved
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to the development tree, though.
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<H4>QuakeForge: Newtree, Version 0.3.0 (released 11 Feb 2001)</H4>
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0-win32", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC)) (experimental)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0-mingw-i386", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?>
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</UL>
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<H3>QuakeForge: NUQ</H3>
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<P>QuakeForge: NUQ (pronounced "Nuke") is, basically, the Classic
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Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
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enhancements from the merged tree and Newtree. Being the inverse Newtree, there
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is no support for QuakeWorld multiplayer protocols.
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<P>The NUQ tree is also dead. Our quakeforge tree has the netquake and
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quakeworld code together with the bulk of the code merged, so it's now
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redundant. And since nobody works on it anyway, that's a good thing.
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<P>Even though it's dead, NUQ here anyway. If you want single player, grab
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quakeforge-current instead, it's <STRONG>much</STRONG> better.
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
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</UL>
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<H3>QuakeForge Merged Tree</H3>
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<P>Since current work is based on Newtree and NUQ, the merged tree snapshots
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are no longer being made. You can still get it directly out of CVS, however.
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<H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4>
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<P>QuakeForge 0.1 is our initial offering to the public. It's not really for
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end-users, but served as a proof of concept that the Quake and QuakeWorld
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trees are more closely related than initial look would indicate.
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries [ n/a ]
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</UL>
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<HR>
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<H2>Miscellaneous Files</H2>
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<UL>
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<LI>QuakeForge pack (currently only has conback.lmp)
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<? fileDownloadLink ("files/pakQF", "pak"); ?>
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</LI>
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<LI>Skybox pack (internally compressed)
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<? fileDownloadLink ("files/skyboxes", "pak"); ?>
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</LI>
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<LI>Quake Shareware
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<? fileDownloadLink ("files/quake-shareware-1.06", "tar.gz tar.bz2 zip"); ?>
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</LI>
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<LI>Original Quake source release
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<? fileDownloadLink ("files/q1source", "zip"); ?>
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</LI>
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<LI>zlib home page. Needed for compressed pak support.
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<A href="http://www.info-zip.org/pub/infozip/zlib/">http://www.info-zip.org/pub/infozip/zlib/</a>
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</LI>
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</UL>
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<!--NOSEARCH-->
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<?
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require "parts/postamble.php"; // Finish this sucker up
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?>
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