website/screenshots.php

47 lines
2.0 KiB
PHP

<? // Preamble
$pageName = "Screenshots";
$focused = "none"; // Dock icon name to gets a border
$currPage = "shots"; // Name of the page, for the menu
require "parts/preamble.php"; // Load most of document
function screenshot ($name, $caption)
{
echo '<TR vAlign="middle">' .
' <TD align="center">' .
' <P class="centered">' .
' <A href="/img/screenshots/' . $name . '.png"><IMG src="/img/screenshots/' . $name . '.jpg" alt="View at full size" border="1"></A>' .
' </P>' .
" <P>$caption</P>" .
' </TD>' .
'</TR>';
}
?>
<P>
Here are some screen captures of QuakeForge in action, showing off
some of the things we've done to this beast. None of these shots are
gamma-modified or doctored, they are what you actually see in the game.
</P>
<P>
<TABLE width="100%" cellSpacing="0" cellPadding="1" border="0">
<TR vAlign="top">
<TD><?
tableBoxHeader (featureBgColor, featureHeadColor);
tableTitle ('QuakeForge: Newtree', 1, featureHeadColor);
screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.');
screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.');
screenshot ('conback', 'This shows our logo as a <a href="/files/conback.lmp.gz">conback</a> (or, <a href="/files/pakQF.pak">more conveniently</a>, works as is). Also shows ALSA sound initialisation.');
screenshot ('location', 'This shows a location marker (only visible with r_drawentities 0) which was placed shortly before taking the screenshot');
screenshot ('smoke', 'Smoke trails and lights. Nuff said :)');
// put more here
tableBoxFooter ();
?></TD>
</TR>
</TABLE>
</P>
<?
require "parts/postamble.php"; // Finish this sucker up
?>