website/sotc/sotc4.html

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<P>The State of the Code address is a not-frequenetly-enough updated
article written by <a href="mailto:knghtbrd@debian.org">Knghtbrd</a>
primarily for QuakeForge developers and other people who consider
themselves to be knee deep in the code, whether they happen to be
writing it or just testing it. What you won't find here is a lot of
the fluff news that tells the casual onlooker that the project is
actually doing stuff without really telling you what the state of
things are.
<P>No attempt will be made to soften technical issues so anyone can
understand them. If you want to really know what's going on, you
probably don't want details left out because they might not make a
whole lot of sense to a non-coder. Feedback is always welcome. So
are corrections if they're necessary - contrary popular (with him)
belief, Knghtbrd has in fact been known to be wrong sometimes. He
isn't afraid to admit it either (most of the time..)
<H2>Mega2k support in QuakeForge committed!</H2>
<P>You read it here first! (unless you didn't) QuakeForge now works
100% with Mega2k. I spent several hours trying to tune the flight
physics for the airscout so they work the way people would hope.
<P>While you MAY be able to connect to a QF server running it with a
standard 2.3 or 2.4 Id Software release QuakeWorld client, I won't
recommend it. The first time an airscout goes flying you're likely
going to confuse your prediction code something terrible! As always
our implementation is open to other projects (I've sent Endy of QSG
a copy) and when he gets it working in QWF he'll be making the patch
available to all of the QSG projects which will hopefully make this
a non-issue.
<P>Look for a real playable QF server running Mega2k as soon as
Ambush is ready for beta testing. I'm running a test server now but
you're not going to get a good game going on my DSL connection so
it's mostly been there for testing airscout physics.
<P>I might have to put up a screenshot of dyerfort's ducks, they're
a quack!
<H2>Emminent release of 0.2.0</H2>
<P>You may or may not know this, but I've deliberately held off from
finishing 0.1.2 because I've been busy tracking down bugs and things
for 0.2-d.. The reason? It's time to release. Or at least, it's
time to declare it time to release and fix the remaining obnoxious
buglets. They're not overly complex but there are several of them
to fix.
<P>I won't give a release date because if I do I promise we'll miss
it. Most of the core project people are Debian Linux users after
all. (if you don't get it, don't worry..)