mirror of
https://git.code.sf.net/p/quake/website
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56 lines
2.6 KiB
Text
56 lines
2.6 KiB
Text
<!-- 2 May 2000 -->
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<H2>What are you people doing? Update SotC already!</H2>
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<P>Okay okay okay OKAY already! Here's your update. What have we
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been doing? Fixing bugs, what else? Here's the short list of what
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we've done:
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<UL>
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<LI>Our rocket trail fire effect has been finished. taniwha
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finished up where I left off and made the trail look exactly
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like the one in QL. So people can stop whining now.
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<LI>Of course people whined they don't like the new trail,
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there's a new cvar <STRONG>gl_fires</STRONG> to disable them.
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<LI><STRONG>_windowed_mouse</STRONG> is now <STRONG>in_grab</STRONG>
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<LI><EM>DGA mouse works!</EM> at long last
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<LI>Fullscreen support has been added for X11 and GLX
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<LI>The SVGALib target's failure to restore keyboard settings
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properly has been fixed.
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</UL>
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<P>What's left for release then?
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<UL>
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<LI>make install doesn't work right for win32 targets
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<LI>On TF maps, the crosshair gets drawn in the middle of the
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sky.. This is cosmetic, but it's annoying.
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<LI>Skybox loading is broken at the moment, since we call it a
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supported feature we have to fix it.
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<LI>A pile of win32 bugs
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<LI>In MegaTF 6.1.99 it's possible to jetjump as any class on
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a QF server. No idea what is causing that so far, but we do
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intend to find out.
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<LI>DGA works nicely, but we need to warp the pointer to some
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place NOT on the screen.
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<LI>Anything else you make sure we know about..
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</UL>
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<H2>What is the relationship between QuakeForge and MegaTF?</H2>
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<P>MegaTF is a mod in development. The developer wants to see new
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features in QF and we'll do our best to try and accomidate his
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requests. I don't consider QF to be an extension of the upcoming
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Mega2k release. A lot of QF people don't even play MegaTF despite my
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best efforts to convert them. ;>
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<P>There are other mods in development and as they surface with
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requests for new features we'll do our best to make them happen. The
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biggest request everyone seems to have is that the cheats get fixed.
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Problem with fixing them outright as QWF has done is that their
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solution is not open to other engines to be able to use it (yet)
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because it's based on a symmetrical key system.
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<P>I say yet because they want to change that and several QF people
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have agreed to help them do it. But this raises another serious
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problem. Once the key system is in place and we have clients and
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servers which will use it, we have to get everybody to upgrade to a
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new QW client. Several people I've talked to have flat out told me
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they won't do that. I resisted the urge to accuse them of supporting
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cheaters even though that's exactly what they're doing.
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