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107 lines
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107 lines
5.5 KiB
HTML
<!-- 22 Feb 2000 -->
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<P>I'd like to say first off that based on the feedback I've gotten from
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my last State of the Code update, I'll probably be doing these more
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often. They'll also be showing up on the webpage soon I hope. I'm
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keeping archives until that happens. This one's a bit long because a
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lot has happened and I should have wrriten this about Friday night.
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Sorry for the delay.
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<H2>0.1.1 update</H2>
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<P>In general, the update for 0.1.1 is coming along nicely. A lot of the
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changes I have been working on have actually been committed to thre
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tree. If you grab the Release_0_1 tag out of CVS right now, your
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version will still say it is 0.1.0, but it should have most of the
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bugs fixed. All in all, a very good thing. Here's what I've still got
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to do with it:
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<UL>
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<LI>Report of a segfault somewhere. This should be fixed now, but if
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it's not fixed I need to know.
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<LI>I don't like my current fix for noclip in unstable and I don't
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want to backport it. In a few days I hope I will know if there is
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a better solution. I'll fall back on the working solution I have
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in unstable if I can't find a better solution. If I change what
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I'm doing, it'll be tested on unstable first for quality control.
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<LI>Report the backtile isn't getting drawn around the classic
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statusbar in the -3dfx target. It gets drawn for all the others
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and testing this target isn't easy for me to do, so I haven't done
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it yet. Will soon.
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</UL>
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<P>That's it! Tentatively, 0.1.1 can be ready to roll as early as this
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weekend. You can still grab the Release_0_1_0 tag for the current
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release, but please grab the current stuff and "test" the hell out of
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it. 0.1.0 was pretty good, but 0.1.1 should fix every known issue I've
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been told about since then. Break it if you can, please!
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<H2>Unstable updates</H2>
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<P>If you have been living under a rock and don't know it, unstable works
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again! Mostly. Mercury has, in fear for his mortal life, undone many
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of the changes made to unstable which caused so much breakage before.
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The only target not working again is the SDL target because nobody
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else but me seems to be building -sdl and just because I build it
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doesn't mean I understand that target. (Remember, my areas are the QF
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build system and some of the stuff deep in the engine core!) If you
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can fix it, step up and do so.
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<P>Win32 support. xC and Endy have Win32 "working" again under VC++, for
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some versions of working. xC is working on the problems, but could use
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a hand if you can help him. Here's what's broken:
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<UL>
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<LI>asm code in software (gas2nasm problems?)
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<LI>software renderer isn't at the moment
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<LI>qw-server seems to be having issues
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</UL>
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<P>The protocol breakage between the QW clients and server has been
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fixed. We are still (unfortunately) compatible with Win32 2.3x clients
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with all the problems that invites. We'll probably so remain until
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we're done with the merge because we don't want to change the protocol
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on win32 people until we know we can support them. Currently we just
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don't have enough win32 developers with their hands in the code to
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make sure it remains working.
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<P>I've begun working on QER/QSG colored lighting in QF. It's the first
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QER feature I'm working on in the hope that we'll eventually be
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working from a common codebase. That's up to them of course but we all
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know the QF tree is superior to the q1source tree. Still, they may not
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want to have to work around software renderer limitations, so we'll
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see.
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<P>The merge continues at impressive speeds. The merge hall of fame has
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a new face today as taniwha has proven his insanity by filling the CVS
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list with commits of merged files.
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<H2>Project relations</H2>
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<P>We've been talking to QuakeWorld Forever about their secure QuakeWorld
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implementation. I will probably at some point be helping them
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implement public key cryptography. I've explored the best way to do
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this (Netrek uses a similar strategy) and have a few ideas. We'll see
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how they pan out.
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<P>As I mentioned above, I'm implementing some QER features and Endy from
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QSG has been picking away at a few of our Win32 problems. I generally
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consider these two groups to be closely related, but we're going to be
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working with them more to make this a truly multi-project effort and
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ensure some standardization and compatibility between our projects.
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<P>If you haven't heard, you've lived under a rock for quite some time
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now. QuakeLives is and has been almost since the project's inception,
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in violation of the GNU GPL. They tell us that they did not and do not
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have Copyright infringement problems with that license, the GNU GPL.
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They demanded we remove any statement saying otherwise from our
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website. (Mercury says he left QuakeLives because of GPL
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violations---this is noted on our news page.) Since we can prove
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otherwise, we've refused.
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<P>Speaking of QuakeLives, the MegaTF website was distributing copies of
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a release marked 2.54 without source. Slade of QuakeLives told us that
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MegaTF was distributing "warez" and later denied making that
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statement. We've got logs if anybody cares enough to read them,
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naturally. At any rate, Ambush has removed the offending binaries
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until he has some idea where things really stand with QuakeLives. He
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is not retargetting MegaTF in the meantime. Talk to him, not to us,
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etc.
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