Updated files page

This commit is contained in:
Joseph Carter 2000-06-17 04:43:07 +00:00
parent 7128a8ce76
commit e79f568f6f

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@ -29,24 +29,39 @@ the latest features, but changes rapidly as bugs are fixed and features are
added. Stable versions do not change significantly once released, though we added. Stable versions do not change significantly once released, though we
sometimes make revisions of the stable branch to fix known bugs. sometimes make revisions of the stable branch to fix known bugs.
<H4>QuakeForge Development Snapshots (updated daily)</H4> <H4>QuakeForge Newtree Development Snapshots (updated daily)</H4>
<P>Our current version, in active development. If you find any bugs or other <P>Newtree is the beginning of a new way of thinking about the source tree.
problems, please check back here to see if a newer snapshot fixes the problem. The code in this tree is based specifically on Id Software's QuakeWorld 2.40
If we haven't fixed it, <A HREF="contact.php">please let us know</A>! source code. There is no support for NetQuake/UQuake in this tree in order
to keep it as bug-free as possible. Development is fast and furious, here's
where the action is!
<UL>
<LI>Souce code
<? fileDownloadLink("files/qf-newtree-current-snapshot", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 newtree binaries (Made with Microsoft VC++)
<? fileDownloadLink("files/quakeforge-newtree-win32-current", "zip"); ?>
<? $ftime = filemtime("files/quakeforge-newtree-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?>
</UL>
<H4>QuakeForge Merged Tree Development Snapshots (updated daily)</H4>
<P>Our current version, considered beta but no longer in active development.
We're fixing bugs in it as people report them to us, but all of the real work
is going into newtree. If you find a bug, <A HREF="contact.php">
please let us know</A>! After newtree above has hit its second milestone and
supports single-player games, will probably discontinue support of this tree.
<UL> <UL>
<LI>Source code <LI>Source code
<? fileDownloadLink("files/qf-current-snapshot", "tar.gz tar.bz2 zip"); ?> <? fileDownloadLink("files/qf-current-snapshot", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries (Borland C++) <LI>Win32 binaries (Made with Borland C++)
[ <A href="http://personal.inet.fi/cool/quake1/">page</A> ] [ <A href="http://personal.inet.fi/cool/quake1/">page</A> ]
<LI>Win32 binaries (Microsoft VC++) <LI>Win32 binaries (Made with Microsoft VC++)
<? fileDownloadLink("files/quakeforge-win32-current", "zip"); ?> <? fileDownloadLink("files/quakeforge-win32-current", "zip"); ?>
<? $ftime = filemtime("files/quakeforge-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?> <? $ftime = filemtime("files/quakeforge-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?>
<LI>Win32 newtree binaries (Microsoft VC++)
<? fileDownloadLink("files/quakeforge-newtree-win32-current", "zip"); ?>
<? $ftime = filemtime("files/quakeforge-newtree-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?>
</UL> </UL>
<H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4> <H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4>