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Updated files page
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@ -29,24 +29,39 @@ the latest features, but changes rapidly as bugs are fixed and features are
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added. Stable versions do not change significantly once released, though we
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added. Stable versions do not change significantly once released, though we
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sometimes make revisions of the stable branch to fix known bugs.
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sometimes make revisions of the stable branch to fix known bugs.
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<H4>QuakeForge Development Snapshots (updated daily)</H4>
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<H4>QuakeForge Newtree Development Snapshots (updated daily)</H4>
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<P>Our current version, in active development. If you find any bugs or other
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<P>Newtree is the beginning of a new way of thinking about the source tree.
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problems, please check back here to see if a newer snapshot fixes the problem.
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The code in this tree is based specifically on Id Software's QuakeWorld 2.40
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If we haven't fixed it, <A HREF="contact.php">please let us know</A>!
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source code. There is no support for NetQuake/UQuake in this tree in order
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to keep it as bug-free as possible. Development is fast and furious, here's
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where the action is!
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<UL>
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<LI>Souce code
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<? fileDownloadLink("files/qf-newtree-current-snapshot", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 newtree binaries (Made with Microsoft VC++)
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<? fileDownloadLink("files/quakeforge-newtree-win32-current", "zip"); ?>
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<? $ftime = filemtime("files/quakeforge-newtree-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?>
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</UL>
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<H4>QuakeForge Merged Tree Development Snapshots (updated daily)</H4>
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<P>Our current version, considered beta but no longer in active development.
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We're fixing bugs in it as people report them to us, but all of the real work
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is going into newtree. If you find a bug, <A HREF="contact.php">
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please let us know</A>! After newtree above has hit its second milestone and
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supports single-player games, will probably discontinue support of this tree.
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<? fileDownloadLink("files/qf-current-snapshot", "tar.gz tar.bz2 zip"); ?>
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<? fileDownloadLink("files/qf-current-snapshot", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Borland C++)
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<LI>Win32 binaries (Made with Borland C++)
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[ <A href="http://personal.inet.fi/cool/quake1/">page</A> ]
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[ <A href="http://personal.inet.fi/cool/quake1/">page</A> ]
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<LI>Win32 binaries (Microsoft VC++)
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<LI>Win32 binaries (Made with Microsoft VC++)
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<? fileDownloadLink("files/quakeforge-win32-current", "zip"); ?>
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<? fileDownloadLink("files/quakeforge-win32-current", "zip"); ?>
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<? $ftime = filemtime("files/quakeforge-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?>
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<? $ftime = filemtime("files/quakeforge-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?>
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<LI>Win32 newtree binaries (Microsoft VC++)
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<? fileDownloadLink("files/quakeforge-newtree-win32-current", "zip"); ?>
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<? $ftime = filemtime("files/quakeforge-newtree-win32-current.zip"); echo " Built from CVS on " . date("M. j, g:i a", $ftime) . " PT";?>
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</UL>
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</UL>
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<H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4>
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<H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4>
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