mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-28 06:53:50 +00:00
new SotC !
This commit is contained in:
parent
a6f37b5c8b
commit
cb641374db
1 changed files with 63 additions and 28 deletions
91
state.html
91
state.html
|
@ -1,34 +1,69 @@
|
||||||
<H2>Mega2k support in QuakeForge committed!</H2>
|
<H2>QSG standards version 1 in QuakeForge!</H2>
|
||||||
<P>You read it here first! (unless you didn't) QuakeForge now works
|
<P>Everyone needs to upgrade to recent CVS if they're using any
|
||||||
100% with Mega2k. I spent several hours trying to tune the flight
|
version of QuakeForge 0.2-d after view height offset support was
|
||||||
physics for the airscout so they work the way people would hope.
|
implemented for MegaTF, how it's done has changed incompatibily.
|
||||||
|
The good news is that the reason this happened was because of the
|
||||||
|
intruduction of conformance to the draft of QSG standards version 1
|
||||||
|
(which hasn't yet been published because we might fit some other
|
||||||
|
minor stuff in there maybe..)
|
||||||
|
|
||||||
<P>While you MAY be able to connect to a QF server running it with a
|
<P>I don't have a URL for Coderjoe's win32 binaries but I'm going to
|
||||||
standard 2.3 or 2.4 Id Software release QuakeWorld client, I won't
|
post news on the main page about the QSG standard as soon as we hash
|
||||||
recommend it. The first time an airscout goes flying you're likely
|
out the last few issues this standard version will support (mostly I
|
||||||
going to confuse your prediction code something terrible! As always
|
think we have to decide if we're even going to touch skyboxes at all
|
||||||
our implementation is open to other projects (I've sent Endy of QSG
|
and what we're going to do with them.
|
||||||
a copy) and when he gets it working in QWF he'll be making the patch
|
|
||||||
available to all of the QSG projects which will hopefully make this
|
|
||||||
a non-issue.
|
|
||||||
|
|
||||||
<P>Look for a real playable QF server running Mega2k as soon as
|
<P>Since that's not going to be a requirement for engines to support
|
||||||
Ambush is ready for beta testing. I'm running a test server now but
|
in this version, I've gone ahead and done the *qsg_standard key and
|
||||||
you're not going to get a good game going on my DSL connection so
|
set it to 1. We are QSG standards compliant!
|
||||||
it's mostly been there for testing airscout physics.
|
|
||||||
|
|
||||||
<P>I might have to put up a screenshot of dyerfort's ducks, they're
|
<H2>QuakeLives (again)</H2>
|
||||||
a quack!
|
<P>People keep asking us to work with other engines (including but
|
||||||
|
not limited to) <A HREF="http://www.quakelives.com/">QuakeLives</A>..
|
||||||
|
I'll say this one more time, we've tried. Every major engine project
|
||||||
|
excepting QuakeLives has been part of QSG for some time now. They've
|
||||||
|
decided to have BuBBa represent their project in QSG, but if you don't
|
||||||
|
mind my opinion in here that seems to be a token gesture on their
|
||||||
|
part. If you've talked to BuBBa you know what I mean.
|
||||||
|
|
||||||
<H2>Emminent release of 0.2.0</H2>
|
<P>Despite their promise to <A HREF="mailto:johnc@idsoftware.com">
|
||||||
<P>You may or may not know this, but I've deliberately held off from
|
John Carmack</A>, QL 2.54 is available to beta testers without
|
||||||
finishing 0.1.2 because I've been busy tracking down bugs and things
|
source. Of course it's not on their web page but all you have to do
|
||||||
for 0.2-d.. The reason? It's time to release. Or at least, it's
|
is agree to their beta testing terms and they'll send you a copy
|
||||||
time to declare it time to release and fix the remaining obnoxious
|
happily. Of course their terms include that you don't ask them for
|
||||||
buglets. They're not overly complex but there are several of them
|
source and pretty much almost always have.
|
||||||
to fix.
|
|
||||||
|
|
||||||
<P>I won't give a release date because if I do I promise we'll miss
|
<P>This blatantly violates the GNU GPL under which Quake's source
|
||||||
it. Most of the core project people are Debian Linux users after
|
was released but so far they've managed to stall, delay, flat out
|
||||||
all. (if you don't get it, don't worry..)
|
lie their way out of being sued by Id Software for it. You're
|
||||||
|
invited to investigate the situation for yourself if this is at all
|
||||||
|
important to you. A polite message to John with your results may
|
||||||
|
be a good idea. I cannot believe after all of this they're still
|
||||||
|
trying to get out of releasing source under the GPL. It's truly
|
||||||
|
a sad thing to see.
|
||||||
|
|
||||||
|
|
||||||
|
<P> <BR>While on the topic, I got a little (16k) email just an
|
||||||
|
hour or so ago from someone who either has a copy of the unauthorized
|
||||||
|
QL source or has far too much time on their hands. It describes in
|
||||||
|
very good detail exactly how the QL rocket trail effect works. As I
|
||||||
|
suspected by looking at screenshots, it's a tri strip which works
|
||||||
|
very similar to the existing particle engine. I'd like to thank the
|
||||||
|
person properly here for the info but he wishes to remain anonymous
|
||||||
|
for very understandable reasons.
|
||||||
|
|
||||||
|
<P>Why this matters is that I can now implement the effect and it'll
|
||||||
|
be a genuine clean-room recreation of their rocket trails. If they
|
||||||
|
would've had any legal ground to stand on for a lawsuit if I'd used
|
||||||
|
their source (I can't see how since it sounds like a mod to Quake's
|
||||||
|
particle engine which is GPL'd) they certainly don't have any ground
|
||||||
|
to sue anyone who might use an implementation done by me for QF.
|
||||||
|
|
||||||
|
<P>This is what happens when you try to screw the GPL. Thanks to
|
||||||
|
the guy who sent me the email, you know who you are.
|
||||||
|
|
||||||
|
<H2>0.2.0 remaining issues</H2>
|
||||||
|
<P>A few target-specific issues and some weirdness with dyerfort's
|
||||||
|
catapults remain. Other than that we're just about ready for a new
|
||||||
|
release. Be on the lookout!
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue