Put some boxes around the file links.

Much easier to read at Christmas time.
This commit is contained in:
Bill Currie 2011-12-11 11:39:10 +09:00
parent f239f35094
commit bdab130775

View file

@ -50,6 +50,8 @@
$ftime = filemtime ($file); $ftime = filemtime ($file);
echo " Updated " . gmdate ("d M Y g:ia", $ftime) . " UTC"; echo " Updated " . gmdate ("d M Y g:ia", $ftime) . " UTC";
} }
need ("boxes")
?> ?>
<P>QuakeForge and <A href="#quake2">Quake2Forge</A> are always in constant <P>QuakeForge and <A href="#quake2">Quake2Forge</A> are always in constant
@ -79,7 +81,7 @@ yourself. However, QuakeForge is very easy to compile. Please check <a href="dox
hard to compile the Win32 version, and unless we built Win32 versions ourselves, hard to compile the Win32 version, and unless we built Win32 versions ourselves,
very few people on Windows would be able to play. <STRONG>:)</STRONG> very few people on Windows would be able to play. <STRONG>:)</STRONG>
--> -->
<H4>QuakeForge, Version 0.5.99 Beta 1 (released 9 Dec 2011)</H4> <? newsBoxOpen('QuakeForge, Version 0.5.99 Beta 1 (released 9 Dec 2011)'); ?>
<UL> <UL>
<LI>Source code <LI>Source code
<? <?
@ -115,7 +117,8 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
# <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI> # <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
?> ?>
</UL> </UL>
<H4>QuakeForge, Version 0.5.5 (released 2 May 2004)</H4> <? newsBoxClose (); ?>
<? newsBoxOpen ('QuakeForge, Version 0.5.5 (released 2 May 2004)'); ?>
<UL> <UL>
<LI>Source code <LI>Source code
<? <?
@ -157,7 +160,8 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
# <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI> # <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
?> ?>
</UL> </UL>
<H4>QuakeForge, Version 0.5.4 (released 18 Jul 2003)</H4> <? newsBoxClose (); ?>
<? newsBoxOpen ('QuakeForge, Version 0.5.4 (released 18 Jul 2003)'); ?>
<UL> <UL>
<LI>Source code <LI>Source code
<? <?
@ -207,7 +211,8 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
</LI> </LI>
<LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI> <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
</UL> </UL>
<H4>QuakeForge, Version 0.5.2 (released 01 Oct 2002)</H4> <? newsBoxClose (); ?>
<? newsBoxOpen ('QuakeForge, Version 0.5.2 (released 01 Oct 2002)'); ?>
<UL> <UL>
<LI>Source code <LI>Source code
<? <?
@ -240,7 +245,8 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
?> ?>
</LI> </LI>
</UL> </UL>
<H4>Development snapshots (updated daily)</H4> <? newsBoxClose (); ?>
<? newsBoxOpen ('Development snapshots (updated daily)'); ?>
<UL> <UL>
<LI>Source code <LI>Source code
<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?> <? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
@ -288,6 +294,7 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
frikbot code <strong>requires</strong> current server code. frikbot code <strong>requires</strong> current server code.
</LI> </LI>
</UL> </UL>
<? newsBoxClose (); ?>
<A name="quake2"></A><H3>Quake2Forge</H3> <A name="quake2"></A><H3>Quake2Forge</H3>
@ -298,19 +305,21 @@ flavor. Undergoing slow but steady development, it aims to be a
portable, stable code base maintaining backward-compatibility with Id portable, stable code base maintaining backward-compatibility with Id
Software's version. Software's version.
<h4>Version 0.2.1 (released 06/02/03)</h4> <? newsBoxOpen ('Version 0.2.1 (released 06/02/03)'); ?>
<ul> <ul>
<li>Source code <li>Source code
<?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2.1", "tar.gz tar.bz2");?> <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2.1", "tar.gz tar.bz2");?>
</li> </li>
</ul> </ul>
<h4>Version 0.2 (released 01/02/03)</h4> <? newsBoxClose (); ?>
<? newsBoxOpen ('Version 0.2 (released 01/02/03)'); ?>
<ul> <ul>
<li>Source code <li>Source code
<?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2", "tar.gz tar.bz2");?> <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2", "tar.gz tar.bz2");?>
</li> </li>
</ul> </ul>
<H4>Version 0.1 (released 17 Sep 2002)</H4> <? newsBoxClose (); ?>
<? newsBoxOpen ('Version 0.1 (released 17 Sep 2002)'); ?>
<UL> <UL>
<LI>Source code <LI>Source code
<?fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quake2-0.1", "tar.gz tar.bz2");?> <?fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quake2-0.1", "tar.gz tar.bz2");?>
@ -327,7 +336,7 @@ Software's version.
<P>The anonymous password is empty, just hit Enter when prompted for one. <P>The anonymous password is empty, just hit Enter when prompted for one.
</P> </P>
<HR> <? newsBoxClose (); ?>
<H2>Old Releases</H2> <H2>Old Releases</H2>
@ -337,7 +346,7 @@ Software's version.
provide the 0.3 and 0.4 series of QuakeForge releases. Most activity has moved provide the 0.3 and 0.4 series of QuakeForge releases. Most activity has moved
to the development tree, though. to the development tree, though.
<H4>QuakeForge: Newtree, Version 0.3.0 (released 11 Feb 2001)</H4> <? newsBoxOpen ('QuakeForge: Newtree, Version 0.3.0 (released 11 Feb 2001)'); ?>
<UL> <UL>
<LI>Source code <LI>Source code
<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?> <? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?>
@ -348,6 +357,7 @@ to the development tree, though.
<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental) <LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?> <? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?>
</UL> </UL>
<? newsBoxClose (); ?>
<H3>QuakeForge: NUQ</H3> <H3>QuakeForge: NUQ</H3>
@ -362,10 +372,12 @@ redundant. And since nobody works on it anyway, that's a good thing.
<P>Even though it's dead, NUQ is here anyway. If you want single player, grab <P>Even though it's dead, NUQ is here anyway. If you want single player, grab
quakeforge-current instead, it's <STRONG>much</STRONG> better. quakeforge-current instead, it's <STRONG>much</STRONG> better.
<? newsBoxOpen ('NUQ dead'); ?>
<UL> <UL>
<LI>Source code <LI>Source code
<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?> <? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
</UL> </UL>
<? newsBoxClose (); ?>
<H3>QuakeForge Original Tree</H3> <H3>QuakeForge Original Tree</H3>
@ -373,7 +385,7 @@ quakeforge-current instead, it's <STRONG>much</STRONG> better.
merged tree snapshots are no longer being made. You can still get it directly merged tree snapshots are no longer being made. You can still get it directly
out of CVS, however. out of CVS, however.
<H4>QuakeForge, Version <EM>Really Freakin' Old</EM> (released 27 Feb 2000)</H4> <? newsBoxOpen ('QuakeForge, Version <EM>Really Freakin\' Old</EM> (released 27 Feb 2000)'); ?>
<P>QuakeForge 0.1 is our initial offering to the public. It's not really for <P>QuakeForge 0.1 is our initial offering to the public. It's not really for
end-users, but served as a proof of concept that the Quake and QuakeWorld end-users, but served as a proof of concept that the Quake and QuakeWorld
@ -383,6 +395,7 @@ trees are more closely related than initial look would indicate.
<LI>Source code <LI>Source code
<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?> <? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
</UL> </UL>
<? newsBoxClose (); ?>
<HR> <HR>