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<? // Preamble
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$pageName = "CVS/SSH on Win32";
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$focused = "none"; // Dock icon name to gets a border
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require("parts/preamble.php"); // Load most of document
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?>
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<H2>CVS and SSH on Win32 platforms</H2>
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<P>There is a CVS executable available at: <A href="ftp://bmrc.berkeley.edu/pub/winnt/util/cvs.exe">ftp://bmrc.berkeley.edu/pub/winnt/util/cvs.exe</A>
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<P>And a SSH executable available at: <A href="ftp://ftp.cs.hut.fi/pub/ssh/contrib/ssh-1.2.14-win32bin.zip">ftp://ftp.cs.hut.fi/pub/ssh/contrib/ssh-1.2.14-win32bin.zip</A>
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<P><STRONG>Note:</STRONG> There may be other SSH and CVS programs out there, but
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this tutorial is on how to use the two above together to use CVS and SSH with
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QuakeForge projects.
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<P>1) Once you have the two files mentioned above, go make these
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three directories where "X" is the drive you want to use for your
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development.
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<PRE>
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X:\CVS
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X:\SSH
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X:\Source
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</PRE>
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<P>2) Put the file "cvs.exe", which you have already downloaded
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from the directory above into "X:\CVS".
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<P>3) Unzip the file "ssh-1.2.14-win32bin.zip" into "X:\SSH".
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You can do this using Info-ZIP, WinZip, PKZIP or whatever compression tool you
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have handy that can extract ZIP files.
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<P>4) Add the following lines to your "C:\Autoexec.BAT" file:
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<PRE>
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PATH=%PATH%;X:\CVS;X:\SSH
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SET CVS_RSH=X:\SSH\ssh.exe
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SET HOME=X:\Source
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</PRE>
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<P>5) Restart your computer.
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<P>6) Now that you've done all that, you can finally get CVS write privileges
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on your QuakeForge developer account. To "check out" (download) the source,
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open up your trusty MS-DOS Prompt and do the following:
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<PRE>
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C:\WINDOWS> x:
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X:\> cd \Source
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X:\Source> cvs -d<EM>yourname</EM>@cvs.quakeforge.net:/project/cvs co <EM>module</EM>
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</PRE>
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<P>Make sure you replace "<EM><TT>yourname</TT></EM>" with your
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QuakeForge User ID, and "<EM><TT>module</TT></EM>" with the name of
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the module you want to work on. When you connect to QuakeForge, it will ask
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you for your password; type it in, and the download should begin.
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<P><STRONG>Note:</STRONG> <EM>Your characters will not be echoed back. This is
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normal behavior, and there's nothing wrong.</EM>
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<P>At time of writing, the following modules are in the QuakeForge CVS repository:
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<DL>
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<DT><TT>game-source</TT>
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<DD>QuakeC Source code, modified to work with our gamecode compiler</DD>
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</DT>
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<DT><TT>htdocs</TT>
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<DD>Our Web site</DD>
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</DT>
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<DT><TT>htdocs-secure</TT>
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<DD>The members-only Web site</DD>
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</DT>
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<DT><TT>newtree</TT>
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<DD>QuakeForge: Newtree</DD>
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</DT>
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<DT><TT>quake2</TT>
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<DD>Our version of Quake II</DD>
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</DT>
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<DT><TT>quakeforge</TT>
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<DD>The development version of QuakeForge.</DD>
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</DT>
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<DT><TT>quakeforge-old</TT>
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<DD>An ancient-beyond-belief version of QuakeForge. What our original releases were based on. :)</DD>
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</DT>
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</DL>
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<P>Since the scope of this document was to tell you just how to use CVS and
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SSH to work together, I'm not going to teach you CVS. To lean more about CVS,
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and how to use it go to the <A href="http://www.gnu.org/manual/cvs/">GNU Web site</A>.
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<P>If you find anything that should be added to this document, send me an email
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at: <TT>absolute@squadron.org</TT>
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