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quakeforge
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https://git.code.sf.net/p/quake/quakeforge
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ff6e1b4d6c
quakeforge
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ruamoko
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game
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Bill Currie
c38ea0b1bc
Correct the spelling of "nil".
2011-01-14 12:07:40 +09:00
..
Axe.h
Clean out some unnecessary types from the progs engine and clean up the mess.
2011-01-10 12:25:31 +09:00
Axe.r
Clean out some unnecessary types from the progs engine and clean up the mess.
2011-01-10 12:25:31 +09:00
GameEntity.h
and the ruamoko side of entity parsing :) currently disabled for now (just need to uncomment the line in Entity's +load) due to lack of filtering, but as a proof of concept, it works quite well, though I'm not at all happy about the handling of world.
2004-11-12 11:23:00 +00:00
GameEntity.r
detect type mismatches in method declarations and definitions
2003-04-22 15:48:39 +00:00
Makefile.am
Turn on -Wall -Wno-integer-divide
2010-12-16 20:14:06 +09:00
Weapon.h
Clean out some unnecessary types from the progs engine and clean up the mess.
2011-01-10 12:25:31 +09:00
World.h
Okay, this might or might not work (but it should). It's the beginning of the
2002-08-17 05:27:34 +00:00
World.r
Correct the spelling of "nil".
2011-01-14 12:07:40 +09:00
tempent.h
add the beginnings of a library for mods and a mod using the new features
2002-08-14 15:40:30 +00:00
tempent.r
Fix a slew of warnings found by -Wall.
2010-12-16 20:01:49 +09:00