quakeforge/ruamoko/game
Bill Currie c38ea0b1bc Correct the spelling of "nil". 2011-01-14 12:07:40 +09:00
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Axe.h Clean out some unnecessary types from the progs engine and clean up the mess. 2011-01-10 12:25:31 +09:00
Axe.r Clean out some unnecessary types from the progs engine and clean up the mess. 2011-01-10 12:25:31 +09:00
GameEntity.h and the ruamoko side of entity parsing :) currently disabled for now (just need to uncomment the line in Entity's +load) due to lack of filtering, but as a proof of concept, it works quite well, though I'm not at all happy about the handling of world. 2004-11-12 11:23:00 +00:00
GameEntity.r detect type mismatches in method declarations and definitions 2003-04-22 15:48:39 +00:00
Makefile.am Turn on -Wall -Wno-integer-divide 2010-12-16 20:14:06 +09:00
Weapon.h Clean out some unnecessary types from the progs engine and clean up the mess. 2011-01-10 12:25:31 +09:00
World.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
World.r Correct the spelling of "nil". 2011-01-14 12:07:40 +09:00
tempent.h add the beginnings of a library for mods and a mod using the new features 2002-08-14 15:40:30 +00:00
tempent.r Fix a slew of warnings found by -Wall. 2010-12-16 20:01:49 +09:00