quakeforge/libs
Bill Currie 33db650161 Add QuatInverse to calculate 1/q.
There's still no direct quaternion division because I don't know if the
definition of q1/q2 is (1/q2)*q1 or q1*(1/q2) (it does make a difference).
2011-01-18 22:22:18 +09:00
..
audio Disable all sound calls if jack could not be contacted. 2010-12-25 20:31:14 +09:00
console Nuke libQFbuiltins. 2011-01-04 21:21:19 +09:00
gamecode Add a "void return" instruction. 2011-01-13 00:29:56 +09:00
gib Tweak some developer cvar usage. 2010-11-27 16:53:17 +09:00
image write "color" PCX files (stupid bug) 2011-01-09 04:34:35 -05:00
models Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
net Fix the same (ancient!) bug in ipv4 code... 2010-12-30 07:15:22 -05:00
object Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Resurect the debugging messages in rua_obj.c 2011-01-10 12:26:10 +09:00
util Add QuatInverse to calculate 1/q. 2011-01-18 22:22:18 +09:00
video Move the call to R_ClearEnts to the renderer. 2010-12-25 19:59:34 +09:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00