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7294a77356
Dynamic lights can't go directly on visible entities as one or the other will fail to be queued. In addition, the number of lights on an entity needs to be limited. For now, one general purpose light for various effects (eg, quad damage etc) and one for the muzzle flash. |
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.. | ||
chase.h | ||
effects.h | ||
entities.h | ||
hud.h | ||
input.h | ||
locs.h | ||
particles.h | ||
sbar.h | ||
screen.h | ||
state.h | ||
temp_entities.h | ||
view.h | ||
world.h |