mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-17 01:11:45 +00:00
The cache system pointers are now indices into an array of cache_system_t blocks, allowing them to be 32 bits instead of 64, thus allowing cache_system_t to fit into a single CPU cache line. This still gives and effective 38 bits (256GB) of addressing for cache/hunk. This does mean that the cache functions cannot work with more than 256GB, but should that become a problem, cache and working hunking hunk can be separate, and it should be possible to have multiple cache systems. |
||
---|---|---|
.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |