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https://git.code.sf.net/p/quake/quakeforge
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2d109e615b
Reaching into the renderer internals for r_worldmodel doesn't work when the plugins are not static.
77 lines
2.6 KiB
C
77 lines
2.6 KiB
C
/*
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particles.h
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Client particles handling
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __client_particles_h_
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#define __client_particles_h_
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#include "QF/render.h"
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typedef struct cl_particle_funcs_s {
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void (*RocketTrail) (vec4f_t start, vec4f_t end);
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void (*GrenadeTrail) (vec4f_t start, vec4f_t end);
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void (*BloodTrail) (vec4f_t start, vec4f_t end);
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void (*SlightBloodTrail) (vec4f_t start, vec4f_t end);
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void (*WizTrail) (vec4f_t start, vec4f_t end);
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void (*FlameTrail) (vec4f_t start, vec4f_t end);
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void (*VoorTrail) (vec4f_t start, vec4f_t end);
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void (*GlowTrail) (vec4f_t start, vec4f_t end, int glow_color);
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void (*RunParticleEffect) (vec4f_t org, vec4f_t dir, int color, int count);
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void (*BloodPuffEffect) (vec4f_t org, int count);
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void (*GunshotEffect) (vec4f_t org, int count);
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void (*LightningBloodEffect) (vec4f_t org);
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void (*SpikeEffect) (vec4f_t org);
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void (*KnightSpikeEffect) (vec4f_t org);
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void (*SuperSpikeEffect) (vec4f_t org);
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void (*WizSpikeEffect) (vec4f_t org);
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void (*BlobExplosion) (vec4f_t org);
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void (*ParticleExplosion) (vec4f_t org);
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void (*ParticleExplosion2) (vec4f_t org, int colorStart, int colorLength);
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void (*LavaSplash) (vec4f_t org);
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void (*TeleportSplash) (vec4f_t org);
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void (*DarkFieldParticles) (vec4f_t org);
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void (*EntityParticles) (vec4f_t org);
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void (*Particle_New) (ptype_t type, int texnum, vec4f_t org,
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float scale, vec4f_t vel, float die,
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int color, float alpha, float ramp);
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void (*Particle_NewRandom) (ptype_t type, int texnum, vec4f_t org,
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int org_fuzz, float scale, int vel_fuzz,
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float die, int color, float alpha,
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float ramp);
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} cl_particle_funcs_t;
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extern cl_particle_funcs_t *clp_funcs;
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extern float cl_frametime;
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extern float cl_realtime;
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void CL_Particles_Init (void);
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struct model_s;
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void CL_LoadPointFile (const struct model_s *model);
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#endif // __client_particles_h_
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