quakeforge/qw/source/teamplay.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

504 lines
11 KiB
C

/*
teamplay.c
Teamplay enhancements ("proxy features")
Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <errno.h>
#include <ctype.h>
#include "QF/cbuf.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/gib.h"
#include "QF/locs.h"
#include "QF/model.h"
#include "QF/va.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/teamplay.h"
#include "compat.h"
#include "qw/bothdefs.h"
#include "qw/include/cl_input.h"
#include "qw/include/client.h"
static qboolean died = false, recorded_location = false;
static vec3_t death_location, last_recorded_location;
cvar_t *cl_deadbodyfilter;
cvar_t *cl_gibfilter;
cvar_t *cl_parsesay;
cvar_t *cl_nofake;
cvar_t *cl_freply;
void
Team_BestWeaponImpulse (void)
{
int best, i, imp, items;
items = cl.stats[STAT_ITEMS];
best = 0;
for (i = Cmd_Argc () - 1; i > 0; i--) {
imp = atoi (Cmd_Argv (i));
if (imp < 1 || imp > 8)
continue;
switch (imp) {
case 1:
if (items & IT_AXE)
best = 1;
break;
case 2:
if (items & IT_SHOTGUN && cl.stats[STAT_SHELLS] >= 1)
best = 2;
break;
case 3:
if (items & IT_SUPER_SHOTGUN && cl.stats[STAT_SHELLS] >= 2)
best = 3;
break;
case 4:
if (items & IT_NAILGUN && cl.stats[STAT_NAILS] >= 1)
best = 4;
break;
case 5:
if (items & IT_SUPER_NAILGUN && cl.stats[STAT_NAILS] >= 2)
best = 5;
break;
case 6:
if (items & IT_GRENADE_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 6;
break;
case 7:
if (items & IT_ROCKET_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 7;
break;
case 8:
if (items & IT_LIGHTNING && cl.stats[STAT_CELLS] >= 1)
best = 8;
}
}
if (best)
in_impulse = best;
}
//FIXME slow use of dstring
const char *
Team_ParseSay (dstring_t *buf, const char *s)
{
char chr, t2[128], t3[2];
const char *t1;
size_t i, bracket;
static location_t *location = NULL;
if (!cl_parsesay->int_val || (cl.fpd & FPD_NO_MACROS))
return s;
i = 0;
while (*s && (i <= sizeof (buf))) {
if ((*s == '%') && (s[1] != '\0')) {
t1 = NULL;
memset (t2, '\0', sizeof (t2));
memset (t3, '\0', sizeof (t3));
if ((s[1] == '[') && (s[3] == ']')) {
bracket = 1;
chr = s[2];
s += 4;
} else {
bracket = 0;
chr = s[1];
s += 2;
}
switch (chr) {
case '%':
t2[0] = '%';
t2[1] = 0;
t1 = t2;
break;
case 'S':
bracket = 0;
t1 = skin->string;
break;
case 'd':
bracket = 0;
if (died) {
location = locs_find (death_location);
if (location) {
recorded_location = true;
VectorCopy (death_location, last_recorded_location);
t1 = location->name;
break;
}
}
goto location;
case 'r':
bracket = 0;
if (recorded_location) {
location = locs_find (last_recorded_location);
if (location) {
t1 = location->name;
break;
}
}
goto location;
case 'l':
location:
bracket = 0;
location = locs_find (cl.simorg);
if (location) {
recorded_location = true;
VectorCopy (cl.simorg, last_recorded_location);
t1 = location->name;
} else
snprintf (t2, sizeof (t2), "Unknown!");
break;
case 'a':
if (bracket) {
if (cl.stats[STAT_ARMOR] > 50)
bracket = 0;
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
t3[0] = 'R' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
t3[0] = 'Y' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
t3[0] = 'G' | 0x80;
else {
t2[0] = 'N' | 0x80;
t2[1] = 'O' | 0x80;
t2[2] = 'N' | 0x80;
t2[3] = 'E' | 0x80;
t2[4] = '!' | 0x80;
}
snprintf (t2, sizeof (t2), "%sa:%i", t3,
cl.stats[STAT_ARMOR]);
} else {
snprintf (t2, sizeof (t2), "%i", cl.stats[STAT_ARMOR]);
}
break;
case 'A':
bracket = 0;
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
t2[0] = 'R' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
t2[0] = 'Y' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
t2[0] = 'G' | 0x80;
else {
t2[0] = 'N' | 0x80;
t2[1] = 'O' | 0x80;
t2[2] = 'N' | 0x80;
t2[3] = 'E' | 0x80;
t2[4] = '!' | 0x80;
}
break;
case 'h':
if (bracket) {
if (cl.stats[STAT_HEALTH] > 50)
bracket = 0;
snprintf (t2, sizeof (t2), "h:%i",
cl.stats[STAT_HEALTH]);
} else
snprintf (t2, sizeof (t2), "%i", cl.stats[STAT_HEALTH]);
break;
default:
bracket = 0;
}
if (!t1) {
if (!t2[0]) {
t2[0] = '%';
t2[1] = chr;
}
t1 = t2;
}
if (bracket) {
dstring_appendstr (buf, "\x90"); // '['
}
if (t1) {
dstring_appendstr (buf, t1);
}
if (bracket) {
dstring_appendstr (buf, "\x91"); // ']'
}
continue;
}
dstring_appendsubstr (buf, s++, 1);
}
return buf->str;
}
void
Team_Dead (void)
{
died = true;
VectorCopy (cl.simorg, death_location);
}
void
Team_NewMap (void)
{
char *mapname, *t1, *t2;
died = false;
recorded_location = false;
mapname = strdup (cl.worldmodel->name);
t2 = malloc (sizeof (cl.worldmodel->name));
if (!mapname || !t2)
Sys_Error ("Can't duplicate mapname!");
map_to_loc (mapname,t2);
t1 = strrchr (t2, '/');
if (!t1)
Sys_Error ("Can't find /!");
t1++; // skip over /
locs_reset ();
locs_load (t1);
free (mapname);
free (t2);
}
void
Team_Init_Cvars (void)
{
cl_deadbodyfilter = Cvar_Get ("cl_deadbodyfilter", "0", CVAR_NONE, NULL,
"Hide dead player models");
cl_gibfilter = Cvar_Get ("cl_gibfilter", "0", CVAR_NONE, NULL,
"Hide gibs");
cl_parsesay = Cvar_Get ("cl_parsesay", "0", CVAR_NONE, NULL,
"Use .loc files to find your present location "
"when you put %l in messages");
cl_nofake = Cvar_Get ("cl_nofake", "0", CVAR_NONE, NULL,
"Unhide fake messages");
cl_freply = Cvar_Get ("cl_freply", "0", CVAR_NONE, NULL,
"Delay between replies to f_*. 0 disables. Minimum "
"suggested setting is 20");
}
/*
locs_loc
Location marker manipulation
*/
static void
locs_loc (void)
{
char locfile[MAX_OSPATH];
char *mapname;
const char *desc = NULL;
// FIXME: need to check to ensure you are actually in the game and alive.
if (Cmd_Argc () == 1 || strcmp (Cmd_Argv (1), "help") == 0) {
Sys_Printf ("loc <add|delete|rename|move|save|zsave> [<description>] "
":Modifies location data, add|rename take <description> "
"parameter\n");
return;
}
if (!cl.worldmodel) {
Sys_Printf ("No map loaded. Unable to work with location markers.\n");
return;
}
if (Cmd_Argc () >= 3)
desc = Cmd_Args (2);
mapname = malloc (sizeof (cl.worldmodel->name));
if (!mapname)
Sys_Error ("Can't duplicate mapname!");
map_to_loc (cl.worldmodel->name, mapname);
snprintf (locfile, sizeof (locfile), "%s/%s",
qfs_gamedir->dir.def, mapname);
free (mapname);
if (strcasecmp (Cmd_Argv (1), "save") == 0) {
if (Cmd_Argc () == 2) {
locs_save (locfile, false);
} else
Sys_Printf ("loc save :saves locs from memory into a .loc file\n");
}
if (strcasecmp (Cmd_Argv (1), "zsave") == 0) {
if (Cmd_Argc () == 2) {
locs_save (locfile, true);
} else
Sys_Printf ("loc save :saves locs from memory into a .loc file\n");
}
if (strcasecmp (Cmd_Argv (1), "add") == 0) {
if (Cmd_Argc () >= 3)
locs_mark (cl.simorg, desc);
else
Sys_Printf ("loc add <description> :marks the current location "
"with the description and records the information "
"into a loc file.\n");
}
if (strcasecmp (Cmd_Argv (1), "rename") == 0) {
if (Cmd_Argc () >= 3)
locs_edit (cl.simorg, desc);
else
Sys_Printf ("loc rename <description> :changes the description of "
"the nearest location marker\n");
}
if (strcasecmp (Cmd_Argv (1),"delete") == 0) {
if (Cmd_Argc () == 2)
locs_del (cl.simorg);
else
Sys_Printf ("loc delete :removes nearest location marker\n");
}
if (strcasecmp (Cmd_Argv (1),"move") == 0) {
if (Cmd_Argc () == 2)
locs_edit (cl.simorg, NULL);
else
Sys_Printf ("loc move :moves the nearest location marker to your "
"current location\n");
}
}
static void
Locs_Loc_Get (void)
{
location_t *location;
if (GIB_Argc () != 1)
GIB_USAGE ("");
else {
location = locs_find (cl.simorg);
GIB_Return (location ? location->name : "unknown");
}
}
void
Locs_Init (void)
{
Cmd_AddCommand ("loc", locs_loc, "Location marker editing commands: 'loc "
"help' for more");
GIB_Builtin_Add ("loc::get", Locs_Loc_Get);
}
static const char *
Team_F_Version (char *args)
{
return va ("say %s", PACKAGE_STRING);
}
static const char *
Team_F_Skins (char *args)
{
int totalfb, l;
float allfb = 0.0;
allfb = min (cl.fbskins, cl_fb_players->value);
if (allfb >= 1.0) {
return "say Player models fullbright";
}
while (isspace ((byte) *args))
args++;
for (l = 0; args[l] && !isspace ((byte) args[l]); l++);
if (l == 0) {
//XXXtotalfb = Skin_FbPercent (0);
totalfb = 0;
return va ("say Player models have %f%% brightness\n"
"say Average percent fullbright for all loaded skins is "
"%d.%d%%", allfb * 100, totalfb / 10, totalfb % 10);
}
//XXX totalfb = Skin_FbPercent (args);
totalfb = 0;
if (totalfb >= 0)
return va ("say \"Skin %s is %d.%d%% fullbright\"", args, totalfb / 10,
totalfb % 10);
else
return ("say \"Skin not currently loaded.\"");
}
static freply_t f_replies[] = {
{"f_version", Team_F_Version, 0},
{"f_skins", Team_F_Skins, 0},
};
void
Team_ParseChat (const char *string)
{
char *s;
unsigned int i;
if (!cl_freply->value)
return;
if (!(s = strchr (string, ':')))
return;
s++;
while (isspace ((byte) *s))
s++;
for (i = 0; i < sizeof (f_replies) / sizeof (f_replies[0]); i++) {
if (!strncmp (f_replies[i].name, s, strlen (f_replies[i].name))
&& realtime - f_replies[i].lasttime >= cl_freply->value) {
while (*s && !isspace ((byte) *s))
s++;
Cbuf_AddText (cl_cbuf, f_replies[i].func (s));
Cbuf_AddText (cl_cbuf, "\n");
f_replies[i].lasttime = realtime;
}
}
}
void
Team_ResetTimers (void)
{
unsigned int i;
for (i = 0; i < sizeof (f_replies) / sizeof (f_replies[0]); i++)
f_replies[i].lasttime = realtime - cl_freply->value;
return;
}