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https://git.code.sf.net/p/quake/quakeforge
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fede9125e1
While the console command line is quite good for setting everything up, the devices being bound do need to be present when the commands are executed (due to needing extra data provided by the devices). Thus property lists that store the extra data (button and axis counts, device names/ids, connection names, etc) seems to be the best solution. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |