quakeforge/libs/video/renderer
Bill Currie fea7acd871 Enable vis calculation.
One nice thing about this project: I now KNOW that efrags works the way I
wanted it to: all those torches are now toggleable via r_novis :)
2012-01-03 23:20:01 +09:00
..
gl Make r_novis 0 take effect immediately. 2012-01-03 23:17:49 +09:00
glsl Enable vis calculation. 2012-01-03 23:20:01 +09:00
sw Make r_novis 0 take effect immediately. 2012-01-03 23:17:49 +09:00
sw32 Make r_novis 0 take effect immediately. 2012-01-03 23:17:49 +09:00
Makefile.am Merge R_MarkLeaves from gl, sw, and sw32. 2012-01-03 21:09:13 +09:00
crosshair.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
r_alias.c Merge sw and sw32 alias frame selection. 2012-01-02 17:47:22 +09:00
r_bsp.c Make r_novis 0 take effect immediately. 2012-01-03 23:17:49 +09:00
r_cvar.c Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_efrag.c Make R_SplitEntityOnNode easier to read. 2012-01-03 23:19:21 +09:00
r_ent.c Get entity allocation and freeing working correctly. 2010-12-04 23:37:58 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00