quakeforge/libs/models/trace.c

614 lines
14 KiB
C

/*
trace.c
BSP line tracing
Copyright (C) 2004 Bill Currie
Author: Bill Currie <bill@taniwha.org>
Date: 2004/9/25
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/model.h"
#include "QF/sys.h"
#include "compat.h"
#include "world.h"
/* LINE TESTING IN HULLS */
static inline void
calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
mplane_t *plane)
{
vec_t t1, t2, frac, offset;
vec3_t dist;
t1 = PlaneDiff (start, plane);
t2 = PlaneDiff (end, plane);
offset = 0;
if (trace->isbox) {
if (plane->type < 3)
offset = trace->extents[plane->type];
else
offset = (fabs (trace->extents[0] * plane->normal[0])
+ fabs (trace->extents[1] * plane->normal[1])
+ fabs (trace->extents[2] * plane->normal[2]));
}
if (t1 < 0) {
frac = (t1 + offset + DIST_EPSILON) / (t1 - t2);
// invert plane paramterers
VectorNegate (plane->normal, trace->plane.normal);
trace->plane.dist = -plane->dist;
} else {
frac = (t1 - offset - DIST_EPSILON) / (t1 - t2);
VectorCopy (plane->normal, trace->plane.normal);
trace->plane.dist = plane->dist;
}
frac = bound (0, frac, 1);
trace->fraction = frac;
VectorSubtract (end, start, dist);
VectorMultAdd (start, frac, dist, trace->endpos);
}
#ifdef ENABLE_BOXCLIP
typedef struct {
mplane_t *plane;
int side;
} tp_t;
typedef struct {
const vec_t *start;
const vec_t *end;
const vec_t *extents;
qboolean isbox;
hull_t hull;
tp_t split;
tp_t impact;
float fraction;
int flags;
} tl_t;
static inline void
set_split (tl_t *tl, mplane_t *plane, int side, tp_t *s)
{
if (s)
*s = tl->split;
tl->split.plane = plane;
tl->split.side = side;
}
static inline void
restore_split (tl_t *tl, tp_t *s)
{
tl->split = *s;
}
static inline void
set_impact (tl_t *tl, mplane_t *plane, int side)
{
tl->impact.plane = plane;
tl->impact.side = side;
}
#define print_tp(tp) \
Sys_Printf ("%s [(%g %g %g) %g %d]\n", #tp, \
(tp).plane->normal[0], (tp).plane->normal[1], \
(tp).plane->normal[2], (tp).plane->dist, (tp).side)
static inline vec_t
sgn (vec_t v)
{
return v < 0 ? -1 : (v > 0 ? 1 : 0);
}
static inline void
select_point (tl_t *tl, tp_t *impact, tp_t *split, vec3_t offs)
{
int axis;
for (axis = 0; axis < 3; axis++) {
vec_t s = sgn (impact->plane->normal[axis]);
if (!impact->side)
s = -s;
if (!s) {
s = sgn (split->plane->normal[axis]);
if (split->side)
s = -s;
}
offs[axis] = tl->extents[axis] * s;
}
}
static inline void
check_contents (int num, tl_t *tl)
{
if (num != CONTENTS_SOLID) {
tl->flags &= ~1;
if (num == CONTENTS_EMPTY)
tl->flags |= 4;
else
tl->flags |= 8;
} else {
if (!(tl->flags & 12))
tl->flags |= 2;
}
}
static inline float
calc_offset (tl_t *tl, mplane_t *plane)
{
if (tl->isbox) {
if (plane->type < 3)
return tl->extents[plane->type];
else
return (fabs (tl->extents[0] * plane->normal[0])
+ fabs (tl->extents[1] * plane->normal[1])
+ fabs (tl->extents[2] * plane->normal[2]));
}
return 0;
}
static void
impact (tl_t *tl)
{
float t1, t2, offset, frac;
int side = 0;
t1 = PlaneDiff (tl->start, tl->split.plane);
t2 = PlaneDiff (tl->end, tl->split.plane);
offset = calc_offset (tl, tl->split.plane);
if (t1 < t2) {
side = -1;
frac = (t1 + offset) / (t1 - t2);
} else if (t1 > t2) {
side = 0;
frac = (t1 - offset) / (t1 - t2);
} else {
frac = 0;
Sys_DPrintf ("help! help! the world is falling apart!\n");
}
if (frac >= 0) {
tl->fraction = frac;
set_impact (tl, tl->split.plane, side);
// print_tp (tl->impact);
}
}
static int
validate_impact (tp_t *split, tl_t *tl)
{
vec3_t dist, point, offs;
int side;
VectorSubtract (tl->end, tl->start, dist);
VectorMultAdd (tl->start, tl->fraction, dist, point);
select_point (tl, &tl->impact, split, offs);
VectorAdd (point, offs, point);
side = PlaneDiff (point, split->plane) < 0;
#if 0
Sys_Printf ("\nimpact: (%g %g %g) (%g %g %g) %d %d\n",
point[0], point[1], point[2],
offs[0], offs[1], offs[2],
side, split->side);
print_tp (tl->impact);
print_tp (*split);
#endif
if (side != split->side) {
tl->fraction = 1;
set_impact (tl, 0, 0);
return 0;
}
return 1;
}
#define set_point(a,s,b,c) \
do { \
(c)[0] = (a)[0] + (s)[0] * (b)[0]; \
(c)[1] = (a)[1] + (s)[1] * (b)[1]; \
(c)[2] = (a)[2] + (s)[2] * (b)[2]; \
} while (0)
static int
validate_solid (const vec3_t p, tp_t *wall, tp_t *split, tl_t *tl)
{
static const vec3_t edges[][2] = {
{{ 1, -1, 1}, { 1, 1, 1}},
{{-1, -1, 1}, { 1, -1, 1}},
{{-1, -1, 1}, {-1, 1, 1}},
{{-1, 1, 1}, { 1, 1, 1}},
{{ 1, 1, -1}, { 1, 1, 1}},
{{ 1, -1, -1}, { 1, -1, 1}},
{{-1, -1, -1}, {-1, -1, 1}},
{{-1, 1, -1}, {-1, 1, 1}},
{{ 1, -1, -1}, { 1, 1, 1}},
{{-1, -1, -1}, { 1, -1, 1}},
{{-1, -1, -1}, {-1, 1, 1}},
{{-1, 1, -1}, { 1, 1, 1}},
};
static const int tests[] = {
0xa0a, 0x505, 0x0f0, 0x5f5, 0xafa, 0xf0f, 0xfff,
};
float t, t1, t2, frac;
int side;
vec3_t p1, p2, dist, point;
int type = wall->plane->type;
int i;
if (!split->plane)
return 1;
if (type >= 3) {
// don't trust multi-axial types
if (!wall->plane->normal[0])
type = 3;
else if (!wall->plane->normal[1])
type = 4;
else if (!wall->plane->normal[1])
type = 5;
else
type = 6;
}
for (i = 0; i < 12; i++) {
if (!(tests[type] & (1 << i)))
continue;
set_point (p, edges[i][0], tl->extents, p1);
set_point (p, edges[i][1], tl->extents, p2);
t1 = PlaneDiff (p1, wall->plane);
t2 = PlaneDiff (p2, wall->plane);
if (t1 == t2) // shouldn't happen because of the test bits, but...
continue; // the edge is parallel to the plane
frac = t1 / (t1 - t2);
if (frac < 0 || frac > 1)
continue; // the edge didn't hit the plane
VectorSubtract (p2, p1, dist);
VectorMultAdd (p1, frac, dist, point);
t = PlaneDiff (point, split->plane);
side = t < 0;
if (side == split->side)
return 1;
}
#if 0
Sys_Printf ("\nsolid: (%g %g %g) (%g %g %g) %d %d\n",
point[0], point[1], point[2],
offs[0], offs[1], offs[2],
side, split->side);
print_tp (*wall);
print_tp (*split);
#endif
return 0;
}
static int
traceline (int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2,
tl_t *tl)
{
dclipnode_t *node;
mplane_t *plane;
float t1, t2, frac, frac2, midf, offset;
int side;
vec3_t mid;
int c1, c2;
tp_t split;
// Skip past nodes that don't intersect with the line.
do {
// Sys_Printf ("%d\n", num);
while (num >= 0) {
node = tl->hull.clipnodes + num;
plane = tl->hull.planes + node->planenum;
t1 = PlaneDiff (p1, plane);
t2 = PlaneDiff (p2, plane);
offset = calc_offset (tl, plane);
if (t1 >= offset && t2 >= offset) {
num = node->children[0];
} else if (t1 < -offset && t2 < -offset) {
num = node->children[1];
} else {
break;
}
// Sys_Printf ("%d\n", num);
}
if (num < 0)
return num;
} while (0);
// if (t1 == t2) {
if (t1 >= -offset && t1 < offset && t2 >= -offset && t2 < offset) {
set_split (tl, plane, 0, &split);
c1 = c2 = traceline (node->children[0], p1f, p2f, p1, p2, tl);
if (c1 == CONTENTS_SOLID) {
if (!validate_solid (p1, &tl->split, &split, tl))
c1 = CONTENTS_EMPTY;
} else {
if (tl->impact.plane)
validate_impact (&tl->split, tl);
}
if (c1 != CONTENTS_SOLID) {
set_split (tl, plane, 1, 0);
c2 = traceline (node->children[1], p1f, p2f, p1, p2, tl);
if (c2 == CONTENTS_SOLID && !validate_solid (p1, &tl->split,
&split, tl))
c2 = CONTENTS_EMPTY;
}
restore_split (tl, &split);
if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID) {
if (!p1f) {
tl->flags &= 3;
tl->flags |= 2;
}
// if (tl->split.plane)
// impact (tl);
return CONTENTS_SOLID;
}
if (c1 == CONTENTS_EMPTY && c2 == CONTENTS_EMPTY) {
tl->flags &= ~1;
tl->flags |= 4;
} else {
tl->flags &= ~1;
tl->flags |= 8;
}
return min (c1, c2); //FIXME correct?
} else {
if (t1 < t2) {
side = 1;
frac = (t1 + offset) / (t1 - t2);
frac2 = (t1 - offset) / (t1 - t2);
} else /*if (t1 > t2)*/ {
side = 0;
frac = (t1 - offset) / (t1 - t2);
frac2 = (t1 + offset) / (t1 - t2);
}
frac = bound (0, frac, 1);
midf = p1f + (p2f - p1f) * frac;
VectorSubtract (p2, p1, mid);
VectorMultAdd (p1, frac, mid, mid);
c1 = c2 = traceline (node->children[side], p1f, midf, p1, mid, tl);
frac2 = bound (0, frac2, 1);
midf = p1f + (p2f - p1f) * frac2;
set_split (tl, plane, side ^ 1, &split);
if (!tl->impact.plane || midf <= tl->fraction) {
VectorSubtract (p2, p1, mid);
VectorMultAdd (p1, frac2, mid, mid);
c2 = traceline (node->children[side ^ 1], midf, p2f, mid, p2, tl);
}
if (c1 != CONTENTS_SOLID && c2 == CONTENTS_SOLID)
impact (tl);
restore_split (tl, &split);
if (c1 == CONTENTS_SOLID && !(tl->flags & 0xc))
tl->flags |= 2;
if (c1 == CONTENTS_EMPTY || c2 == CONTENTS_EMPTY) {
tl->flags &= ~1;
tl->flags |= 4;
}
if (c1 < CONTENTS_SOLID || c2 < CONTENTS_SOLID) {
tl->flags &= ~1;
tl->flags |= 8;
}
return frac2 ? c1 : c2;
}
}
VISIBLE void
MOD_TraceLine (hull_t *hull, int num,
const vec3_t start_point, const vec3_t end_point,
trace_t *trace)
{
tl_t tl;
int c;
tl.start = start_point;
tl.end = end_point;
tl.hull = *hull;
tl.fraction = 1;
set_split (&tl, 0, 0, 0);
set_impact (&tl, 0, 0);
tl.flags = 1;
tl.isbox = trace->isbox;
tl.extents = trace->extents;
c = traceline (num, 0, 1, start_point, end_point, &tl);
if (c == CONTENTS_EMPTY) {
tl.flags &= ~1;
tl.flags |= 4;
}
if (c < CONTENTS_SOLID) {
tl.flags &= ~1;
tl.flags |= 8;
}
if (tl.fraction < 1) {
calc_impact (trace, start_point, end_point, tl.impact.plane);
}
trace->allsolid = (tl.flags & 1) != 0;
trace->startsolid = (tl.flags & 2) != 0;
trace->inopen = (tl.flags & 4) != 0;
trace->inwater = (tl.flags & 8) != 0;
}
#else
typedef struct {
vec3_t end;
int side;
int num;
mplane_t *plane;
} tracestack_t;
VISIBLE void
MOD_TraceLine (hull_t *hull, int num,
const vec3_t start_point, const vec3_t end_point,
trace_t *trace)
{
vec_t start_dist, end_dist, offset, frac;
vec3_t start, end, dist;
int side, empty, solid;
tracestack_t *tstack;
tracestack_t tracestack[256];
dclipnode_t *node;
mplane_t *plane, *split_plane;
VectorCopy (start_point, start);
VectorCopy (end_point, end);
tstack = tracestack;
empty = 0;
solid = 0;
split_plane = 0;
while (1) {
while (num < 0) {
if (!solid && num != CONTENTS_SOLID) {
empty = 1;
if (num == CONTENTS_EMPTY)
trace->inopen = true;
else
trace->inwater = true;
} else if (!empty && num == CONTENTS_SOLID) {
solid = 1;
} else if (solid && num != CONTENTS_SOLID) {
//FIXME not sure what I want
//made it out of the solid and into open space, continue
//on as if we were always in empty space
empty = 1;
solid = 0;
trace->startsolid = 1;
if (num == CONTENTS_EMPTY)
trace->inopen = true;
else
trace->inwater = true;
} else if (empty/* || solid*/) {//FIXME not sure what I want
// DONE!
trace->allsolid = solid & (num == CONTENTS_SOLID);
trace->startsolid = solid;
calc_impact (trace, start_point, end_point, split_plane);
return;
}
// pop up the stack for a back side
if (tstack-- == tracestack) {
trace->allsolid = solid & (num == CONTENTS_SOLID);
trace->startsolid = solid;
return;
}
// set the hit point for this plane
VectorCopy (end, start);
// go down the back side
VectorCopy (tstack->end, end);
side = tstack->side;
split_plane = tstack->plane;
num = hull->clipnodes[tstack->num].children[side ^ 1];
}
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
offset = 0;
start_dist = PlaneDiff (start, plane);
end_dist = PlaneDiff (end, plane);
if (trace->isbox) {
if (plane->type < 3)
offset = trace->extents[plane->type];
else
offset = (fabs (trace->extents[0] * plane->normal[0])
+ fabs (trace->extents[1] * plane->normal[1])
+ fabs (trace->extents[2] * plane->normal[2]));
}
/* when offset is 0, the following is equivalent to:
if (start_dist >= 0 && end_dist >= 0) ...
if (start_dist < 0 && end_dist < 0) ...
due to the order of operations
however, when (start_dist == offset && end_dist == offset) or
(start_dist == -offset && end_dist == -offset), the trace will go
down the /correct/ side of the plane: ie, the side the box is
actually on
*/
if (start_dist >= offset && end_dist >= offset) {
// entirely in front of the plane
num = node->children[0];
continue;
}
//if (start_dist <= -offset && end_dist <= -offset) {
//XXX not so equivalent, it seems.
if (start_dist < -offset && end_dist < -offset) {
// entirely behind the plane
num = node->children[1];
continue;
}
// when offset is 0, equvalent to (start_dist >= 0 && end_dist < 0) and
// (start_dist < 0 && end_dist >= 0) due to the above tests.
if (start_dist >= offset && end_dist <= -offset) {
side = 0;
frac = (start_dist - offset) / (start_dist - end_dist);
} else if (start_dist <= offset && end_dist >= offset) {
side = 1;
frac = (start_dist + offset) / (start_dist - end_dist);
} else {
// get here only when offset is non-zero
Sys_DPrintf ("foo\n");
frac = 1;
side = start_dist < end_dist;
}
frac = bound (0, frac, 1);
tstack->num = num;
tstack->side = side;
tstack->plane = plane;
VectorCopy (end, tstack->end);
tstack++;
VectorSubtract (end, start, dist);
VectorMultAdd (start, frac, dist, end);
num = node->children[side];
}
}
#endif