mirror of
https://git.code.sf.net/p/quake/quakeforge
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614 lines
14 KiB
C
614 lines
14 KiB
C
/*
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trace.c
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BSP line tracing
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Copyright (C) 2004 Bill Currie
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Author: Bill Currie <bill@taniwha.org>
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Date: 2004/9/25
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/model.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "world.h"
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/* LINE TESTING IN HULLS */
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static inline void
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calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
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mplane_t *plane)
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{
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vec_t t1, t2, frac, offset;
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vec3_t dist;
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t1 = PlaneDiff (start, plane);
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t2 = PlaneDiff (end, plane);
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offset = 0;
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if (trace->isbox) {
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if (plane->type < 3)
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offset = trace->extents[plane->type];
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else
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offset = (fabs (trace->extents[0] * plane->normal[0])
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+ fabs (trace->extents[1] * plane->normal[1])
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+ fabs (trace->extents[2] * plane->normal[2]));
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}
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if (t1 < 0) {
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frac = (t1 + offset + DIST_EPSILON) / (t1 - t2);
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// invert plane paramterers
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VectorNegate (plane->normal, trace->plane.normal);
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trace->plane.dist = -plane->dist;
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} else {
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frac = (t1 - offset - DIST_EPSILON) / (t1 - t2);
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VectorCopy (plane->normal, trace->plane.normal);
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trace->plane.dist = plane->dist;
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}
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frac = bound (0, frac, 1);
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trace->fraction = frac;
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VectorSubtract (end, start, dist);
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VectorMultAdd (start, frac, dist, trace->endpos);
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}
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#ifdef ENABLE_BOXCLIP
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typedef struct {
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mplane_t *plane;
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int side;
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} tp_t;
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typedef struct {
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const vec_t *start;
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const vec_t *end;
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const vec_t *extents;
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qboolean isbox;
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hull_t hull;
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tp_t split;
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tp_t impact;
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float fraction;
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int flags;
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} tl_t;
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static inline void
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set_split (tl_t *tl, mplane_t *plane, int side, tp_t *s)
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{
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if (s)
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*s = tl->split;
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tl->split.plane = plane;
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tl->split.side = side;
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}
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static inline void
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restore_split (tl_t *tl, tp_t *s)
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{
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tl->split = *s;
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}
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static inline void
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set_impact (tl_t *tl, mplane_t *plane, int side)
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{
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tl->impact.plane = plane;
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tl->impact.side = side;
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}
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#define print_tp(tp) \
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Sys_Printf ("%s [(%g %g %g) %g %d]\n", #tp, \
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(tp).plane->normal[0], (tp).plane->normal[1], \
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(tp).plane->normal[2], (tp).plane->dist, (tp).side)
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static inline vec_t
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sgn (vec_t v)
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{
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return v < 0 ? -1 : (v > 0 ? 1 : 0);
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}
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static inline void
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select_point (tl_t *tl, tp_t *impact, tp_t *split, vec3_t offs)
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{
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int axis;
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for (axis = 0; axis < 3; axis++) {
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vec_t s = sgn (impact->plane->normal[axis]);
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if (!impact->side)
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s = -s;
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if (!s) {
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s = sgn (split->plane->normal[axis]);
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if (split->side)
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s = -s;
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}
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offs[axis] = tl->extents[axis] * s;
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}
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}
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static inline void
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check_contents (int num, tl_t *tl)
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{
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if (num != CONTENTS_SOLID) {
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tl->flags &= ~1;
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if (num == CONTENTS_EMPTY)
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tl->flags |= 4;
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else
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tl->flags |= 8;
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} else {
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if (!(tl->flags & 12))
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tl->flags |= 2;
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}
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}
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static inline float
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calc_offset (tl_t *tl, mplane_t *plane)
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{
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if (tl->isbox) {
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if (plane->type < 3)
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return tl->extents[plane->type];
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else
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return (fabs (tl->extents[0] * plane->normal[0])
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+ fabs (tl->extents[1] * plane->normal[1])
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+ fabs (tl->extents[2] * plane->normal[2]));
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}
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return 0;
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}
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static void
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impact (tl_t *tl)
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{
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float t1, t2, offset, frac;
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int side = 0;
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t1 = PlaneDiff (tl->start, tl->split.plane);
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t2 = PlaneDiff (tl->end, tl->split.plane);
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offset = calc_offset (tl, tl->split.plane);
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if (t1 < t2) {
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side = -1;
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frac = (t1 + offset) / (t1 - t2);
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} else if (t1 > t2) {
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side = 0;
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frac = (t1 - offset) / (t1 - t2);
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} else {
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frac = 0;
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Sys_DPrintf ("help! help! the world is falling apart!\n");
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}
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if (frac >= 0) {
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tl->fraction = frac;
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set_impact (tl, tl->split.plane, side);
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// print_tp (tl->impact);
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}
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}
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static int
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validate_impact (tp_t *split, tl_t *tl)
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{
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vec3_t dist, point, offs;
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int side;
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VectorSubtract (tl->end, tl->start, dist);
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VectorMultAdd (tl->start, tl->fraction, dist, point);
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select_point (tl, &tl->impact, split, offs);
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VectorAdd (point, offs, point);
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side = PlaneDiff (point, split->plane) < 0;
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#if 0
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Sys_Printf ("\nimpact: (%g %g %g) (%g %g %g) %d %d\n",
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point[0], point[1], point[2],
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offs[0], offs[1], offs[2],
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side, split->side);
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print_tp (tl->impact);
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print_tp (*split);
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#endif
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if (side != split->side) {
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tl->fraction = 1;
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set_impact (tl, 0, 0);
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return 0;
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}
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return 1;
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}
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#define set_point(a,s,b,c) \
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do { \
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(c)[0] = (a)[0] + (s)[0] * (b)[0]; \
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(c)[1] = (a)[1] + (s)[1] * (b)[1]; \
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(c)[2] = (a)[2] + (s)[2] * (b)[2]; \
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} while (0)
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static int
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validate_solid (const vec3_t p, tp_t *wall, tp_t *split, tl_t *tl)
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{
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static const vec3_t edges[][2] = {
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{{ 1, -1, 1}, { 1, 1, 1}},
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{{-1, -1, 1}, { 1, -1, 1}},
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{{-1, -1, 1}, {-1, 1, 1}},
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{{-1, 1, 1}, { 1, 1, 1}},
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{{ 1, 1, -1}, { 1, 1, 1}},
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{{ 1, -1, -1}, { 1, -1, 1}},
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{{-1, -1, -1}, {-1, -1, 1}},
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{{-1, 1, -1}, {-1, 1, 1}},
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{{ 1, -1, -1}, { 1, 1, 1}},
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{{-1, -1, -1}, { 1, -1, 1}},
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{{-1, -1, -1}, {-1, 1, 1}},
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{{-1, 1, -1}, { 1, 1, 1}},
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};
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static const int tests[] = {
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0xa0a, 0x505, 0x0f0, 0x5f5, 0xafa, 0xf0f, 0xfff,
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};
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float t, t1, t2, frac;
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int side;
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vec3_t p1, p2, dist, point;
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int type = wall->plane->type;
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int i;
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if (!split->plane)
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return 1;
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if (type >= 3) {
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// don't trust multi-axial types
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if (!wall->plane->normal[0])
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type = 3;
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else if (!wall->plane->normal[1])
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type = 4;
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else if (!wall->plane->normal[1])
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type = 5;
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else
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type = 6;
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}
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for (i = 0; i < 12; i++) {
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if (!(tests[type] & (1 << i)))
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continue;
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set_point (p, edges[i][0], tl->extents, p1);
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set_point (p, edges[i][1], tl->extents, p2);
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t1 = PlaneDiff (p1, wall->plane);
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t2 = PlaneDiff (p2, wall->plane);
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if (t1 == t2) // shouldn't happen because of the test bits, but...
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continue; // the edge is parallel to the plane
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frac = t1 / (t1 - t2);
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if (frac < 0 || frac > 1)
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continue; // the edge didn't hit the plane
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VectorSubtract (p2, p1, dist);
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VectorMultAdd (p1, frac, dist, point);
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t = PlaneDiff (point, split->plane);
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side = t < 0;
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if (side == split->side)
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return 1;
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}
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#if 0
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Sys_Printf ("\nsolid: (%g %g %g) (%g %g %g) %d %d\n",
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point[0], point[1], point[2],
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offs[0], offs[1], offs[2],
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side, split->side);
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print_tp (*wall);
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print_tp (*split);
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#endif
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return 0;
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}
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static int
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traceline (int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2,
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tl_t *tl)
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{
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dclipnode_t *node;
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mplane_t *plane;
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float t1, t2, frac, frac2, midf, offset;
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int side;
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vec3_t mid;
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int c1, c2;
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tp_t split;
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// Skip past nodes that don't intersect with the line.
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do {
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// Sys_Printf ("%d\n", num);
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while (num >= 0) {
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node = tl->hull.clipnodes + num;
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plane = tl->hull.planes + node->planenum;
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t1 = PlaneDiff (p1, plane);
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t2 = PlaneDiff (p2, plane);
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offset = calc_offset (tl, plane);
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if (t1 >= offset && t2 >= offset) {
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num = node->children[0];
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} else if (t1 < -offset && t2 < -offset) {
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num = node->children[1];
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} else {
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break;
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}
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// Sys_Printf ("%d\n", num);
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}
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if (num < 0)
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return num;
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} while (0);
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// if (t1 == t2) {
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if (t1 >= -offset && t1 < offset && t2 >= -offset && t2 < offset) {
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set_split (tl, plane, 0, &split);
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c1 = c2 = traceline (node->children[0], p1f, p2f, p1, p2, tl);
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if (c1 == CONTENTS_SOLID) {
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if (!validate_solid (p1, &tl->split, &split, tl))
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c1 = CONTENTS_EMPTY;
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} else {
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if (tl->impact.plane)
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validate_impact (&tl->split, tl);
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}
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if (c1 != CONTENTS_SOLID) {
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set_split (tl, plane, 1, 0);
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c2 = traceline (node->children[1], p1f, p2f, p1, p2, tl);
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if (c2 == CONTENTS_SOLID && !validate_solid (p1, &tl->split,
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&split, tl))
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c2 = CONTENTS_EMPTY;
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}
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restore_split (tl, &split);
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if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID) {
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if (!p1f) {
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tl->flags &= 3;
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tl->flags |= 2;
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}
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// if (tl->split.plane)
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// impact (tl);
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return CONTENTS_SOLID;
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}
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if (c1 == CONTENTS_EMPTY && c2 == CONTENTS_EMPTY) {
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tl->flags &= ~1;
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tl->flags |= 4;
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} else {
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tl->flags &= ~1;
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tl->flags |= 8;
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}
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return min (c1, c2); //FIXME correct?
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} else {
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if (t1 < t2) {
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side = 1;
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frac = (t1 + offset) / (t1 - t2);
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frac2 = (t1 - offset) / (t1 - t2);
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} else /*if (t1 > t2)*/ {
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side = 0;
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frac = (t1 - offset) / (t1 - t2);
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frac2 = (t1 + offset) / (t1 - t2);
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}
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frac = bound (0, frac, 1);
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midf = p1f + (p2f - p1f) * frac;
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VectorSubtract (p2, p1, mid);
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VectorMultAdd (p1, frac, mid, mid);
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c1 = c2 = traceline (node->children[side], p1f, midf, p1, mid, tl);
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frac2 = bound (0, frac2, 1);
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midf = p1f + (p2f - p1f) * frac2;
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set_split (tl, plane, side ^ 1, &split);
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if (!tl->impact.plane || midf <= tl->fraction) {
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VectorSubtract (p2, p1, mid);
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VectorMultAdd (p1, frac2, mid, mid);
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c2 = traceline (node->children[side ^ 1], midf, p2f, mid, p2, tl);
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}
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if (c1 != CONTENTS_SOLID && c2 == CONTENTS_SOLID)
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impact (tl);
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restore_split (tl, &split);
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if (c1 == CONTENTS_SOLID && !(tl->flags & 0xc))
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tl->flags |= 2;
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if (c1 == CONTENTS_EMPTY || c2 == CONTENTS_EMPTY) {
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tl->flags &= ~1;
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tl->flags |= 4;
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}
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if (c1 < CONTENTS_SOLID || c2 < CONTENTS_SOLID) {
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tl->flags &= ~1;
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tl->flags |= 8;
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}
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return frac2 ? c1 : c2;
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}
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}
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VISIBLE void
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MOD_TraceLine (hull_t *hull, int num,
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const vec3_t start_point, const vec3_t end_point,
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trace_t *trace)
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{
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tl_t tl;
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int c;
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tl.start = start_point;
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tl.end = end_point;
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tl.hull = *hull;
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tl.fraction = 1;
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set_split (&tl, 0, 0, 0);
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set_impact (&tl, 0, 0);
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tl.flags = 1;
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tl.isbox = trace->isbox;
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tl.extents = trace->extents;
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c = traceline (num, 0, 1, start_point, end_point, &tl);
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if (c == CONTENTS_EMPTY) {
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tl.flags &= ~1;
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tl.flags |= 4;
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}
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if (c < CONTENTS_SOLID) {
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tl.flags &= ~1;
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tl.flags |= 8;
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}
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if (tl.fraction < 1) {
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calc_impact (trace, start_point, end_point, tl.impact.plane);
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}
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trace->allsolid = (tl.flags & 1) != 0;
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trace->startsolid = (tl.flags & 2) != 0;
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trace->inopen = (tl.flags & 4) != 0;
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trace->inwater = (tl.flags & 8) != 0;
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}
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#else
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typedef struct {
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vec3_t end;
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int side;
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int num;
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mplane_t *plane;
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} tracestack_t;
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VISIBLE void
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MOD_TraceLine (hull_t *hull, int num,
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const vec3_t start_point, const vec3_t end_point,
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trace_t *trace)
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{
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vec_t start_dist, end_dist, offset, frac;
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vec3_t start, end, dist;
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int side, empty, solid;
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tracestack_t *tstack;
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tracestack_t tracestack[256];
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dclipnode_t *node;
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mplane_t *plane, *split_plane;
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VectorCopy (start_point, start);
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VectorCopy (end_point, end);
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tstack = tracestack;
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empty = 0;
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solid = 0;
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split_plane = 0;
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while (1) {
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while (num < 0) {
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if (!solid && num != CONTENTS_SOLID) {
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empty = 1;
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if (num == CONTENTS_EMPTY)
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trace->inopen = true;
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else
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trace->inwater = true;
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} else if (!empty && num == CONTENTS_SOLID) {
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solid = 1;
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} else if (solid && num != CONTENTS_SOLID) {
|
|
//FIXME not sure what I want
|
|
//made it out of the solid and into open space, continue
|
|
//on as if we were always in empty space
|
|
empty = 1;
|
|
solid = 0;
|
|
trace->startsolid = 1;
|
|
if (num == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
} else if (empty/* || solid*/) {//FIXME not sure what I want
|
|
// DONE!
|
|
trace->allsolid = solid & (num == CONTENTS_SOLID);
|
|
trace->startsolid = solid;
|
|
calc_impact (trace, start_point, end_point, split_plane);
|
|
return;
|
|
}
|
|
|
|
// pop up the stack for a back side
|
|
if (tstack-- == tracestack) {
|
|
trace->allsolid = solid & (num == CONTENTS_SOLID);
|
|
trace->startsolid = solid;
|
|
return;
|
|
}
|
|
|
|
// set the hit point for this plane
|
|
VectorCopy (end, start);
|
|
|
|
// go down the back side
|
|
VectorCopy (tstack->end, end);
|
|
side = tstack->side;
|
|
split_plane = tstack->plane;
|
|
|
|
num = hull->clipnodes[tstack->num].children[side ^ 1];
|
|
}
|
|
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
offset = 0;
|
|
start_dist = PlaneDiff (start, plane);
|
|
end_dist = PlaneDiff (end, plane);
|
|
if (trace->isbox) {
|
|
if (plane->type < 3)
|
|
offset = trace->extents[plane->type];
|
|
else
|
|
offset = (fabs (trace->extents[0] * plane->normal[0])
|
|
+ fabs (trace->extents[1] * plane->normal[1])
|
|
+ fabs (trace->extents[2] * plane->normal[2]));
|
|
}
|
|
|
|
/* when offset is 0, the following is equivalent to:
|
|
if (start_dist >= 0 && end_dist >= 0) ...
|
|
if (start_dist < 0 && end_dist < 0) ...
|
|
due to the order of operations
|
|
however, when (start_dist == offset && end_dist == offset) or
|
|
(start_dist == -offset && end_dist == -offset), the trace will go
|
|
down the /correct/ side of the plane: ie, the side the box is
|
|
actually on
|
|
*/
|
|
if (start_dist >= offset && end_dist >= offset) {
|
|
// entirely in front of the plane
|
|
num = node->children[0];
|
|
continue;
|
|
}
|
|
//if (start_dist <= -offset && end_dist <= -offset) {
|
|
//XXX not so equivalent, it seems.
|
|
if (start_dist < -offset && end_dist < -offset) {
|
|
// entirely behind the plane
|
|
num = node->children[1];
|
|
continue;
|
|
}
|
|
// when offset is 0, equvalent to (start_dist >= 0 && end_dist < 0) and
|
|
// (start_dist < 0 && end_dist >= 0) due to the above tests.
|
|
if (start_dist >= offset && end_dist <= -offset) {
|
|
side = 0;
|
|
frac = (start_dist - offset) / (start_dist - end_dist);
|
|
} else if (start_dist <= offset && end_dist >= offset) {
|
|
side = 1;
|
|
frac = (start_dist + offset) / (start_dist - end_dist);
|
|
} else {
|
|
// get here only when offset is non-zero
|
|
Sys_DPrintf ("foo\n");
|
|
frac = 1;
|
|
side = start_dist < end_dist;
|
|
}
|
|
frac = bound (0, frac, 1);
|
|
|
|
tstack->num = num;
|
|
tstack->side = side;
|
|
tstack->plane = plane;
|
|
VectorCopy (end, tstack->end);
|
|
tstack++;
|
|
|
|
VectorSubtract (end, start, dist);
|
|
VectorMultAdd (start, frac, dist, end);
|
|
|
|
num = node->children[side];
|
|
}
|
|
}
|
|
#endif
|