quakeforge/libs/video/renderer/vulkan/renderpass.c
Bill Currie 8e658eac78 [vulkan] Correct a pile of copyright attributions
Id Software had pretty much nothing to do with the vulkan renderer (they
still get credit for code that's heavily based on the original quake
code, of course).
2022-05-04 14:44:54 +09:00

142 lines
5.1 KiB
C

/*
renderpass.c
Vulkan render pass and frame buffer functions
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cvar.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/renderpass.h"
VkRenderPass
QFV_CreateRenderPass (qfv_device_t *device,
qfv_attachmentdescription_t *attachments,
qfv_subpassparametersset_t *subpassparams,
qfv_subpassdependency_t *dependencies)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
if (developer & SYS_vulkan) {
Sys_Printf ("attachments: %zd\n", attachments->size);
for (size_t i = 0; i < attachments->size; i++) {
Sys_Printf (" attachment: %zd\n", i);
Sys_Printf (" flags: %x\n", attachments->a[i].flags);
Sys_Printf (" format: %d\n", attachments->a[i].format);
Sys_Printf (" samples: %x\n", attachments->a[i].samples);
Sys_Printf (" loadOp: %d\n", attachments->a[i].loadOp);
Sys_Printf (" storeOp: %d\n", attachments->a[i].storeOp);
Sys_Printf (" stencilLoadOp: %d\n",
attachments->a[i].stencilLoadOp);
Sys_Printf (" stencilStoreOp: %d\n",
attachments->a[i].stencilStoreOp);
Sys_Printf (" initialLayout: %d\n",
attachments->a[i].initialLayout);
Sys_Printf (" finalLayout: %d\n",
attachments->a[i].finalLayout);
}
Sys_Printf ("subpassparams: %zd\n", subpassparams->size);
for (size_t i = 0; i < subpassparams->size; i++) {
VkSubpassDescription *sp = &subpassparams->a[i];
Sys_Printf (" flags: %x\n", sp->flags);
Sys_Printf (" piplineBindPoint: %d\n", sp->pipelineBindPoint);
Sys_Printf (" inputAttachmentCount: %d\n",
sp->inputAttachmentCount);
for (size_t j = 0; j < sp->inputAttachmentCount; j++) {
const VkAttachmentReference *ref = &sp->pInputAttachments[j];
Sys_Printf (" c %d %d\n", ref->attachment, ref->layout);
}
Sys_Printf (" colorAttachmentCount: %d\n",
sp->colorAttachmentCount);
for (size_t j = 0; j < sp->colorAttachmentCount; j++) {
const VkAttachmentReference *ref = &sp->pColorAttachments[j];
Sys_Printf (" c %d %d\n", ref->attachment, ref->layout);
}
if (sp->pResolveAttachments) {
for (size_t j = 0; j < sp->colorAttachmentCount; j++) {
const VkAttachmentReference *ref
= &sp->pResolveAttachments[j];
Sys_Printf (" r %d %d\n", ref->attachment,
ref->layout);
}
}
Sys_Printf (" pDepthStencilAttachment: %p\n",
sp->pDepthStencilAttachment);
if (sp->pDepthStencilAttachment) {
const VkAttachmentReference *ref = sp->pDepthStencilAttachment;
Sys_Printf (" %d %d\n", ref->attachment, ref->layout);
}
Sys_Printf (" preserveAttachmentCount: %d\n",
sp->preserveAttachmentCount);
for (size_t j = 0; j < sp->preserveAttachmentCount; j++) {
Sys_Printf (" %d\n", sp->pPreserveAttachments[j]);
}
}
Sys_Printf ("dependencies: %zd\n", dependencies->size);
for (size_t i = 0; i < dependencies->size; i++) {
Sys_Printf (" srcSubpass: %d\n", dependencies->a[i].srcSubpass);
Sys_Printf (" dstSubpass: %d\n", dependencies->a[i].dstSubpass);
Sys_Printf (" srcStageMask: %x\n", dependencies->a[i].srcStageMask);
Sys_Printf (" dstStageMask: %x\n", dependencies->a[i].dstStageMask);
Sys_Printf (" srcAccessMask: %x\n", dependencies->a[i].srcAccessMask);
Sys_Printf (" dstAccessMask: %x\n", dependencies->a[i].dstAccessMask);
Sys_Printf (" dependencyFlags: %x\n", dependencies->a[i].dependencyFlags);
}
}
VkRenderPassCreateInfo createInfo = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, 0, 0,
attachments->size, attachments->a,
subpassparams->size, subpassparams->a,
dependencies->size, dependencies->a,
};
VkRenderPass renderpass;
dfunc->vkCreateRenderPass (dev, &createInfo, 0, &renderpass);
return renderpass;
}
VkFramebuffer
QFV_CreateFramebuffer (qfv_device_t *device, VkRenderPass renderPass,
qfv_imageviewset_t *attachments,
VkExtent2D extent, uint32_t layers)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkFramebufferCreateInfo createInfo = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, 0, 0,
renderPass, attachments->size, attachments->a,
extent.width, extent.height, layers,
};
VkFramebuffer framebuffer;
dfunc->vkCreateFramebuffer (dev, &createInfo, 0, &framebuffer);
return framebuffer;
}