quakeforge/libs/video/renderer/sw
Bill Currie 54604d9aa2 [util] Make hunk (optionally) thread-safe
For now, the functions check for a null hunk pointer and use the global
hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is
available (and used by Memory_Init) to create a hunk from any arbitrary
memory block. So long as that block is 64-byte aligned, allocations
within the hunk will remain 64-byte aligned.
2021-07-29 11:43:27 +09:00
..
d_copy.S
d_draw.S
d_edge.c
d_fill.c
d_init.c
d_modech.c
d_part.c
d_parta.S
d_polysa.S
d_polyse.c
d_scan.c
d_scana.S
d_sky.c
d_spr8.S
d_sprite.c
d_surf.c
d_vars.c
d_varsa.S
d_zpoint.c
draw.c
fpu.c
fpua.S
nonintel.c
screen.c
surf8.S
sw_graph.c
sw_raclip.c
sw_raclipa.S
sw_ralias.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sw_raliasa.S
sw_rbsp.c
sw_rdraw.c
sw_rdrawa.S
sw_redge.c
sw_redgea.S
sw_riqm.c
sw_rmain.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sw_rmisc.c
sw_rpart.c
sw_rsky.c
sw_rsprite.c
sw_rsurf.c
sw_rvarsa.S
transform.S
vid_common_sw.c