mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
12c84046f3
This is an extremely extensive patch as it hits every cvar, and every usage of the cvars. Cvars no longer store the value they control, instead, they use a cexpr value object to reference the value and specify the value's type (currently, a null type is used for strings). Non-string cvars are passed through cexpr, allowing expressions in the cvars' settings. Also, cvars have returned to an enhanced version of the original (id quake) registration scheme. As a minor benefit, relevant code having direct access to the cvar-controlled variables is probably a slight optimization as it removed a pointer dereference, and the variables can be located for data locality. The static cvar descriptors are made private as an additional safety layer, though there's nothing stopping external modification via Cvar_FindVar (which is needed for adding listeners). While not used yet (partly due to working out the design), cvars can have a validation function. Registering a cvar allows a primary listener (and its data) to be specified: it will always be called first when the cvar is modified. The combination of proper listeners and direct access to the controlled variable greatly simplifies the more complex cvar interactions as much less null checking is required, and there's no need for one cvar's callback to call another's. nq-x11 is known to work at least well enough for the demos. More testing will come.
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
#ifndef __vid_internal_h
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#define __vid_internal_h
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#include "QF/vid.h"
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#include "QF/plugin/vid_render.h"
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typedef struct vid_system_s {
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void (*init) (byte *palette, byte *colormap);
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void (*init_cvars) (void);
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void (*update_fullscreen) (int fullscreen);
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} vid_system_t;
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extern vid_system_t vid_system;
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typedef struct vid_internal_s {
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void (*flush_caches) (void *data);
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void (*init_buffers) (void *data);
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void (*set_palette) (void *data, const byte *palette);
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void (*set_colormap) (void *data, const byte *colormap);
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void (*choose_visual) (void *data);
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void (*create_context) (void *data);
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void *data;
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struct gl_ctx_s *(*gl_context) (void);
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struct sw_ctx_s *(*sw_context) (void);
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struct vulkan_ctx_s *(*vulkan_context) (void);
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} vid_internal_t;
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extern int vid_fullscreen;
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extern int vid_system_gamma;
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extern float vid_gamma;
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void VID_GetWindowSize (int def_w, int def_h);
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void VID_InitGamma (const byte *);
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qboolean VID_SetGamma (double);
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void VID_UpdateGamma (void);
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void VID_MakeColormaps (void);
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#endif//__vid_internal_h
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