quakeforge/libs/video/renderer/gl/gl_graph.c
Bill Currie 56c39c34ba [renderer] Remove namehack.h
Finally. I never liked it (felt bad adding it in the first place), and
it has caused confusion with function and global variable names, but it
did let me get the render plugins working.
2022-03-14 14:31:23 +09:00

134 lines
2.9 KiB
C

/*
gl_graph.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/GL/defines.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_rmain.h"
#include "QF/GL/qf_textures.h"
#include "r_internal.h"
#define NUM_GRAPH_TEXTURES 8
static byte *graph_texels[NUM_GRAPH_TEXTURES];
static int graph_texture[NUM_GRAPH_TEXTURES];
static int graph_index;
static int graph_size[NUM_GRAPH_TEXTURES];
static int graph_width[NUM_GRAPH_TEXTURES];
int
gl_R_InitGraphTextures (int base)
{
int i;
for (i = 0; i < NUM_GRAPH_TEXTURES; i++)
graph_texture[i] = base++;
return base;
}
void
gl_R_LineGraph (int x, int y, int *h_vals, int count, int height)
{
byte color;
byte *dest;
int size, h, i, j, s;
if (!count)
return;
s = height;
size = s * count;
if (size > graph_size[graph_index]) {
graph_size[graph_index] = size;
graph_texels[graph_index] = realloc (graph_texels[graph_index], size);
}
graph_width[graph_index] = count;
if (!graph_texels[graph_index])
Sys_Error ("R_LineGraph: failed to allocate texture buffer");
i = 0;
while (count--) {
dest = graph_texels[graph_index] + i++;
h = *h_vals++;
if (h == 10000)
color = 0x6f; // yellow
else if (h == 9999)
color = 0x4f; // red
else if (h == 9998)
color = 0xd0; // blue
else
color = 0xfe; // white
if (h > s)
h = s;
for (j = 0; j < h; j++, dest += graph_width[graph_index])
dest[0] = color;
for (; j < s; j++, dest += graph_width[graph_index])
dest[0] = 0xff;
}
qfglBindTexture (GL_TEXTURE_2D, graph_texture[graph_index]);
GL_Upload8 (graph_texels[graph_index], graph_width[graph_index], s, 0, 1);
qfglBegin (GL_QUADS);
qfglTexCoord2f (0, 0);
qfglVertex2f (x, y);
qfglTexCoord2f (1, 0);
qfglVertex2f (x + graph_width[graph_index], y);
qfglTexCoord2f (1, 1);
qfglVertex2f (x + graph_width[graph_index], y - s);
qfglTexCoord2f (0, 1);
qfglVertex2f (x, y - s);
qfglEnd ();
graph_index = (graph_index + 1) % NUM_GRAPH_TEXTURES;
}