mirror of
https://git.code.sf.net/p/quake/quakeforge
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40a26e4bc8
And start working on scene management.
369 lines
10 KiB
C
369 lines
10 KiB
C
/*
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cl_entities.c
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Client side entity management
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/6/28
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/render.h" //FIXME for entity_t
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#include "QF/scene/entity.h"
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#include "QF/simd/vec4f.h"
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#include "client/entities.h"
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/* QW has a max of 512 entities and wants 64 frames of data per entity, plus
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the baseline data (512 * (64 + 1) = 33280), but NQ has a max of 32000
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entities and wants 2 frames of data per entity, plus the baseline data
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(32000 * (2 + 1) = 96000)
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*/
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#define NUM_ENTITY_STATES 96000
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static entity_state_t entity_states[NUM_ENTITY_STATES];
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static entity_state_t * const nq_frames[2] = {
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&entity_states[32000 * 1],
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&entity_states[32000 * 2],
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};
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static entity_state_t * const qw_frames[64] = {
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&entity_states[512 * 1], &entity_states[512 * 2],
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&entity_states[512 * 3], &entity_states[512 * 4],
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&entity_states[512 * 5], &entity_states[512 * 6],
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&entity_states[512 * 7], &entity_states[512 * 8],
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&entity_states[512 * 9], &entity_states[512 * 10],
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&entity_states[512 * 11], &entity_states[512 * 12],
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&entity_states[512 * 13], &entity_states[512 * 14],
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&entity_states[512 * 15], &entity_states[512 * 16],
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&entity_states[512 * 17], &entity_states[512 * 18],
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&entity_states[512 * 19], &entity_states[512 * 20],
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&entity_states[512 * 21], &entity_states[512 * 22],
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&entity_states[512 * 23], &entity_states[512 * 24],
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&entity_states[512 * 25], &entity_states[512 * 26],
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&entity_states[512 * 27], &entity_states[512 * 28],
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&entity_states[512 * 29], &entity_states[512 * 30],
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&entity_states[512 * 31], &entity_states[512 * 32],
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&entity_states[512 * 33], &entity_states[512 * 34],
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&entity_states[512 * 35], &entity_states[512 * 36],
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&entity_states[512 * 37], &entity_states[512 * 38],
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&entity_states[512 * 39], &entity_states[512 * 40],
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&entity_states[512 * 41], &entity_states[512 * 42],
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&entity_states[512 * 43], &entity_states[512 * 44],
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&entity_states[512 * 45], &entity_states[512 * 46],
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&entity_states[512 * 47], &entity_states[512 * 48],
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&entity_states[512 * 49], &entity_states[512 * 50],
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&entity_states[512 * 51], &entity_states[512 * 52],
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&entity_states[512 * 53], &entity_states[512 * 54],
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&entity_states[512 * 55], &entity_states[512 * 56],
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&entity_states[512 * 57], &entity_states[512 * 58],
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&entity_states[512 * 59], &entity_states[512 * 60],
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&entity_states[512 * 61], &entity_states[512 * 62],
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&entity_states[512 * 63], &entity_states[512 * 64],
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};
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entstates_t nq_entstates = {&entity_states[0], nq_frames, 2, 32000};
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entstates_t qw_entstates = {&entity_states[0], qw_frames, 64, 512};
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vec3_t ent_colormod[256] = {
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{0, 0, 0},
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{0, 0, 0.333333},
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{0, 0, 0.666667},
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{0, 0, 1},
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{0, 0.142857, 0},
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{0, 0.142857, 0.333333},
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{0, 0.142857, 0.666667},
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{0, 0.142857, 1},
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{0, 0.285714, 0},
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{0, 0.285714, 0.333333},
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{0, 0.285714, 0.666667},
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{0, 0.285714, 1},
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{0, 0.428571, 0},
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{0, 0.428571, 0.333333},
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{0, 0.428571, 0.666667},
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{0, 0.428571, 1},
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{0, 0.571429, 0},
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{0, 0.571429, 0.333333},
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{0, 0.571429, 0.666667},
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{0, 0.571429, 1},
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{0, 0.714286, 0},
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{0, 0.714286, 0.333333},
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{0, 0.714286, 0.666667},
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{0, 0.714286, 1},
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{0, 0.857143, 0},
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{0, 0.857143, 0.333333},
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{0, 0.857143, 0.666667},
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{0, 0.857143, 1},
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{0, 1, 0},
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{0, 1, 0.333333},
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{0, 1, 0.666667},
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{0, 1, 1},
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{0.142857, 0, 0},
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{0.142857, 0, 0.333333},
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{0.142857, 0, 0.666667},
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{0.142857, 0, 1},
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{0.142857, 0.142857, 0},
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{0.142857, 0.142857, 0.333333},
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{0.142857, 0.142857, 0.666667},
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{0.142857, 0.142857, 1},
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{0.142857, 0.285714, 0},
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{0.142857, 0.285714, 0.333333},
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{0.142857, 0.285714, 0.666667},
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{0.142857, 0.285714, 1},
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{0.142857, 0.428571, 0},
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{0.142857, 0.428571, 0.333333},
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{0.142857, 0.428571, 0.666667},
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{0.142857, 0.428571, 1},
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{0.142857, 0.571429, 0},
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{0.142857, 0.571429, 0.333333},
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{0.142857, 0.571429, 0.666667},
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{0.142857, 0.571429, 1},
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{0.142857, 0.714286, 0},
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{0.142857, 0.714286, 0.333333},
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{0.142857, 0.714286, 0.666667},
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{0.142857, 0.714286, 1},
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{0.142857, 0.857143, 0},
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{0.142857, 0.857143, 0.333333},
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{0.142857, 0.857143, 0.666667},
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{0.142857, 0.857143, 1},
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{0.142857, 1, 0},
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{0.142857, 1, 0.333333},
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{0.142857, 1, 0.666667},
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{0.142857, 1, 1},
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{0.285714, 0, 0},
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{0.285714, 0, 0.333333},
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{0.285714, 0, 0.666667},
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{0.285714, 0, 1},
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{0.285714, 0.142857, 0},
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{0.285714, 0.142857, 0.333333},
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{0.285714, 0.142857, 0.666667},
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{0.285714, 0.142857, 1},
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{0.285714, 0.285714, 0},
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{0.285714, 0.285714, 0.333333},
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{0.285714, 0.285714, 0.666667},
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{0.285714, 0.285714, 1},
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{0.285714, 0.428571, 0},
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{0.285714, 0.428571, 0.333333},
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{0.285714, 0.428571, 0.666667},
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{0.285714, 0.428571, 1},
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{0.285714, 0.571429, 0},
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{0.285714, 0.571429, 0.333333},
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{0.285714, 0.571429, 0.666667},
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{0.285714, 0.571429, 1},
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{0.285714, 0.714286, 0},
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{0.285714, 0.714286, 0.333333},
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{0.285714, 0.714286, 0.666667},
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{0.285714, 0.714286, 1},
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{0.285714, 0.857143, 0},
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{0.285714, 0.857143, 0.333333},
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{0.285714, 0.857143, 0.666667},
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{0.285714, 0.857143, 1},
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{0.285714, 1, 0},
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{0.285714, 1, 0.333333},
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{0.285714, 1, 0.666667},
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{0.285714, 1, 1},
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{0.428571, 0, 0},
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{0.428571, 0, 0.333333},
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{0.428571, 0, 0.666667},
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{0.428571, 0, 1},
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{0.428571, 0.142857, 0},
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{0.428571, 0.142857, 0.333333},
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{0.428571, 0.142857, 0.666667},
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{0.428571, 0.142857, 1},
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{0.428571, 0.285714, 0},
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{0.428571, 0.285714, 0.333333},
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{0.428571, 0.285714, 0.666667},
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{0.428571, 0.285714, 1},
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{0.428571, 0.428571, 0},
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{0.428571, 0.428571, 0.333333},
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{0.428571, 0.428571, 0.666667},
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{0.428571, 0.428571, 1},
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{0.428571, 0.571429, 0},
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{0.428571, 0.571429, 0.333333},
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{0.428571, 0.571429, 0.666667},
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{0.428571, 0.571429, 1},
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{0.428571, 0.714286, 0},
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{0.428571, 0.714286, 0.333333},
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{0.428571, 0.714286, 0.666667},
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{0.428571, 0.714286, 1},
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{0.428571, 0.857143, 0},
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{0.428571, 0.857143, 0.333333},
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{0.428571, 0.857143, 0.666667},
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{0.428571, 0.857143, 1},
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{0.428571, 1, 0},
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{0.428571, 1, 0.333333},
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{0.428571, 1, 0.666667},
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{0.428571, 1, 1},
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{0.571429, 0, 0},
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{0.571429, 0, 0.333333},
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{0.571429, 0, 0.666667},
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{0.571429, 0, 1},
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{0.571429, 0.142857, 0},
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{0.571429, 0.142857, 0.333333},
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{0.571429, 0.142857, 0.666667},
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{0.571429, 0.142857, 1},
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{0.571429, 0.285714, 0},
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{0.571429, 0.285714, 0.333333},
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{0.571429, 0.285714, 0.666667},
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{0.571429, 0.285714, 1},
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{0.571429, 0.428571, 0},
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{0.571429, 0.428571, 0.333333},
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{0.571429, 0.428571, 0.666667},
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{0.571429, 0.428571, 1},
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{0.571429, 0.571429, 0},
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{0.571429, 0.571429, 0.333333},
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{0.571429, 0.571429, 0.666667},
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{0.571429, 0.571429, 1},
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{0.571429, 0.714286, 0},
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{0.571429, 0.714286, 0.333333},
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{0.571429, 0.714286, 0.666667},
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{0.571429, 0.714286, 1},
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{0.571429, 0.857143, 0},
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{0.571429, 0.857143, 0.333333},
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{0.571429, 0.857143, 0.666667},
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{0.571429, 0.857143, 1},
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{0.571429, 1, 0},
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{0.571429, 1, 0.333333},
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{0.571429, 1, 0.666667},
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{0.571429, 1, 1},
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{0.714286, 0, 0},
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{0.714286, 0, 0.333333},
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{0.714286, 0, 0.666667},
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{0.714286, 0, 1},
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{0.714286, 0.142857, 0},
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{0.714286, 0.142857, 0.333333},
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{0.714286, 0.142857, 0.666667},
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{0.714286, 0.142857, 1},
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{0.714286, 0.285714, 0},
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{0.714286, 0.285714, 0.333333},
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{0.714286, 0.285714, 0.666667},
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{0.714286, 0.285714, 1},
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{0.714286, 0.428571, 0},
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{0.714286, 0.428571, 0.333333},
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{0.714286, 0.428571, 0.666667},
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{0.714286, 0.428571, 1},
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{0.714286, 0.571429, 0},
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{0.714286, 0.571429, 0.333333},
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{0.714286, 0.571429, 0.666667},
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{0.714286, 0.571429, 1},
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{0.714286, 0.714286, 0},
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{0.714286, 0.714286, 0.333333},
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{0.714286, 0.714286, 0.666667},
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{0.714286, 0.714286, 1},
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{0.714286, 0.857143, 0},
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{0.714286, 0.857143, 0.333333},
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{0.714286, 0.857143, 0.666667},
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{0.714286, 0.857143, 1},
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{0.714286, 1, 0},
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{0.714286, 1, 0.333333},
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{0.714286, 1, 0.666667},
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{0.714286, 1, 1},
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{0.857143, 0, 0},
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{0.857143, 0, 0.333333},
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{0.857143, 0, 0.666667},
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{0.857143, 0, 1},
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{0.857143, 0.142857, 0},
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{0.857143, 0.142857, 0.333333},
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{0.857143, 0.142857, 0.666667},
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{0.857143, 0.142857, 1},
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{0.857143, 0.285714, 0},
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{0.857143, 0.285714, 0.333333},
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{0.857143, 0.285714, 0.666667},
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{0.857143, 0.285714, 1},
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{0.857143, 0.428571, 0},
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{0.857143, 0.428571, 0.333333},
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{0.857143, 0.428571, 0.666667},
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{0.857143, 0.428571, 1},
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{0.857143, 0.571429, 0},
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{0.857143, 0.571429, 0.333333},
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{0.857143, 0.571429, 0.666667},
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{0.857143, 0.571429, 1},
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{0.857143, 0.714286, 0},
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{0.857143, 0.714286, 0.333333},
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{0.857143, 0.714286, 0.666667},
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{0.857143, 0.714286, 1},
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{0.857143, 0.857143, 0},
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{0.857143, 0.857143, 0.333333},
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{0.857143, 0.857143, 0.666667},
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{0.857143, 0.857143, 1},
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{0.857143, 1, 0},
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{0.857143, 1, 0.333333},
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{0.857143, 1, 0.666667},
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{0.857143, 1, 1},
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{1, 0, 0},
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{1, 0, 0.333333},
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{1, 0, 0.666667},
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{1, 0, 1},
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{1, 0.142857, 0},
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{1, 0.142857, 0.333333},
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{1, 0.142857, 0.666667},
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{1, 0.142857, 1},
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{1, 0.285714, 0},
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{1, 0.285714, 0.333333},
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{1, 0.285714, 0.666667},
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{1, 0.285714, 1},
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{1, 0.428571, 0},
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{1, 0.428571, 0.333333},
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{1, 0.428571, 0.666667},
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{1, 0.428571, 1},
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{1, 0.571429, 0},
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{1, 0.571429, 0.333333},
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{1, 0.571429, 0.666667},
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{1, 0.571429, 1},
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{1, 0.714286, 0},
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{1, 0.714286, 0.333333},
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{1, 0.714286, 0.666667},
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{1, 0.714286, 1},
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{1, 0.857143, 0},
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{1, 0.857143, 0.333333},
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{1, 0.857143, 0.666667},
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{1, 0.857143, 1},
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{1, 1, 0},
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{1, 1, 0.333333},
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{1, 1, 0.666667},
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{1, 1, 1}
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};
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void
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CL_TransformEntity (entity_t *ent, float scale, const vec3_t angles,
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vec4f_t position)
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{
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vec4f_t rotation;
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vec4f_t scalevec = { scale, scale, scale, 1};
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if (VectorIsZero (angles)) {
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rotation = (vec4f_t) { 0, 0, 0, 1 };
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} else {
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vec3_t ang;
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VectorCopy (angles, ang);
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if (ent->renderer.model && ent->renderer.model->type == mod_alias) {
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// stupid quake bug
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// why, oh, why, do alias models pitch in the opposite direction
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// to everything else?
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ang[PITCH] = -ang[PITCH];
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}
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AngleQuat (ang, &rotation[0]);//FIXME
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}
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Transform_SetLocalTransform (ent->transform, scalevec, rotation, position);
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}
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