quakeforge/libs/video/targets/Makemodule.am
Bill Currie 860f48d541 Clean up about 12000 allocations
Some of them were actual leaks, but tracking memory should be a lot
easier now. However, there's a lot of room for optimization of
allocations (eg, recylcling of hierarchies. There is now 1 active
allocation (according to tracy) when nq exits: Qgetline's string buffer
(I think an api change is in order).
2024-01-05 11:50:48 +09:00

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#lib_LTLIBRARIES +=
noinst_LTLIBRARIES += @VID_TARGETS@ @vid_libs@
EXTRA_LTLIBRARIES += \
libs/video/targets/libQFx11.la \
libs/video/targets/libQFwin.la \
libs/video/targets/libvid_common.la \
libs/video/targets/libvid_win.la \
libs/video/targets/libvid_x11.la
win_gl_src = libs/video/targets/vid_win_gl.c
win_sw_src = libs/video/targets/vid_win_sw.c
win_vulkan_src = libs/video/targets/vid_win_vulkan.c
if WIN_VULKAN
win_src = $(win_gl_src) $(win_sw_src) $(win_vulkan_src)
else
win_src = $(win_gl_src) $(win_sw_src)
endif
x11_gl_src = libs/video/targets/vid_x11_gl.c
x11_sw_src = libs/video/targets/vid_x11_sw.c
x11_vulkan_src = libs/video/targets/vid_x11_vulkan.c
if X11_VULKAN
x11_src = $(x11_gl_src) $(x11_sw_src) $(x11_vulkan_src)
else
x11_src = $(x11_gl_src) $(x11_sw_src)
endif
js_libs = libs/util/libQFutil.la
libs_video_targets_libvid_common_la_SOURCES = \
libs/video/targets/vid.c
libs_video_targets_libvid_common_la_CFLAGS= $(AM_CFLAGS) @PREFER_NON_PIC@
libs_video_targets_libvid_common_la_LDFLAGS= @STATIC@
libs_video_targets_libvid_x11_la_SOURCES = \
libs/video/targets/in_x11.c \
libs/video/targets/context_x11.c \
libs/video/targets/dga_check.c \
$(x11_src)
libs_video_targets_libvid_x11_la_CFLAGS= $(AM_CFLAGS) @PREFER_NON_PIC@ $(X_CFLAGS)
libs_video_targets_libvid_x11_la_LDFLAGS= @STATIC@
EXTRA_libs_video_targets_libvid_x11_la_SOURCES= $(x11_vulkan_src)
libs_video_targets_libvid_win_la_SOURCES = \
libs/video/targets/in_win.c \
libs/video/targets/context_win.c \
$(win_src)
libs_video_targets_libvid_win_la_CFLAGS= $(AM_CFLAGS) @PREFER_NON_PIC@ $(X_CFLAGS)
libs_video_targets_libvid_win_la_LDFLAGS= @STATIC@
EXTRA_libs_video_targets_libvid_win_la_SOURCES= $(win_vulkan_src)
#
# MS Windows
#
win_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_win.la
libs_video_targets_libQFwin_la_CFLAGS= @PREFER_NON_PIC@ $(WGL_CFLAGS)
libs_video_targets_libQFwin_la_SOURCES= libs/video/targets/vid_win.c
libs_video_targets_libQFwin_la_LDFLAGS= @STATIC@
libs_video_targets_libQFwin_la_LIBADD= $(win_libs)
libs_video_targets_libQFwin_la_DEPENDENCIES= $(win_libs)
#
# X11 software rendering
#
x11_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_x11.la
libs_video_targets_libQFx11_la_CFLAGS= $(AM_CFLAGS) @PREFER_NON_PIC@ $(X_CFLAGS)
libs_video_targets_libQFx11_la_SOURCES= libs/video/targets/vid_x11.c
libs_video_targets_libQFx11_la_LDFLAGS= @STATIC@
libs_video_targets_libQFx11_la_LIBADD= $(x11_libs)
libs_video_targets_libQFx11_la_DEPENDENCIES= $(x11_libs)