mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
bcf80650f3
I have no idea why the code is disabled (especially considering the comment), so leaving it that way for now, but this makes the code compile when enabled.
458 lines
8.3 KiB
R
458 lines
8.3 KiB
R
#include <math.h>
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#include <Array.h>
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#include <runtime.h>
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#define STANDARD_CAPACITY 16
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#define ARRAY_MAX_GRANULARITY 100
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/*
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Optimization opportunity:
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if ([self class] == [Array class]) {
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[[do things optimally instead of only through primitive methods]]
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}
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*/
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@implementation Array
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+ (id) array
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{
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return [self arrayWithCapacity: STANDARD_CAPACITY];
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}
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+ (id) arrayWithCapacity: (unsigned)cap
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{
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return [[[self alloc] initWithCapacity: cap] autorelease];
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}
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+ (id) arrayWithArray: (Array *)array
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{
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return [[array copy] autorelease];
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}
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+ (id) arrayWithObject: (id)anObject
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{
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Array *newArray = (Array *)[self arrayWithCapacity: STANDARD_CAPACITY];
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[newArray addObject: anObject];
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return newArray;
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}
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+ (id) arrayWithObjects: (id)firstObj, ...
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{
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local int i;
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id newArray = [self arrayWithObject: firstObj];
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for (i = 0; i < @args.count; i++) {
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[newArray addObject: (id) @args.list[i].pointer_val];
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}
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return [newArray autorelease];
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}
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+ (id) arrayWithObjects: (id *) objs count: (unsigned)cnt
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{
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local int i;
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id newArray = [self array];
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for (i = 0; i < cnt; i++) {
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[newArray addObject: (id) objs[i]];
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}
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return newArray;
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}
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- (id) init
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{
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return [self initWithCapacity: STANDARD_CAPACITY];
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}
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- (id) initWithCapacity: (unsigned)cap
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{
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if (!(self = [super init]))
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return nil;
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count = 0;
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if ((capacity = cap) < 1)
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capacity = 1;
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granularity = (capacity + 1) / 2;
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if (granularity < 1)
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granularity = 1;
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if (granularity > ARRAY_MAX_GRANULARITY)
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granularity = ARRAY_MAX_GRANULARITY;
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_objs = (id *) obj_malloc (capacity * @sizeof (id));
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return self;
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}
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- (id) initWithArray: (Array *)array
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{
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#if 0
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local unsigned i;
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local unsigned max = [array count];
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if (!(self = [self initWithCapacity: max]))
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return nil;
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for (i = 0; i < max; i++) {
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_objs[i] = [[array objectAtIndex: i] retain];
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}
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return self;
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#else
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return [self initWithArray: array copyItems: NO];
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#endif
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}
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- (id) initWithArray: (Array *)array
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copyItems: (BOOL)copy
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{
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local unsigned i;
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local unsigned max = [array count];
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if (!(self = [self initWithCapacity: max]))
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return nil;
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for (i = 0; i < max; i++) {
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if (copy)
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_objs[i] = [[array objectAtIndex: i] copy];
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else
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_objs[i] = [[array objectAtIndex: i] retain];
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}
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return self;
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}
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- (id) initWithObjects: (id)firstObj, ...
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{
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local int i;
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if (!(self = [self initWithCapacity: @args.count + 1]))
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return nil;
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[self addObject: firstObj];
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for (i = 0; i < @args.count; i++) {
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[self addObject: (id) @args.list[i].pointer_val];
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}
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return self;
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}
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- (id) initWithObjects: (id *) objs count: (unsigned)cnt
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{
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local int i;
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if (!(self = [self initWithCapacity: cnt]))
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return nil;
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for (i = 0; i < cnt; i++) {
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[self addObject: (id) objs[i]];
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}
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return self;
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}
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- (BOOL) containsObject: (id)anObject
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{
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return [self indexOfObject: anObject] ? YES : NO;
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}
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- (unsigned) count
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{
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return count;
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}
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- (id) objectAtIndex: (unsigned)index
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{
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if (index >= count) // FIXME: need exceptions
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[self error: "-objectAtIndex:withObject: index out of range"];
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return _objs[index];
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}
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- (id) lastObject
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{
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return [self objectAtIndex: [self count] - 1];
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}
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/*
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Finding Objects
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*/
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- (unsigned) indexOfObject: (id)anObject
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{
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local unsigned i;
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for (i = 0; i < [self count]; i++) {
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if ([[self objectAtIndex: i] isEqual: anObject])
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return i;
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}
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return NotFound;
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}
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#if 0
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- (unsigned) indexOfObject: (id)anObject
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inRange: (Range)range;
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{
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local unsigned i;
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local unsigned end = range.location + range.length;
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for (i = range.location; i < end && i < [self count]; i++) {
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if ([[self objectAtIndex: i] isEqual: anObject])
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return i;
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}
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return NotFound;
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}
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#endif
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- (unsigned) indexOfObjectIdenticalTo: (id)anObject
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{
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local unsigned i;
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for (i = 0; i < [self count]; i++) {
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if ([self objectAtIndex: i] == anObject)
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return i;
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}
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return NotFound;
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}
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#if 0
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- (unsigned) indexOfObjectIdenticalTo: (id)anObject
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inRange: (Range)range;
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{
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local unsigned i;
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local unsigned end = range.location + range.length;
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for (i = range.location; i < end && i < [self count]; i++) {
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if ([self objectAtIndex: i] == anObject)
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return i;
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}
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return NotFound;
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}
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#endif
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/*
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Adding objects
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*/
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- (void) addObject: (id)anObject
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{
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if (count == capacity) {
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capacity += granularity;
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_objs = (id *)obj_realloc (_objs, capacity * @sizeof (id));
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}
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_objs[count] = [anObject retain];
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count++;
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}
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- (void) addObjectsFromArray: (Array *)array
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{
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local unsigned i;
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if (!array) // FIXME: need exceptions
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[self error: "-addObjectsFromArray: passed nil argument"];
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if (array == self) // FIXME: need exceptions
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[self error: "-addObjectsFromArray: tried to add objects from self"]; // FIXME: need exceptions
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for (i = 0; i < [array count]; i++) {
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[self addObject: [array objectAtIndex: i]];
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}
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}
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- (void) insertObject: (id)anObject
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atIndex: (unsigned)index
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{
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local unsigned i;
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if (index > count) // FIXME: need exceptions
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[self error: "-insertObject:atIndex: index out of range"];
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if (count == capacity) { // at capacity, expand
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_objs = (id *)obj_realloc (_objs, capacity * @sizeof (id));
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capacity += granularity;
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}
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for (i = count; i > index; i--) {
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_objs[i] = _objs[i - 1];
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}
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_objs[index] = [anObject retain];
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count++;
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return;
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}
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/*
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Replacing objects
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*/
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- (void) replaceObjectAtIndex: (unsigned)index
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withObject: (id)anObject
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{
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local id tmp;
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//if (!anObject) // FIXME: need exceptions
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// [self error: "-replaceObjectAtIndex:withObject: passed nil object"];
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if (index >= count) // FIXME: need exceptions
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[self error: "-replaceObjectAtIndex:withObject: index out of range"];
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// retain before release
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tmp = _objs[index];
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_objs[index] = [anObject retain];
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[tmp release];
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}
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- (void) setArray: (Array *)array
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{
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if (self == array)
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return;
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[self removeAllObjects];
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[self addObjectsFromArray: array];
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}
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/*
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Object removal
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*/
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- (void) removeAllObjects
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{
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#if 0
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local id tmp;
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while (count) {
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/*
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We do it this way to avoid having something weird happen when
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the object is released (dealloc may trigger, which in turn could
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cause something else to happen).
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*/
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tmp = _objs[--count];
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_objs[count] = nil;
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[tmp release];
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}
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#else
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while ([self count]) {
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[self removeLastObject];
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}
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#endif
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}
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- (void) removeLastObject
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{
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local id tmp;
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tmp = _objs[--count];
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_objs[count] = nil;
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[tmp release];
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}
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- (void) removeObject: (id)anObject
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{
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local unsigned i = [self count];
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do {
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--i;
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if ([[self objectAtIndex: i] isEqual: anObject]) {
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[self removeObjectAtIndex: i];
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}
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} while (i);
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}
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- (void) removeObjectAtIndex: (unsigned)index
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{
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local int i;
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local id temp;
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if (index >= count) // FIXME: need exceptions
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[self error: "-removeObjectAtIndex: index out of range"];
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temp = _objs[index];
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count--;
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for (i = index; i < count; i++) { // reassign all objs >= index
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_objs[i] = _objs[i+1];
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}
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[temp release];
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}
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- (void) removeObjectIdenticalTo: (id)anObject
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{
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local unsigned i = [self count];
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do {
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--i;
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if ([self objectAtIndex: i] == anObject) {
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[self removeObjectAtIndex: i];
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}
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} while (i);
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}
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- (void) removeObjectsInArray: (Array *)array
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{
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local unsigned i = [array count];
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do {
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--i;
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[self removeObject: [array objectAtIndex: i]];
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} while (i);
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}
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- (void) makeObjectsPerformSelector: (SEL)selector
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{
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local int i;
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for (i = 0; i < [self count]; i++) {
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[[self objectAtIndex: i] performSelector: selector];
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}
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}
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- (void) makeObjectsPerformSelector: (SEL)selector
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withObject: (void *)anObject
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{
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local int i;
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for (i = 0; i < [self count]; i++) {
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[[self objectAtIndex: i] performSelector: selector withObject: anObject];
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}
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}
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- (void) makeObjectsPerformSelector: (SEL)selector
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withObject: (void *)anObject
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withObject: (void *)anotherObject
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{
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local int i;
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for (i = 0; i < [self count]; i++) {
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[[self objectAtIndex: i] performSelector: selector
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withObject: anObject
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withObject: anotherObject];
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}
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}
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- (void) dealloc
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{
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local unsigned i;
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for (i = 0; i < count; i++) {
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if (_objs[i])
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[_objs[i] release];
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}
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if (_objs) {
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obj_free (_objs);
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}
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[super dealloc];
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}
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#if 0
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/*
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This method is a sort of placeholder for when strings work.
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*/
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- (string) description
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{
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string desc = "(";
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for (i = 0; i < [self count]; i++) {
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if (i)
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desc += ", ";
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desc += [[self objectAtIndex: i] description];
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}
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desc += ")";
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return desc;
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}
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#endif
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@end
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