quakeforge/tools/Forge/Bundles/MapEdit/Entity.h

47 lines
936 B
Objective-C

#ifndef Entity_h
#define Entity_h
#include <AppKit/AppKit.h>
#include "QF/mathlib.h"
typedef struct epair_s {
struct epair_s *next;
char *key;
char *value;
} epair_t;
// an Entity is a list of brush objects, with additional key / value info
@interface Entity: NSMutableArray
{
NSMutableArray *array;
epair_t *epairs;
BOOL modifiable;
}
- (Entity *) initClass: (const char *)classname;
- (Entity *) initFromScript: (struct script_s *)script;
- (oneway void) dealloc;
- (BOOL) modifiable;
- (void) setModifiable: (BOOL)m;
- (const char *) targetname;
- (void) writeToFILE: (FILE *)f region: (BOOL)reg;
- (const char *) valueForQKey: (const char *)k;
- (void) getVector: (vec3_t)v forKey: (const char *)k;
- (void) setKey: (const char *)k
toValue: (const char *)v;
- (int) numPairs;
- (epair_t *) epairs;
- (void) removeKeyPair: (const char *)key;
@end
#endif // Entity_h