quakeforge/include/QF/scene
Bill Currie 0539f07c1a [skin] Use an ECS registry to manage skins
This takes care of the double free and also cleans up a lot of the skin
api. However, the gl renderer lost top/bottom colors (for now). Vulkan
skins still don't work yet.
2024-01-15 14:56:37 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [skin] Use an ECS registry to manage skins 2024-01-15 14:56:37 +09:00
light.h Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
scene.h [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
transform.h [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00