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It's used for finding the entity that has the actual canvas component attached. Useful for sharing a single canvas between multiple view hierarchies, and worked as a proof of concept for doing similar with hierarchy references, and might work for properly destroying canvas items (fills etc) when a view entity is deleted (if attached to every view). |
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.. | ||
test | ||
canvas.c | ||
font.c | ||
imui.c | ||
inputline.c | ||
Makemodule.am | ||
passage.c | ||
shaper.c | ||
text.c | ||
txtbuffer.c | ||
view.c | ||
vrect.c |