mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-24 20:51:35 +00:00
Seems to work well. The other renderers have stubs because I don't feel like implementing clipping for them. The gl and glsl wouldn't be too difficult (need to handle the draw queues), but sw needs a fair bit of work and I'm not sure it's worth the effort. |
||
---|---|---|
.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |