quakeforge/libs
Bill Currie fc907e232f [audio] Rework alsa to use a pull model
This brings the alsa driver in line with the jack render (progress
towards #16), but breaks most of the other drivers (for now: one step at
a time). The idea is that once the pull model is working for at least
one other target, the jack renderer can become just another target like
it should have been in the first place (but I needed to get the pull
model working first, then forgot about it).

Correct state checking is not done yet, but testsound does produce what
seems to be fairly good sound when it starts up correctly (part of the
state checking (or lack thereof), I imagine).
2021-06-24 00:08:05 +09:00
..
audio [audio] Rework alsa to use a pull model 2021-06-24 00:08:05 +09:00
client [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
console [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
entity [entity] Use _aligned_malloc etc for _WIN32 2021-04-02 21:02:14 +09:00
gamecode [gamecode] Make def type when indexing size 2021-06-13 22:13:47 +09:00
gib [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
image [image] Correct disabled LoadPNG declaration 2021-06-13 10:05:51 +09:00
models Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00
net [net] Move found host caching into net_main 2021-04-04 18:38:14 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Add bindings for exp() 2021-06-19 11:23:51 +09:00
ui [ui] Move txtbuffer and vrect tests to libs/ui 2021-06-13 14:29:46 +09:00
util [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
video [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
Makemodule.am [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00