quakeforge/tools/qfcc/source/pr_lex.c

145 lines
4.1 KiB
C

/*
pr_lex.c
Lexical parser for GameC
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2001 Jeff Teunissen <deek@dusknet.dhs.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <QF/sys.h>
#include "qfcc.h"
int pr_source_line;
char pr_parm_names[MAX_PARMS][MAX_NAME];
char *pr_file_p;
char *pr_line_start; // start of current source line
int pr_bracelevel;
char pr_token[2048];
int pr_token_len;
type_t *pr_immediate_type;
eval_t pr_immediate;
char pr_immediate_string[2048];
int pr_error_count;
// simple types. function types are dynamically allocated
type_t type_void = { ev_void, &def_void };
type_t type_string = { ev_string, &def_string };
type_t type_float = { ev_float, &def_float };
type_t type_vector = { ev_vector, &def_vector };
type_t type_entity = { ev_entity, &def_entity };
type_t type_field = { ev_field, &def_field };
// type_function is a void() function used for state defs
type_t type_function = { ev_func, &def_function, NULL, &type_void };
type_t type_pointer = { ev_pointer, &def_pointer };
type_t type_quaternion = { ev_quaternion, &def_quaternion };
type_t type_integer = { ev_integer, &def_integer };
type_t type_uinteger = { ev_uinteger, &def_uinteger };
type_t type_short = { ev_short, &def_short };
type_t type_struct = { ev_struct, &def_struct };
type_t type_floatfield = { ev_field, &def_field, NULL, &type_float };
def_t def_void = { &type_void, "temp" };
def_t def_string = { &type_string, "temp" };
def_t def_float = { &type_float, "temp" };
def_t def_vector = { &type_vector, "temp" };
def_t def_entity = { &type_entity, "temp" };
def_t def_field = { &type_field, "temp" };
def_t def_function = { &type_function, "temp" };
def_t def_pointer = { &type_pointer, "temp" };
def_t def_quaternion = { &type_quaternion, "temp" };
def_t def_integer = { &type_integer, "temp" };
def_t def_uinteger = { &type_uinteger, "temp" };
def_t def_short = { &type_short, "temp" };
def_t def_struct = { &type_struct, "temp" };
def_t def_ret, def_parms[MAX_PARMS];
def_t *def_for_type[8] = {
&def_void, &def_string, &def_float, &def_vector,
&def_entity, &def_field, &def_function, &def_pointer
};
/*
PR_FindType
Returns a preexisting complex type that matches the parm, or allocates
a new one and copies it out.
*/
type_t *
PR_FindType (type_t *type)
{
def_t *def;
type_t *check;
int i;
for (check = pr.types; check; check = check->next) {
if (check->type != type->type
|| check->aux_type != type->aux_type
|| check->num_parms != type->num_parms)
continue;
if (check->type != ev_func)
return check;
if (check->num_parms == -1)
return check;
for (i = 0; i < type->num_parms; i++)
if (check->parm_types[i] != type->parm_types[i])
break;
if (i == type->num_parms)
return check;
}
// allocate a new one
check = malloc (sizeof (*check));
if (!check)
Sys_Error ("PR_FindType: Memory Allocation Failure\n");
*check = *type;
check->next = pr.types;
pr.types = check;
// allocate a generic def for the type, so fields can reference it
def = malloc (sizeof (def_t));
if (!def)
Sys_Error ("PR_FindType: Memory Allocation Failure\n");
def->name = "COMPLEX TYPE";
def->type = check;
check->def = def;
return check;
}