quakeforge/libs/gamecode/engine
Bill Currie 8e557e81b6 Break out the guts of Ed_LoadFromFile into ED_Parse.
ED_Parse does not support progs privided parsing (at this stage, anyway),
but this will allow clients to easily get at the entities in a map.
2010-12-10 17:17:29 +09:00
..
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_builtins.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
pr_debug.c Don't be so spammy with file errors. 2010-11-24 17:01:18 +09:00
pr_edict.c bah, the other part of that commit :P 2007-04-09 08:55:24 +00:00
pr_exec.c fix a couple of gcc 4.5 issues that Despair pointed out (I don't have it yet) 2010-05-27 12:21:50 +00:00
pr_load.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
pr_opcode.c Don't require pr_boundscheck for quoth. 2010-11-20 14:12:40 +09:00
pr_parse.c Break out the guts of Ed_LoadFromFile into ED_Parse. 2010-12-10 17:17:29 +09:00
pr_resolve.c correctly save and restore the parameters when calling +initialize. fixes the segfault in the qwaq test. 2007-06-09 13:44:06 +00:00
pr_resource.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_strings.c Don't realloc the string pointer table. 2010-11-14 19:21:16 +09:00
pr_zone.c other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00