quakeforge/ruamoko/qwaq/qwaq-draw.r
Bill Currie f329ca83b6 [qwaq] Ensure background color clearing works
Even with 0 for the character, colors should get into the buffer.
2020-03-19 20:41:29 +09:00

198 lines
3.5 KiB
R

#include <string.h>
#include "qwaq-curses.h"
#include "qwaq-draw.h"
@implementation DrawBuffer
+ (DrawBuffer *) buffer: (Extent) size
{
return [[self alloc] initWithSize: size];
}
- initWithSize: (Extent) size
{
if (!(self = [super init])) {
return nil;
}
buffer = obj_malloc (size.width * size.height);
self.size = size;
return self;
}
- (Extent) size
{
return size;
}
- (int *) buffer
{
return buffer;
}
- (Rect) rect
{
Rect rect = { nil, size };
return rect;
}
- blitFromBuffer: (DrawBuffer *) srcBuffer to: (Point) pos from: (Rect) rect
{
Extent srcSize = srcBuffer.size;
Rect r = { {}, size };
Rect t = { pos, rect.extent };
wprintf (stdscr, "src: %p\n", srcBuffer);
wprintf (stdscr, "srcSize: %d %d\n", srcSize.width, srcSize.height);
t = clipRect (r, t);
if (t.extent.width < 0 || t.extent.height < 0) {
return self;
}
rect.offset.x += t.offset.x - pos.x;
rect.offset.y += t.offset.y - pos.y;
rect.extent = t.extent;
pos = t.offset;
r.offset = nil;
r.extent = size;
rect = clipRect (r, rect);
if (rect.extent.width < 0 || rect.extent.height < 0) {
return self;
}
int *dst = buffer + pos.y * size.width + pos.x;
int *src = srcBuffer.buffer
+ rect.offset.y * srcSize.width + rect.offset.x;
for (int y = 0; y < rect.extent.height; y++) {
int *d = dst;
int *s = src;
dst += size.width;
src += srcSize.width;
for (int x = 0; x < rect.extent.width; x++) {
// FIXME 1) need memcpy/memmove
// 2) the generated code could be better
// github issue #3
*d++ = *s++;
}
}
return self;
}
- (void) bkgd: (int) ch
{
background = ch;
}
- (void) clear
{
int ch = background;
int *dst = buffer;
int *end = buffer + size.width * size.height;
if (ch && !(ch & 0xff)) {
ch |= ' ';
}
while (dst < end) {
*dst++ = ch;
}
cursor = {0, 0};
}
- (void) printf: (string) fmt, ...
{
string str = vsprintf (fmt, @args);
[self addstr: str];
}
- (void) vprintf: (string) fmt, @va_list args
{
string str = vsprintf (fmt, args);
[self addstr: str];
}
- (void) addch: (int) ch
{
if (cursor.x < 0) {
cursor.x = 0;
}
if (cursor.y < 0) {
cursor.y = 0;
}
if (cursor.x >= size.width && cursor.y < size.height) {
cursor.x = 0;
cursor.y++;
}
if (cursor.y >= size.height) {
return;
}
if (ch == '\n') {
cursor.x = 0;
cursor.y++;
} else if (ch == '\r') {
cursor.x = 0;
} else {
if (!(ch & ~0xff)) {
ch |= background & ~0xff;
}
buffer[cursor.y * size.width + cursor.x++] = ch;
}
}
- (void) addstr: (string) str
{
int ind = 0;
int ch;
if (cursor.y >= size.height) {
return;
}
while (cursor.x < size.width && (ch = str_char (str, ind++))) {
[self addch: ch];
}
}
- (void) mvprintf: (Point) pos, string fmt, ...
{
if (pos.x < 0 || pos.x >= size.width
|| pos.y < 0 || pos.y >= size.height) {
return;
}
cursor = pos;
string str = vsprintf (fmt, @args);
[self addstr: str];
}
- (void) mvvprintf: (Point) pos, string fmt, @va_list args
{
if (pos.x < 0 || pos.x >= size.width
|| pos.y < 0 || pos.y >= size.height) {
return;
}
cursor = pos;
string str = vsprintf (fmt, args);
[self addstr: str];
}
- (void) mvaddch: (Point) pos, int ch
{
if (pos.x < 0 || pos.x >= size.width
|| pos.y < 0 || pos.y >= size.height) {
return;
}
cursor = pos;
[self addch: ch];
}
- (void) mvaddstr: (Point) pos, string str
{
if (pos.x < 0 || pos.x >= size.width
|| pos.y < 0 || pos.y >= size.height) {
return;
}
cursor = pos;
[self addstr: str];
}
@end