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https://git.code.sf.net/p/quake/quakeforge
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The idea is the UI system can call into the renderer without knowing anything about the renderer, and the renderer can do what it pleases to create UI elements in the correct context (passes as a parameter). |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |