mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
a0828ddd06
Delete all bogus bsp limits, fixing the code that depended on them. Document those limits that are dictated by the format.
444 lines
9.1 KiB
C
444 lines
9.1 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#include <stdlib.h>
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#include "QF/sys.h"
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#include "bsp5.h"
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#include "csg4.h"
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#include "options.h"
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#include "region.h"
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#include "surfaces.h"
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#include "winding.h"
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/** \addtogroup qfbsp_surface
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*/
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//@{
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/*
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a surface has all of the faces that could be drawn on a given plane
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the outside filling stage can remove some of them so a better bsp can be
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generated
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*/
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surface_t newcopy_t;
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int subdivides;
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int c_activefaces, c_peakfaces;
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int c_activesurfaces, c_peaksurfaces;
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face_t *
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AllocFace (void)
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{
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face_t *f;
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c_activefaces++;
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if (c_activefaces > c_peakfaces)
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c_peakfaces = c_activefaces;
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f = malloc (sizeof (face_t));
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memset (f, 0, sizeof (face_t));
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f->planenum = -1;
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return f;
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}
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void
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FreeFace (face_t *f)
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{
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c_activefaces--;
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free (f);
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}
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surface_t *
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AllocSurface (void)
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{
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surface_t *s;
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s = malloc (sizeof (surface_t));
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memset (s, 0, sizeof (surface_t));
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c_activesurfaces++;
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if (c_activesurfaces > c_peaksurfaces)
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c_peaksurfaces = c_activesurfaces;
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return s;
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}
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void
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FreeSurface (surface_t *s)
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{
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c_activesurfaces--;
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free (s);
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}
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void
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SubdivideFace (face_t *f, face_t **prevptr)
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{
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face_t *front, *back, *next;
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float mins, maxs;
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int axis, i;
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plane_t plane;
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texinfo_t *tex;
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vec_t v;
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if (f->texturenum < 0) // don't subdivide HINT or SKIP
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return;
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// special (non-surface cached) faces don't need subdivision
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tex = &bsp->texinfo[f->texturenum];
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if (tex->flags & TEX_SPECIAL)
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return;
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for (axis = 0; axis < 2; axis++) {
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while (1) {
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mins = BOGUS_RANGE;
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maxs = -BOGUS_RANGE;
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for (i = 0; i < f->points->numpoints; i++) {
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v = DotProduct (f->points->points[i], tex->vecs[axis]);
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if (v < mins)
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mins = v;
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if (v > maxs)
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maxs = v;
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}
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if (maxs - mins <= options.subdivide_size)
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break;
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// split it
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subdivides++;
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VectorCopy (tex->vecs[axis], plane.normal);
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v = VectorLength (plane.normal);
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_VectorNormalize (plane.normal);
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plane.dist = (mins + options.subdivide_size - 16) / v;
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next = f->next;
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SplitFace (f, &plane, &front, &back);
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if (!front || !back)
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Sys_Error ("SubdivideFace: didn't split the polygon");
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*prevptr = back;
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back->next = front;
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front->next = next;
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f = back;
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}
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}
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}
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static void
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GatherNodeFaces_r (node_t *node)
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{
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face_t *next, *f;
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if (node->planenum != PLANENUM_LEAF) {
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// decision node
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for (f = node->faces; f; f = next) {
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next = f->next;
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if (!f->points) { // face was removed outside
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FreeFace (f);
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} else {
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f->next = validfaces[f->planenum];
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validfaces[f->planenum] = f;
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}
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}
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GatherNodeFaces_r (node->children[0]);
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GatherNodeFaces_r (node->children[1]);
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free (node);
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} else {
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// leaf node
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free (node);
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}
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}
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surface_t *
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GatherNodeFaces (node_t *headnode)
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{
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memset (validfaces, 0, sizeof (validfaces));
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GatherNodeFaces_r (headnode);
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return BuildSurfaces ();
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}
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typedef struct hashvert_s {
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struct hashvert_s *next;
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vec3_t point;
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int num;
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int numplanes; // for corner determination
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int planenums[2];
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int numedges;
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} hashvert_t;
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#define POINT_EPSILON 0.01
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int c_cornerverts;
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hashvert_t hvertex[MAX_MAP_VERTS];
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hashvert_t *hvert_p;
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#define EDGEFACE_CHUNK 4096
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int numedgefaces = 0;
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edgeface_t *edgefaces = 0;
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int firstmodeledge = 1;
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int firstmodelface;
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#define NUM_HASH 4096
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hashvert_t *hashverts[NUM_HASH];
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static vec3_t hash_min, hash_scale;
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/** Initialize the vertex hash table.
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*/
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static void
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InitHash (void)
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{
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int i;
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int newsize[2];
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vec3_t size;
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vec_t scale, volume;
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memset (hashverts, 0, sizeof (hashverts));
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for (i = 0; i < 3; i++) {
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hash_min[i] = -8000;
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size[i] = 16000;
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}
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volume = size[0] * size[1];
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scale = sqrt (volume / NUM_HASH);
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newsize[0] = size[0] / scale;
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newsize[1] = size[1] / scale;
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hash_scale[0] = newsize[0] / size[0];
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hash_scale[1] = newsize[1] / size[1];
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hash_scale[2] = newsize[1];
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hvert_p = hvertex;
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}
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/** Calulate the hash value of a vector.
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\param vec The vector for which to calculate the hash value.
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\return The hash value of the vector.
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*/
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static unsigned
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HashVec (const vec3_t vec)
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{
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unsigned h;
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h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2]
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+ hash_scale[1] * (vec[1] - hash_min[1]);
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if (h >= NUM_HASH)
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return NUM_HASH - 1;
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return h;
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}
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/** Get the vertex number for the vertex.
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\param in The vertex for which to get the number.
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\param planenum The plane on which this vertex is.
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*/
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static int
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GetVertex (const vec3_t in, int planenum)
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{
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hashvert_t *hv;
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int h, i;
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vec3_t vert;
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dvertex_t v;
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for (i = 0; i < 3; i++) {
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if (fabs (in[i] - RINT (in[i])) < 0.001)
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vert[i] = RINT (in[i]);
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else
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vert[i] = in[i];
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}
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h = HashVec (vert);
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for (hv = hashverts[h]; hv; hv = hv->next) {
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if (fabs (hv->point[0] - vert[0]) < POINT_EPSILON
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&& fabs (hv->point[1] - vert[1]) < POINT_EPSILON
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&& fabs (hv->point[2] - vert[2]) < POINT_EPSILON) {
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hv->numedges++;
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if (hv->numplanes == 3)
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return hv->num; // already known to be a corner
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for (i = 0; i < hv->numplanes; i++)
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if (hv->planenums[i] == planenum)
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return hv->num; // already know this plane
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if (hv->numplanes == 2)
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c_cornerverts++;
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else
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hv->planenums[hv->numplanes] = planenum;
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hv->numplanes++;
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return hv->num;
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}
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}
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hv = hvert_p;
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hv->numedges = 1;
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hv->numplanes = 1;
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hv->planenums[0] = planenum;
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hv->next = hashverts[h];
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hashverts[h] = hv;
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VectorCopy (vert, hv->point);
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hv->num = bsp->numvertexes;
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if (hv->num == MAX_MAP_VERTS)
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Sys_Error ("GetVertex: MAX_MAP_VERTS");
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hvert_p++;
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// emit a vertex
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if (bsp->numvertexes == MAX_MAP_VERTS)
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Sys_Error ("numvertexes == MAX_MAP_VERTS");
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v.point[0] = vert[0];
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v.point[1] = vert[1];
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v.point[2] = vert[2];
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BSP_AddVertex (bsp, &v);
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return hv->num;
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}
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int c_tryedges;
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/** Find an edge for the two vertices.
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If an edge can not be found, create a new one. Will not create a three
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(or more) face edge.
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\param p1 The first vertex.
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\param p2 The second vertex.
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\param f The face of which the two vertices form an edge.
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\return The edge number. For a re-used edge, the edge number will
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be negative, indicating the ends of the edge are reversed.
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*/
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static int
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GetEdge (const vec3_t p1, const vec3_t p2, face_t *f)
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{
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dedge_t edge;
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int v1, v2, i;
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if (!f->contents[0])
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Sys_Error ("GetEdge: 0 contents");
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c_tryedges++;
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// get the vertex numbers for the two vertices
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v1 = GetVertex (p1, f->planenum);
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v2 = GetVertex (p2, f->planenum);
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// search for an edge that uses the two vertices in the opposite direction
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// but does not yet have a second face.
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for (i = firstmodeledge; i < bsp->numedges; i++) {
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if (v1 == bsp->edges[i].v[1] && v2 == bsp->edges[i].v[0]
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&& !edgefaces[i].f[1]
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&& edgefaces[i].f[0]->contents[0] == f->contents[0]) {
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edgefaces[i].f[1] = f;
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return -i;
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}
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}
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// Create a new edge.
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while (bsp->numedges >= numedgefaces) {
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numedgefaces += EDGEFACE_CHUNK;
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edgefaces = realloc (edgefaces, numedgefaces * sizeof (edgeface_t));
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}
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edge.v[0] = v1;
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edge.v[1] = v2;
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BSP_AddEdge (bsp, &edge);
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edgefaces[i].f[0] = f;
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edgefaces[i].f[1] = 0;
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return i;
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}
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/** Give the face edges.
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\param face The face to which edges will be given.
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*/
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static void
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FindFaceEdges (face_t *face)
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{
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int i;
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winding_t *facep = face->points;
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face->outputnumber = -1;
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face->edges = malloc (sizeof (int) * facep->numpoints);
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for (i = 0; i < facep->numpoints; i++)
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face->edges[i] = GetEdge (facep->points[i],
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facep->points[(i + 1) % facep->numpoints],
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face);
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}
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/** Recurse through the bsp tree, adding edges to the faces.
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\param node bsp tree node.
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*/
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static void
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MakeFaceEdges_r (node_t *node)
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{
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face_t *f;
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if (node->planenum == PLANENUM_LEAF)
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return;
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for (f = node->faces; f; f = f->next)
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if (f->texturenum >= 0)
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FindFaceEdges (f);
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MakeFaceEdges_r (node->children[0]);
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MakeFaceEdges_r (node->children[1]);
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}
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void
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MakeFaceEdges (node_t *headnode)
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{
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qprintf ("----- MakeFaceEdges -----\n");
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InitHash ();
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c_tryedges = 0;
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c_cornerverts = 0;
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MakeFaceEdges_r (headnode);
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// CheckEdges ();
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GrowNodeRegions (headnode);
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firstmodeledge = bsp->numedges;
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firstmodelface = bsp->numfaces;
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}
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//@}
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