mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
f9a384ffd4
Now it doesn't matter if you get 22 fps or 72, you jump the same height, which actually happens to be slightly higher than the previous 72fps jump. Effectively, you jump the height you would if you got infinite fps ;)
657 lines
18 KiB
C
657 lines
18 KiB
C
/*
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server.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// server.h
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#ifndef _SERVER_H
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#define _SERVER_H
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#include <stdarg.h>
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#include "QF/info.h"
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#include "QF/model.h"
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#include "QF/quakeio.h"
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#include "QF/sizebuf.h"
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#include "host.h"
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#include "netchan.h"
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#include "qw/bothdefs.h"
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#include "qw/msg_backbuf.h"
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#include "qw/protocol.h"
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#define QW_SERVER
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#define MAX_MASTERS 32 // max recipients for heartbeat packets
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#define MAX_SIGNON_BUFFERS 8
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typedef enum {
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ss_dead, // no map loaded
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ss_loading, // spawning level edicts
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ss_active // actively running
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} server_state_t;
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// some qc commands are valid only before the server has finished
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// initializing (precache commands, static sounds / objects, etc)
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typedef struct {
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qboolean active; // false when server is going down
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server_state_t state; // precache commands are valid only during load
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double time;
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int lastcheck; // used by PF_checkclient
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double lastchecktime; // for monster ai
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qboolean paused; // are we paused?
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//check player/eyes models for hacks
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unsigned int model_player_checksum;
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unsigned int eyes_player_checksum;
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char name[64]; // map name
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char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]
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struct model_s *worldmodel;
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const char *model_precache[MAX_MODELS]; // NULL terminated
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const char *sound_precache[MAX_SOUNDS]; // NULL terminated
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const char *lightstyles[MAX_LIGHTSTYLES];
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struct model_s *models[MAX_MODELS];
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int num_edicts; // increases towards MAX_EDICTS
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struct edict_s *edicts; // can NOT be array indexed, because
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// struct edict_s is variable sized, but can
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// be used to reference the world ent
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byte *pvs, *phs; // fully expanded and decompressed
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// added to every client's unreliable buffer each frame, then cleared
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sizebuf_t datagram;
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byte datagram_buf[MAX_DATAGRAM];
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// added to every client's reliable buffer each frame, then cleared
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sizebuf_t reliable_datagram;
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byte reliable_datagram_buf[MAX_MSGLEN];
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// the multicast buffer is used to send a message to a set of clients
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sizebuf_t multicast;
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byte multicast_buf[MAX_MSGLEN];
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// the master buffer is used for building log packets
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sizebuf_t master;
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byte master_buf[MAX_DATAGRAM];
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// the signon buffer will be sent to each client as they connect
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// includes the entity baselines, the static entities, etc
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// large levels will have >MAX_DATAGRAM sized signons, so
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// multiple signon messages are kept
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sizebuf_t signon;
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int num_signon_buffers;
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int signon_buffer_size[MAX_SIGNON_BUFFERS];
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byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
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// demo stuff
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int recording_demo;
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struct recorder_s *recorders;
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} server_t;
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#define NUM_SPAWN_PARMS 16
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typedef enum {
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cs_free, // can be reused for a new connection
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cs_server, // client is grabbed by the server for its own purposes
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cs_zombie, // client has been disconnected, but don't reuse
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// connection for a couple seconds
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cs_connected, // has been assigned to a client_t, but not in game yet
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cs_spawned // client is fully in game
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} sv_client_state_t;
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typedef struct {
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// received from client
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// reply
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double senttime;
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float ping_time;
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packet_entities_t entities;
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packet_players_t players;
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} client_frame_t;
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typedef enum {
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dt_tp_normal,
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dt_tp_demo,
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dt_tp_qtv,
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} delta_type_t;
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typedef enum {
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dt_pvs_normal,
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dt_pvs_fat,
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dt_pvs_none,
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} delta_pvs_t;
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typedef struct {
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delta_type_t type;
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delta_pvs_t pvs;
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int delta_sequence;
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int cur_frame;
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int out_frame;
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int in_frame;
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struct client_s *client;
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client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here
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} delta_t;
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#define MAX_BACK_BUFFERS 8
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#define MAX_STUFFTEXT 512
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#define MAX_NAME 32
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typedef enum {
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ft_ban,
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ft_mute, // mute penalty save over disconnect
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ft_cuff, // cuff penatly save over disconnect
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} filtertype_t;
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typedef struct client_s {
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sv_client_state_t state;
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int ping; // fake ping for server clients
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qboolean prespawned;
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qboolean spawned;
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int spectator; // non-interactive
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qboolean sendinfo; // at end of frame, send info to all
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// this prevents malicious multiple
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// broadcasts
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float lastnametime; // time of last name change
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int lastnamecount; // time of last name change
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qboolean drop; // lose this guy next opportunity
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int lossage; // loss percentage
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int userid; // identifying number
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struct info_s *userinfo; // infostring
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usercmd_t lastcmd; // for filling in big drops and partial predictions
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double localtime; // of last message
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int oldbuttons;
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int oldonground;
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float maxspeed; // localized maxspeed
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float entgravity; // localized ent gravity
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struct edict_s *edict; // EDICT_NUM(clientnum+1)
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char name[MAX_NAME]; // for printing to other people
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// extracted from userinfo
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int messagelevel; // for filtering printed messages
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// the datagram is written to after every frame, but cleared only
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// when it is sent out to the client. overflow is tolerated.
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sizebuf_t datagram;
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byte datagram_buf[MAX_DATAGRAM];
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// back buffers for client reliable data
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backbuf_t backbuf;
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char stufftext_buf[MAX_STUFFTEXT];
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double connection_started; // or time of disconnect for zombies
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qboolean send_message; // set on frames a datagram arived on
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// spawn parms are carried from level to level
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float spawn_parms[NUM_SPAWN_PARMS];
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// client known data for deltas
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int old_frags;
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int stats[MAX_CL_STATS];
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delta_t delta;
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QFile *download; // file being downloaded
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int downloadsize; // total bytes
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int downloadcount; // bytes sent
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int spec_track; // entnum of player tracking
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double whensaid[10]; // JACK: For floodprots
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int whensaidhead; // Head value for floodprots
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double lockedtill;
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QFile *upload;
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struct dstring_s *uploadfn;
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netadr_t snap_from;
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qboolean remote_snap;
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//===== NETWORK ============
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int chokecount;
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netchan_t netchan;
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int msecs, msec_cheating;
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double last_check;
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double cuff_time;
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float stdver;
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} client_t;
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// a client can leave the server in one of four ways:
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// dropping properly by quiting or disconnecting
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// timing out if no valid messages are received for timeout->value seconds
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// getting kicked off by the server operator
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// a program error, like an overflowed reliable buffer
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extern qboolean rcon_from_user; // current command is a from a user
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//============================================================================
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#define STATFRAMES 100
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typedef struct {
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double active;
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double idle;
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double demo;
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int count;
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int packets;
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double latched_active;
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double latched_idle;
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double latched_demo;
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int latched_packets;
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} svstats_t;
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// MAX_CHALLENGES is made large to prevent a denial
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// of service attack that could cycle all of them
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// out before legitimate users connected
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#define MAX_CHALLENGES 1024
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typedef struct {
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netadr_t adr;
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int challenge;
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int time;
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} challenge_t;
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typedef struct {
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int spawncount; // number of servers spawned since start,
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// used to check late spawns
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client_t clients[MAX_CLIENTS];
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int maxclients;
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int num_clients;
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int serverflags; // episode completion information
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void (*phys_client) (struct edict_s *ent, int num);
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double last_heartbeat;
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int heartbeat_sequence;
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svstats_t stats;
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info_t *info;
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// log messages are used so that fraglog processes can get stats
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int logsequence; // the message currently being filled
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double logtime; // time of last swap
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sizebuf_t log[2];
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byte log_buf[2][MAX_DATAGRAM];
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challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
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// demo stuff
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byte *demomem;
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int demomemsize;
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} server_static_t;
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//=============================================================================
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// DoSflood protection
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//=============================================================================
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typedef struct {
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netadr_t adr;
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double issued;
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int floodcount;
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int cmdcount;
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double firstseen;
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} flood_t;
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typedef enum {
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FLOOD_PING,
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FLOOD_LOG,
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FLOOD_CONNECT,
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FLOOD_STATUS,
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FLOOD_RCON,
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FLOOD_BAN
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} flood_enum_t;
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#define DOSFLOODCMDS 6
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#define DOSFLOODIP 64 // remember latest 64 IP's for each cmd.
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//=============================================================================
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// edict->movetype values
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#define MOVETYPE_NONE 0 // never moves
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#define MOVETYPE_ANGLENOCLIP 1
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#define MOVETYPE_ANGLECLIP 2
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#define MOVETYPE_WALK 3 // gravity
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#define MOVETYPE_STEP 4 // gravity, special edge handling
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#define MOVETYPE_FLY 5
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#define MOVETYPE_TOSS 6 // gravity
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#define MOVETYPE_PUSH 7 // no clip to world, push and crush
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#define MOVETYPE_NOCLIP 8
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#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
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#define MOVETYPE_BOUNCE 10
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#define MOVETYPE_PPUSH 13 // no clip to world, push and crush
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// edict->solid values
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#define SOLID_NOT 0 // no interaction with other objects
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#define SOLID_TRIGGER 1 // touch on edge, but not blocking
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#define SOLID_BBOX 2 // touch on edge, block
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#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
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#define SOLID_BSP 4 // bsp clip, touch on edge, block
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// edict->deadflag values
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#define DEAD_NO 0
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#define DEAD_DYING 1
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#define DEAD_DEAD 2
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#define DAMAGE_NO 0
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#define DAMAGE_YES 1
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#define DAMAGE_AIM 2
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// edict->flags
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#define FL_FLY 1
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#define FL_SWIM 2
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#define FL_GLIMPSE 4
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#define FL_CLIENT 8
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#define FL_INWATER 16
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#define FL_MONSTER 32
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#define FL_GODMODE 64
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#define FL_NOTARGET 128
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#define FL_ITEM 256
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#define FL_ONGROUND 512
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#define FL_PARTIALGROUND 1024 // not all corners are valid
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#define FL_WATERJUMP 2048 // player jumping out of water
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// 4096 used by quakec
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#define FL_FINALIZED 8192
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#define FL_FINDABLE_NONSOLID 16384
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#define TL_ANY_SOLID 0
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#define TL_BSP_ONLY 1
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// 2 used internally (MOVE_MISSILE)
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#define TL_TRIGGERS 3 // scan for triggers
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#define TL_EVERYTHING 4 // scan for anything
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// entity effects
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//define EF_BRIGHTFIELD 1
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//define EF_MUZZLEFLASH 2
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#define EF_BRIGHTLIGHT 4
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#define EF_DIMLIGHT 8
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#define SPAWNFLAG_NOT_EASY 256
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#define SPAWNFLAG_NOT_MEDIUM 512
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#define SPAWNFLAG_NOT_HARD 1024
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#define SPAWNFLAG_NOT_DEATHMATCH 2048
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#define MULTICAST_ALL 0
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#define MULTICAST_PHS 1
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#define MULTICAST_PVS 2
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#define MULTICAST_ALL_R 3
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#define MULTICAST_PHS_R 4
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#define MULTICAST_PVS_R 5
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//============================================================================
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// FIXME: declare exported variables in their own relevant .h
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extern struct cvar_s *sv_hide_version_info;
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extern struct cvar_s *sv_highchars;
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extern struct cvar_s *sv_mintic, *sv_maxtic;
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extern struct cvar_s *sv_maxspeed;
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extern struct cvar_s *sv_timeout;
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extern netadr_t master_adr[MAX_MASTERS]; // address of the master server
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extern struct cvar_s *spawn;
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extern struct cvar_s *teamplay;
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extern struct cvar_s *deathmatch;
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extern struct cvar_s *fraglimit;
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extern struct cvar_s *timelimit;
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extern server_static_t svs; // persistant server info
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extern server_t sv; // local server
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extern client_t *host_client;
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extern struct edict_s *sv_player;
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extern char localmodels[MAX_MODELS][5]; // inline model names for precache
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extern struct info_s *localinfo;
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extern int host_hunklevel;
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extern QFile *sv_logfile;
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extern QFile *sv_fraglogfile;
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extern double sv_frametime;
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extern double realtime;
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extern const char *client_info_filters[];
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extern struct cbuf_s *sv_cbuf;
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extern struct cbuf_args_s *sv_args;
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//===========================================================
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// FIXME: declare exported functions in their own relevant .h
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void SV_Init (void);
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void SV_Sbar_Init (void);
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void SV_Progs_Init (void);
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void SV_Progs_Init_Cvars (void);
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void SV_PR_Cmds_Init (void);
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void SV_LoadProgs (void);
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void Con_Printf (const char *fmt, ...) __attribute__((format(printf,1,2)));
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void Con_DPrintf (const char *fmt, ...) __attribute__((format(printf,1,2)));
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extern struct clip_hull_s *pf_hull_list[];
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//
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// sv_main.c
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//
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client_t *SV_AllocClient (int spectator, int server);
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void SV_SavePenaltyFilter (client_t *cl, filtertype_t type, double pentime);
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double SV_RestorePenaltyFilter (client_t *cl, filtertype_t type);
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void SV_Shutdown (void);
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void SV_Frame (float time);
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void SV_FinalMessage (const char *message);
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void SV_DropClient (client_t *drop);
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int SV_CalcPing (client_t *cl);
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void SV_FullClientUpdate (client_t *client, sizebuf_t *buf);
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void SV_FullClientUpdateToClient (client_t *client, backbuf_t *backbuf);
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int SV_ModelIndex (const char *name);
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qboolean SV_CheckBottom (struct edict_s *ent);
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qboolean SV_movestep (struct edict_s *ent, const vec3_t move,
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qboolean relink);
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void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
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struct progs_s;
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void SV_MoveToGoal (struct progs_s *pr);
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void SV_SaveSpawnparms (void);
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void SV_Physics_Client (struct edict_s *ent);
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void SV_PreRunCmd (void);
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void SV_RunCmd (usercmd_t *ucmd, qboolean inside);
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void SV_PostRunCmd (void);
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void SV_SetupUserCommands (void);
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void SV_ExecuteUserCommand (const char *s);
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void SV_InitOperatorCommands (void);
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void SV_GIB_Init (void);
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void SV_SendServerinfo (client_t *client);
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void SV_ExtractFromUserinfo (client_t *cl);
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void Master_Heartbeat (void);
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void Master_Packet (void);
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//
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// sv_init.c
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//
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void SV_SpawnServer (const char *server);
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void SV_FlushSignon (void);
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//
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// sv_phys.c
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//
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void SV_ProgStartFrame (void);
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void SV_Physics (void);
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void SV_CheckVelocity (struct edict_s *ent);
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void SV_AddGravity (struct edict_s *ent);
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void SV_FinishGravity (struct edict_s *ent, vec3_t move);
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qboolean SV_RunThink (struct edict_s *ent);
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void SV_Physics_Toss (struct edict_s *ent);
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void SV_RunNewmis (void);
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void SV_SetMoveVars(void);
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struct trace_s;
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int SV_FlyMove (struct edict_s *ent, float time, struct trace_s *steptrace);
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struct trace_s SV_PushEntity (struct edict_s *ent, vec3_t push);
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int SV_EntCanSupportJump (struct edict_s *ent);
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//
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// sv_send.c
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//
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void SV_Print (const char *fmt, va_list args);
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void SV_Printf (const char *fmt, ...) __attribute__((format(printf,1,2)));
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void SV_SendClientMessages (void);
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void SV_GetStats (struct edict_s *ent, int spectator, int stats[]);
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void SV_Multicast (const vec3_t origin, int to);
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void SV_StartSound (struct edict_s *entity, int channel, const char *sample,
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int volume, float attenuation);
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void SV_ClientPrintf (int recorder, client_t *cl, int level, const char *fmt, ...) __attribute__((format(printf,4,5)));
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void SV_BroadcastPrintf (int level, const char *fmt, ...) __attribute__((format(printf,2,3)));
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void SV_BroadcastCommand (const char *fmt, ...) __attribute__((format(printf,1,2)));
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void SV_SendMessagesToAll (void);
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void SV_FindModelNumbers (void);
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|
|
|
//
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// sv_user.c
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//
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|
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#define UCMD_NO_REDIRECT 1
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#define UCMD_OVERRIDABLE 2
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|
|
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void SV_WriteWorldVars (netchan_t *netchan);
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void SV_WriteSoundlist (netchan_t *netchan, int n);
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void SV_WriteModellist (netchan_t *netchan, int n);
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void SV_WriteSpawn1 (backbuf_t *backbuf, int n);
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void SV_WriteSpawn2 (backbuf_t *backbuf);
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|
void SV_ExecuteClientMessage (client_t *cl);
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void SV_UserInit (void);
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|
void SV_TogglePause (const char *msg);
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|
void *SV_AddUserCommand (const char *name, void (*func) (void *userdata),
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|
int flags,
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void *userdata,
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|
void (*on_free) (void *userdata));
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int SV_RemoveUserCommand (void *cmd);
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|
void SV_Spawn (client_t *client);
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|
void SV_SetUserinfo (client_t *client, const char *key, const char *value);
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extern int (*ucmd_unknown)(void);
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|
|
|
//
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|
// svonly.c
|
|
//
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|
typedef enum {
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|
RD_NONE,
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|
RD_CLIENT,
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RD_PACKET,
|
|
RD_MOD,
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} redirect_t;
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|
|
|
void SV_BeginRedirect (redirect_t rd);
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|
void SV_EndRedirect (void);
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|
extern redirect_t sv_redirected;
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|
extern struct dstring_s outputbuf;
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|
|
|
//
|
|
// sv_ccmds.c
|
|
//
|
|
void SV_Status_f (void);
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|
const char *SV_Current_Map (void);
|
|
void SV_SetLocalinfo (const char *key, const char *value);
|
|
|
|
|
|
//
|
|
// sv_ents.c
|
|
//
|
|
void SV_WriteEntitiesToClient (delta_t *delta, sizebuf_t *msg);
|
|
|
|
//
|
|
// sv_nchan.c
|
|
//
|
|
|
|
void Cvar_Info (struct cvar_s *var);
|
|
|
|
extern struct cvar_s *sv_timecheck_fuzz;
|
|
extern struct cvar_s *sv_timecheck_decay;
|
|
extern struct cvar_s *sv_maxrate;
|
|
extern struct cvar_s *sv_timestamps;
|
|
extern struct cvar_s *sv_timefmt;
|
|
extern struct cvar_s *sv_phs;
|
|
extern struct cvar_s *sv_maxvelocity;
|
|
extern struct cvar_s *sv_gravity;
|
|
extern struct cvar_s *sv_jump_any;
|
|
extern struct cvar_s *sv_aim;
|
|
extern struct cvar_s *sv_stopspeed;
|
|
extern struct cvar_s *sv_spectatormaxspeed;
|
|
extern struct cvar_s *sv_accelerate;
|
|
extern struct cvar_s *sv_airaccelerate;
|
|
extern struct cvar_s *sv_wateraccelerate;
|
|
extern struct cvar_s *sv_friction;
|
|
extern struct cvar_s *sv_waterfriction;
|
|
extern struct cvar_s *pr_double_remove;
|
|
extern struct cvar_s *allow_download;
|
|
extern struct cvar_s *allow_download_skins;
|
|
extern struct cvar_s *allow_download_models;
|
|
extern struct cvar_s *allow_download_sounds;
|
|
extern struct cvar_s *allow_download_maps;
|
|
|
|
extern int fp_messages;
|
|
extern int fp_persecond;
|
|
extern int fp_secondsdead;
|
|
extern struct cvar_s *pausable;
|
|
extern qboolean nouse;
|
|
|
|
extern char fp_msg[255];
|
|
|
|
extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
|
|
|
|
extern int con_printf_no_log;
|
|
|
|
//FIXME location
|
|
#define STOP_EPSILON 0.1
|
|
|
|
#endif // _SERVER_H
|