quakeforge/include/QF/modelgen.h
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00

145 lines
3.2 KiB
C

/*
modelgen.h
header file for model generation program
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// *********************************************************
// * This file must be identical in the modelgen directory *
// * and in the Quake directory, because it's used to *
// * pass data from one to the other via model files. *
// *********************************************************
#ifndef _MODELGEN_H
#define _MODELGEN_H
#include "QF/mathlib.h"
#define ALIAS_VERSION_MDL 6 // .mdl
#define ALIAS_VERSION_MD2 8 // .md2
#define ALIAS_ONSEAM 0x0020
// must match definition in spritegn.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T
typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
#endif
typedef enum { ALIAS_SINGLE=0, ALIAS_GROUP } aliasframetype_t;
typedef enum { ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP } aliasskintype_t;
typedef struct {
int ident;
int version;
vec3_t scale;
vec3_t scale_origin;
float boundingradius;
vec3_t eyeposition;
int numskins;
int skinwidth;
int skinheight;
int numverts;
int numtris;
int numframes;
synctype_t synctype;
int flags;
float size;
} mdl_t;
// TODO: could be shorts
typedef struct {
float st[2];
} tex_coord_t;
typedef struct {
int onseam;
int s;
int t;
} stvert_t;
typedef struct dtriangle_s {
int facesfront;
int vertindex[3];
} dtriangle_t;
#define DT_FACES_FRONT 0x0010
// This mirrors trivert_t in trilib.h, is present so Quake knows how to
// load this data
typedef struct {
byte v[3];
byte lightnormalindex;
} trivertx_t;
typedef struct {
unsigned short v[3];
unsigned short lightnormalindex;
} trivertx16_t;
typedef struct {
trivertx_t bboxmin; // lightnormal isn't used
trivertx_t bboxmax; // lightnormal isn't used
char name[16]; // frame name from grabbing
} daliasframe_t;
typedef struct {
int numframes;
trivertx_t bboxmin; // lightnormal isn't used
trivertx_t bboxmax; // lightnormal isn't used
} daliasgroup_t;
typedef struct {
int numskins;
} daliasskingroup_t;
typedef struct {
float interval;
} daliasinterval_t;
typedef struct {
float interval;
} daliasskininterval_t;
typedef struct {
aliasframetype_t type;
} daliasframetype_t;
typedef struct {
aliasskintype_t type;
} daliasskintype_t;
// little-endian "IDPO"
#define IDHEADER_MDL (('O'<<24)+('P'<<16)+('D'<<8)+'I')
// little-endian "MD16" -- 16 bit vertices
#define HEADER_MDL16 (('6'<<24)+('1'<<16)+('D'<<8)+'M')
// little-endian "IDP2"
#define IDHEADER_MD2 (('2'<<24)+('P'<<16)+('D'<<8)+'I')
#endif // _MODELGEN_H