mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-03 17:42:40 +00:00
Requirements ============= - Visual C++ 2008 SP1 - DirectX SDK (for DirectInput) - SDL (required for sdl, sdl32, and sgl builds) - bison/flex (required for qfcc, needs to be in your compiler path) Optional ========= - zlib (#undef HAVE_ZLIB from vc2008/include/config.h if you don't want this). Expects zlib.lib and zlib.dll for Debug/Release builds, and libzlib.lib for Release (static) build. - libcurl (#undef HAVE_LIBCURL from vc2008/include/config.h if you don't want this). Expects curl.lib and curl.dll for Debug/Release builds, and libcurl.lib for Release (static) build. Notes ====== By default, qfcc is configured to use the Boost Wave preprocessor. You can get this from http://www.boost.org, or change the CPP_NAME #define in vc2008/include/config.h to whatever preprocessor you want. If you have GCC, you can simply replace "wave --c99" with "gcc" in the define and it should work. clean.ps1 is a Windows Powershell script that cleans up any build files.